<worn on head> an angelic steel cap
<worn around neck> a crystal amulet [poor]
<worn around neck> a jade amulet
<worn on body> a suit of dwarven scale mail armor [poor]
<worn about body> a long flowing robe [superior]
<worn on arms> some glittering emerald arm plates
<held as shield> a knight's limestone tower shield
<worn around wrist> bracer of untapped power [superior] (glowing)
<worn on hands> some gleaming gold claws
<held> a wand of fireballs
<worn on feet> some soft leather boots [superior]
You abort your mental image before it has become reality!
< 243h/243H 132v/132V Pos: standing >
A peasant commoner enters from the east.
< 243h/243H 132v/132V Pos: standing >
You get a few coins from the corpse of a traveling merchant.
There were: 1 platinum coin, 10 gold coins.
< 243h/243H 132v/132V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rotting cloth bag.
< 243h/243H 132v/132V Pos: standing >
You are still a very long way from your next level.
< 243h/243H 132v/132V Pos: standing >
It appears to be the corpse of a traveling merchant.
Nothing.
Rytsum leaves east.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -N -W
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A patched ivory bastard sword lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
Rytsum (Kobold)(small) stands here.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
< 243h/243H 130v/132V Pos: standing >
Saving Nam.
< 243h/243H 130v/132V Pos: standing >
a Well Traveled Path
Obvious exits: -N -W
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A patched ivory bastard sword lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
Rytsum (Kobold)(small) stands here.
A small villager wanders here looking for something to do.
A wandering adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
A wandering adventurer roams here looking for some excitement.
< 243h/243H 130v/132V Pos: standing >
You begin to focus your will...
< 243h/243H 132v/132V Pos: standing >
Casting: inflict pain *
Rytsum nods at a wandering adventurer.
< 243h/243H 132v/132V Pos: standing >
Your mental manipulations become a reality...
[Damage: 72 ] A wandering adventurer screams out in pain!
A wandering adventurer suddenly looks stronger!
-=[A wandering adventurer attacks you.]=- [0 Hits]
< 243h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC:excellent E: dorf sta EP: small wounds >
You begin to focus your will...
< 243h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC:excellent E: dorf sta EP: small wounds >
Casting: inflict pain *
< 243h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC:excellent E: dorf sta EP: small wounds >
Your mental manipulations become a reality...
[Damage: 58 ] A wandering adventurer screams out in pain!
< 243h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC:excellent E: dorf sta EP: few wounds >
A wandering adventurer's kick crashes into your chest.
-=[A wandering adventurer attacks you.]=- [1 Hits]
< 220h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC:few scratches E: dorf sta EP: few wounds >
You begin to focus your will...
< 220h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC:few scratches E: dorf sta EP: few wounds >
Casting: inflict pain *
Rytsum starts casting an offensive spell.
< 220h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC:few scratches E: dorf sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 51 ] A wandering adventurer screams out in pain!
Rytsum completes his spell...
Rytsum utters the words 'diesilla barh'
A wandering adventurer wavers under the impact of the lightning bolt sent by Rytsum.
-=[You attack a wandering adventurer.]=- [0 Hits]
< 220h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC:few scratches E: dorf sta EP: few wounds >
Rytsum starts casting an offensive spell.
< 220h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC:few scratches E: dorf sta EP: few wounds >
You begin to focus your will...
< 220h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC:few scratches E: dorf sta EP: few wounds >
-=[A wandering adventurer attacks you.]=- [1 Hits]
< 206h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: few wounds >
Rytsum completes his spell...
Rytsum utters the words 'diesilla barh'
A wandering adventurer wavers under the impact of the lightning bolt sent by Rytsum.
< 206h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
Casting: inflict pain *
< 206h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
Rytsum starts casting an offensive spell.
< 206h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
Your mental manipulations become a reality...
[Damage: 63 ] A wandering adventurer screams out in pain!
< 206h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: nasty wounds >
Rytsum completes his spell...
Rytsum utters the words 'diesilla barh'
A wandering adventurer wavers under the impact of the lightning bolt sent by Rytsum.
< 206h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
You begin to focus your will...
