<worn as a badge> a long elegant peacock feather [poor] (illuminating)
<worn on head> the devil crown of Bar'zuul (magic)
<worn on eyes> a crystal eyepiece (magic)
<worn in ear> a dangling chain crucifix (glowing)
<worn in ear> the sapphire star (magic)
<worn on face> a tribal mask of human skulls (magic)
<worn around neck> some kharma mind beads (magic)
<worn around neck> an amulet of the moon (magic) (glowing)
<worn on body> a silky black dress of the sirens (magic) [80%]
<worn about body> a moss-covered cloak [poor] (glowing)
<worn as quiver> a messenger bag embroidered with mystical sigils (magic) (glowing)
<worn about waist> a well-crafted leather belt from Verspin
<worn on belt buckle>a spell tome of putrified zombie skin (magic)
<worn on arms> some sandy sleeves (magic)
<worn around wrist> a golden band of the ogre-magis (glowing)
<worn around wrist> some wooden beads of enlightenment (glowing)
<worn on hands> a pair of moss-covered gloves [superior] (glowing)
<worn on finger> a ring of shimmering faerie fire [poor] (glowing)
<worn on finger> a ring of shimmering faerie fire [superior] (glowing)
<primary weapon> a splintbone dagger (magic)
<held> a glowing insignia of Auril the frostmaiden (magic) (glowing)
<worn on legs> an extemely large pair of silken pants
<worn on feet> boots of endurance [superior] [89%]
Tired Trader Inn
Obvious exits: -N#
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.
< 304h/304H 205v/205V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 304h/304H 205v/205V Pos: standing >
< 304h/304H 205v/205V Pos: standing >
Score information for Tarf
Level: 37 Race: Gnome Class: Sorcerer / Shadowmage Sex: Male
Hit points: 304(304) Moves: 205(205)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Coins in bank: 11992 platinum 0 gold 0 silver 0 copper
Playing time: 2 days / 13 hours/ 49 minutes
Received data: 0.0058 MB this session.
Send data: 0.0000 MB this session.
Compression ratio: none
Title: Mutinous Legions
Status: Standing.
Epic points(total): 337(337)
Epic Bonus: No Epic Bonus (0.00%)
Frags: +0.17 Deaths: 11
Detecting: Invisible Magic Heat
Protected from: Evil Lightning Acid Low Circle spells
Enchantments: Ultravision Farsee Armor Aware Haste Invisibility
Bartender Quests Remaining: 8.
Combat Pulse: 15 Spell Pulse: 0.70
Leaderboard Points: 386
Active Spells:
--------------
haste (4 minutes)
detect invisibility (24 minutes)
spirit armor (8 minutes)
pantherspeed (4 minutes)
well-rested bonus (122 minutes)
improved invisibility (16 minutes)
shadow shield (3 minutes)
< 304h/304H 205v/205V Pos: standing >
< 304h/304H 205v/205V Pos: standing >
You are close to the half-way point in the journey towards your next level.
< 304h/304H 205v/205V Pos: standing >
Ok.
< 304h/304H 205v/205V Pos: standing >
< 304h/304H 205v/205V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W
Fresh blood splatters cover the area.
< 304h/304H 204v/205V Pos: standing >
Pardon?
< 304h/304H 204v/205V Pos: standing >
You quickly scan the area.
Bakchasa who is close by to your east.
A dwarf alcoholic who is not far off to your east.
A forest elf who is not far off to your east.
< 304h/304H 204v/205V Pos: standing >
Bakchasa enters from the east.
< 304h/304H 204v/205V Pos: standing >
Tired Trader Inn
Obvious exits: -N
Akhchzk, Innkeeper and owner of the Tired Traveller Inn.
< 304h/304H 203v/205V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W
Fresh blood splatters cover the area.
< 304h/304H 202v/205V Pos: standing >
You quickly scan the area.
Babedo who is not far off to your east.
