<worn as a badge> a masterly crafted obsidian badge [85%]
<worn on head> the diamond crown of Winduin of precision (glowing) [87%]
<worn on eyes> the eye of the ogre [poor] (glowing) (humming)
<worn in ear> a glowing crystalline earring [superior] [81%]
<worn in ear> an anti-matter earring
<worn on face> a lithixl mask
<worn around neck> a frost-covered braided necklace[212h 11m 49s]
<worn around neck> a fine dragonscale necklace
<worn on body> the legendary platemail of defense [superior]
<worn about body> a shimmering green cloak of damage
<worn as quiver> a quiver smeared with blood
<worn about waist> a black leather belt with a crimson coral buckle of precision
<worn on belt buckle>a longsword named 'the Answerer' [superior] (glowing) [61%]
<worn on arms> the vambraces of the vampire lords of damage (humming)
<worn around wrist> a bracelet of dracolich hide (humming)
<worn around wrist> the divine bracer of greater defense (glowing) (humming)
<worn on hands> the gauntlets of the lifestealer (glowing) [77%]
<worn on finger> an obsidian circle [poor]
<worn on finger> a glowing green ring of agility
<primary weapon> the granite dagger 'BloodFeast'[225h 55m 33s]
<secondary weapon> the wicked-looking scimitar of Demogorgon[212h 11m 49s]
<worn on legs> some heavily-spiked blood crystal leg plates [79%]
<worn on feet> some spurred blood crystal boots of regeneration
^....^....^MM^...
..^.....^.M^^..
........MM^..
.^....^MM..
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 611h/611H 124v/208V Pos: standing >
MM^^......M
M^^^.....^MMM
MM^^......^MM^.
MM^^......M^M.^..
M^M.......^.M^...
^^..M...@^^MM^...
^....^....^MM^...
^..^.....^.M^^...
.........MM^...
M.^....^MM...
......^MM^.
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 611h/611H 123v/208V Pos: standing >
^^^.....^MM
M^^......^MM^
M^^......M^M.^.
M^M.......^.M^...
^^..M....^^MM^...
^....^..@.^MM^...
^..^.....^.M^^...
..........MM^...M
MM.^....^MM....
.......^MM^..
^..M..MMM^.
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
There are some tracks heading east.
< 611h/611H 121v/208V Pos: standing >
^^.....^MMM
^^......^MM^.
^^......M^M.^..
^M.......^.M^...^
^..M....^^MM^....
....^...@^MM^....
..^.....^.M^^....
.........MM^...M.
M.^....^MM.....
......^MM^...
..M..MMM^..
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 611h/611H 119v/208V Pos: standing >
< 611h/611H 119v/208V Pos: standing >
A Change in the Path
The road changes a bit here, turning to a small path that leads right
up to a small tribal village. The village can be seen from this view
point, and doesn't look like anything that spectacular. There are
footprints all through the sands leading up to the village. The village
seems to of been built around some large boulders, probably where a
small spring can be found. The path of weeds leads off to the east.
Obvious exits: -East -West
< 611h/611H 118v/208V Pos: standing >
You quickly scan the area.
You see nothing.
< 611h/611H 118v/208V Pos: standing >
< 611h/611H 118v/208V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East -South -West
A wemic child plays in the sand here.
< 611h/611H 117v/208V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -North -East -West
< 611h/611H 115v/208V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -East -West
A wemic acolyte is here praying.
A wemic warrior stands here, ready for battle.
There are some tracks heading east.
< 611h/611H 114v/208V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South -West
A wemic warrior stands here, ready for battle.
A wemic child plays in the sand here.
A wemic commoner goes about his daily business.
A wemic mercenary patrols here.
< 611h/611H 112v/208V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your east.
A wemic commoner who is close by to your east.
The Incarnate of Frost who is close by to your east.
A wemic commoner who is close by to your east.
A wemic acolyte who is close by to your west.
A wemic warrior who is close by to your west.
A wemic child who is a brief walk away to your west.
< 611h/611H 112v/208V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -South -West
A wemic child plays in the sand here.
A wemic commoner goes about his daily business.
A snowman has come to life before your eyes.
A wemic commoner goes about his daily business.
< 611h/611H 111v/208V Pos: standing >
You quickly scan the area.
A wemic child who is close by to your north.
A wemic warrior who is close by to your west.
A wemic child who is close by to your west.
A wemic commoner who is close by to your west.
A wemic mercenary who is close by to your west.
A wemic acolyte who is not far off to your west.
A wemic warrior who is not far off to your west.
A wemic child who is rather far off to your west.
< 611h/611H 111v/208V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South
A wemic child plays in the sand here.
