<worn on body> a suit of spiked leather armor
<worn about body> a boar skin cloak
<worn about waist> a duergar skin belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> some thick leather gloves
<primary weapon> a long steel sword
<secondary weapon> a thin steel dagger
<worn on legs> some skin-wrapped bamboo leggings
<worn on feet> a pair of studded leather boots
M^**^*.^^.
*******...
*++**^**.^
^M+++++++
*M@*^*.***
M^******...
MMMM^***^..^M
MMMMMM*^*..^M
MMMM^^**..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 51h/51H 106v/106V Pos: standing >
M^**^*.^^
*******..
*++**^**.
^M++++++
*@+*^*.**
M^******..
MMMM^***^..^
MMMMMMM*^*..^
MMMMM^^**..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 51h/51H 106v/106V Pos: standing >
Outside the Southern City Gates
Two huge ironbound gates mark the southern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the west and east for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the south toward the plains beyond.
Obvious exits: -North# -South
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 51h/51H 106v/106V Pos: standing >
The iron seems to be closed.
< 51h/51H 106v/106V Pos: standing >
Ok.
< 51h/51H 106v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 51h/51H 106v/106V Pos: standing >
Inside the Southern City Gates
Two huge ironbound gates guard the southern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Southern Wall leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the east and west.
Obvious exits: -East -South -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 51h/51H 106v/106V Pos: standing >
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 51h/51H 106v/106V Pos: standing >
Ok.
< 51h/51H 106v/106V Pos: standing >
Inside the Southern City Gates
Obvious exits: -East -South# -West
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 51h/51H 106v/106V Pos: standing >
The Southern Keats Intersection
This enclosed intersection is where the southern wall road meets with Keats
street. The sable cobblestones of Keats street come to a definate border with
the larger sienna-hued stones of the southern road. The city's defensive
walls rise fifty feet in the air, protecting against the local creatures and
bandits of the wilds. Overhead a steel ladder hangs down from the tower
that guards the western end of the southern gates.
Obvious exits: -North -East -South -Up
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A homeless child who is close by to your north.
A slutty whore who is close by to your north.
A large rat who is rather far off to your north.
A stray cat who is in the distance to your north.
A stray cat who is in the distance to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A large rat who is not far off to your east.
A stray dog who is a brief walk away to your east.
A tharnadian thief-hunter who is a brief walk away to your east.
A shady mercenary who is close by to your south.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
< 51h/51H 106v/106V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues north, while to the south it
intersects with the southern wall road.
Obvious exits: -North -South
(Q)A homeless child is here, scrounging around for some food.
A working-class whore is standing here, catwalking around.
< 51h/51H 106v/106V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
< 51h/51H 106v/106V Pos: standing >
You feel a blast of cold!
You quickly scan the area.
A large rat who is not far off to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A shady mercenary who is a brief walk away to your south.
A shady mercenary who is not far off to your west.
< 51h/51H 106v/106V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A stray cat who is not far off to your north.
A stray cat who is not far off to your north.
A stray cat who is a brief walk away to your north.
A human merchant who is a brief walk away to your east.
The wraith of a barbarian mercenary who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A shady mercenary who is rather far off to your south.
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A stray cat who is not far off to your north.
A stray cat who is not far off to your north.
A stray cat who is a brief walk away to your north.
A human merchant who is a brief walk away to your east.
A militia guard who is in the distance to your east.
The wraith of a barbarian mercenary who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A shady mercenary who is rather far off to your south.
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A large rat who is close by to your north.
A stray cat who is not far off to your north.
A stray cat who is not far off to your north.
A stray cat who is a brief walk away to your north.
A human merchant who is a brief walk away to your east.
A militia guard who is in the distance to your east.
The wraith of a barbarian mercenary who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
A shady mercenary who is rather far off to your south.
< 51h/51H 106v/106V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 51h/51H 106v/106V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
The commoner who is close by to your north.
A human merchant who is close by to your east.
A militia guard who is a brief walk away to your east.
The wraith of a barbarian mercenary who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
A human alchemist who is close by to your south.
