The death of [20 Mercenary] Eilek (Halfling)

in Inside a Small Tunnel

from the perspective of [20 Mercenary] Eilek (Halfling)

<worn as a badge>    a frost-rimed glass badge
<worn on head>       a hallowed Cimmerian headband (glowing)
<worn in ear>        a golden, shattered skull earring
<worn in ear>        a golden, shattered skull earring [superior]
<worn on face>       a mask of the minotaur
<worn around neck>   a necklace of human teeth
<worn on body>       some knight's rubber cuirass
<worn as quiver>     a humming bronze quiver
<worn about waist>   a deerskin belt
<worn on belt buckle>a rugged adventurers satchel (illuminating)
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a shimmering bark wristguard
<worn on hands>      a pair of goblin-made gloves
<worn on finger>     a dingy steel ring
<primary weapon>     the axe of the maelstrom
<worn on legs>       a pair of studded leather leggings

Inside a Small Tunnel
    Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here. Upwards is a trapdoor which leads into the camp.
Obvious exits: -West  -Up   #
a strange red stone lies here.
[2] A guild insignia lies here.

< 87h/176H 101v/101V Pos: standing >
You drop to your belly.

< 87h/176H 101v/101V Pos: on your ass >
You close your eyes and relax.

< 87h/176H 101v/101V Pos: on your ass >

< 95h/176H 101v/101V Pos: on your ass >

< 97h/176H 101v/101V Pos: on your ass >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.

< 102h/176H 101v/101V Pos: on your ass >

< 102h/176H 101v/101V Pos: on your ass >
Inside a Small Tunnel
Obvious exits: -West  -Up   #
a strange red stone lies here.
[2] A guild insignia lies here.

< 103h/176H 101v/101V Pos: on your ass >
Inside a Small Tunnel
Obvious exits: -West  -Up   #
a strange red stone lies here.
[2] A guild insignia lies here.

< 109h/176H 101v/101V Pos: on your ass >

< 110h/176H 101v/101V Pos: on your ass >

		Score information for Eilek

Level: 20   Race: Halfling   Class: Mercenary Sex: Male
Hit points: 111(176)  Moves: 101(101)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 64%
Status:  Laying down, resting.
Frags:   +0.00   Deaths:   0
Enchantments:   Waterbreathing
Combat Pulse:   14 Spell Pulse:  0.75 
Leaderboard Points:  200 

Active Spells:
--------------
well-rested bonus (93 minutes)


< 111h/176H 101v/101V Pos: on your ass >
Frag Level Cap: 45 - Good, 44 - Others, Top Frag Amount: 26.10
Timer: 00:09:26:58 Frags needed: 12.60

Frag Information for Everyone:
Top Fraggers

   Rex                                         33.08
   Morrigu                                     26.10
   Teru                                        18.59
   Laz                                         16.87
   Kaene                                       12.94
   Sxt                                         10.50
   Nul                                          8.52
   Wernt                                        7.14
   Xod                                          6.97
   Imeth                                        5.08


Lowest Fraggers

   Grahk                                       -6.19
   Yustro                                      -3.94
   Rok                                         -2.33
   Lurt                                        -2.10
   Morfos                                      -2.04
   Clo                                         -1.79
   Jax                                         -1.68
   Pok                                         -1.67
   Eikel                                       -1.60
   Zokl                                        -1.50


< 116h/176H 101v/101V Pos: on your ass >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.

< 124h/176H 101v/101V Pos: on your ass >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.

< 146h/176H 101v/101V Pos: on your ass >
Inside a Small Tunnel
Obvious exits: -West  -Up   #
a strange red stone lies here.
[2] A guild insignia lies here.

< 154h/176H 101v/101V Pos: on your ass >

< 155h/176H 101v/101V Pos: on your ass >

< 161h/176H 101v/101V Pos: on your ass >
Inside a Small Tunnel
Obvious exits: -West  -Up   #
a strange red stone lies here.
[2] A guild insignia lies here.

< 162h/176H 101v/101V Pos: on your ass >
Sorry, you can't do that while laying around.

< 163h/176H 101v/101V Pos: on your ass >
Nah... You feel too relaxed to do that...

< 163h/176H 101v/101V Pos: on your ass >
You clamber to your feet.

< 163h/176H 101v/101V Pos: standing >
Ok.