There are some tracks heading east.
< 611h/611H 110v/208V Pos: standing >
The Village Center
The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East -South -West
A wemic warrior stands here, ready for battle.
A large pile of rocks moves around the room.
There are some tracks heading east.
There are some tracks heading north.
< 611h/611H 108v/208V Pos: standing >
You quickly scan the area.
A wemic acolyte who is in the distance to your north.
A wemic commoner who is not far off to your east.
A wemic commoner who is not far off to your east.
A wemic acolyte who is not far off to your south.
Mnenar, the town leader who is not far off to your south.
A wemic child who is close by to your west.
< 611h/611H 108v/208V Pos: standing >
The Tribal Path
This path is very religious for the wemics, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -East -South
There are some tracks heading south.
< 611h/611H 107v/208V Pos: standing >
You quickly scan the area.
A wemic acolyte who is rather far off to your north.
Llaranar, the arch-shaman who is in the distance to your north.
A wemic commoner who is close by to your east.
A wemic child who is not far off to your east.
A wemic commoner who is not far off to your east.
A wemic warrior who is close by to your south.
The Incarnate of Stone who is close by to your south.
A wemic acolyte who is a brief walk away to your south.
Mnenar, the town leader who is a brief walk away to your south.
< 611h/611H 108v/208V Pos: standing >
The Incarnate of Stone enters from the south.
A Tribal Path
This path continues along the strange parts, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -South -West
< 611h/611H 106v/208V Pos: standing >
You quickly scan the area.
A wemic commoner who is not far off to your north.
A wemic acolyte who is a brief walk away to your north.
Llaranar, the arch-shaman who is rather far off to your north.
The Incarnate of Stone who is close by to your south.
A wemic warrior who is not far off to your south.
A wemic acolyte who is rather far off to your south.
Mnenar, the town leader who is rather far off to your south.
< 611h/611H 106v/208V Pos: standing >
< 611h/611H 107v/208V Pos: standing >
You get a cup of soft ice cream from a bottomless bag of the illithids.
< 611h/611H 107v/208V Pos: standing >
You eat the cup of soft ice cream.
< 611h/611H 107v/208V Pos: standing >
You don't have the cup.
< 611h/611H 108v/208V Pos: standing >
A Tribal Path
This path runs through the stragnest part of town where all sorts of
rituals go on. There are several different cermonial sands, heads, and
other mind boggling things about the street. The houses are all forged
from either stone or clay and are very well made, obviously these are
not commoner's dwellings.
Obvious exits: -North -East -South -West
< 611h/611H 106v/208V Pos: standing >
You quickly scan the area.
A wemic commoner who is close by to your north.
A wemic acolyte who is not far off to your north.
Llaranar, the arch-shaman who is a brief walk away to your north.
A wemic acolyte who is a brief walk away to your east.
A wemic acolyte who is rather far off to your east.
Lona, the high priest who is rather far off to your east.
The Incarnate of Stone who is not far off to your south.
A wemic warrior who is a brief walk away to your south.
A wemic acolyte who is in the distance to your south.
Mnenar, the town leader who is in the distance to your south.
< 611h/611H 107v/208V Pos: standing >
A Tribal Path
This path continues along the strange parts, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -South -West
A wemic commoner goes about his daily business.
< 611h/611H 107v/208V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your north.
Llaranar, the arch-shaman who is not far off to your north.
The Incarnate of Stone who is a brief walk away to your south.
A wemic warrior who is rather far off to your south.
A wemic warrior who is close by to your west.
< 611h/611H 108v/208V Pos: standing >
A Tribal Path
This path runs through the stragnest part of town where all sorts of
rituals go on. There are several different cermonial sands, heads, and
other mind boggling things about the street. The houses are all forged
from either stone or clay and are very well made, obviously these are
not commoner's dwellings.
Obvious exits: -North -East -South
A wemic acolyte is here praying.
There are Goblin tracks going north.
< 611h/611H 108v/208V Pos: standing >
You quickly scan the area.
Llaranar, the arch-shaman who is close by to your north.
A wemic acolyte who is close by to your east.
Palom, the potter who is close by to your east.
A wemic commoner who is close by to your south.
The Incarnate of Stone who is rather far off to your south.
A wemic warrior who is in the distance to your south.
< 611h/611H 108v/208V Pos: standing >
< 611h/611H 113v/208V Pos: standing >
The Witch Doctor's Hut
This small adobe is scattered about with all kinds of medicinal brews,
material components for spells, unholy symbols, and potery of all shapes,
sizes, and kinds. There is a small pot of insence burning on a knee high
table in the center of the room. The hut itself is constructed of very
very fine stone, forged from one of these close pieces of mountains.
