<worn as a badge> a masterly crafted obsidian badge of regeneration [85%]
<worn on head> the bloody crown of wildmage heads (glowing) [68%]
<worn on eyes> a black leather eyepatch rimmed with platinum (magic)
<worn in ear> a dangling dragon earring [poor] (magic)
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn on face> a serpentine mask (magic)
<worn around neck> a necklace of dancing shadows (magic)
<worn around neck> a necklace of dancing shadows (magic)
<worn on body> the masters armor [poor] (glowing)
<worn about body> the cloak of Kings
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a silken sash of raw silk [superior] [77%]
<worn on belt buckle>a soulstone scabbard of health (magic) [88%]
<worn on arms> a set of jagged blood crystal arm plates (magic)
<worn around wrist> an elven bracelet of precision (magic)
<worn around wrist> a bracer carved from obsidian
<worn on hands> the gauntlets of dwarven kind (glowing)
<worn on finger> a carved jade ring (magic) (glowing)
<worn on finger> a lustrous blood-red ring [superior]
<primary weapon> a master claw [superior] (magic)
<secondary weapon> a royal dagger of platinum
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<worn on feet> the boots of speed [superior] (magic)
+++.MMM^.
^..+.^^MM^.
.^..+.^^^^^..
..M^+.^..^^^^
....+.@......
**..++M......
*.....+......
*....M.....
..M.+++++
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 822h/822H 260v/276V Pos: standing >
^^..MM^^^
++++.MMM^.^
.^..+.^^MM^..
.^..+.^^^^^..
..M^+.@..^^^^
....+........
**..++M......
.....M.....
....+....
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 822h/822H 262v/276V Pos: standing >
^^M.MM^.^
.^^..MM^^^^
+++++.MMM^.^^
.^..+.^^MM^..
.^..+.@^^^^..
..M^+.^..^^^^
....+........
*..++M.....
....M....
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 822h/822H 260v/276V Pos: standing >
.^^M.MM^.
^.^^..MM^^^
++++++.MMM^.^
..^..+.^^MM^.
M.^..+@^^^^^.
...M^+.^..^^^
.....+.......
**..++M....
.....+...
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 822h/822H 259v/276V Pos: standing >
^.^^M.MM^
^^.^^..MM^^
+++++++.MMM^.
^..^..+.^^MM^
.M.^..@.^^^^^
....M^+.^..^^
*.....+......
***..++M...
*.....+..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 822h/822H 258v/276V Pos: standing >
< 822h/822H 259v/276V Pos: standing >
.^^M.MM^.
^.^^..MM^^^
++++++.MMM^.^
..^..+.^^MM^.
M.^..+@^^^^^.
...M^+.^..^^^
.....+.......
**..+M+....
.....+...
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 822h/822H 260v/276V Pos: standing >
^^M.MM^.^
.^^..MM^^^^
+++++.MMM^.^^
.^..+.^^MM^..
.^..+.@^^^^..
..M^+.^..^^^^
....+........
*..+M+.....
....+....
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 822h/822H 259v/276V Pos: standing >
^^..MM^^^
++++.MMM^.^
.^..+.^^MM^..
.^..+.^^^^^..
..M^+.@..^^^^
....+........
**..MM+......
.....+.....
....+....
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 822h/822H 259v/276V Pos: standing >
+++.MMM^.
^..+.^^MM^.
.^..+.^^^^^..
..M^+.^..^^^^
....+.@......
**..MM+......
*.....+......
*....+.....
..M.+++++
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 822h/822H 258v/276V Pos: standing >
++.MMM^.^
..+.^^MM^..
^..+.^^^^^...
.M^+.^..^^^^.
...+..@......
*..MM+.......
.....+.......
....+......
.M.++++++
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 822h/822H 256v/276V Pos: standing >
+.MMM^.^^
.+.^^MM^...
..+.^^^^^....
M^+.^..^^^^..
..+...@......
..MM+........
....+........
...+.......