< 164h/176H 101v/101V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East  -South -Down 

< 164h/176H 100v/101V Pos: standing >
A Path Leading to the Center of the Bandit Camp
    This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East  -West 

< 164h/176H 99v/101V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.

< 164h/176H 98v/101V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the east where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the west is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. East leads to listening distance of the auction in the center.
Obvious exits: -North -East  -South -West #

< 164h/176H 97v/101V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the west while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northeast where a crowd of people have gathered.
Obvious exits: -North -East  -South# -West #
A wooden sign is tacked to the southern door

< 164h/176H 97v/101V Pos: standing >
The door seems to be closed.

< 164h/176H 97v/101V Pos: standing >
Ok.

< 165h/176H 100v/101V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -South -West 

< 165h/176H 100v/101V Pos: standing >
The Western Side of a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -East  -South
A leather hammock is affixed to the wall

< 165h/176H 99v/101V Pos: standing >
The Western Side of a Small Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -East 
A large metal chest is here set against the southern wall
A leather hammock is affixed to the wall
An inexperienced guard is here looking rather relaxed.
An inexperienced guard is here looking rather relaxed.
An inexperienced guard is here looking rather relaxed.

< 166h/176H 100v/101V Pos: standing >
[Damage:  3 ] -=[Your crude slash wounds an inexperienced guard.]=-

< 166h/176H 100v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP: few scratches >
 The taste of blood slowly fades from your body.

< 166h/176H 100v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP: few scratches >
 Hint: In certain rooms, you can heal at an advanced rate!  In others, you won't heal at all!

< 166h/176H 100v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP: few scratches >
 An inexperienced guard dodges your futile attack.
You feel your skill in 1h slashing improving.
[Damage:  3 ] -=[Your slash wounds an inexperienced guard.]=-

< 166h/176H 100v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP: few scratches >
 An inexperienced guard misses you.
You dodge an inexperienced guard's vicious attack.
An inexperienced guard's kick parts your hair but does little else.

< 166h/176H 100v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP: few scratches >
 You attempt to flee...
The Western Side of a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -East  -South
A leather hammock is affixed to the wall
You flee northward!

< 166h/176H 75v/101V Pos: standing >
Inside a Wooden Structure
    This building is as plain as buildings get and appears to have been hastily
set up. The building is square with hammocks lining the walls. Space for a
fire pit has been set aside in the center of the building and there is a small
hole at the ceiling, functioning as a crude chimney. There are no windows
and the only exit is a beat up wooden door to the north. It is quite dirty
inside with broken bottles of ale and other debris strewn about. This structure
probably could house twenty bandits.
Obvious exits: -North -South -West 
An inexperienced guard is here looking rather relaxed.

< 166h/176H 77v/101V Pos: standing >
A Path Near the Center of the Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the west while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northeast where a crowd of people have gathered.
Obvious exits: -North -East  -South -West #
A wooden sign is tacked to the southern door

< 166h/176H 77v/101V Pos: standing >
A Path Near the Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the east where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the west is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. East leads to listening distance of the auction in the center.
Obvious exits: -North -East  -South -West #

< 166h/176H 77v/101V Pos: standing >
The Center of a Bandit Camp
    The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East  -South -West 
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.

< 166h/176H 77v/101V Pos: standing >
A Path Leading to the Center of the Bandit Camp
    This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East  -West 

< 167h/176H 79v/101V Pos: standing >
Along the Wall of a Bandit Camp
    This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East  -South -Down 

< 167h/176H 78v/101V Pos: standing >
Inside a Small Tunnel
    Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here. Upwards is a trapdoor which leads into the camp.
Obvious exits: -West  -Up   
a strange red stone lies here.
[2] A guild insignia lies here.

< 167h/176H 78v/101V Pos: standing >
Ok.

< 167h/176H 80v/101V Pos: standing >
Autosaving...

< 169h/176H 101v/101V Pos: standing >

< 171h/176H 101v/101V Pos: standing >
Backstab who?

< 171h/176H 101v/101V Pos: standing >
Backstab who?

< 171h/176H 101v/101V Pos: standing >
Backstab who?