Obvious exits: -South
Llaranar, the arch-shaman stands here, conjuring.
< 611h/611H 111v/208V Pos: standing >
You quickly scan the area.
A wemic acolyte who is close by to your south.
A wemic commoner who is not far off to your south.
The Incarnate of Stone who is in the distance to your south.
< 611h/611H 112v/208V Pos: standing >
A Tribal Path
This path runs through the stragnest part of town where all sorts of
rituals go on. There are several different cermonial sands, heads, and
other mind boggling things about the street. The houses are all forged
from either stone or clay and are very well made, obviously these are
not commoner's dwellings.
Obvious exits: -North -East -South
A wemic acolyte is here praying.
There are some tracks heading south.
There are some tracks heading north.
< 611h/611H 114v/208V Pos: standing >
A Tribal Path
This path continues along the strange parts, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -South -West
A wemic commoner goes about his daily business.
There are Goblin tracks going south.
< 611h/611H 112v/208V Pos: standing >
A Tribal Path
This path runs through the stragnest part of town where all sorts of
rituals go on. There are several different cermonial sands, heads, and
other mind boggling things about the street. The houses are all forged
from either stone or clay and are very well made, obviously these are
not commoner's dwellings.
Obvious exits: -North -East -South -West
< 611h/611H 111v/208V Pos: standing >
A Tribal Path
This path continues along the strange parts, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -South -West
< 611h/611H 110v/208V Pos: standing >
The Tribal Path
This path is very religious for the wemics, and is decorated with all
sorts of things. There are heads, on spikes, driven into the ground to
show the victories the tribe has gotten. The path is made out of small
pebbles to keep the sand in place. There are also several weeds along the
edges of the path to show that there really is a path among this sand.
Obvious exits: -North -East -South
A large pile of rocks moves around the room.
< 611h/611H 109v/208V Pos: standing >
The Incarnate of Stone leaves east.
< 611h/611H 111v/208V Pos: standing >
You quickly scan the area.
A wemic commoner who is rather far off to your north.
A wemic acolyte who is rather far off to your north.
Llaranar, the arch-shaman who is in the distance to your north.
The Incarnate of Stone who is close by to your east.
A wemic commoner who is close by to your east.
A wemic commoner who is close by to your east.
A wemic child who is not far off to your east.
A wemic warrior who is close by to your south.
A wemic acolyte who is not far off to your south.
A wemic mercenary who is not far off to your south.
Mnenar, the town leader who is a brief walk away to your south.
< 611h/611H 113v/208V Pos: standing >
The Village Center
The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East -South -West
A wemic warrior stands here, ready for battle.
< 611h/611H 113v/208V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South
A wemic child plays in the sand here.
A wemic commoner goes about his daily business.
A wemic child plays in the sand here.
There are Gnome tracks going east.
< 611h/611H 112v/208V Pos: standing >
Alas, you cannot go that way. . . .
< 611h/611H 113v/208V Pos: standing >
You quickly scan the area.
A wemic warrior who is close by to your east.
A Gnome who is a brief walk away to your east.
A wemic commoner who is a brief walk away to your east.
A wemic commoner who is a brief walk away to your east.
A wemic child who is close by to your south.
The Incarnate of Frost who is close by to your south.
< 611h/611H 114v/208V Pos: standing >
The sun rises over the northern horizon.
< 611h/611H 116v/208V Pos: standing >
< 611h/611H 123v/208V Pos: standing >
A wemic child enters from the south.
The Village Center
The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East -South -West
A wemic warrior stands here, ready for battle.
There are some tracks heading east.
There are some tracks heading north.
There are some tracks heading east.
There are some tracks heading north.
< 611h/611H 122v/208V Pos: standing >
The Feeding Pens
Rotten pieces of meat that got left behind lie all over the area. The
sand here is colored a nasty looking blood red from the brutal slaughter
of humans and other things that the tribe eats. There are many corpses
about this fair size enclosure of rocks. Even the sides of the rocks have
been colored a dark blood red. There are also people who have recently
died, who have been stacked up in piles as food for the tribe.
Obvious exits: -East -West
< 611h/611H 121v/208V Pos: standing >
The Feeding Pens
Rotten pieces of meat that got left behind lie all over the area. The
sand here is colored a nasty looking blood red from the brutal slaughter
of humans and other things that the tribe eats. There are many corpses
about this fair size enclosure of rocks. Even the sides of the rocks have
been colored a dark blood red. There are also people who have recently
died, who have been stacked up in piles as food for the tribe.