M.+++++++
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 822h/822H 255v/276V Pos: standing >
.MMM^.^^.
+.^^MM^....
.+.^^^^^.....
^+.^..^^^^...
.M....@......
.+M+.........
...+.........
..+........
.+++++++M
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 822h/822H 254v/276V Pos: standing >
MMM^.^^.*
.^^MM^....*
+.^^^^^.....*
+.^..^^^^....
M.....@......
+M+..........
..+..........
.+.........
+++++++M+
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 822h/822H 253v/276V Pos: standing >
< 822h/822H 254v/276V Pos: standing >
MM^^^^.**
.MMM^.^^.**
+.^^MM^....**
+.^^^^^.....*
+.^..^@^^....
M............
+M+..........
.+.........
+........
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 822h/822H 252v/276V Pos: standing >
MM^.^..**
.MM^^^^.***
+.MMM^.^^.**^
+.^^MM^....**
+.^^^^@.....*
M.^..^^^^....
+............
M+.........
+........
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 822h/822H 251v/276V Pos: standing >
M.^^.***
.MM^.^..***
..MM^^^^.****
+.MMM^.^^.**^
+.^^MM@....**
+.^^^^^.....*
M.^..^^^^....
...........
+........
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 822h/822H 250v/276V Pos: standing >
MMM^.****
^ M.^^.****
M.MM^.^..****
..MM^^^^.****
+.MMM^@^^.**^
+.^^MM^....**
+.^^^^^.....*
.^..^^^^...
.........
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 822h/822H 249v/276V Pos: standing >
< 822h/822H 251v/276V Pos: standing >
MM^.*****
M.^^.*****
.MM^.^..*****
.MM^^^^.*****
.MMM^.@^.**^*
.^^MM^....***
.^^^^^.....**
^..^^^^....
.........
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 822h/822H 250v/276V Pos: standing >
M^.******
M.^^.******
MM^.^..******
MM^^^^.******
MMM^.^@.**^**
^^MM^....****
^^^^^.....***
..^^^^.....
.........
Along the Gentle Slopes of Mount Ugta
Obvious exits: -North -East -South -West
< 822h/822H 249v/276V Pos: standing >
^.******.
.^^.******.
M^.^..******.
M^^^^.*******
MM^.^^@**^***
^MM^....*****
^^^^.....****
.^^^^......
.........
Endless Plains of Grassy Pastures
Obvious exits: -North -East -South -West
< 822h/822H 248v/276V Pos: standing >
.****
^.@*^
...**
A Light and Spacious Forest
Obvious exits: -North -East -South -West
< 822h/822H 248v/276V Pos: standing >
*****
.*@^M
..***
A Light and Spacious Forest
Obvious exits: -North -South -West
< 822h/822H 247v/276V Pos: standing >
Alas, you cannot go that way. . . .
< 822h/822H 248v/276V Pos: standing >
.**^M
..@**
...**
A Light and Spacious Forest
Obvious exits: -North -East -South -West
< 822h/822H 249v/276V Pos: standing >
**^M*
.*@*M
..***
A Light and Spacious Forest
Obvious exits: -North -East -South -West
< 822h/822H 248v/276V Pos: standing >
Outside a Huge Camp
While the surrounding landscape is rather plain, to the north lies a huge
camp. Roofs of tents and wooden structures can be seen rising above the
tall wooden wall that surrounds that camp. The sound of yelling
can be heard within the camp, punctuated by the occasional scream of pain.
This camp could be a gypsy camp although there is an equally
high chance that it is a home to bandits and slave traders. Smoke
can be seen rising from the center of the camp, presumably from a
massive bonfire burning within.
Obvious exits: -North -South
< 822h/822H 247v/276V Pos: standing >
You quickly scan the area.
A mercenary guard who is not far off to your north.
A mercenary guard who is not far off to your north.
A mercenary sorcerer who is not far off to your north.
< 822h/822H 250v/276V Pos: standing >
You quickly scan the area.
