<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> glyphs of power tattooed around one eye
<worn in ear> a wad of spawn goo [superior] (magic) (humming)
<worn in ear> an ear clasp of petrified dragon claws (magic) (illuminating)
<worn on face> a stony granite face (magic) (glowing)
<worn around neck> a studded stone collar
<worn around neck> the blackened collar of the squall with a strange dark bloodstone
<worn on body> an elaborate chainmail suit emblazoned with a hammer (magic)
<worn about body> a vaporous cloak of crimson death (illuminating)
<worn about waist> a black leather belt with a crimson coral buckle
<worn on arms> a pair of silver arm protectors
<worn around wrist> a bowman's adamantium wristband (magic)
<worn around wrist> a bracelet of influence (magic)
<worn on hands> some spiked knuckles (magic)
<worn on finger> a ring of hellfire
<worn on finger> a black opal ring (magic)
<primary weapon> a shortsword named 'Narggle's Star' (magic)
<secondary weapon> a dagger called 'Autumn Decay' [poor] (invis) (magic)
<worn on legs> some heavily-spiked blood crystal leg plates (magic)
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
A small black skunk peers wearily at you.
< 602h/602H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 170v/172V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
< 602h/602H 169v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 170v/172V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
A small collar collects among the rubble on the ground.
A wandering orcish soul, flying about here, is searching for a new victim.(holy)(Red Aura)
Crawling about, this baby orc is crying loudly.
< 602h/602H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 171v/172V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A small collar collects among the rubble on the ground.
A wandering orcish soul, flying about here, is searching for a new victim.(holy)(Red Aura)
An orcish thief watches his next victim closely.(Red Aura)
(Q)An old orcish woman cries over the loss of her spouse.(Red Aura)
< 602h/602H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 170v/172V Pos: standing >
You quickly scan the area.
A stray dog who is close by to your north.
An orcish shaman who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is a brief walk away to your north.
An orcish shaman who is rather far off to your north.
An orcish assassin who is in the distance to your north.
An orcish assassin who is close by to your east.
A cute kitten who is close by to your east.
Meinar, the old baker who is close by to your east.
A wandering soul who is close by to your south.
A baby orc who is close by to your south.
A black skunk who is a brief walk away to your south.
An orcish assassin who is rather far off to your south.
An orcish shaman who is in the distance to your south.
An orcish merchant who is in the distance to your south.
The orc gate guard who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A cowardly orcish girl who is close by to your west.
An orcish elite who is close by to your west.
A large warhorse who is close by to your west.
An orcish shaman who is close by to your west.
< 602h/602H 172v/172V Pos: standing >
A stray dog enters from the north.
< 602h/602H 172v/172V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
< 602h/602H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 171v/172V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Great Unholy Fountain of the Shady Grove
</map>
<map>
Zone: Shady Grove.
Room: The Great Unholy Fountain of the Shady Grove
</map>
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
An orcish shaman is here practicing a new spell. (casting) (Red Aura)
An orcish guard stands here patrolling.(Red Aura)
The Shady Quartermaster stands here.(Red Aura)
The town crier of Shady Grove stands here, shouting.(Red Aura)
An orcish guard stands here patrolling.(Red Aura)
< 602h/602H 170v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 170v/172V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. The Barrelers of the
Shady Grove have an establishment to the east. There are also exits to the
north and south along this path.
Obvious exits: -North -East -South
The corpse of a stray dog is lying here.
An orc guard of the Black Order is here watching your every action.(Red Aura)
< 602h/602H 169v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 170v/172V Pos: standing >
You quickly scan the area.
An orcish shaman who is close by to your north.
An orcish assassin who is not far off to your north.
An orcish elite who is a brief walk away to your north.
A draft horse who is a brief walk away to your north.
Rorst Anonton who is close by to your east.
An orcish shaman who is close by to your south.
An orcish guard who is close by to your south.
The Shady Quartermaster who is close by to your south.
The town crier who is close by to your south.
