The death of [ 3 Monk] Sxtchat (Human)

in Outside the Northern Gates

from the perspective of [ 3 Monk] Sxtchat (Human)


The Ogre's Foot Inn
   A large counter sits nestled against the east wall here, accompanied by a
huge rack behind it.  It appears that this is where tired and worn out
adventurers can come to get a good nights rest before continuing on the next
day.  A spiral oak staircase leads downwards to the inn's lounge, where most
of the city's warriors wait for work.  Attached to the front of the counter is
a large sign.
Obvious exits: -West  -Down 
A large sign hangs from the front of the counter here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 37h/37H 114v/114V Pos: standing >
Pardon?

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 37h/37H 114v/114V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 37h/37H 114v/114V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 37h/37H 114v/114V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'spaihaw abrazak'

< 37h/37H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 37h/37H 114v/114V Pos: standing >
Autosaving...

< 37h/37H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 37h/37H 114v/114V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 37h/37H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'fido'

< 37h/37H 114v/114V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 37h/37H 114v/114V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 37h/37H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw qare'

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 37h/37H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'zuharuhl'
The receptionist looks vitalized.

< 37h/37H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw zzur'

< 37h/37H 114v/114V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 37h/37H 114v/114V Pos: standing >
Autosaving...

< 37h/37H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 37h/37H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw diesilla'

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw aque'

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the word 'abrazak'

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The receptionist starts casting a spell.
The receptionist completes her spell...
The receptionist utters the words 'sfahzqhuai yfaw oag'

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
A tharnadian illusionist starts casting a spell.

< 37h/37H 114v/114V Pos: standing >
A tharnadian illusionist completes his spell...
A tharnadian illusionist utters the words 'gpaeax gpuzre'
Shadows start to swirl around and cover a tharnadian illusionist's skin.

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 37h/37H 114v/114V Pos: standing >
Justcheckin has entered the game.

< 37h/37H 114v/114V Pos: standing >
Justcheckin says in common 'hi'

< 37h/37H 114v/114V Pos: standing >
Justcheckin leaves down.

< 37h/37H 114v/114V Pos: standing >
Justcheckin enters from below.

< 37h/37H 114v/114V Pos: standing >
The innkeeper stores Justcheckin's stuff in the safe and shows him to his room.

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
Autosaving...

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The town crier shouts in common 'If you're in need of healing just go to the hospital.'
The town crier shouts in common 'The doctors will take great care of you there .. For a price.'

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
Militia forces muster to bolster the town's defenses against the invaders!!!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The receptionist starts to chant in a deep voice.

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
Alarm bells sound, signalling an invasion!
Militia forces muster to bolster the town's defenses against the invaders!!!

< 37h/37H 114v/114V Pos: standing >

< 37h/37H 114v/114V Pos: standing >
The Ogre's Foot Lounge
   One-hundred feet square, this lounge makes up the lower floor of the Ogre's
Foot Inn.  A slatestone hearth is built into the east wall, to warm the inn on
those frigid nights associated with the northern climates.  Four plush leather
couches encircle the fireplace, creating an area where patrons and adventurers
gather to share tales and ale.  A small bar runs along the southern wall,
around which some warriors wait looking for work.  At the room's center, an
ornate oak staircase spirals in through the ceiling, its wooden steps leading
to the inn upstairs.
Obvious exits: -North# -Up    -Down 
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 37h/37H 113v/114V Pos: standing >
The door seems to be closed.

< 37h/37H 113v/114V Pos: standing >
Ok.

< 37h/37H 114v/114V Pos: standing >
The Great Fountain of Tharnadia
   An immense fountain, thirty feet in diameter, rests here in a large plaza
near the center of the city of Tharnadia.  The fountains pristine waters are
quite inviting, crystal clear and about two feet deep.  You can see some grey
fish swimming lazily about the fountain's bottom.  The Great Tharnadian Way
runs west of here, while to the east it intersects with Keats street.  A tall
two story building rises to the south of here, its sides made of adobe and
wood.  An oak shingle in the shape of a foot hangs from its front, proclaiming
the structure as the Ogre's Foot Inn.  From here, you can see the high city
walls in all directions off in the distance.  There is a large plaque fastened
to one edge of the fountain here with some lines of text printed on it.
Obvious exits: -North -East  -South -West 
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the walls.
A stray tomcat is darting after rodents, here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 37h/37H 113v/114V Pos: standing >
The Tharnadia-Keats Intersection
   This T intersection connects the Grand Tharnadian Way with Keats street,
forming a small plaza.  The crimson cobblestone's of of Tharnadian intermingle
with the sable stones of Keats in an elaborate pattern, forming the city's
sigil.  Keats street continues its march north and south, while the Grand
Tharnadian Way heads off to the fountain west of here.  To the east lies
the Tharnadian combat arena.
Obvious exits: -North -East # -South -West 
A large rat is scurrying about here.
An odd little man, with a shaved head and an orange robe, hums something.
A stray tomcat is darting after rodents, here.

< 37h/37H 112v/114V Pos: standing >
Keats Street
   A major road only by convenience, Keats street biscects the city from north
to south.  Originally its sable cobblestones were meant to serve as a patrol
path for the city guard.  As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east.  This
is the reason none of the buildings exit onto this street.  In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue.   The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East  -South

< 37h/37H 111v/114V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city.  The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.

< 37h/37H 110v/114V Pos: standing >
The Center of the Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  This part of the market is
the only place where you can walk without bumping into people.  The bazaar
continues on in every direction from here.
Obvious exits: -North -East  -South -West 

< 37h/37H 109v/114V Pos: standing >
The Great Bazaar
   This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands.  Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season.  Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city.  Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city.  The bazaar continues to the south and west of here.
Obvious exits: -East  -South -West 
A wooden stall stands here, goods displayed upon its counter.

