<held as shield> a small round wooden shield
<primary weapon> a small wooden mace
Your mental manipulations become a reality...
[Damage: 64 ] A wandering merchant screams out in pain!
< 135h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: awful >
You begin to focus your will...
< 135h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: awful >
< 135h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: awful >
Casting: inflict pain *
Hint: Some mobs will hunt you down if you attack them and flee.
< 135h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: awful >
Your mental manipulations become a reality...
[Damage: 0 ] A wandering merchant screams out in pain!
A wandering merchant misses you.
A wandering merchant misses you.
< 135h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: awful >
< 135h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: awful >
< 135h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: awful >
You begin to focus your will...
< 135h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: awful >
Casting: ego blast *
< 135h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: awful >
Your mental manipulations become a reality...
You mentally blast a wandering merchant's ego.
[Damage: 3 ] A wandering merchant is stunned!
< 135h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: awful >
[Damage: 1 ] Your weak bludgeon strikes a wandering merchant very hard.
A wandering merchant is incapacitated and will slowly die, if not aided.
< 135h/182H 123v/123V Pos: standing >
<
< 135h/182H 123v/123V Pos: standing >
<
< 135h/182H 123v/123V Pos: standing >
<
< 135h/182H 123v/123V Pos: standing >
<You begin to focus your will...
< 135h/182H 123v/123V Pos: standing >
<Casting: ego blast *
< 135h/182H 123v/123V Pos: standing >
<Your mental manipulations become a reality...
You mentally blast a wandering merchant's ego.
[Damage: 8 ] A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering merchant's death cry reverberates in your head as he falls to the ground.
< 135h/182H 123v/123V Pos: standing >
< 135h/182H 123v/123V Pos: standing >
You are still a very long way from your next level.
< 135h/182H 123v/123V Pos: standing >
A young villager leaves east.
< 135h/182H 123v/123V Pos: standing >
You sit down and relax.
< 138h/182H 123v/123V Pos: sitting >
You use mana..
< 138h/182H 123v/123V Pos: sitting >
You start meditating...
< 140h/182H 123v/123V Pos: sitting >
< 150h/182H 123v/123V Pos: sitting >
A peasant commoner enters from the north.
< 156h/182H 123v/123V Pos: sitting >
< 158h/182H 123v/123V Pos: sitting >
You are currently receiving 7% bonus experience on kills.
You have 5:40 left before this bonus runs out.
Bloodlust - Damage Bonus(vs mob only)
Current lust: 200%
You have 5:40 left.
< 159h/182H 123v/123V Pos: sitting >
< 160h/182H 123v/123V Pos: sitting >
A young villager enters from the east.
< 166h/182H 123v/123V Pos: sitting >
Your mana reserves are now full.
You are still a very long way from your next level.
< 167h/182H 123v/123V Pos: sitting >
< 167h/182H 123v/123V Pos: sitting >
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A small villager wanders here looking for something to do.
< 170h/182H 123v/123V Pos: sitting >
A peasant commoner leaves east.
< 173h/182H 123v/123V Pos: sitting >
< 176h/182H 123v/123V Pos: sitting >
You clamber to your feet.
< 176h/182H 123v/123V Pos: standing >
A muscular villager leaves east.
< 177h/182H 123v/123V Pos: standing >
A young villager leaves east.
< 180h/182H 123v/123V Pos: standing >
You begin to focus your will...
< 181h/182H 123v/123V Pos: standing >
Casting: inflict pain *
< 182h/182H 123v/123V Pos: standing >
Your mental manipulations become a reality...
[Damage: 46 ] A wandering merchant screams out in pain!
A wandering merchant's fine punch strikes you.
A wandering merchant misses you.
A wandering merchant's kick hits you directly in the face.
< 159h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: small wounds E: merchant sta EP: small wounds >
You begin to focus your will...
< 159h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: small wounds E: merchant sta EP: small wounds >
Casting: inflict pain *
< 159h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: small wounds E: merchant sta EP: small wounds >
< 159h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: small wounds E: merchant sta EP: small wounds >
Your mental manipulations become a reality...
[Damage: 73 ] A wandering merchant screams out in pain!