An orcish guard who is close by to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is a brief walk away to your south.
An old orcish woman who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A baby orc who is rather far off to your south.
< 602h/602H 172v/172V Pos: standing >
The Barrelers of the Shady Grove are located east.
You extend your sights eastward.
The Shady Barrelers
The aroma of fresh wood mixed with the scent of beer and wine seem to be
present in this store. Large barrels, small barrels, and skins in all shapes
and sizes sit on display shelves giving chance for customers to inspect their
quality. Behind the counter on the south wall of the store, a larger set of
shelves sit filled with a variety of items that may be purchased in this store.
The only exit is west leading back to the Path of the Damned.
Obvious exits: -West
Rorst Anonton is here organizing the supplies of his shop.(Red Aura)
< 602h/602H 172v/172V Pos: standing >
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
<map>
Zone: Shady Grove.
Room: The Path of the Damned
</map>
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and west into a meeting hall and east into the Bank
of the Shady Grove.
Obvious exits: -North -East -South -West #
The corpse of a stray dog is lying here.
An orcish shaman is here practicing a new spell.(Red Aura)
< 602h/602H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 171v/172V Pos: standing >
The Bank of the Shady is located on this side of the road.
You extend your sights eastward.
In the Northern Branch of the Bank of the Shady
This northern branch of the Bank of the Shady is situated in a large and
quite lavish building. Its floor is tiled in white marble. The walls are
constructed of stone engraved with a variety of symbols. A large red elven rug
lies centered in the room. On the south wall of the bank, there is a ledge
equipped with a few fountain pens. The teller window is located just opposite
this ledge. A small sign is located at this window. The only exit lies west
back to the Path of the Damned.
This area seems to be devoid of magic!
Obvious exits: -West
A large wooden counter is here, with a sign posted on it.
A wounded warrior orc is waiting here to see Janga.(Red Aura)
An orcish elite searches the area here for any signs of problems.(Red Aura)
An orcish merchant is standing here completing his next transaction.(Red Aura)
< 602h/602H 171v/172V Pos: standing >
< 602h/602H 171v/172V Pos: standing >
< 602h/602H 171v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
A draft horse who is not far off to your north.
A warrior orc who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A baby orc who is in the distance to your south.
< 602h/602H 171v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 171v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
A draft horse who is not far off to your north.
A warrior orc who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A wandering soul who is rather far off to your south.
An old orcish woman who is rather far off to your south.
A baby orc who is in the distance to your south.
< 602h/602H 171v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
A draft horse who is not far off to your north.
A warrior orc who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A wandering soul who is rather far off to your south.
An old orcish woman who is rather far off to your south.
A baby orc who is in the distance to your south.
< 602h/602H 171v/172V Pos: standing >
An orcish shaman leaves east.
< 602h/602H 171v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
A draft horse who is not far off to your north.
An orcish shaman who is close by to your east.
A warrior orc who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
An old orcish woman who is rather far off to your south.
A baby orc who is in the distance to your south.
< 602h/602H 171v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
A draft horse who is not far off to your north.
An orcish shaman who is close by to your east.
A warrior orc who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A wandering soul who is rather far off to your south.
An old orcish woman who is rather far off to your south.
A baby orc who is in the distance to your south.
< 602h/602H 171v/172V Pos: standing >
You feel like a potion could do you good once again.
< 602h/602H 171v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish merchant who is not far off to your north.
A draft horse who is not far off to your north.
An orcish shaman who is close by to your east.
A warrior orc who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A wandering soul who is rather far off to your south.
An old orcish woman who is rather far off to your south.
A baby orc who is in the distance to your south.
< 602h/602H 172v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 172v/172V Pos: standing >
A warrior orc enters from the east.
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish merchant who is not far off to your north.
A draft horse who is not far off to your north.
An orcish shaman who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A baby orc who is in the distance to your south.
< 602h/602H 172v/172V Pos: standing >
< 602h/602H 172v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish merchant who is not far off to your north.