< 171h/176H 101v/101V Pos: standing >
An inexperienced guard enters from above.
[Damage: 10 ] -=[An inexperienced guard makes a strange sound as you place a cross shaped dagger in his back.]=-

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
[Damage:  5 ] -=[Your slash strikes an inexperienced guard.]=-
An inexperienced guard dodges your futile attack.
An inexperienced guard dodges your futile attack.
[Damage:  5 ] -=[Your fine slash strikes an inexperienced guard.]=-

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  small wounds >
 [Damage: 14 ] -=[You leave a huge, red swollen lump on an inexperienced guard's temple.]=-

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  small wounds >
 You dodge an inexperienced guard's vicious attack.

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  small wounds >
 [Damage:  3 ] -=[Your slash wounds an inexperienced guard.]=-
[Damage:  4 ] -=[Your decent slash strikes an inexperienced guard.]=-

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You parry an inexperienced guard's lunge at you.
You dodge an inexperienced guard's vicious attack.

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  few wounds >
 An inexperienced guard dodges your futile attack.
[Damage:  6 ] -=[Your slash strikes an inexperienced guard.]=-

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You parry an inexperienced guard's lunge at you.
You parry an inexperienced guard's lunge at you.
An inexperienced guard's kick parts your hair but does little else.

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  3 ] -=[Your crude slash wounds an inexperienced guard.]=-
An inexperienced guard dodges your futile attack.
[Damage:  5 ] -=[Your fine slash strikes an inexperienced guard.]=-

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You parry an inexperienced guard's lunge at you.
An inexperienced guard dodges your futile attack.
[Damage:  4 ] -=[Your decent pierce strikes an inexperienced guard.]=-
An inexperienced guard dodges your futile attack.

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  few wounds >
 [Damage:  4 ] -=[Your decent slash strikes an inexperienced guard.]=-
An inexperienced guard dodges your futile attack.

< 171h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  few wounds >
 -=[An inexperienced guard's fine punch strikes you.]=-

< 163h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
An inexperienced guard dodges your futile attack.
[Damage:  3 ] -=[Your pierce strikes an inexperienced guard.]=-
[Damage:  3 ] -=[Your crude slash strikes an inexperienced guard.]=-

< 163h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC:few scratches E: guard sta EP:  few wounds >
 You parry an inexperienced guard's lunge at you.
-=[You suddenly see an inexperienced guard's foot in your chest.]=-

< 155h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
[Damage:  6 ] -=[Your fine slash strikes an inexperienced guard.]=-
An inexperienced guard dodges your futile attack.

< 155h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 You parry an inexperienced guard's lunge at you.

< 155h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
An inexperienced guard dodges your futile attack.
An inexperienced guard dodges your futile attack.

< 155h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 You parry an inexperienced guard's lunge at you.
An inexperienced guard's kick parts your hair but does little else.

< 155h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 An inexperienced guard dodges your futile attack.
You miss an inexperienced guard.
An inexperienced guard dodges your futile attack.

< 155h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 [Damage: 14 ] -=[You leave a huge, red swollen lump on an inexperienced guard's temple.]=-
An inexperienced guard is stunned!

< 155h/176H 101v/101V Pos: standing >
An inexperienced guard suddenly attacks YOU!
-=[An inexperienced guard's fine punch strikes you.]=-

< 144h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.

< 144h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 [Damage:  4 ] -=[Your decent slash strikes an inexperienced guard.]=-

< 144h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 You dodge an inexperienced guard's vicious attack.
You dodge an inexperienced guard's vicious attack.
An inexperienced guard's kick parts your hair but does little else.

< 144h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 You miss an inexperienced guard.
An inexperienced guard dodges your futile attack.

< 144h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 You parry an inexperienced guard's lunge at you.

< 144h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 [Damage:  5 ] -=[Your fine slash strikes an inexperienced guard.]=-

< 144h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 -=[An inexperienced guard's fine punch strikes you.]=-
An inexperienced guard's kick parts your hair but does little else.

< 135h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP:  nasty wounds >
 [Damage:  4 ] -=[Your slash strikes an inexperienced guard.]=-

< 135h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 An inexperienced guard misses you.

< 135h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
An inexperienced guard dodges your futile attack.
You feel your skill in 1h piercing improving.
[Damage:  3 ] -=[Your pierce strikes an inexperienced guard.]=-
[Damage:  4 ] -=[Your decent slash strikes an inexperienced guard.]=-
An inexperienced guard dodges your futile attack.