< 206h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
Rytsum starts casting an offensive spell.
< 206h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
Casting: inflict pain *
< 206h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: pretty hurt >
A wandering adventurer's kick hits you in your side.
-=[A wandering adventurer attacks you.]=- [1 Hits]
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 47 ] A wandering adventurer screams out in pain!
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: awful >
Rytsum completes his spell...
Rytsum utters the words 'diesilla barh'
A wandering adventurer wavers under the impact of the lightning bolt sent by Rytsum.
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a wandering adventurer.
< 179h/243H 132v/132V Pos: standing >
You get a few coins from the corpse of a wandering adventurer.
There were: 1 platinum coin, 10 gold coins.
< 179h/243H 132v/132V Pos: standing >
Ok.
You put 1 platinum, 10 gold, 0 silver, and 0 copper coins into a rotting cloth bag.
< 179h/243H 132v/132V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 180h/243H 132v/132V Pos: standing >
It appears to be the corpse of a wandering adventurer.
Nothing.
< 180h/243H 132v/132V Pos: standing >
Saving Nam.
< 180h/243H 132v/132V Pos: standing >
Rytsum leaves west.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
Some still-living bloody flesh wriggles here, quivering in blood.
Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A pair of simple looking boots is on the ground here.
Rytsum (Kobold)(small) stands here.
A traveling adventurer roams here looking for some excitement.
A peasant commoner wanders here with his head held low.
A young villager wanders here, singing songs of joy.
A young villager wanders here, singing songs of joy.
< 181h/243H 130v/132V Pos: standing >
Rytsum leaves west.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
Rytsum (Kobold)(small) stands here.
A muscular villager wanders here looking to start a fight.
A pudgy commoner wanders here looking for something to eat.
< 181h/243H 128v/132V Pos: standing >
Rytsum leaves north.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A thick bushel of leafy hemp has been left here.
A spiked suit of ringmail is on the ground here gathering dust.
a small, green reed lays here.
Rytsum (Kobold)(small) stands here.
A small villager wanders here looking for something to do.
A village commoner wanders here in search of something to do.
< 181h/243H 127v/132V Pos: standing >
Rytsum leaves up.
You follow Rytsum.
Rushdie Inn
Obvious exits: -S -D
Rytsum (Kobold)(small) stands here.
A tiny infant has been abandoned here, left to die.
< 182h/243H 125v/132V Pos: standing >
Rytsum leaves south.
You follow Rytsum.
A Room of Peace
Obvious exits: -N
Rytsum (Kobold)(small) stands here.
< 182h/243H 125v/132V Pos: standing >
Rytsum sits down in a comfortable spot.
< 183h/243H 127v/132V Pos: standing >
Rytsum opens a spellbook and begins studying it intently.
< 184h/243H 128v/132V Pos: standing >
You sit down and relax.
< 187h/243H 132v/132V Pos: sitting >
You start meditating...
< 187h/243H 132v/132V Pos: sitting >
Your mana reserves are now full.
< 205h/243H 132v/132V Pos: sitting >
You clamber to your feet.
< 205h/243H 132v/132V Pos: standing >
< 216h/243H 132v/132V Pos: standing >
< 243h/243H 132v/132V Pos: standing >
Rytsum closes his book and grins malevolently.
< 243h/243H 132v/132V Pos: standing >
Rytsum clambers to his feet.
< 243h/243H 132v/132V Pos: standing >
< 243h/243H 132v/132V Pos: standing >
< 243h/243H 132v/132V Pos: standing >
< 243h/243H 132v/132V Pos: standing >
Rytsum leaves north.
You follow Rytsum.
Rushdie Inn
Obvious exits: -S -D
Rytsum (Kobold)(small) stands here.
A tiny infant has been abandoned here, left to die.
< 243h/243H 131v/132V Pos: standing >
Rytsum leaves down.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A thick bushel of leafy hemp has been left here.
A spiked suit of ringmail is on the ground here gathering dust.
a small, green reed lays here.
Rytsum (Kobold)(small) stands here.
A pudgy commoner wanders here looking for something to eat.