< 51h/51H 106v/106V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
A human merchant from another town stands here, perusing Tharnadia.
< 51h/51H 106v/106V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
The wraith of a barbarian mercenary who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A human merchant who is not far off to your west.
< 51h/51H 106v/106V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
The corpse of the old hound dog is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A militia guard stands here, fighting the wraith of a barbarian mercenary.
The wraith of a barbarian mercenary stands in mid-air here, fighting an elite guard. (Minion) (casting)
An elite guard stands here, fighting the wraith of a barbarian mercenary.
An elite guard stands here, fighting the wraith of a barbarian mercenary.
An elite guard stands here, fighting the wraith of a barbarian mercenary.
< 51h/51H 106v/106V Pos: standing >
The iron seems to be closed.
< 51h/51H 106v/106V Pos: standing >
An elite guard's fine punch strikes the wraith of a barbarian mercenary hard.
An elite guard shivers as he hits the wraith of a barbarian mercenary.
An elite guard's fine punch strikes the wraith of a barbarian mercenary very hard.
An elite guard shivers as he hits the wraith of a barbarian mercenary.
< 51h/51H 106v/106V Pos: standing >
Ok.
< 51h/51H 106v/106V Pos: standing >
A militia guard's punch strikes the wraith of a barbarian mercenary hard.
A militia guard shivers as he hits the wraith of a barbarian mercenary.
A militia guard's impressive punch seriously wounds the wraith of a barbarian mercenary.
A militia guard shivers as he hits the wraith of a barbarian mercenary.
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
The wraith of a barbarian mercenary who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A Troll who is not far off to your east.
A Troll who is not far off to your east.
A Drow Elf who is not far off to your east.
The singer who is not far off to your east.
The singer who is not far off to your east.
A Drow Elf who is not far off to your east.
A Drow Elf who is not far off to your east.
A Githyanki who is not far off to your east.
The wraith of an elven huntsman who is not far off to your east.
The wraith of a decorated Tharnadian watchman who is not far off to your east.
A Duergar who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is a brief walk away to your east.
A homeless peasant who is rather far off to your east.
A militia guard who is rather far off to your east.
A militia guard who is not far off to your west.
A human merchant who is not far off to your west.
< 51h/51H 106v/106V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of the old hound dog is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A militia guard stands here, fighting the wraith of a barbarian mercenary.
The wraith of a barbarian mercenary stands in mid-air here, fighting an elite guard. (Minion)
An elite guard stands here, fighting the wraith of a barbarian mercenary.
An elite guard stands here, fighting the wraith of a barbarian mercenary.
An elite guard stands here, fighting the wraith of a barbarian mercenary.
< 51h/51H 106v/106V Pos: standing >
An elite guard's punch grievously wounds the wraith of a barbarian mercenary.
An elite guard shivers as he hits the wraith of a barbarian mercenary.
An elite guard's fine punch hits the wraith of a barbarian mercenary.
The wraith of a barbarian mercenary is dead! R.I.P.
A look of horror and a silent scream are the wraith of a barbarian mercenary's last actions in this world.
The wraith of a barbarian mercenary howls loudly as it dissipates into the wind.
The wraith of a barbarian mercenary stops following someone.
< 51h/51H 106v/106V Pos: standing >
Ok.
< 51h/51H 106v/106V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
The corpse of the old hound dog is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 51h/51H 106v/106V Pos: standing >
It's already closed!
< 51h/51H 106v/106V Pos: standing >
It's already closed!
< 51h/51H 106v/106V Pos: standing >
It's already closed!
< 51h/51H 106v/106V Pos: standing >
Sxtchat enters from the west.
< 51h/51H 106v/106V Pos: standing >
It's already closed!
< 51h/51H 106v/106V Pos: standing >
It's already closed!
< 51h/51H 106v/106V Pos: standing >
It's already closed!
< 51h/51H 106v/106V Pos: standing >
Sxtchat leaves north.
< 51h/51H 106v/106V Pos: standing >
Ok.
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
A Troll who is close by to your east.
A Troll who is close by to your east.