< 159h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: small wounds E: merchant sta EP: few wounds >
Ketchum enters from the east.
< 159h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: small wounds E: merchant sta EP: few wounds >
Ketchum leaves north.
< 159h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: small wounds E: merchant sta EP: few wounds >
You begin to focus your will...
< 159h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: small wounds E: merchant sta EP: few wounds >
A wandering merchant's impressive punch strikes you very hard.
OUCH! That really did HURT!
A wandering merchant's punch strikes you hard.
< 122h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: few wounds >
Ketchum enters from the north.
< 122h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: few wounds >
Casting: inflict pain *
< 122h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: few wounds >
Ketchum sits down in a comfortable spot.
< 122h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: few wounds >
Ketchum opens a spellbook and begins studying it intently.
< 122h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 66 ] A wandering merchant screams out in pain!
< 122h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
< 122h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
You begin to focus your will...
< 122h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
Casting: inflict pain *
< 122h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: few wounds E: merchant sta EP: nasty wounds >
A wandering merchant's impressive punch seriously wounds you.
OUCH! That really did HURT!
A wandering merchant's fine punch strikes you very hard.
A wandering merchant's sweep catches you in the side and you almost stumble.
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: nasty wounds >
Your mental manipulations become a reality...
[Damage: 48 ] A wandering merchant screams out in pain!
A wandering merchant dodges your futile attack.
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
A peasant commoner enters from the east.
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
A muscular villager enters from the east.
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
Ketchum (Kobold)(small) sits resting.
A wandering merchant stands here, fighting YOU!
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
Ketchum has just given you his consent.
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
The sun rises over the northern horizon.
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
You dodge a wandering merchant's vicious attack.
You dodge a wandering merchant's vicious attack.
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
Ketchum is now a member of your group.
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
You attempt to give consent...
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
You miss a wandering merchant.
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
Ketchum clambers to his feet.
Ketchum, looking very frustrated, packs up his book.
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
You begin to focus your will...
< 73h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC: nasty wounds E: merchant sta EP: awful >
A wandering merchant's impressive punch enshrouds you in a mist of blood.
OUCH! That really did HURT!
A wandering merchant's fine punch seriously wounds you.
A wandering merchant's kick hits you in your side.
< 29h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC:pretty hurt E: merchant sta EP: awful >
Ketchum assists you heroically.
Ketchum misses a wandering merchant.
< 29h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC:pretty hurt E: merchant sta EP: awful >
Casting: inflict pain *
< 29h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC:pretty hurt E: merchant sta EP: awful >
Your mental manipulations become a reality...
[Damage: 31 ] A wandering merchant screams out in pain!
A wandering merchant dodges your futile attack.
< 29h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC:pretty hurt E: merchant sta EP: awful >
Ketchum misses a wandering merchant.
Ketchum starts casting an offensive spell.
< 29h/182H 123v/123V Pos: standing >
< T: Coster TP: sta TC:pretty hurt E: merchant sta EP: awful >
Ketchum completes his spell...
Ketchum utters the words 'waouq wuggurz'
Ketchum throws a magic missile at a wandering merchant, who staggers under the blow.
A wandering merchant is incapacitated and will slowly die, if not aided.
Ketchum throws a magic missile at a wandering merchant, who staggers under the blow.
A wandering merchant is mortally wounded, and will die soon, if not aided.
Ketchum throws a magic missile at a wandering merchant, who staggers under the blow.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.
Who should the spell be cast upon? You must specify a target!
< 29h/182H 123v/123V Pos: standing >
Ketchum gets some stuff from the corpse of a wandering merchant.
You are still a very long way from your next level.
< 29h/182H 123v/123V Pos: standing >
You attempt to bandage yourself.
< 29h/182H 123v/123V Pos: standing >
Ketchum leaves east.
< 32h/182H 123v/123V Pos: standing >
You continue bandaging yourself.
< 44h/182H 121v/123V Pos: standing >
A muscular villager leaves north.
You continue bandaging yourself.