A mercenary guard who is not far off to your north.
A mercenary sorcerer who is not far off to your north.
< 822h/822H 251v/276V Pos: standing >
Zone Name: Bandit Camp
Average mob level in zone: 15
< 822h/822H 255v/276V Pos: standing >
< 822h/822H 257v/276V Pos: standing >
A Path Near the Camp's Main Entrance
This dusty trail leads closer to a large gate that leads into the camp.
The noise of the many people inside can be heard here which makes it sound
like it's extremely crowded inside. Although the many tents give the
appearance that this camp is temporary, the massive wall built around the
camp gives a clue that this place is a permanent settlement. Guard towers
built with strategically placed arrow slits and defenses are noticeable in
the distance which gives the idea that this is a camp for warlike nomads
or bandits.
Obvious exits: -North -East -South -West
< 822h/822H 256v/276V Pos: standing >
You quickly scan the area.
A mercenary guard who is close by to your north.
A mercenary guard who is close by to your north.
A mercenary sorcerer who is close by to your north.
< 822h/822H 257v/276V Pos: standing >
You quickly scan the area.
A mercenary guard who is close by to your north.
A mercenary guard who is close by to your north.
A mercenary sorcerer who is close by to your north.
< 822h/822H 258v/276V Pos: standing >
A Path Near the Camp's Main Entrance
This dusty trail leads closer to a large gate that leads into the camp.
The noise of the many people inside can be heard here which makes it sound
like it's extremely crowded inside. Although the many tents give the
appearance that this camp is temporary, the massive wall built around the
camp gives a clue that this place is a permanent settlement. Guard towers
built with strategically placed arrow slits and defenses are noticeable in
the distance which gives the idea that this is a camp for warlike nomads
or bandits.
Obvious exits: -North -East
< 822h/822H 258v/276V Pos: standing >
Alas, you cannot go that way. . . .
< 822h/822H 258v/276V Pos: standing >
You quickly scan the area.
You see nothing.
< 822h/822H 259v/276V Pos: standing >
You quickly scan the area.
You see nothing.
< 822h/822H 260v/276V Pos: standing >
West of the Main Gate
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. Many wagon tracks and hoof prints can be found on the
ground which shows this camp faces heavy traffic through the front gate.
The front gate itself can be found a short distance to the east. Westwards
leads to a small untraveled trail around the camp.
Obvious exits: -East -South -West
< 822h/822H 259v/276V Pos: standing >
You quickly scan the area.
A mercenary guard who is close by to your east.
A mercenary guard who is close by to your east.
A mercenary sorcerer who is close by to your east.
A human slave who is not far off to your west.
A paladin warrior who is not far off to your west.
< 822h/822H 260v/276V Pos: standing >
You quickly scan the area.
A mercenary guard who is close by to your east.
A mercenary guard who is close by to your east.
A mercenary sorcerer who is close by to your east.
A human slave who is not far off to your west.
A paladin warrior who is not far off to your west.
< 822h/822H 261v/276V Pos: standing >
A Path Around the Outside of the Camp
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The front gate itself can be found a distance to the east.
Westwards continues the path around the camp.
Obvious exits: -East -West
< 822h/822H 261v/276V Pos: standing >
You quickly scan the area.
A mercenary guard who is not far off to your east.
A mercenary guard who is not far off to your east.
A mercenary sorcerer who is not far off to your east.
A human slave who is close by to your west.
A paladin warrior who is close by to your west.
< 822h/822H 263v/276V Pos: standing >
You quickly scan the area.
A mercenary guard who is not far off to your east.
A mercenary guard who is not far off to your east.
A mercenary sorcerer who is not far off to your east.
A human slave who is close by to your west.
A paladin warrior who is close by to your west.
< 822h/822H 263v/276V Pos: standing >
A Path Around the Outside of the Camp
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The front gate itself can be found a distance to the east.
The path along the outside wall continues east and west.
Obvious exits: -East -West
A mad looking slave stands here moving about wildly.
