The death of [21 Illusionist] Abue (Gnome)

in The Searing Sands of the Calimshan Desert

from the perspective of [21 Illusionist] Abue (Gnome)

<worn on head>       a glittering rubber circlet
<worn in ear>        a diamond earring [poor]
<worn around neck>   a priest's holy collar
<worn around neck>   a decent iron choker
<worn on body>       a cracked rubber chestplate
<worn about body>    a knight's bone bodycloak
<worn on back>       a large leather backpack
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of leather sleeves
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  some lily pads (illuminating)
<worn on finger>     a blood-stained iron signet
<wielding twohanded> a Lord's blade [poor]
<worn on legs>       some flaming marble pants from City of Torrhan

A Cluttered Hut
Obvious exits: -N

< 141h/141H 12v/104V Pos: standing >
You sit down and relax.

< 141h/141H 13v/104V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - boulder
( 4th circle)  1 - levitate
               4 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 141h/141H 13v/104V Pos: sitting >
You clamber to your feet.

< 141h/141H 16v/104V Pos: standing >
The Central Path
Obvious exits: -N -E -S -W

< 141h/141H 16v/104V Pos: standing >
A Small Hut
Obvious exits: -S

< 141h/141H 15v/104V Pos: standing >
You sit down and relax.

< 141h/141H 16v/104V Pos: sitting >
You nod off.

< 141h/141H 16v/104V Pos: sitting >

< 141h/141H 19v/104V Pos: sitting >

< 141h/141H 21v/104V Pos: sitting >

< 141h/141H 23v/104V Pos: sitting >

< 141h/141H 25v/104V Pos: sitting >

< 141h/141H 27v/104V Pos: sitting >

< 141h/141H 28v/104V Pos: sitting >

< 141h/141H 30v/104V Pos: sitting >

< 141h/141H 32v/104V Pos: sitting >

< 141h/141H 34v/104V Pos: sitting >

< 141h/141H 36v/104V Pos: sitting >

< 141h/141H 38v/104V Pos: sitting >

< 141h/141H 40v/104V Pos: sitting >

< 141h/141H 41v/104V Pos: sitting >

< 141h/141H 43v/104V Pos: sitting >

< 141h/141H 45v/104V Pos: sitting >

< 141h/141H 47v/104V Pos: sitting >

< 141h/141H 49v/104V Pos: sitting >

< 141h/141H 51v/104V Pos: sitting >

< 141h/141H 54v/104V Pos: sitting >

< 141h/141H 56v/104V Pos: sitting >

< 141h/141H 58v/104V Pos: sitting >

< 141h/141H 60v/104V Pos: sitting >

< 141h/141H 62v/104V Pos: sitting >

< 141h/141H 64v/104V Pos: sitting >

< 141h/141H 67v/104V Pos: sitting >

< 141h/141H 69v/104V Pos: sitting >

< 141h/141H 71v/104V Pos: sitting >

< 141h/141H 73v/104V Pos: sitting >

< 141h/141H 75v/104V Pos: sitting >

< 141h/141H 77v/104V Pos: sitting >

< 141h/141H 79v/104V Pos: sitting >
You wake up.

< 141h/141H 86v/104V Pos: sitting >
You sit up straight and start to pay attention.

< 141h/141H 89v/104V Pos: sitting >
You clamber to your feet.

< 141h/141H 90v/104V Pos: standing >
The Central Path
Obvious exits: -N -E -S -W
A wemic child plays in the sand here.

< 141h/141H 89v/104V Pos: standing >
The Central Path
Obvious exits: -N -E -W
A wemic acolyte is here praying.(holy)
A wemic mercenary patrols here.

< 141h/141H 88v/104V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 88v/104V Pos: standing >
The Central Path
Obvious exits: -E -W

< 141h/141H 88v/104V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 88v/104V Pos: standing >
The Central Path
Obvious exits: -E -S -W
(Q)A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.
A wemic mercenary patrols here.
A wemic child plays in the sand here.