< 243h/243H 130v/132V Pos: standing >
Rytsum leaves south.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -N -E
[2] The corpse of a traveling merchant is lying here.
Rytsum (Kobold)(small) stands here.
A small villager wanders here looking for something to do.
A traveling adventurer roams here looking for some excitement.
A village commoner wanders here in search of something to do.
< 243h/243H 129v/132V Pos: standing >
Autosaving...
< 243h/243H 132v/132V Pos: standing >
< 243h/243H 132v/132V Pos: standing >
A small villager leaves east.
< 243h/243H 132v/132V Pos: standing >
Rytsum starts casting an offensive spell.
< 243h/243H 132v/132V Pos: standing >
A small villager enters from the east.
Rytsum completes his spell...
Rytsum utters the words 'diesilla barh'
A traveling adventurer wavers under the impact of the lightning bolt sent by Rytsum.
A traveling adventurer suddenly looks stronger!
A traveling adventurer attacks Rytsum. [2 Hits]
< 243h/243H 132v/132V Pos: standing >
A muscular villager enters from the east.
A village commoner leaves east.
< 243h/243H 132v/132V Pos: standing >
Rytsum attacks a traveling adventurer. [0 Hits]
< 243h/243H 132v/132V Pos: standing >
Rytsum starts casting an offensive spell.
< 243h/243H 132v/132V Pos: standing >
A wandering merchant enters from the east.
< 243h/243H 132v/132V Pos: standing >
Rytsum completes his spell...
Rytsum utters the words 'diesilla barh'
A traveling adventurer wavers under the impact of the lightning bolt sent by Rytsum.
< 243h/243H 132v/132V Pos: standing >
Rytsum attacks a traveling adventurer. [0 Hits]
Rytsum starts casting an offensive spell.
< 243h/243H 132v/132V Pos: standing >
Rytsum avoids being bashed by a traveling adventurer, who loses his balance and falls.
A traveling adventurer attacks Rytsum. [0 Hits]
< 243h/243H 132v/132V Pos: standing >
Rytsum completes his spell...
Rytsum utters the words 'diesilla barh'
A traveling adventurer wavers under the impact of the lightning bolt sent by Rytsum.
< 243h/243H 132v/132V Pos: standing >
You assist Rytsum heroically.
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf kne EP: few wounds >
Rytsum starts casting an offensive spell.
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf kne EP: few wounds >
You begin to focus your will...
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf kne EP: few wounds >
Rytsum completes his spell...
Rytsum utters the words 'diesilla barh'
A traveling adventurer wavers under the impact of the lightning bolt sent by Rytsum.
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf kne EP: few wounds >
A wandering merchant leaves east.
Casting: inflict pain *
Rytsum starts casting an offensive spell.
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf kne EP: few wounds >
Your mental manipulations become a reality...
[Damage: 61 ] A traveling adventurer screams out in pain!
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf kne EP: nasty wounds >
Rytsum completes his spell...
Rytsum utters the words 'diesilla barh'
A traveling adventurer wavers under the impact of the lightning bolt sent by Rytsum.
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf kne EP: pretty hurt >
You begin to focus your will...
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf kne EP: pretty hurt >
A traveling adventurer rises to his feet.
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
Casting: inflict pain *
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 64 ] A traveling adventurer screams out in pain!
-=[You attack a traveling adventurer.]=- [0 Hits]
Rytsum easily dodges a traveling adventurer's feeble leg sweep.
A traveling adventurer attacks Rytsum. [0 Hits]
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: awful >
Rytsum attacks a traveling adventurer. [0 Hits]
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: awful >
You begin to focus your will...
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: awful >
Casting: inflict pain *
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: awful >
Your mental manipulations become a reality...
[Damage: 38 ] A traveling adventurer screams out in pain!
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: awful >
Rytsum attacks a traveling adventurer. [0 Hits]
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: awful >
-=[You attack a traveling adventurer.]=- [0 Hits]
A traveling adventurer attacks Rytsum. [1 Hits]
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: awful >
Rytsum starts casting an offensive spell.
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: awful >
A small villager leaves east.
< 243h/243H 132v/132V Pos: standing >
< T: Rytsum TP: sta TC: few wounds E: dorf sta EP: awful >
Rytsum completes his spell...