(Q)A paladin warrior stands here looking quite frustrated.(Gold Aura)
< 822h/822H 262v/276V Pos: standing >
You quickly scan the area.
A mercenary guard who is a brief walk away to your east.
A mercenary guard who is a brief walk away to your east.
A mercenary sorcerer who is a brief walk away to your east.
< 822h/822H 264v/276V Pos: standing >
You quickly scan the area.
A mercenary guard who is a brief walk away to your east.
A mercenary sorcerer who is a brief walk away to your east.
< 822h/822H 265v/276V Pos: standing >
A Path Around the Outside of the Camp
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The front gate itself can be found a distance to the east.
The path along the outside wall continues east and west.
Obvious exits: -East -West
< 822h/822H 264v/276V Pos: standing >
A human slave enters from the east.
< 822h/822H 264v/276V Pos: standing >
A human slave suddenly attacks YOU!
A human slave misses you.
Sorry, you aren't allowed to do that in combat.
< 822h/822H 265v/276V Pos: standing >
< T: Wargg TP: sta TC:excellent E: human sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 822h/822H 265v/276V Pos: standing >
< T: Wargg TP: sta TC:excellent E: human sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 822h/822H 265v/276V Pos: standing >
< T: Wargg TP: sta TC:excellent E: human sta EP: excellent >
A Path Around the Outside of the Camp
Obvious exits: -East -West
A human slave stands here, fighting YOU!
< 822h/822H 265v/276V Pos: standing >
< T: Wargg TP: sta TC:excellent E: human sta EP: excellent >
< 822h/822H 265v/276V Pos: standing >
< T: Wargg TP: sta TC:excellent E: human sta EP: excellent >
You dodge a human slave's vicious attack.
< 822h/822H 265v/276V Pos: standing >
< T: Wargg TP: sta TC:excellent E: human sta EP: excellent >
A human slave dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] -=[Your pierce hits a human slave.]=-
A human slave is dead! R.I.P.
You receive your share of experience.
A human slave's death cry reverberates in your head as he falls to the ground.
< 822h/822H 265v/276V Pos: standing >
A Path Around the Outside of the Camp
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
The corpse of a human slave is lying here.
< 822h/822H 267v/276V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a human slave is made of flesh and appears to be of slightly below average quality.
The corpse of a human slave has an item value of 1.
It appears to be the corpse of a human slave.
2 coins
< 822h/822H 271v/276V Pos: standing >
You get 2 coins from the corpse of a human slave.
There were: 1 silver coin, 1 copper coin.
< 822h/822H 276v/276V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 1 silver, and 1 copper coins into a bottomless bag of the shield dwarves.
< 822h/822H 276v/276V Pos: standing >
A Path Around the Outside of the Camp
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The front gate itself can be found a distance to the east.
The path along the outside wall continues north and east. It can be seen
that a fair distance to the north the path ends abruptly.
Obvious exits: -North -East
< 822h/822H 274v/276V Pos: standing >
You quickly scan the area.
A paladin warrior who is not far off to your east.
A mercenary guard who is in the distance to your east.
A mercenary guard who is in the distance to your east.
A mercenary sorcerer who is in the distance to your east.
< 822h/822H 274v/276V Pos: standing >
You quickly scan the area.
A paladin warrior who is not far off to your east.
A mercenary guard who is in the distance to your east.
A mercenary guard who is in the distance to your east.
A mercenary sorcerer who is in the distance to your east.
< 822h/822H 274v/276V Pos: standing >
A Path Around the Outside of the Camp
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The path along the outside wall continues north and south.
It can be seen that a fair distance to the north the path ends abruptly
while to the south it bends to the east.
Obvious exits: -North -South
< 822h/822H 272v/276V Pos: standing >
You quickly scan the area.
You see nothing.
< 822h/822H 272v/276V Pos: standing >
You quickly scan the area.
You see nothing.