< 60h/182H 118v/123V Pos: standing >
< 61h/182H 118v/123V Pos: standing >
Score information for Coster
Level: 28 Race: Githyanki Class: Psionicist Sex: Male
Hit points: 63(182) Mana: 391(522) Moves: 118(123)
Coins carried: 2 platinum 18 gold 9 silver 17 copper
Coins in bank: 29 platinum 0 gold 0 silver 0 copper
Playing time: 0 days / 13 hours/ 13 minutes
Received data: 1.3240 MB this session.
Send data: 0.0087 MB this session.
Compression ratio: none
Title: Initiate -*Clan DemonRage*-
Status: Standing.
Epic points(total): 4(4)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.00 Deaths: 19
Consenting: Ketchum
Detecting: Invisible
Enchantments: Ultravision Fly Armor
Herbs: Medicus
Bartender Quests Remaining: 8.
Combat Pulse: 19 Spell Pulse: 0.86
Leaderboard Points: 275
Active Spells:
--------------
flesh armor (11 minutes)
accelerated healing (25 minutes)
detect invisibility (25 minutes)
fly (12 minutes)
rested bonus (76 minutes)
< 63h/182H 118v/123V Pos: standing >
You are carrying: (5/11)
some spiked ringmail
the opaque white potion of regeneration
a small bandage
a steel short sword
a steel long sword
< 67h/182H 118v/123V Pos: standing >
Hint: Evils and Undead can't see very well during the day. You can use the time command to check whether it is night time or not.
< 68h/182H 118v/123V Pos: standing >
You continue bandaging yourself.
< 76h/182H 115v/123V Pos: standing >
Ketchum enters from the east.
< 77h/182H 115v/123V Pos: standing >
Ketchum starts casting a spell.
< 80h/182H 117v/123V Pos: standing >
Ketchum completes his spell...
Ketchum utters the words 'wuiaf qfzahuai'
A scarlet silk sash suddenly appears on the ground.
< 82h/182H 118v/123V Pos: standing >
You continue bandaging yourself.
Ketchum stops using a spellbook.
You can't use some spiked ringmail.
< 92h/182H 117v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
Ketchum (Kobold)(small) stands, floating here.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 94h/182H 118v/123V Pos: standing >
Ketchum stops using a quill.
< 94h/182H 118v/123V Pos: standing >
Ketchum drops a quill.
< 96h/182H 119v/123V Pos: standing >
You continue bandaging yourself.
Ketchum gets a quill.
< 108h/182H 119v/123V Pos: standing >
Ketchum puts a quill into a rugged adventurers satchel.
< 114h/182H 122v/123V Pos: standing >
A traveling merchant enters from the east.
< 114h/182H 123v/123V Pos: standing >
A peasant commoner leaves north.
< 115h/182H 123v/123V Pos: standing >
You can't bandage any more with this bandage.
< 116h/182H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
Ketchum (Kobold)(small) stands, floating here.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
< 118h/182H 123v/123V Pos: standing >
A traveling merchant leaves east.
< 119h/182H 123v/123V Pos: standing >
You sit down and relax.
< 122h/182H 123v/123V Pos: sitting >
You use mana..
< 122h/182H 123v/123V Pos: sitting >
You start meditating...
< 124h/182H 123v/123V Pos: sitting >
A young villager enters from the east.
< 126h/182H 123v/123V Pos: sitting >
Ketchum drops a humming clay saddle.
< 128h/182H 123v/123V Pos: sitting >
A young villager enters from the east.
< 131h/182H 123v/123V Pos: sitting >
Ketchum dons a patched sapphire coif on his head.
< 133h/182H 123v/123V Pos: sitting >
< 134h/182H 123v/123V Pos: sitting >
Ketchum drops a tarnished cured leather helm.
< 137h/182H 123v/123V Pos: sitting >
Your mana reserves are now full.
< 139h/182H 123v/123V Pos: sitting >
Ketchum drops an amber-colored rod.
< 139h/182H 123v/123V Pos: sitting >
Ketchum drops a soldier's granite scimitar.
< 142h/182H 123v/123V Pos: sitting >
Ketchum sits down in a comfortable spot.
< 143h/182H 123v/123V Pos: sitting >
A traveling merchant leaves north.
Ketchum opens a spellbook and begins studying it intently.