< 141h/141H 87v/104V Pos: standing >
A wemic child leaves east.

< 141h/141H 88v/104V Pos: standing >
A Dirty Hut
Obvious exits: -N

< 141h/141H 87v/104V Pos: standing >
The Central Path
Obvious exits: -E -S -W
(Q)A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.
A wemic mercenary patrols here.

< 141h/141H 88v/104V Pos: standing >
You feel heavier and stop levitating.
The taste of blood slowly fades from your body.

< 141h/141H 93v/104V Pos: standing >
You start chanting...

< 141h/141H 98v/104V Pos: standing >
You feel your skill in sorcerous spell knowledge improving.

< 141h/141H 100v/104V Pos: standing >
A wemic child enters from the east.

< 141h/141H 100v/104V Pos: standing >
You complete your spell...

< 141h/141H 101v/104V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A wemic child plays in the sand here.
(Q)A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.
A wemic mercenary patrols here.

< 141h/141H 102v/104V Pos: standing >
You quickly scan the area.
A wemic warrior who is close by to your east.
The Incarnate of Frost who is close by to your east.
A wemic child who is close by to your east.
A wemic commoner who is close by to your east.
A wemic acolyte who is not far off to your west.
A wemic mercenary who is not far off to your west.

< 141h/141H 102v/104V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A wemic child plays in the sand here.
(Q)A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.
A wemic mercenary patrols here.

< 141h/141H 102v/104V Pos: standing >
A wemic warrior leaves west.

< 141h/141H 104v/104V Pos: standing >
   The wemic is often considered the leonine counterpart of the centaur. The
wemic has a leonine body with a human torso extending from what would be the
lion's neck. This wemic stands at the average height, around six to seven
feet and goes about the day busy sculpting, running errands and the like. He
has dark golden fur and black eyes.
A wemic commoner appears to be Humanoid and is in excellent condition.
He's medium in size.


< 141h/141H 104v/104V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.

< 141h/141H 104v/104V Pos: standing >
You complete your spell...
[Damage:  2 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wemic commoner.
[Damage:  2 ] You watch with self-pride as the magic missile hits a wemic commoner.
A wemic commoner misses you.
You suddenly see a wemic commoner's foot in your chest.

< 136h/141H 104v/104V Pos: standing >
< T: Abue TP: sta TC:few scratches E: wemic sta EP: few scratches >
 You attempt to flee...
The Central Path
Obvious exits: -N -S -W
(Q)A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.
A snowman has come to life before your eyes.
A wemic child plays in the sand here.
(Q)A wemic commoner goes about his daily business.
You flee eastward!

< 136h/141H 82v/104V Pos: standing >
A wemic child leaves north.

< 136h/141H 83v/104V Pos: standing >
Alas, you cannot go that way. . . .

< 136h/141H 83v/104V Pos: standing >
The Central Path
Obvious exits: -E -S
A wemic child plays in the sand here.
A wemic child plays in the sand here.
A large pile of rocks moves around the room.

< 136h/141H 82v/104V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W

< 136h/141H 80v/104V Pos: standing >
The Tribal Path
Obvious exits: -N -E -S

< 136h/141H 80v/104V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W

< 136h/141H 79v/104V Pos: standing >
The Feeding Pens
Obvious exits: -E -W
(Q)A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.
(Q)A wemic commoner goes about his daily business.

< 136h/141H 78v/104V Pos: standing >
The Feeding Pens
Obvious exits: -N -W

< 136h/141H 77v/104V Pos: standing >
Alas, you cannot go that way. . . .

< 136h/141H 78v/104V Pos: standing >
Alas, you cannot go that way. . . .

< 137h/141H 78v/104V Pos: standing >
The Feeding Pens
Obvious exits: -S

< 137h/141H 78v/104V Pos: standing >
Pardon?

< 137h/141H 79v/104V Pos: standing >
You have memorized the following spells:
( 5th circle)  1 - boulder
( 4th circle)  4 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               5 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) levitate
   16 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 137h/141H 80v/104V Pos: standing >
The Feeding Pens
Obvious exits: -S

< 137h/141H 80v/104V Pos: standing >
Pardon?

