The death of [16 Summoner] Ketchum (Kobold)

in a Well Traveled Path

from the perspective of [16 Summoner] Ketchum (Kobold)

<worn around wrist>  a tarnished stone wristguard
<worn on feet>       some angelic crystal boots

   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (neutral)       
   The High Moor Forest                          (neutral)       
  *The Stone Tomb of Kelek                       (very evil)     
   Orrak                                         (neutral)       
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (neutral)       
   Nizari                                        (neutral)       
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
   The Elemental Groves                          (neutral)       
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (neutral)       
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (neutral)       
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (very good)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (neutral)       
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly good) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
  *Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (slightly good) 
  *The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (good)          
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (good)          
   The Jade Empire                               (neutral)       
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly good) 
  *The Sky City of Ultarium                      (neutral)       
   Lair of the Gibberling King                   (neutral)       
  *Plane of Air                                  (slightly good) 
   The Kingdom of Torg                           (extremely good)
  *Tribal Oasis                                  (slightly evil) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (slightly good) 
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly good) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly good) 
  *Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (slightly evil) 
   Sea Kingdom                                   (slightly good) 
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly evil) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (slightly good) 
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (slightly evil) 
   Tiamat                                        (neutral)       
   The Fortress of Dreams                        (slightly evil) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 77h/97H 85v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
A spiked suit of ringmail is on the ground here gathering dust.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A HUGE sapphire lays here, sparkling brilliantly.
[3] A hand axe is on the ground here collecting dust.
A peasant commoner wanders here with his head held low.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 77h/97H 83v/114V Pos: standing >

< 77h/97H 84v/114V Pos: standing >
A muscular villager enters from the west.

< 77h/97H 85v/114V Pos: standing >
A young villager enters from the west.

< 78h/97H 87v/114V Pos: standing >
A village commoner enters from the east.

< 79h/97H 88v/114V Pos: standing >

< 80h/97H 93v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A wandering merchant stands here, fighting Coster.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
Coster Initiate -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here (Newbie), fighting a wandering merchant.

< 81h/97H 92v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling adventurer is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a muscular villager is lying here.
An ancient plank of blessed hard wood has been dropped here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A spiked suit of splint mail is on the ground here.
A hand axe is on the ground here collecting dust.
[2] A steel dagger about a foot in length lies here.
A peasant commoner wanders here with his head held low.

< 81h/97H 90v/114V Pos: standing >

< 81h/97H 91v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A wandering merchant stands here, fighting Coster.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
Coster Initiate -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here (Newbie), fighting a wandering merchant. (Casting) 

< 81h/97H 90v/114V Pos: standing >
You sit down and relax.

< 81h/97H 91v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - lightning bolt
( 3rd circle)  4 - shocking grasp
               1 - dispel magic
( 2nd circle)  7 - chill touch
( 1st circle)  5 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) minor creation
   13 seconds:  ( 1st) magic missile
   19 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 81h/97H 91v/114V Pos: sitting >
You start meditating...

< 82h/97H 92v/114V Pos: sitting >
A wandering merchant screams out in pain!

< 82h/97H 92v/114V Pos: sitting >

< 82h/97H 93v/114V Pos: sitting >
A wandering merchant's impressive punch seriously wounds Coster.
A wandering merchant's fine punch strikes Coster very hard.
A wandering merchant almost sweeps Coster off of his feet with a well placed leg sweep.

< 83h/97H 101v/114V Pos: sitting >
A wandering merchant screams out in pain!
A wandering merchant dodges Coster's attack.

< 83h/97H 103v/114V Pos: sitting >
A peasant commoner enters from the east.

< 83h/97H 104v/114V Pos: sitting >
A muscular villager enters from the east.

< 84h/97H 106v/114V Pos: sitting >
You have finished memorizing minor creation.

< 85h/97H 113v/114V Pos: sitting >
You attempt to give consent...

< 85h/97H 113v/114V Pos: sitting >
The sun rises over the northern horizon.

< 85h/97H 114v/114V Pos: sitting >
Coster dodges a wandering merchant's attack.
Coster dodges a wandering merchant's attack.
You stop meditating.
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A wandering merchant stands here, fighting Coster.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
Coster Initiate -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here (Newbie), fighting a wandering merchant.

< 85h/97H 114v/114V Pos: sitting >
You are now a member of Coster's group.

< 85h/97H 114v/114V Pos: sitting >
Coster has just given you his consent.

< 85h/97H 114v/114V Pos: sitting >
You can not enroll group members without being head of a group.

< 85h/97H 114v/114V Pos: sitting >
Coster misses a wandering merchant.

< 85h/97H 114v/114V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 87h/97H 114v/114V Pos: standing >
A wandering merchant's impressive punch enshrouds Coster in a mist of blood.
A wandering merchant's fine punch seriously wounds Coster.
A wandering merchant whacks Coster in the side with a sound kick.