< 143h/182H 123v/123V Pos: sitting >
a Well Traveled Path
Obvious exits: -N -E
A soldier's granite scimitar lies here on the ground.
An amber-colored metallic rod lies here.
A tarnished cured leather helm lies here on the ground.
A humming clay saddle lies here on the ground.
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
Ketchum (Kobold)(small) sits resting.
A small villager wanders here looking for something to do.
< 151h/182H 123v/123V Pos: sitting >
You clamber to your feet.
< 153h/182H 123v/123V Pos: standing >
< 154h/182H 123v/123V Pos: standing >
A young villager leaves north.
< 154h/182H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A soldier's granite scimitar lies here on the ground.
An amber-colored metallic rod lies here.
A tarnished cured leather helm lies here on the ground.
A humming clay saddle lies here on the ground.
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A young villager wanders here, singing songs of joy.
Ketchum (Kobold)(small) sits resting.
A small villager wanders here looking for something to do.
< 156h/182H 123v/123V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A muscular villager who is close by to your north.
A peasant commoner who is close by to your north.
A traveling merchant who is close by to your east.
A wandering merchant who is close by to your east.
A village commoner who is close by to your east.
A traveling adventurer who is close by to your east.
A traveling adventurer who is not far off to your east.
A village commoner who is not far off to your east.
< 158h/182H 123v/123V Pos: standing >
A traveling adventurer enters from the east.
< 159h/182H 123v/123V Pos: standing >
< 160h/182H 123v/123V Pos: standing >
You quickly scan the area.
A young villager who is close by to your north.
A peasant commoner who is close by to your north.
A muscular villager who is close by to your north.
A peasant commoner who is close by to your north.
A traveling merchant who is close by to your east.
A wandering merchant who is close by to your east.
A village commoner who is close by to your east.
A village commoner who is close by to your east.
A traveling adventurer who is not far off to your east.
A village commoner who is not far off to your east.
< 161h/182H 123v/123V Pos: standing >
< 162h/182H 123v/123V Pos: standing >
< 163h/182H 123v/123V Pos: standing >
A young villager leaves north.
< 164h/182H 123v/123V Pos: standing >
< 164h/182H 123v/123V Pos: standing >
< 165h/182H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A soldier's granite scimitar lies here on the ground.
An amber-colored metallic rod lies here.
A tarnished cured leather helm lies here on the ground.
A humming clay saddle lies here on the ground.
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
*A Grey Elf (medium) Mutinous Legions stands in mid-air here.
A traveling adventurer roams here looking for some excitement.
Ketchum (Kobold)(small) sits resting.
A small villager wanders here looking for something to do.
< 167h/182H 123v/123V Pos: standing >
A Grey Elf starts casting an offensive spell.
A Grey Elf snaps into visibility.
< 167h/182H 123v/123V Pos: standing >
< 171h/182H 123v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -E -W
A greyish stone wall is here to the east.
A spiked suit of ringmail is on the ground here gathering dust.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A HUGE sapphire lays here, sparkling brilliantly.
[3] A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.
< 171h/182H 121v/123V Pos: standing >
Oof! a wandering merchant bumps into a greyish stone wall...
< 172h/182H 121v/123V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
A soldier's granite scimitar lies here on the ground.
An amber-colored metallic rod lies here.
A tarnished cured leather helm lies here on the ground.
A humming clay saddle lies here on the ground.
A brilliant scarlet-colored silk sash has been left here.
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A Grey Elf (medium) Mutinous Legions stands in mid-air here. (Casting)
A traveling adventurer roams here looking for some excitement.
Ketchum (Kobold)(small) is lying here, mortally wounded.
A small villager wanders here looking for something to do.
< 175h/182H 119v/123V Pos: standing >
Ketchum, looking very frustrated, packs up his book.
A Grey Elf completes his spell...
A Grey Elf utters the words 'diesilla barh'
Ketchum wavers under the impact of the lightning bolt sent by a Grey Elf.
Ketchum's some knight's crystal gloves exploded spreading charges of electrical energy!
Ketchum's patched sapphire coif exploded spreading charges of electrical energy!
Ketchum's pitted hide pendant exploded spreading charges of electrical energy!
Ketchum is dead! R.I.P.