< 137h/141H 81v/104V Pos: standing >
You have memorized the following spells:
( 5th circle)  1 - boulder
( 4th circle)  4 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               5 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) levitate
   16 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 137h/141H 82v/104V Pos: standing >
You sit down and relax.

< 137h/141H 83v/104V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - boulder
( 4th circle)  4 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               5 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
   11 seconds:  ( 4th) levitate
   16 seconds:  ( 1st) magic missile

You can memorize no more spells.
You continue your study.

< 137h/141H 83v/104V Pos: sitting >
You start meditating...

< 138h/141H 85v/104V Pos: sitting >
Autosaving...

< 140h/141H 104v/104V Pos: sitting >
You have finished memorizing levitate.

< 140h/141H 104v/104V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - boulder
( 4th circle)  1 - levitate
               4 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               5 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    5 seconds:  ( 1st) magic missile

You can memorize no more spells.

< 141h/141H 104v/104V Pos: sitting >
You are already meditating.

< 141h/141H 104v/104V Pos: sitting >
You have finished memorizing magic missile.
Your studies are complete.
You appear to be Gnome and is in excellent condition.
He's small in size.


< 141h/141H 104v/104V Pos: sitting >
You clamber to your feet.

< 141h/141H 104v/104V Pos: standing >
You get a small clam from a small leather bag.

< 141h/141H 104v/104V Pos: standing >
The Feeding Pens
Obvious exits: -S

< 141h/141H 104v/104V Pos: standing >
The Feeding Pens
Obvious exits: -N -W
(Q)A wemic commoner goes about his daily business.
(Q)A wemic commoner goes about his daily business.

< 141h/141H 103v/104V Pos: standing >
The Feeding Pens
Obvious exits: -E -W

< 141h/141H 102v/104V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic warrior stands here, ready for battle.

< 141h/141H 102v/104V Pos: standing >
The Feeding Pens
Obvious exits: -E -W

< 141h/141H 102v/104V Pos: standing >
The Feeding Pens
Obvious exits: -N -W
(Q)A wemic commoner goes about his daily business.
(Q)A wemic commoner goes about his daily business.

< 141h/141H 102v/104V Pos: standing >
You sit down and relax.

< 141h/141H 104v/104V Pos: sitting >
You have memorized the following spells:
( 5th circle)  1 - boulder
( 4th circle)  1 - levitate
               4 - insects
( 3rd circle)  1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  7 - burning hands
( 1st circle)  1 - minor creation
               6 - magic missile
               1 - phantom armor

You can memorize no more spells.

< 141h/141H 104v/104V Pos: sitting >
The Feeding Pens
Obvious exits: -N -W
(Q)A wemic commoner goes about his daily business.
(Q)A wemic commoner goes about his daily business.

< 141h/141H 104v/104V Pos: sitting >
You start meditating...

< 141h/141H 104v/104V Pos: sitting >
A Goblin snaps into visibility.
A Goblin leaps at you only to realize you are down already.

< 141h/141H 104v/104V Pos: sitting >
You clamber to your feet.

< 141h/141H 104v/104V Pos: standing >
The Feeding Pens
Obvious exits: -N -W
A Goblin (small) NightLord -*Clan DemonRage*- sits in mid-air here, fighting YOU!
(Q)A wemic commoner goes about his daily business.
(Q)A wemic commoner goes about his daily business.

< 141h/141H 104v/104V Pos: standing >
The Feeding Pens
Obvious exits: -E -W

< 141h/141H 103v/104V Pos: standing >
The Village Center
Obvious exits: -N -E -S -W
A wemic warrior stands here, ready for battle.

< 141h/141H 102v/104V Pos: standing >
The Central Path
Obvious exits: -E -S
A wemic child plays in the sand here.
A wemic child plays in the sand here.
(Q)A wemic commoner goes about his daily business.
A wemic child plays in the sand here.