< 304h/304H 205v/205V Pos: standing >
Eastern Half of Tired Traveler Way
Obvious exits: -E -W
< 304h/304H 203v/205V Pos: standing >
Commons Room of the Fallen Leaf Tavern
Obvious exits: -W
(Q)Babedo, the halfling hero drinks here.
A mountain dwarf, far from home, feels sorry for herself.
A slender forest elf samples the local brews.
< 304h/304H 202v/205V Pos: standing >
Eastern Half of Tired Traveler Way
Obvious exits: -E -W
< 304h/304H 201v/205V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W
Fresh blood splatters cover the area.
< 304h/304H 199v/205V Pos: standing >
You quickly scan the area.
Babedo who is not far off to your east.
A dwarf alcoholic who is not far off to your east.
Akhchzk who is close by to your south.
< 304h/304H 200v/205V Pos: standing >
You quickly scan the area.
Babedo who is not far off to your east.
A dwarf alcoholic who is not far off to your east.
A forest elf who is not far off to your east.
Akhchzk who is close by to your south.
< 304h/304H 201v/205V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 304h/304H 200v/205V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W
< 304h/304H 199v/205V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 304h/304H 197v/205V Pos: standing >
Looks like an exit.
You extend your sights northward.
Central Path Through the Dump
Obvious exits: -N -S
Fresh blood splatters cover the area.
A member of the volunteer guards watches the area.
< 304h/304H 198v/205V Pos: standing >
Looks like an exit.
You extend your sights southward.
Cental Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
< 304h/304H 199v/205V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
< 304h/304H 197v/205V Pos: standing >
Southern Entry of the Dump Landing
Obvious exits: -N -E -S# -W
An expressionless customs guard performs his duties.
An expressionless customs guard performs his duties.
Trasaaak, officer of customs checks for contraband.
< 304h/304H 195v/205V Pos: standing >
The gate seems to be closed.
< 304h/304H 196v/205V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
A volunteer guard who is a brief walk away to your north.
A volunteer guard who is rather far off to your north.
A volunteer guard who is in the distance to your north.
A poor human who is not far off to your west.
A trader who is not far off to your west.
Arckk who is not far off to your west.
< 304h/304H 197v/205V Pos: standing >
Cental Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
< 304h/304H 196v/205V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 304h/304H 194v/205V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
A volunteer guard who is not far off to your north.
A volunteer guard who is a brief walk away to your north.
Babedo who is a brief walk away to your east.
A dwarf alcoholic who is a brief walk away to your east.
A customs guard who is not far off to your south.
A customs guard who is not far off to your south.
< 304h/304H 194v/205V Pos: standing >
You don't have that spell memorized.
< 304h/304H 196v/205V Pos: standing >
You appear to be Gnome and is in excellent condition.
He's small in size.
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He's encased in a shimmering globe!
< 304h/304H 199v/205V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
< 304h/304H 197v/205V Pos: standing >
You quickly scan the area.
A volunteer guard who is close by to your north.
An experienced battlereaver who is in the distance to your north.
An experienced battlereaver who is in the distance to your north.
A customs guard who is a brief walk away to your south.
A customs guard who is a brief walk away to your south.
Trasaaak who is a brief walk away to your south.
< 304h/304H 197v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 198v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 198v/205V Pos: standing >
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
A member of the volunteer guards watches the area.
< 304h/304H 197v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 198v/205V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
< 304h/304H 196v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 196v/205V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W
< 304h/304H 195v/205V Pos: standing >
West Cozy Way
Obvious exits: -N -E -S -W
< 304h/304H 193v/205V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W
< 304h/304H 192v/205V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
< 304h/304H 190v/205V Pos: standing >
Before the Forktree
Obvious exits: -N -S
An experienced battlereaver prepares to meet any threat
An experienced battlereaver prepares to meet any threat
< 304h/304H 189v/205V Pos: standing >
The taste of blood slowly fades from your body.