< 37h/37H 108v/114V Pos: standing >
The Grand Tharnadian Way
   This broad avenue runs through the center of Tharnadia, continuing to the
east of here.  There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city.  Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East  -West 

< 37h/37H 108v/114V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A stray tomcat is darting after rodents, here.
An old hound dog is sitting here by the counter.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 37h/37H 107v/114V Pos: standing >
Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 37h/37H 106v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
A young man in leather armor seems to be patrolling outside the gates.

< 37h/37H 104v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 37h/37H 103v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 

< 37h/37H 102v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 37h/37H 102v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 37h/37H 102v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
A homeless peasant is here, looking lost and hungry.
A young man in leather armor seems to be patrolling outside the gates.

< 37h/37H 101v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
A young man in leather armor seems to be patrolling outside the gates.

< 37h/37H 99v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   

< 37h/37H 97v/114V Pos: standing >
Alas, you cannot go that way. . . .

< 37h/37H 97v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
An odd little man, with a shaved head and an orange robe, hums something.

< 37h/37H 95v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 37h/37H 93v/114V Pos: standing >
The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 

< 37h/37H 91v/114V Pos: standing >
The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
A tough looking warrior is scanning the landscape beyond the walls.

< 37h/37H 91v/114V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *++**^**.  
      ^@++++++  
     *M+*^*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 37h/37H 90v/114V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *++**^**.^  
     ^M@++++++  
    *M+*^*.***  
   M^******...  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 37h/37H 89v/114V Pos: standing >
 
 *****  
 ++@*^  
 ^M+++  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 

< 37h/37H 89v/114V Pos: standing >
 
   MM^**M.^M    
  MMM^***..^M   
   M^**^*.^^.M  
    *******...  
     *+@**^**.  
      ^M++++++  
     *M+*^*.**  
    M^******.   
   MMM^***^.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 

< 37h/37H 89v/114V Pos: standing >
 
   MMM^**M.^    
  MMMM^***..^   
    M^**^*.^^.  
     *******..  
      *@+**^**  
       ^M+++++  
      *M+*^*.*  
     M^******   
   MMMM^***^    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
The corpse of a human soldier is lying here.
[2] The corpse of a Town Guardian is lying here.
A huge block of solid ice is here to the north.
A tiny pond seems to suck the life from its surroundings.

< 37h/37H 88v/114V Pos: standing >
Outside the Northern Gates
   Two huge ironbound gates mark the northern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the east and west for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A stone road
leads away to the south towards the city center.
Obvious exits: -North -South
A few drops of fresh blood are scattered around the area.
A huge block of solid ice is here to the north.
The corpse of a controller is lying here.
[5] The corpse of an elite guard is lying here.
The corpse of a tharnadian illusionist is lying here.
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A Troll (large) NightLord -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
The singer harmonizes his song to other tunes. (minion) 
The singer harmonizes his song to other tunes. (minion) 
A Drow Elf (medium) FaNaTiC -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
A Drow Elf (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Troll (large) DemonLord -*Clan DemonRage*- stands in mid-air here.
A Duergar (medium)  Dakhira stands in mid-air here.

< 37h/37H 87v/114V Pos: standing >
A Drow Elf starts casting an offensive spell.

< 37h/37H 88v/114V Pos: standing >
The singer sings a song to make your heart swell with pride.
A Drow Elf completes his spell...
A Drow Elf utters the words 'gragpuio eabratizgg'
A Drow Elf utters a word of dark speech, and a shadowy hand coalesces near a Drow Elf!
A Githyanki's face flushes white for a moment.

< 37h/37H 88v/114V Pos: standing >
A Duergar sighs and stares off into the sky.

< 37h/37H 89v/114V Pos: standing >
An elite guard enters from the south.
An elite guard enters from the south.

< 37h/37H 90v/114V Pos: standing >
The singer sings a song to protect her from the world.
A Troll begins to shimmer.
A Drow Elf begins to shimmer.
The singer begins to shimmer.
The singer begins to shimmer.
A Drow Elf begins to shimmer.
A Drow Elf begins to shimmer.
A Troll begins to shimmer.
A Duergar begins to shimmer.
A Drow Elf starts casting an offensive spell.
An elite guard suddenly attacks a Drow Elf!
An elite guard's feeble punch grazes a Drow Elf.

< 37h/37H 90v/114V Pos: standing >
A Drow Elf gives an order to her followers.
The singer starts casting an offensive spell.
An elite guard sneers in contempt.
An elite guard suddenly attacks a Drow Elf!
An elite guard's punch grazes a Drow Elf.
The singer starts casting an offensive spell.

< 37h/37H 90v/114V Pos: standing >
A Troll snaps into visibility.
OUCH!  That really did HURT!
You are knocked to the ground by a Troll's skillful bash!

< 28h/37H 91v/114V Pos: sitting >
< T: Sxtchat TP: sit TC: small wounds E: A Troll sta EP: excellent >
 Someone easily blocks your futile lunge at him.
A Troll snaps into visibility.

< 28h/37H 91v/114V Pos: sitting >
< T: Sxtchat TP: sit TC: small wounds E: A Troll sta EP: excellent >
 A Troll starts casting a spell.

< 28h/37H 91v/114V Pos: sitting >
< T: Sxtchat TP: sit TC: small wounds E: someone sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'paffue xurhuio'
Your eyes dry out!!!
You have been blinded!
You begin to dry out and wilt.