A draft horse who is not far off to your north.
An orcish shaman who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A wandering soul who is rather far off to your south.
An old orcish woman who is rather far off to your south.
A baby orc who is in the distance to your south.
< 602h/602H 172v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish merchant who is not far off to your north.
A draft horse who is not far off to your north.
An orcish shaman who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A wandering soul who is rather far off to your south.
An old orcish woman who is rather far off to your south.
A baby orc who is in the distance to your south.
< 602h/602H 172v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish merchant who is not far off to your north.
A draft horse who is not far off to your north.
An orcish shaman who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish shaman who is not far off to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A wandering soul who is rather far off to your south.
A baby orc who is in the distance to your south.
< 602h/602H 172v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
An orcish merchant who is not far off to your north.
A draft horse who is not far off to your north.
An orcish shaman who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
An orcish guard who is close by to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A wandering soul who is rather far off to your south.
An old orcish woman who is rather far off to your south.
A baby orc who is in the distance to your south.
< 602h/602H 172v/172V Pos: standing >
The Path of the Damned
Obvious exits: -North -East -South -West #
The corpse of a stray dog is lying here.
A wounded warrior orc is waiting here to see Janga.(Red Aura)
< 602h/602H 172v/172V Pos: standing >
Ok.
< 602h/602H 172v/172V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 602h/602H 172v/172V Pos: standing >
A warrior orc leaves south.
< 602h/602H 172v/172V Pos: standing >
You quickly scan the area.
An orcish assassin who is close by to your north.
A draft horse who is not far off to your north.
An orcish shaman who is close by to your east.
An orcish elite who is close by to your east.
An orcish merchant who is close by to your east.
A warrior orc who is close by to your south.
An orcish guard who is close by to your south.
An orcish guard who is not far off to your south.
The Shady Quartermaster who is not far off to your south.
The town crier who is not far off to your south.
An orcish guard who is not far off to your south.
An orcish street sweeper who is a brief walk away to your south.
An orcish thief who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A wandering soul who is rather far off to your south.
A wandering soul who is rather far off to your south.
An old orcish woman who is rather far off to your south.
A Drow Elf who is close by to your west.
A small red rose bush who is close by to your west.
A strange green potted plant who is close by to your west.
A baby orc who is not far off to your west.
A baby orc who is not far off to your west.
A drunken orc who is not far off to your west.
An orcish guard who is not far off to your west.
Urla, the dark mistress who is not far off to your west.
Ghak who is not far off to your west.
A stray dog who is a brief walk away to your west.
< 602h/602H 172v/172V Pos: standing >
The small is open.
The entry hallway to the meeting chamber is located on this side of the road.
You extend your sights westward.
Grand Hallway to the Meeting Chamber of the Shady
The double doors open to a small entry hallway. The hallway floor is
covered with shiny black marble carved with small intriquite designs. The
walls are constructed with shined planks of cherry wood. This hallway is
very clean and is almost in mint condition. It appears that many laborers
have spent countless hours with devotion to this task. The hallway continues
in to a larger room ahead. The sounds of chatter seem to emanate from that
chamber. The only exits are north and south in to various offices or west into
the large meeting chamber.
Obvious exits: -East -West
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A small red rose bush blooms its flowers for all to enjoy.(Red Aura)
A strange green potted plant grows quietly in the dark here.
< 602h/602H 172v/172V Pos: standing >
<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>
<map>
Zone: Shady Grove.
Room: Grand Hallway to the Meeting Chamber of the Shady
</map>
Grand Hallway to the Meeting Chamber of the Shady
The double doors open to a small entry hallway. The hallway floor is
covered with shiny black marble carved with small intriquite designs. The
walls are constructed with shined planks of cherry wood. This hallway is
very clean and is almost in mint condition. It appears that many laborers
have spent countless hours with devotion to this task. The hallway continues
in to a larger room ahead. The sounds of chatter seem to emanate from that
chamber. The only exits are north and south in to various offices or west into
the large meeting chamber.