Obvious exits: -North -West
A Gnome (small) sits resting. (Non-Fraggable)(Gold Aura)
A wemic commoner goes about his daily business.
A wemic commoner goes about his daily business.
< 611h/611H 120v/208V Pos: standing >
You snap into visibility.
You leap at a Gnome only to realize he is down already.
A Gnome is disrupted from meditation.
< 611h/611H 121v/208V Pos: sitting >
<A Gnome clambers to his feet.
< 611h/611H 122v/208V Pos: sitting >
<A Gnome leaves west.
< 611h/611H 122v/208V Pos: sitting >
< 611h/611H 122v/208V Pos: sitting >
You clamber to your feet.
< 611h/611H 142v/208V Pos: standing >
The Feeding Pens
Rotten pieces of meat that got left behind lie all over the area. The
sand here is colored a nasty looking blood red from the brutal slaughter
of humans and other things that the tribe eats. There are many corpses
about this fair size enclosure of rocks. Even the sides of the rocks have
been colored a dark blood red. There are also people who have recently
died, who have been stacked up in piles as food for the tribe.
Obvious exits: -East -West
< 611h/611H 145v/208V Pos: standing >
The Village Center
The wemic village's center lies here with a small platform, which is
only a large hunk of black rock, placed in the center of the area. There
are several other rocks in the area where wemics can be seen listening to
their master preach about the happenings of the tribe. Along with all the
rocks around the area, the filth of the tribe has been well spread around
all over the place, from one of their great kills, to a challenge among
the youths.
Obvious exits: -North -East -South -West
A wemic warrior stands here, ready for battle.
< 611h/611H 144v/208V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South
A wemic child plays in the sand here.
A wemic child plays in the sand here.
A wemic commoner goes about his daily business.
A wemic child plays in the sand here.
< 611h/611H 143v/208V Pos: standing >
A wemic commoner leaves south.
Alas, you cannot go that way. . . .
< 611h/611H 144v/208V Pos: standing >
Argh!!! The sun is too bright.
< 611h/611H 145v/208V Pos: standing >
Alas, you cannot go that way. . . .
< 611h/611H 146v/208V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -South -West
A wemic commoner goes about his daily business.
< 611h/611H 145v/208V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -East -South -West
A snowman has come to life before your eyes.
A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.
A wemic mercenary patrols here.
< 611h/611H 144v/208V Pos: standing >
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -East -West
A wemic acolyte is here praying.
A wemic warrior stands here, ready for battle.
< 611h/611H 143v/208V Pos: standing >
The Central Path
The path continues east and west here, weaving through the huts and
the training grounds for young wemics. The sands are very hot to the touch
and not many adventurers or wemic walk around on it during the day,
although the wemic can endure it a lot more dure to their thick paws.
There are several crudly made huts around there area and some big boulders
not far off, where running water can be heard.
Obvious exits: -North -East -West
There are some tracks heading east.
There are some tracks heading east.
< 611h/611H 142v/208V Pos: standing >
A wemic child enters from the west.
The Central Path
The path leads up into the village here where it breaks off into several
other parts of the village. The village is very primitive with not much
special construction. The village has small little huts that are made
out of stones, wood from the jungle, and local desert plant life. There
are also several snakeskin types huts.
Obvious exits: -North -East -South -West
A wemic commoner goes about his daily business.
< 611h/611H 141v/208V Pos: standing >
A Change in the Path
The road changes a bit here, turning to a small path that leads right
up to a small tribal village. The village can be seen from this view
point, and doesn't look like anything that spectacular. There are
footprints all through the sands leading up to the village. The village
seems to of been built around some large boulders, probably where a
small spring can be found. The path of weeds leads off to the east.
Obvious exits: -East -West
< 611h/611H 139v/208V Pos: standing >
......^MM
.......^M.^
.P..^..M.M^..
......^^MM^..
..^...@^MM^..
^.....^.M^^..
.......MM^...
^....^MM...
....^MM^.
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 611h/611H 136v/208V Pos: standing >
^......^M
^.......^M.
^.P..^..M.M^.
.......^^MM^.
...^..@.^MM^.
.^.....^.M^^.
........MM^..
.^....^MM..
.....^MM^
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 611h/611H 137v/208V Pos: standing >
^^......^
^^.......^M
M^.P..^..M.M^
^.......^^MM^
......@..^MM^
..^.....^.M^^
M........MM^.
M.^....^MM.
......^MM
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 611h/611H 135v/208V Pos: standing >
M^^......
M^^.......^
MM^.P..^..M.M
^^.......^^MM
^.....@...^MM
^..^.....^.M^
.M........MM^
.M.^....^MM
.......^M
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
There are some tracks heading west.