A Drow Elf who is close by to your east.
The singer who is close by to your east.
The singer who is close by to your east.
A Drow Elf who is close by to your east.
A Drow Elf who is close by to your east.
A Githyanki who is close by to your east.
The wraith of a decorated Tharnadian watchman who is close by to your east.
A Duergar who is close by to your east.
A Troll who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is not far off to your east.
A homeless peasant who is a brief walk away to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A stray cat who is close by to your south.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
< 51h/51H 106v/106V Pos: standing >
Ok.
< 51h/51H 106v/106V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 51h/51H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 51h/51H 106v/106V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.
< 51h/51H 106v/106V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 51h/51H 106v/106V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 51h/51H 106v/106V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues to an intersection north of
here, while a tight and murky alley leads off to the west. Keats street heads
off to the south.
Obvious exits: -North -South -West
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A stray cat who is a brief walk away to your north.
A large rat who is a brief walk away to your north.
A stray cat who is rather far off to your north.
A stray cat who is rather far off to your north.
A homeless child who is close by to your south.
A slutty whore who is close by to your south.
A shady mercenary who is close by to your west.
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
Keats Street
Obvious exits: -North -South -West
< 51h/51H 106v/106V Pos: standing >
Keats Street
A major road only by convenience, Keats street biscects the city from north
to south. Originally its sable cobblestones were meant to serve as a patrol
path for the city guard. As the cities construction neared its end, Lord
Kaynor revised building plans to extend the city farther to the east. This
is the reason none of the buildings exit onto this street. In the years since
it has been repaved with onyx stones replacing the original sienna-hued cobble
that composed this avenue. The road continues south, while to the north lies
the Tharnadia-Keats intersection.
Obvious exits: -North -East -South
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A large rat who is not far off to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A stray cat who is not far off to your north.
A large rat who is not far off to your north.
A stray cat who is a brief walk away to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is not far off to your east.
A militia guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 51h/51H 106v/106V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
west, Keats street can be seen making its north to south bisection of the
city. The bazaar continues to the north, east, and south of here.
Obvious exits: -North -East -South -West
< 51h/51H 106v/106V Pos: standing >
The Center of the Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. This part of the market is
the only place where you can walk without bumping into people. The bazaar
continues on in every direction from here.
Obvious exits: -North -East -South -West
A militia guard is posted here, keeping watch over the bazaar.
< 51h/51H 106v/106V Pos: standing >
The Great Bazaar
This huge wide open area, probably five hundred feet square, serves as the
focal point of Tharnadia's trade with the surrounding lands. Laid out in a
giant L and paved with cobblestones, this place easily hold two to three
thousand people at any given time during the trading season. Here merchants
of all kinds could set up temporary shops, or sell out of their carts, the
many goods that flow in and out of the great city. Through an arch to the
east, the Grand Tharnadian Way makes its way toward the eastern gates
of the city. The bazaar continues to the south and west of here.
Obvious exits: -East -South -West
A wooden stall stands here, goods displayed upon its counter.
< 51h/51H 106v/106V Pos: standing >
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
< 51h/51H 106v/106V Pos: standing >
The Grand Tharnadian Way
This broad avenue runs through the center of Tharnadia, continuing to the
east of here. There are onyx menhirs standing every five feet along the side
of the road, silent sentinels on its journey through the city. Small crimson
cobblestones make up the roadway, each fitted to its neighbor through a tongue
and groove system. The street looks highly traveled, with buildings flanking
the road as far off as the eye can see. To the west of here, the Great Bazaar,
where visiting merchants peddle their goods, opens up.
Obvious exits: -East -West
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East # -South -West
Puddles of fresh blood cover the ground.
The corpse of the old hound dog is lying here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
[3] A steel dagger has been tossed aside here.
A two-handed sword, nearly six feet in length, lies here.
A warhammer with a sturdy-looking steel head lies here.
A stout cudgel carved from oak wood lies here.