< 141h/141H 100v/104V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 100v/104V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 100v/104V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 100v/104V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 101v/104V Pos: standing >
The Central Path
Obvious exits: -N -S -W

< 141h/141H 99v/104V Pos: standing >
The Central Path
Obvious exits: -E -S -W
A snowman has come to life before your eyes.
(Q)A wemic commoner goes about his daily business.
A wemic warrior stands here, ready for battle.
(Q)A wemic commoner goes about his daily business.
A wemic mercenary patrols here.

< 141h/141H 97v/104V Pos: standing >
The Central Path
Obvious exits: -E -W
A wemic acolyte is here praying.(holy)
A wemic warrior stands here, ready for battle.

< 141h/141H 96v/104V Pos: standing >
A wemic commoner enters from the east.
The Central Path
Obvious exits: -N -E -W

< 141h/141H 94v/104V Pos: standing >
A wemic commoner enters from the east.
The Central Path
Obvious exits: -N -E -S -W
A wemic child plays in the sand here.

< 141h/141H 92v/104V Pos: standing >
A wemic commoner enters from the east.
A wemic commoner suddenly attacks YOU!
A wemic commoner misses you.
Sorry, you aren't allowed to do that in combat.

< 141h/141H 93v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 93v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 93v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 93v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 93v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 93v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 93v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 You attempt to flee...
The Central Path
Obvious exits: -N -E -W
You flee eastward!

< 141h/141H 65v/104V Pos: standing >
The Central Path
Obvious exits: -N -E -S -W
(Q)A wemic commoner goes about his daily business.
A wemic child plays in the sand here.

< 141h/141H 63v/104V Pos: standing >
A wemic commoner suddenly attacks YOU!
A wemic commoner misses you.
Sorry, you aren't allowed to do that in combat.

< 141h/141H 63v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 63v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 63v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 63v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 63v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: wemic sta EP: few scratches >
 You attempt to flee...
A Small Hut
Obvious exits: -S
You flee northward!

< 141h/141H 42v/104V Pos: standing >
Alas, you cannot go that way. . . .

< 141h/141H 42v/104V Pos: standing >
The Central Path
Obvious exits: -N -E -S -W
(Q)A wemic commoner goes about his daily business.
A wemic child plays in the sand here.

< 141h/141H 42v/104V Pos: standing >
A Change in the Path
Obvious exits: -E -W

< 141h/141H 39v/104V Pos: standing >
 
   ......^MM    
  ......M^M.^   
 ....^..^.M^..  
 .M....^^MM^..  
 ..^...@^MM^..  
 ^.....^.M^^..  
 .......MM^...  
  ^....^MM...   
   ....^MM^.    
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W

< 141h/141H 35v/104V Pos: standing >
 
   ^......^M    
  ^......M^M.   
 ^....^..^.M^.  
 ..M....^^MM^.  
 ...^..@.^MM^.  
 .^.....^.M^^.  
 ........MM^..  
  .^....^MM..   
   .....^MM^    
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W

< 141h/141H 30v/104V Pos: standing >
 
   ^^......^    
  ^^......M^M   
 M^....^..^.M^  
 ^..M....^^MM^  
 ....^.@..^MM^  
 ..^.....^.M^^  
 M........MM^.  
  M.^....^MM.   
   ......^MM    
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W

< 141h/141H 25v/104V Pos: standing >
 
   M^^......    
  M^^......M^   
 MM^....^..^.M  
 ^^..M....^^MM  
 ^....^@...^MM  
 ^..^.....^.M^  
 .M........MM^  
  .M.^....^MM   
   .......^M    
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W

< 141h/141H 21v/104V Pos: standing >
 
   MM^^.....    
  MM^^.......   
 MMM^....^..M.  
 M^^..M....^^M  
 ^^....@....^M  
 ^^..^.....^.M  
 ^.M........MM  
  ..M.^....^M   
   ........^    
Sand Dunes of the Calimshan Desert
Obvious exits: -N -E -S -W

< 141h/141H 17v/104V Pos: standing >
 
   MMM^^....    
  ^MM^^......   
 MMMM^....^..M  
 MM^^..M....^^  
 M^^...@^....^  
 M^^..^.....^.  
 M^.M........M  
  ^..M.^....^   
   .........    
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W

< 141h/141H 13v/104V Pos: standing >
 
   MMM^^^...    
  ^MMM^^.....   
 ^^MM^^.......  
 MMMM^....^..M  
 MM^^..@....^^  
 M^^....^....^  
 M^^..^.....^.  
  ^.M........   
   ..M.^....    
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W
A vicious sand viper slithers through the desert sands.