< 611h/611H 134v/208V Pos: standing >
MM^^.....
MM^^.......
MMM^.P..^..M.
M^^.......^^M
^^....@....^M
^^..^.....^.M
^.M........MM
..M.^....^M
........^
Sand Dunes of the Calimshan Desert
Obvious exits: -North -East -South -West
There are Gnome tracks going west.
< 611h/611H 133v/208V Pos: standing >
MMM^^....
^MM^^......
MMM^^.P..^..M
MM^M.......^^
M^^...@.....^
M^^..^.....^.
M^.M........M
^..M.^....^
.........
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
< 611h/611H 132v/208V Pos: standing >
MMM^^^...
^MMM^^.....
^^MM^^.......
MMM^^.P..^..M
MM^M..@....^^
M^^.........^
M^^..^.....^.
^.M........
..M.^....
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
There are Gnome tracks going north.
There are Gnome tracks going north.
< 611h/611H 131v/208V Pos: standing >
^MMMM^^.M
^MMM^^^....
^^MMM^^......
^^MM^^.......
MMM^^.@..^..M
MM^M.......^^
M^^.........^
^^..^.....^
.M.......
The Searing Sands of the Calimshan Desert
Obvious exits: -North -East -South -West
A sand viper crouches here, fighting a Gnome.
A Gnome (small) stands, floating here, fighting a sand viper. (Non-Fraggable) (casting) (Gold Aura)
< 611h/611H 130v/208V Pos: standing >
A Gnome completes his spell...
A Gnome utters the words 'waouq wuggurz'
A Gnome throws a magic missile at a sand viper, who staggers under the blow.
A Gnome throws a magic missile at a sand viper, who staggers under the blow.
A Gnome throws a magic missile at a sand viper, who staggers under the blow.
A Gnome throws a magic missile at a sand viper, who staggers under the blow.
A Gnome throws a magic missile at a sand viper, who staggers under the blow.
You snap into visibility.
[Damage: 11 ] Your impressive pierce strikes a Gnome.
< 611h/611H 130v/208V Pos: standing >
< T: sand TP: kne TC: small wounds E: A Gnome sta EP: few scratches >
< 611h/611H 131v/208V Pos: standing >
< T: sand TP: kne TC: small wounds E: A Gnome sta EP: few scratches >
A Gnome starts casting an offensive spell.
< 611h/611H 131v/208V Pos: standing >
< T: sand TP: kne TC: small wounds E: A Gnome sta EP: few scratches >
You snap into visibility.
Your target seems to have a heightened sense of awareness...
You tackle a Gnome square in the chest knocking the wind out of him!
< 611h/611H 131v/208V Pos: standing >
< T: sand TP: kne TC: small wounds E: A Gnome sit EP: few scratches >
A Gnome stops invoking abruptly!
< 611h/611H 131v/208V Pos: standing >
< T: sand TP: kne TC: small wounds E: A Gnome sit EP: few scratches >
A Gnome misses a sand viper.
< 611h/611H 131v/208V Pos: standing >
< T: sand TP: kne TC: small wounds E: A Gnome sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] Your impressive pierce strikes a Gnome hard.
[Damage: 16 ] Your impressive slash strikes a Gnome very hard.
[Damage: 16 ] Your impressive pierce strikes a Gnome very hard.
[Damage: 13 ] Your pierce strikes a Gnome very hard.
[Damage: 14 ] Your pierce seriously wounds a Gnome.
[Damage: 17 ] Your impressive slash seriously wounds a Gnome.
< 611h/611H 131v/208V Pos: standing >
< T: sand TP: kne TC: small wounds E: A Gnome sit EP: pretty hurt >
A Gnome misses a sand viper.
< 611h/611H 131v/208V Pos: standing >
< T: sand TP: kne TC: small wounds E: A Gnome sit EP: pretty hurt >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 611h/611H 131v/208V Pos: standing >
< T: sand TP: kne TC: small wounds E: A Gnome sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 15 ] Your pierce enshrouds a Gnome in a mist of blood.
[Damage: 17 ] Your impressive slash causes a Gnome to grimace in pain.
[Damage: 16 ] Your impressive pierce hits a Gnome.
A Gnome is mortally wounded, and will die soon, if not aided.
[Damage: 3 ] Your pierce hits a Gnome.
A Gnome's some diabolical granite talons was completely destroyed by the massive blow!
A Gnome's beautiful reed ring was completely destroyed by the massive blow!
A Gnome's pair of high-soft leather boots [superior] was completely destroyed by the massive blow!
A Gnome's elven priestess sash [superior] was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.