< 87h/97H 114v/114V Pos: standing >
You assist Coster heroically.
You miss a wandering merchant.

< 87h/97H 114v/114V Pos: standing >
< T: Coster TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 A wandering merchant screams out in pain!
A wandering merchant dodges Coster's attack.

< 87h/97H 114v/114V Pos: standing >
< T: Coster TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 You miss a wandering merchant.
You start chanting...

< 87h/97H 114v/114V Pos: standing >
< T: Coster TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 Casting: magic missile 

< 87h/97H 114v/114V Pos: standing >
< T: Coster TP: sta TC:pretty hurt E: merchant sta EP:  awful >
 You complete your spell...
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is incapacitated and will slowly die, if not aided.
[Damage:  5 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is mortally wounded, and will die soon, if not aided.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wandering merchant.
A wandering merchant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering merchant.
It appears you were able to salvage a piece of equipment from your enemy.

< 87h/97H 114v/114V Pos: standing >
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A muscular villager wanders here looking to start a fight.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
Coster Initiate -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here (Newbie).

< 87h/97H 114v/114V Pos: standing >
You get a few coins from the corpse of a wandering merchant.
There were: 1 platinum coin, 9 gold coins. 
You get a soldier's granite scimitar from the corpse of a wandering merchant.

< 87h/97H 114v/114V Pos: standing >
Coster attempts to bandage Coster

< 88h/97H 114v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
A spiked suit of ringmail is on the ground here gathering dust.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A HUGE sapphire lays here, sparkling brilliantly.
[3] A hand axe is on the ground here collecting dust.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 89h/97H 112v/114V Pos: standing >

< 89h/97H 112v/114V Pos: standing >

< 90h/97H 112v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -W
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a Kobold is lying here.
A chunk of fine, workable stone sits here.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.
A muscular villager wanders here looking to start a fight.
A village commoner wanders here in search of something to do.
A wandering merchant wanders here looking to buy some wares.

< 90h/97H 110v/114V Pos: standing >
You do not see or have the teru.

< 90h/97H 110v/114V Pos: standing >
You get a rugged adventurers satchel from the corpse of Ketchum.
You get an amber-colored rod from the corpse of Ketchum.
You get a spellbook from the corpse of Ketchum.
You get a tarnished stone wristguard from the corpse of Ketchum.
You get some knight's crystal gloves from the corpse of Ketchum.
You get some angelic crystal boots from the corpse of Ketchum.
You get a patched sapphire coif from the corpse of Ketchum.
You get a pitted hide pendant from the corpse of Ketchum.
You get a tarnished cured leather helm from the corpse of Ketchum.
You get a humming clay saddle from the corpse of Ketchum.

< 91h/97H 112v/114V Pos: standing >

< 91h/97H 113v/114V Pos: standing >
A wandering merchant leaves west.

< 92h/97H 113v/114V Pos: standing >
A muscular villager leaves north.
You pull some knight's crystal gloves onto your hands.
You place some angelic crystal boots on your feet.
You don a tarnished cured leather helm on your head.
You place a tarnished stone wristguard around your left wrist.
You duck your head and place a pitted hide pendant around your neck.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need a belt to attach a rugged adventurers satchel to it.
You need a belt to attach a rugged adventurers satchel to it.
You need a belt to attach a rugged adventurers satchel to it.
You can't use a humming clay saddle.

< 93h/97H 114v/114V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -E -W
A spiked suit of ringmail is on the ground here gathering dust.
The corpse of a muscular villager is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling merchant is lying here.
The corpse of a peasant commoner is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A HUGE sapphire lays here, sparkling brilliantly.
[3] A hand axe is on the ground here collecting dust.
A wandering merchant wanders here looking to buy some wares.
A traveling merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A village commoner wanders here in search of something to do.
A young villager wanders here, singing songs of joy.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.

< 93h/97H 125v/127V Pos: standing >

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>

<map>
Zone: Shairak and Smokeveil Forest.
Room: a Well Traveled Path
</map>
a Well Traveled Path
Obvious exits: -N -E
Fresh blood covers everything in the area.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
The corpse of a small villager is lying here.
The corpse of a pudgy commoner is lying here.
The corpse of a village commoner is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A thick chunk of strong bone has been dropped here.
[2] Some padded leather armor is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A small red dragonscale has been left here.
[2] A hand axe is on the ground here collecting dust.
A peasant commoner wanders here with his head held low.
A traveling merchant wanders here looking to buy some wares.
A small villager wanders here looking for something to do.
Coster Initiate -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here (Newbie).