[2] A large wooden torch has been discarded here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 51h/51H 106v/106V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
< 51h/51H 106v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 51h/51H 106v/106V Pos: standing >
An Eastern Gate Guard Tower
This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia. The tower itself is forty feet in diameter, and
made from solid stone. A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance. A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege. A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
< 51h/51H 106v/106V Pos: standing >
You are carrying: (1/11)
a large burlap sack
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
You can choose from the following specializations:
Brigand
Bounty Hunter
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
Brigand - Last Edited: 2015-06-20 18:06:32 by lohrr
===================================================
The Brigand relies on his fighting skills and his ability to detect holes in his enemy's fighting technique (such as being caught casting or while clamoring to his feet) in order to gain an edge in combat. Brigands skillfully use these moments to deal crippling attacks to different parts of the body. A well-trained Brigand possesses the ability to strike his victim's larynx, causing spell casters to abort, deal a stifling and deadly stab to the back or successfully stomp their victim's knees so that they have trouble running away.
==See also==
* Mercenary
* Bounty Hunter
==Allowed races==
* Human, Barbarian, Drow Elf, Grey Elf, Dwarf, Duergar, Halfling, Gnome, Troll, Orc, Minotaur, Goblin, Kobold
==Innate abilities==
*entrapment (obtained at level 45)
'*' Designates passive ability.
==Skills==
35th Level: sneak
36th Level: ambush
40th Level: listen
41st Level: crippling strike
46th Level: disruptive blow
==Spells==
None.
< 51h/51H 106v/106V Pos: standing >
< 51h/51H 106v/106V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
< 51h/51H 106v/106V Pos: standing >
You quickly scan the area.
A Troll who is close by to your north.
A Drow Elf who is close by to your north.
The singer who is close by to your north.
The singer who is close by to your north.
A Drow Elf who is close by to your north.
A Drow Elf who is close by to your north.
A Githyanki who is close by to your north.
A Troll who is close by to your north.
A Duergar who is close by to your north.
A commoner who is a brief walk away to your north.
A militia archer who is close by above you.
A militia archer who is close by above you.
A militia archer who is close by above you.
Alarm bells sound, signalling an invasion!
< 51h/51H 106v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 51h/51H 106v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
Alarm bells sound, signalling an invasion!
< 51h/51H 106v/106V Pos: standing >
An Eastern Gate Guard Tower
This is the top of one of the two towers that stand on either side of the
eastern gates to Tharnadia. The tower itself is forty feet in diameter, and
made from solid stone. A huge Scorpion ballista is mounted on a circular
turntable here, able to fire deadly looking twenty foot long spears an
incredible distance. A jagged row of one foot wide and five feet tall
protectors runs along the outside edge of the tower, probably used by archers
in times of siege. A long steel ladder secured to the inside of the wall
allows access to the street some fifty feet below.
Obvious exits: -Down
A heavy Scorpion ballista is here.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
A militia archer is posted here, keeping watch of the gates below.
< 51h/51H 106v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 51h/51H 106v/106V Pos: standing >
Alarm bells sound, signalling an invasion!
< 51h/51H 106v/106V Pos: standing >
Road beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the southern defense tower of the
Tharnadian eastern gates. The road continues north to the city gates, while
to the south the road turns west.
Obvious exits: -North -South -Up
A Duergar enters from the north.
A Troll enters from the north.
Alarm bells sound, signalling an invasion!
A Githyanki enters from the north.
A Drow Elf enters from the north.
A Drow Elf drops some platinum coins.
Alarm bells sound, signalling an invasion!
A Drow Elf enters from the north.
The singer enters from the north.
Alarm bells sound, signalling an invasion!
The singer enters from the north.
A Drow Elf enters from the north.
A Troll enters from the north.
A Troll tackles you square in the chest knocking the wind out of you!
You fall off of a black warhorse.
You suddenly don't have the energy to fight!
A Drow Elf suddenly attacks YOU!
A Drow Elf misses you.
< 51h/51H 106v/106V Pos: sitting >
< T: Sgen TP: sit TC:excellent E: A Drow Elf sta EP: excellent >
Tiny explosions wrack your body with pain!
Your bronze skull cap shattered in bits as the tortured body spasms and quivers!