Rytsum utters the words 'mosailla paieg'
A traveling adventurer cries out as Rytsum burns him.
A traveling adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A traveling adventurer's death cry reverberates in your head as he falls to the ground.
< 243h/243H 132v/132V Pos: standing >
You get a few coins from the corpse of a traveling adventurer.
There were: 2 platinum coins, 10 gold coins.
< 243h/243H 132v/132V Pos: standing >
Ok.
You put 2 platinum, 10 gold, 0 silver, and 0 copper coins into a rotting cloth bag.
< 243h/243H 132v/132V Pos: standing >
You have gained some progress, but still have a ways to go yet towards your next level.
< 243h/243H 132v/132V Pos: standing >
It appears to be the corpse of a traveling adventurer.
a hand axe
< 243h/243H 132v/132V Pos: standing >
Saving Nam.
< 243h/243H 132v/132V Pos: standing >
Rytsum leaves north.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A thick bushel of leafy hemp has been left here.
A spiked suit of ringmail is on the ground here gathering dust.
a small, green reed lays here.
Rytsum (Kobold)(small) stands here.
A pudgy commoner wanders here looking for something to eat.
< 243h/243H 130v/132V Pos: standing >
Rytsum leaves up.
You follow Rytsum.
Rushdie Inn
Obvious exits: -S -D
Rytsum (Kobold)(small) stands here.
A tiny infant has been abandoned here, left to die.
< 243h/243H 128v/132V Pos: standing >
Rytsum leaves down.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -S -U
The corpse of a traveling merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a wandering merchant is lying here.
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
Some padded leather armor is on the ground here gathering dust.
A thick bushel of leafy hemp has been left here.
A spiked suit of ringmail is on the ground here gathering dust.
a small, green reed lays here.
Rytsum (Kobold)(small) stands here.
A pudgy commoner wanders here looking for something to eat.
< 243h/243H 129v/132V Pos: standing >
Rytsum leaves south.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -N -E
A few drops of fresh blood are scattered around the area.
The corpse of a traveling adventurer is lying here.
[2] The corpse of a traveling merchant is lying here.
Rytsum (Kobold)(small) stands here.
A muscular villager wanders here looking to start a fight.
< 243h/243H 128v/132V Pos: standing >
Rytsum leaves east.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -E -W
The corpse of a traveling merchant is lying here.
The corpse of a muscular villager is lying here.
Some still-living bloody flesh wriggles here, quivering in blood.
Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A pair of simple looking boots is on the ground here.
Rytsum (Kobold)(small) stands here.
A small villager wanders here looking for something to do.
A wandering merchant wanders here looking to buy some wares.
A village commoner wanders here in search of something to do.
A small villager wanders here looking for something to do.
A young villager wanders here, singing songs of joy.
< 243h/243H 127v/132V Pos: standing >
Rytsum leaves east.
You follow Rytsum.
a Well Traveled Path
Obvious exits: -N -W
The corpse of a wandering adventurer is lying here.
The corpse of a traveling merchant is lying here.
[2] The corpse of a wandering merchant is lying here.
The corpse of a traveling adventurer is lying here.
A patched ivory bastard sword lies here on the ground.
Some padded leather armor is on the ground here gathering dust.
Rytsum (Kobold)(small) stands here.
A peasant commoner wanders here with his head held low.
A wandering adventurer roams here looking for some excitement.
A wandering merchant wanders here looking to buy some wares.
< 243h/243H 128v/132V Pos: standing >
< 243h/243H 132v/132V Pos: standing >
Rytsum nods.
< 243h/243H 132v/132V Pos: standing >
You begin to focus your will...
< 243h/243H 132v/132V Pos: standing >
Casting: inflict pain *
< 243h/243H 132v/132V Pos: standing >
Your mental manipulations become a reality...
[Damage: 61 ] A wandering adventurer screams out in pain!
A wandering adventurer suddenly looks stronger!
-=[A wandering adventurer attacks you.]=- [2 Hits]
< 215h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: small wounds >
-=[You attack a wandering adventurer.]=- [0 Hits]
< 215h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: small wounds >
You begin to focus your will...