Obvious exits: -East -West
A Drow Elf (medium) NightLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
A globe of darkness floats near a Drow Elf's head.
A small red rose bush blooms its flowers for all to enjoy.(Red Aura)
A strange green potted plant grows quietly in the dark here.
< 602h/602H 171v/172V Pos: standing >
[Damage: 40 ] A Drow Elf makes a strange sound as you place a shortsword named 'Narggle's Star' in his back.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf sta EP: excellent >
You do an amazing maneuver, tripping a Drow Elf.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: excellent >
A Drow Elf blocks your futile lunge at him.
[Damage: 20 ] Your powerful slash strikes a Drow Elf.
[Damage: 20 ] Your powerful slash strikes a Drow Elf.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: few scratches >
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: few scratches >
With superb grace and ease, you intercept a Drow Elf's attack with a shortsword named 'Narggle's Star' and counter-attack!
[Damage: 21 ] Your powerful slash strikes a Drow Elf.
[Damage: 18 ] Your slash strikes a Drow Elf.
You parry a Drow Elf's lunge at you.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: small wounds >
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your slash strikes a Drow Elf.
[Damage: 22 ] Your powerful pierce strikes a Drow Elf.
[Damage: 20 ] Your powerful pierce strikes a Drow Elf.
[Damage: 19 ] Your powerful slash strikes a Drow Elf.
[Damage: 19 ] Your slash strikes a Drow Elf.
[Damage: 19 ] Your powerful slash strikes a Drow Elf.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: few wounds >
You parry a Drow Elf's lunge at you.
A Drow Elf misses you.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your powerful slash strikes a Drow Elf.
[Damage: 20 ] Your powerful pierce strikes a Drow Elf.
A Drow Elf's angelic granite bracer from Caves of Mt. Skelenak was damaged from the massive blow!
A Drow Elf blocks your futile lunge at him.
[Damage: 19 ] Your powerful slash strikes a Drow Elf.
[Damage: 20 ] Your powerful slash strikes a Drow Elf.
[Damage: 19 ] Your pierce strikes a Drow Elf.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: few wounds >
A drunken orc enters from the west.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: few wounds >
You parry a Drow Elf's lunge at you.
You parry a Drow Elf's lunge at you.
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your powerful slash strikes a Drow Elf.
[Damage: 21 ] Your pierce strikes a Drow Elf.
[Damage: 20 ] Your powerful pierce strikes a Drow Elf.
[Damage: 18 ] Your powerful slash strikes a Drow Elf.
[Damage: 21 ] Your powerful slash strikes a Drow Elf hard.
A Drow Elf blocks your futile lunge at him.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: nasty wounds >
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 20 ] Your powerful slash strikes a Drow Elf hard.
[Damage: 19 ] Your powerful pierce strikes a Drow Elf hard.
[Damage: 20 ] Your powerful pierce strikes a Drow Elf very hard.
[Damage: 17 ] Your powerful slash strikes a Drow Elf very hard.
A Drow Elf blocks your futile lunge at him.
[Damage: 20 ] Your powerful slash seriously wounds a Drow Elf.
[Damage: 21 ] Your powerful pierce seriously wounds a Drow Elf.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: awful >
You parry a Drow Elf's lunge at you.
With superb grace and ease, you intercept a Drow Elf's attack with a shortsword named 'Narggle's Star' and counter-attack!
[Damage: 19 ] Your powerful slash seriously wounds a Drow Elf.
A shortsword named 'Narggle's Star' slices through the air with incredible ease!
[Damage: 19 ] Your powerful slash enshrouds a Drow Elf in a mist of blood.
< 602h/602H 171v/172V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Drow Elf ass EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] Your powerful slash causes a Drow Elf to grimace in pain.
[Damage: 21 ] Your powerful pierce hits a Drow Elf.
A Drow Elf is mortally wounded, and will die soon, if not aided.
[Damage: 4 ] Your pierce hits a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!