< 135h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 An inexperienced guard dodges your futile attack.
You feel your skill in 1h piercing improving.
[Damage:  3 ] -=[Your pierce strikes an inexperienced guard.]=-
[Damage:  6 ] -=[Your slash strikes an inexperienced guard very hard.]=-
You dodge an inexperienced guard's vicious attack.
An inexperienced guard misses you.
You dodge a bash from an inexperienced guard, who loses his balance and falls.

< 135h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard kne EP: pretty hurt >
 [Damage:  4 ] -=[Your decent slash strikes an inexperienced guard hard.]=-
[Damage:  4 ] -=[Your decent pierce strikes an inexperienced guard very hard.]=-

< 135h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard kne EP:  awful >
 [Damage:  6 ] -=[Your fine slash seriously wounds an inexperienced guard.]=-
[Damage:  5 ] -=[Your fine slash seriously wounds an inexperienced guard.]=-

< 135h/176H 101v/101V Pos: standing >
< T: Eilek TP: sta TC: small wounds E: guard kne EP:  awful >
 You feel your skill in dual wield improving.
Your improved dexterity grants you an additional attack!
[Damage:  4 ] -=[Your slash seriously wounds an inexperienced guard.]=-
An inexperienced guard rises to his feet.
You score a CRITICAL HIT!!!!!
[Damage:  6 ] -=[Your pierce enshrouds an inexperienced guard in a mist of blood.]=-
An inexperienced guard is stunned!
You score a CRITICAL HIT!!!!!
[Damage:  9 ] -=[Your fine slash hits an inexperienced guard.]=-
An inexperienced guard is mortally wounded, and will die soon, if not aided.

< 135h/176H 101v/101V Pos: standing >
[Damage:  1 ] -=[An inexperienced guard makes a strange sound as you place a cross shaped dagger in his back.]=-
An inexperienced guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an inexperienced guard's last actions in this world.

< 135h/176H 101v/101V Pos: standing >
You get a small pile of coins from the corpse of an inexperienced guard.
There were: 1 platinum coin, 7 gold coins, 13 silver coins, 20 copper coins. 

< 136h/176H 101v/101V Pos: standing >
You stop using a rugged adventurers satchel.

< 131h/171H 101v/101V Pos: standing >
Ok.
You put 1 platinum, 7 gold, 13 silver, and 20 copper coins into a rugged adventurers satchel.

< 131h/171H 101v/101V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 131h/171H 101v/101V Pos: standing >
You are well on your way towards your next level.

< 136h/176H 101v/101V Pos: standing >
Saving Eilek.

< 136h/176H 101v/101V Pos: standing >
Inside a Small Tunnel
Obvious exits: -West  -Up   
Fresh blood splatters cover the area.
The corpse of an inexperienced guard is lying here.
a strange red stone lies here.
[2] A guild insignia lies here.

< 136h/176H 101v/101V Pos: standing >
You drop to your belly.

< 136h/176H 101v/101V Pos: on your ass >
You close your eyes and relax.

< 137h/176H 101v/101V Pos: on your ass >
A barbarian shaman enters from the west.

< 139h/176H 101v/101V Pos: on your ass >
A barbarian shaman leaves up.

< 139h/176H 101v/101V Pos: on your ass >
A barbarian shaman enters from above.

< 139h/176H 101v/101V Pos: on your ass >
-=[Out of nowhere, a barbarian shaman stabs you in the back.]=-
OUCH!  That really did HURT!
-=[Out of nowhere, a barbarian shaman stabs you in the back.]=-
OUCH!  That really did HURT!

< 71h/176H 101v/101V Pos: on your ass >
< T: Eilek TP: ass TC: nasty wounds E: a barbarian shaman sta EP: excellent >
 You miss a barbarian shaman.

< 71h/176H 101v/101V Pos: on your ass >
< T: Eilek TP: ass TC: nasty wounds E: a barbarian shaman sta EP: excellent >
 -=[A barbarian shaman's powerful pierce enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A barbarian shaman's powerful pierce enshrouds you in a mist of blood.]=-
OUCH!  That really did HURT!
-=[A barbarian shaman's pierce hits you.]=-
Your cross shaped dagger was completely destroyed by the massive blow!
Your deerskin cloak was completely destroyed by the massive blow!