< 822h/822H 272v/276V Pos: standing >
A Path Around the Outside of the Camp
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The path along the outside wall continues north and south.
It can be seen that a fair distance to the north the path ends abruptly
while to the south it bends to the east.
Obvious exits: -North -South
< 822h/822H 272v/276V Pos: standing >
You quickly scan the area.
You see nothing.
< 822h/822H 273v/276V Pos: standing >
You quickly scan the area.
You see nothing.
< 822h/822H 274v/276V Pos: standing >
A Path Around the Outside of the Camp
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The path along the outside wall continues north and south.
It can be seen that a fair distance to the north the path ends abruptly
while to the south it bends to the east.
Obvious exits: -North -South
< 822h/822H 273v/276V Pos: standing >
You quickly scan the area.
You see nothing.
< 822h/822H 274v/276V Pos: standing >
You quickly scan the area.
You see nothing.
< 822h/822H 275v/276V Pos: standing >
A Path Around the Outside of the Camp
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The path along the outside wall continues north and south.
It can be seen that a fair distance to the north the path ends abruptly
while to the south it bends to the east. The ground here appears strangely
disturbed as though someone was digging here recently.
Obvious exits: -North -South -Down #
< 822h/822H 274v/276V Pos: standing >
You quickly scan the area.
You see nothing.
< 822h/822H 274v/276V Pos: standing >
You quickly scan the area.
You see nothing.
< 822h/822H 274v/276V Pos: standing >
The secret seems to be closed.
< 822h/822H 274v/276V Pos: standing >
Ok.
< 822h/822H 274v/276V Pos: standing >
Inside a Small Tunnel
Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here. Upwards is a trapdoor which leads out of here.
Obvious exits: -East -Up
< 822h/822H 273v/276V Pos: standing >
Ok.
< 822h/822H 275v/276V Pos: standing >
Under the Camp Wall
Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here.
Obvious exits: -East -West
A magical torch appears to have fallen off the wall here (illuminating)
< 822h/822H 275v/276V Pos: standing >
Inside a Small Tunnel
Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here. Upwards is a trapdoor which leads into the camp.
Obvious exits: -West -Up
Fresh blood splatters cover the area.
The corpse of an inexperienced guard is lying here.
a strange red stone lies here.
[2] A guild insignia lies here.
A Halfling (small) is sprawled out, resting. (Non-Fraggable)(Gold Aura)
< 822h/822H 274v/276V Pos: standing >
Alas, you cannot go that way. . . .
< 822h/822H 274v/276V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East -South -Down
< 822h/822H 273v/276V Pos: standing >
Inside a Small Tunnel
Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here. Upwards is a trapdoor which leads into the camp.
Obvious exits: -West -Up
Fresh blood splatters cover the area.
The corpse of an inexperienced guard is lying here.
a strange red stone lies here.
[2] A guild insignia lies here.
A Halfling (small) is sprawled out, resting. (Non-Fraggable)(Gold Aura)
< 822h/822H 275v/276V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 38 ] -=[A Halfling makes a strange sound as you place a master claw [superior] in his back.]=-
Since your victim is aware of your presence, you are unable to take full advantage of them...
[Damage: 31 ] -=[A Halfling makes a strange sound as you place a royal dagger of platinum in his back.]=-
< 822h/822H 275v/276V Pos: standing >
< T: Wargg TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
You can't seem to reach down that far.
< 822h/822H 275v/276V Pos: standing >
< T: Wargg TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
A Halfling misses you.
< 822h/822H 275v/276V Pos: standing >
< T: Wargg TP: sta TC:excellent E: A Halfling ass EP: nasty wounds >
[Damage: 22 ] -=[Your powerful pierce enshrouds a Halfling in a mist of blood.]=-
[Damage: 24 ] -=[Your powerful pierce enshrouds a Halfling in a mist of blood.]=-
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your pierce hits a Halfling.]=-
A Halfling's cross shaped dagger was completely destroyed by the massive blow!
A Halfling's deerskin cloak was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.