< 215h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: small wounds E: dorf sta EP: small wounds >
Casting: inflict pain *
A wandering adventurer's sweep catches you in the side and you almost stumble.
-=[A wandering adventurer attacks you.]=- [2 Hits]
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: small wounds >
Your mental manipulations become a reality...
[Damage: 69 ] A wandering adventurer screams out in pain!
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: few wounds >
You begin to focus your will...
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: few wounds >
Casting: inflict pain *
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: few wounds >
Rytsum starts casting an offensive spell.
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: few wounds >
A peasant commoner leaves north.
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: few wounds >
Your mental manipulations become a reality...
[Damage: 40 ] A wandering adventurer screams out in pain!
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: few wounds >
-=[A wandering adventurer attacks you.]=- [0 Hits]
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: few wounds >
Rytsum completes his spell...
Rytsum utters the words 'gpaqtuio ofags'
A wandering adventurer looks shocked as Rytsum grasps him.
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: few wounds >
Rytsum starts casting an offensive spell.
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: few wounds >
Rytsum completes his spell...
Rytsum utters the words 'gpaqtuio ofags'
A wandering adventurer looks shocked as Rytsum grasps him.
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
-=[You attack a wandering adventurer.]=- [0 Hits]
Rytsum starts casting an offensive spell.
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
< 179h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
OUCH! That really did HURT!
A wandering adventurer's kick crashes into your chest.
-=[A wandering adventurer attacks you.]=- [2 Hits]
< 122h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Rytsum completes his spell...
Rytsum utters the words 'gpaqtuio ofags'
A wandering adventurer looks shocked as Rytsum grasps him.
< 122h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
You begin to focus your will...
< 122h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Rytsum starts casting an offensive spell.
< 122h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Casting: inflict pain *
< 122h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: nasty wounds >
Rytsum completes his spell...
Rytsum utters the words 'gpaqtuio ofags'
A wandering adventurer looks shocked as Rytsum grasps him.
< 122h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: pretty hurt >
Your mental manipulations become a reality...
[Damage: 70 ] A wandering adventurer screams out in pain!
< 122h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: awful >
-=[You attack a wandering adventurer.]=- [0 Hits]
Rytsum starts casting an offensive spell.
< 122h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: few wounds E: dorf sta EP: awful >
-=[A wandering adventurer attacks you.]=- [2 Hits]
< 94h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: nasty wounds E: dorf sta EP: awful >
You begin to focus your will...
< 94h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: nasty wounds E: dorf sta EP: awful >
Rytsum completes his spell...
Rytsum utters the words 'gpaqtuio ofags'
A wandering adventurer looks shocked as Rytsum grasps him.
< 94h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: nasty wounds E: dorf sta EP: awful >
Casting: inflict pain *
Rytsum starts casting an offensive spell.
< 94h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: nasty wounds E: dorf sta EP: awful >
A wandering merchant snaps into visibility.
< 94h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: nasty wounds E: dorf sta EP: awful >
Your mental manipulations become a reality...
[Damage: 0 ] A wandering adventurer screams out in pain!
A wandering adventurer is stunned!
< 94h/243H 132v/132V Pos: standing >
< T: Nam TP: sta TC: nasty wounds E: dorf sta EP: awful >
Rytsum completes his spell...
Rytsum utters the words 'gpaqtuio ofags'
A wandering adventurer looks shocked as Rytsum grasps him.
A wandering adventurer is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A wandering adventurer's death cry reverberates in your head as he falls to the ground.
< 94h/243H 132v/132V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 94h/243H 132v/132V Pos: standing >
A wandering merchant completes his spell...
A wandering merchant utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
OUCH! That really did HURT!
You get a few coins from the corpse of a wandering adventurer.
There were: 2 platinum coins, 13 gold coins.
< 64h/243H 132v/132V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Ok.
You put 2 platinum, 13 gold, 0 silver, and 0 copper coins into a rotting cloth bag.
< 22h/243H 132v/132V Pos: standing >
You gasp for air as a pair of ghostly hands tighten around your throat!