< 93h/97H 123v/127V Pos: standing >
You are using:
<worn on head>       a tarnished cured leather helm
<worn around neck>   a pitted hide pendant
<worn around wrist>  a tarnished stone wristguard
<worn on hands>      some knight's crystal gloves
<held>               a spellbook
<held>               a quill
<worn on feet>       some angelic crystal boots

< 93h/97H 123v/127V Pos: standing >
You start chanting...

< 93h/97H 124v/127V Pos: standing >
You complete your spell...
A scarlet silk sash suddenly appears on the ground.

< 94h/97H 125v/127V Pos: standing >
You are carrying: (6/11)
a humming clay saddle
a patched sapphire coif
a spellbook
an amber-colored rod
a rugged adventurers satchel
a soldier's granite scimitar

< 94h/97H 126v/127V Pos: standing >
Coster continues to bandage Coster
You stop using a spellbook.

< 94h/97H 126v/127V Pos: standing >
You stop using a quill.

< 94h/97H 127v/127V Pos: standing >
You drop a quill.

< 94h/97H 127v/127V Pos: standing >
Coster continues to bandage Coster
You get a quill.

< 95h/97H 127v/127V Pos: standing >
Ok.

< 95h/97H 127v/127V Pos: standing >
A traveling merchant enters from the east.

< 95h/97H 127v/127V Pos: standing >
A peasant commoner leaves north.

< 95h/97H 127v/127V Pos: standing >
You need a belt to attach a rugged adventurers satchel to it.

< 95h/97H 127v/127V Pos: standing >
You are carrying: (7/11)
a spellbook
a humming clay saddle
a patched sapphire coif
a spellbook
an amber-colored rod
a rugged adventurers satchel
a soldier's granite scimitar

< 95h/97H 127v/127V Pos: standing >
A traveling merchant leaves east.

< 96h/97H 127v/127V Pos: standing >
Coster sits down in a comfortable spot.

< 96h/97H 127v/127V Pos: standing >
A young villager enters from the east.

< 96h/97H 127v/127V Pos: standing >
You drop a humming clay saddle.

< 97h/97H 127v/127V Pos: standing >
You are using:
<worn on head>       a tarnished cured leather helm
<worn around neck>   a pitted hide pendant
<worn around wrist>  a tarnished stone wristguard
<worn on hands>      some knight's crystal gloves
<worn on feet>       some angelic crystal boots

< 97h/97H 127v/127V Pos: standing >
A young villager enters from the east.

< 97h/97H 127v/127V Pos: standing >
You stop using a tarnished cured leather helm.
You don a patched sapphire coif on your head.

< 97h/97H 127v/127V Pos: standing >

< 97h/97H 127v/127V Pos: standing >
You drop a tarnished cured leather helm.

< 97h/97H 127v/127V Pos: standing >
You drop an amber-colored rod.

< 97h/97H 127v/127V Pos: standing >
You drop a soldier's granite scimitar.

< 97h/97H 127v/127V Pos: standing >
You sit down and relax.

< 97h/97H 127v/127V Pos: sitting >
A traveling merchant leaves north.
You have memorized the following spells:
( 4th circle)  1 - lightning bolt
( 3rd circle)  4 - shocking grasp
               1 - dispel magic
( 2nd circle)  7 - chill touch
( 1st circle)  4 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) magic missile
   13 seconds:  ( 1st) magic missile
   19 seconds:  ( 1st) magic missile
   26 seconds:  ( 1st) minor creation

You can memorize no more spells.
You continue your study.

< 97h/97H 127v/127V Pos: sitting >
You start meditating...

< 97h/97H 127v/127V Pos: sitting >
Coster clambers to his feet.

< 97h/97H 127v/127V Pos: sitting >

< 97h/97H 127v/127V Pos: sitting >
A young villager leaves north.

< 97h/97H 127v/127V Pos: sitting >
You have finished memorizing magic missile.

< 97h/97H 127v/127V Pos: sitting >
A traveling adventurer enters from the east.

< 97h/97H 127v/127V Pos: sitting >

< 97h/97H 127v/127V Pos: sitting >

< 97h/97H 127v/127V Pos: sitting >
You have finished memorizing magic missile.

< 97h/97H 127v/127V Pos: sitting >
A young villager leaves north.

< 97h/97H 127v/127V Pos: sitting >

< 97h/97H 127v/127V Pos: sitting >
A Grey Elf snaps into visibility.

< 97h/97H 127v/127V Pos: sitting >
Coster leaves east.

< 97h/97H 127v/127V Pos: sitting >
A Grey Elf completes his spell...
You are enveloped in flames from a fireball sent by a Grey Elf.  OUCH!
Your consciousness begins to fade in and out as your mortality slips away.....

< -9h/97H 127v/127V Pos: on your ass >

< -9h/97H 127v/127V Pos: on your ass >
You abandon your studies.