< 141h/141H 9v/104V Pos: standing >
 
   ^MMMM^^..    
  ^MMM^^^....   
 ^^MMM^^......  
 ^^MM^^.......  
 MMMM^.@..^..M  
 MM^^..M....^^  
 M^^....^....^  
  ^^..^.....^   
   .M.......    
The Searing Sands of the Calimshan Desert
Obvious exits: -N -E -S -W

< 141h/141H 4v/104V Pos: standing >
A sand viper enters from the south.
You're too exhausted.

< 141h/141H 4v/104V Pos: standing >
You dodge a bash from a sand viper, who loses its balance and falls.
Sorry, you aren't allowed to do that in combat.

< 141h/141H 5v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: sand kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 5v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: sand kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 5v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: sand kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 141h/141H 5v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: sand kne EP: excellent >
 [Damage:  6 ] Your fine slash wounds a sand viper.
You start chanting...
You feel your skill in quick chant improving.

< 141h/141H 5v/104V Pos: standing >
< T: Abue TP: sta TC:excellent E: sand kne EP: few scratches >
 You complete your spell...
[Damage:  8 ] You watch with self-pride as the magic missile hits a sand viper.
[Damage:  8 ] You watch with self-pride as the magic missile hits a sand viper.
[Damage:  8 ] You watch with self-pride as the magic missile hits a sand viper.
[Damage:  8 ] You watch with self-pride as the magic missile hits a sand viper.
[Damage:  8 ] You watch with self-pride as the magic missile hits a sand viper.
A Goblin snaps into visibility.
A Goblin's impressive pierce strikes you.

< 130h/141H 5v/104V Pos: standing >
< T: Abue TP: sta TC:few scratches E: sand kne EP:  small wounds >
 You start chanting...

< 130h/141H 5v/104V Pos: standing >
< T: Abue TP: sta TC:few scratches E: sand kne EP:  small wounds >
 A Goblin snaps into visibility.
A Goblin tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!

< 130h/141H 5v/104V Pos: sitting >
< T: Abue TP: sit TC:few scratches E: sand kne EP:  small wounds >
 You can't do this sitting!
You abort your spell before it's done!

< 130h/141H 5v/104V Pos: sitting >
< T: Abue TP: sit TC:few scratches E: sand kne EP:  small wounds >
 You miss a sand viper.

< 130h/141H 5v/104V Pos: sitting >
< T: Abue TP: sit TC:few scratches E: sand kne EP:  small wounds >
 A Goblin snaps into visibility.
A Goblin's impressive pierce strikes you hard.
A Goblin's impressive slash strikes you very hard.
OUCH!  That really did HURT!
A Goblin's impressive pierce strikes you very hard.
OUCH!  That really did HURT!
A Goblin's pierce strikes you very hard.
A Goblin's pierce seriously wounds you.
A Goblin's impressive slash seriously wounds you.
OUCH!  That really did HURT!

< 40h/141H 5v/104V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: sand kne EP:  small wounds >
 
< 40h/141H 5v/104V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: sand kne EP:  small wounds >
 You miss a sand viper.

< 40h/141H 5v/104V Pos: sitting >
< T: Abue TP: sit TC:pretty hurt E: sand kne EP:  small wounds >
 A Goblin snaps into visibility.
A Goblin's pierce enshrouds you in a mist of blood.
OUCH!  That really did HURT!
A Goblin's impressive slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Goblin's impressive pierce hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...