< 304h/304H 189v/205V Pos: standing >
Beneath the Forktree
Obvious exits: -S
A wall of malevolent undergrowth.
< 304h/304H 188v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 188v/205V Pos: standing >
It rains a bit harder.
Before the Forktree
Obvious exits: -N -S
An experienced battlereaver prepares to meet any threat
An experienced battlereaver prepares to meet any threat
< 304h/304H 187v/205V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
< 304h/304H 185v/205V Pos: standing >
The Northern Intersection
Obvious exits: -N -E -S -W
< 304h/304H 183v/205V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
A member of the volunteer guards watches the area.
< 304h/304H 182v/205V Pos: standing >
The Dump Center Point
Obvious exits: -N -S
A murky pool of deep green water marks the center of town.
< 304h/304H 181v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 181v/205V Pos: standing >
Central Path Through the Dump
Obvious exits: -N -S
A member of the volunteer guards watches the area.
< 304h/304H 179v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 180v/205V Pos: standing >
The Southern Intersection
Obvious exits: -N -E -S -W
< 304h/304H 179v/205V Pos: standing >
East Half of Commerce Way
Obvious exits: -N -E -S -W
< 304h/304H 177v/205V Pos: standing >
Choice Junk Emporium
Obvious exits: -N
A thri-kreen shoplifter cases the area.
A thri-kreen villager shops for the best deal in town.
< 304h/304H 177v/205V Pos: standing >
You quickly scan the area.
You see nothing.
< 304h/304H 178v/205V Pos: standing >
You are already indoors.
< 304h/304H 179v/205V Pos: standing >
You start chanting...
< 304h/304H 182v/205V Pos: standing >
You complete your spell...
A black rift in space opens next to you, and you step into it...
You step out of the rift.
The Southern Intersection
Obvious exits: -N -E -S -W
Bakchasa tends to the needs of his tavern patrons.
< 304h/304H 184v/205V Pos: standing >
Bakchasa leaves east.
< 304h/304H 185v/205V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W
< 304h/304H 187v/205V Pos: standing >
Pardon?
< 304h/304H 188v/205V Pos: standing >
Eastern Half of Tired Traveler Way
Obvious exits: -E -W
< 304h/304H 187v/205V Pos: standing >
Commons Room of the Fallen Leaf Tavern
Obvious exits: -W
Bakchasa stands here, fighting a Drider.
A Drider (large) FaNaTiC -*Clan DemonRage*- stands here, fighting Bakchasa.
(Q)Babedo, the halfling hero drinks here.
A mountain dwarf, far from home, feels sorry for herself.
A slender forest elf samples the local brews.
< 304h/304H 186v/205V Pos: standing >
A Drider starts casting an offensive spell.
< 304h/304H 186v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 304h/304H 187v/205V Pos: standing >
Eastern Half of Tired Traveler Way
Obvious exits: -E -W
< 304h/304H 187v/205V Pos: standing >
Western Half of Tired Traveler Way
Obvious exits: -N# -E -S -W
< 304h/304H 185v/205V Pos: standing >
Eastern Half of Tired Traveler Way
Obvious exits: -E -W
< 304h/304H 185v/205V Pos: standing >
You start chanting...
You snap into visibility.
< 304h/304H 186v/205V Pos: standing >
You complete your spell...
[Damage: 105 ] You throw a fireball at a Drider and have the satisfaction of seeing him enveloped in flames.
< 304h/304H 188v/205V Pos: standing >
You start chanting...
< 304h/304H 189v/205V Pos: standing >
You complete your spell...
[Damage: 124 ] You throw a fireball at a Drider and have the satisfaction of seeing him enveloped in flames.
< 304h/304H 190v/205V Pos: standing >
You start chanting...
< 304h/304H 191v/205V Pos: standing >
You complete your spell...
[Damage: 130 ] You throw a fireball at a Drider and have the satisfaction of seeing him enveloped in flames.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!