The death of [35 Forest Druid] Celo Mutinous Militia (Halfling)

in The Fish Market

from the perspective of [51 Bounty Hunter] Choo -*Clan DemonRage*- (Goblin)

<worn as a badge>    the all-empowering emblem [81%]
<worn on head>       the helm of the dragonkind (glowing)
<worn on eyes>       the eyes of a basilisk [83%]
<worn in ear>        a flaming earring
<worn in ear>        a pulsating diamond earring (glowing)
<worn on face>       the mask of Tentro (glowing) [56%]
<worn around neck>   a string of disembodied hands
<worn around neck>   a flashing dragon scale amulet [superior]
<worn on body>       a breastplate melded with drowidian metal [superior] [82%]
<worn about body>    a shimmering green cloak [60%]
<worn as quiver>     the quiver of holding [56%]
<worn about waist>   a utility belt of poisoning agents
<worn on belt buckle>A swirling mass of black smoke and hot ash [poor] (humming) [67%]
<worn on arms>       some mithril-plated gnomish arm enhancers (humming)
<worn around wrist>  a steel wire (glowing) [89%]
<worn around wrist>  a bracelet of dracolich hide (humming) [55%]
<worn on hands>      some razor-knuckled blood crystal gloves [78%]
<worn on finger>     an ancient ring of liquid rock
<worn on finger>     the red ring of perfection
<primary weapon>     Tiamat's poison tail stinger[220h 8m 40s]
<secondary weapon>   the dagger of ages [poor] (glowing) (humming)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       the shoes of sprinting (glowing)


<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -South -West 
An old sailor looks uneasy on land here.
There are some tracks heading west.
There are some tracks heading west.

< 911h/911H 187v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
   Many people make their way passed here from the market to the docks
and vice versa.  Street lamps line the streets, their cases designed
into transparent glass seashells.  A few shops and other tourist
attractions are nearby here.  To the far west lies the ocean and the
docking area.
Obvious exits: -East  -West 
An old sailor looks uneasy on land here.
There are Goblin tracks going west.
There are some tracks heading west.

< 911h/911H 187v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
   Many people make their way through here from the market to the
docks or vice versa, as well as towards the various buildings that
line this street.  The activity here is constant throughout the day
and night, and yet the whole appearance of the city gives one the
feeling it has seen better years, as many buildings have long since
been abandoned and not as many ships can be seen in the harbor.  To
the north side of the street here lies a shop that looks totally
empty, the windows closed shut with wooden boards.  The street
itself continues both east and west.
Obvious exits: -North# -East  -West 
An elite member of the city guard patrols the streets.
There are Goblin tracks going west.
There are some tracks heading west.

< 911h/911H 187v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Shaiennar Road
</map>
Shaiennar Road
   The bustle throughout the city can be heard from all directions,
from the shops lining the street and the market further east to the
docks that lie westward.  The shouts and yells of sailors and merchants,
vendors selling their goods, and children running down the streets
assaults the ears.  A somewhat large building to the south houses a
shop that receives much activity of people moving in and out.
Obvious exits: -East  -South -West 
There are some tracks heading west.

< 911h/911H 187v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: Before The Docks
</map>
Before The Docks
   Two thick iron gates stand open before the docks, creaking when
strong winds hit the small city.  The salty scent of the air is heavy
here, seagulls swoop down hoping for a free meal.  Shaiennar Road
leads east from here and the docks are west.  To the north is a small
path leading towards the beach.
Obvious exits: -North -East  -West 

< 911h/911H 187v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East  -West 
An old sailor looks uneasy on land here.
There are Goblin tracks going west.
There are Halfling tracks going west.

< 911h/911H 187v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -East  -West 
There are Halfling tracks going west.

< 911h/911H 187v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Market square is off in the distance to the
east, and in every other direction lies the docks.
Obvious exits: -North -East  -South -West 

< 911h/911H 187v/248V Pos: standing >
You quickly scan the area.
An old seaman who is a brief walk away to your north.
A boat inspector who is rather far off to your north.
An old seaman who is rather far off to your north.
A retired sailor who is not far off to your east.
An elite guard who is in the distance to your east.
A young sailor who is close by to your south.
An old seaman who is close by to your west.
A young sailor who is not far off to your west.
An old seaman who is not far off to your west.
An old seaman who is not far off to your west.
A young sailor who is a brief walk away to your west.

< 911h/911H 188v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A burly seaman walks by here, enjoying some time off.
There are some tracks heading west.
There are some tracks heading west.

< 911h/911H 191v/248V Pos: standing >
An old seaman enters from the west.

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
There are Halfling tracks going west.

< 911h/911H 191v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A young sailor moves about doing his duties.
There are Goblin tracks going west.
There are Halfling tracks going west.

< 911h/911H 192v/248V Pos: standing >
You quickly scan the area.
A young sailor who is close by to your east.
An old seaman who is close by to your east.
An old seaman who is not far off to your east.
An old seaman who is not far off to your east.
A retired sailor who is in the distance to your east.
A young sailor who is rather far off to your west.

< 911h/911H 193v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north, south, and east.
Obvious exits: -North -East  -South -West 
There are some tracks heading west.

< 911h/911H 195v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
There are Halfling tracks going west.

< 911h/911H 195v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 

< 911h/911H 195v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A young sailor moves about doing his duties.
There are Goblin tracks going west.
There are Halfling tracks going west.

< 911h/911H 195v/248V Pos: standing >
Autosaving...

< 911h/911H 196v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
There are Halfling tracks going west.

< 911h/911H 198v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>

<map>
Zone: City of Torrhan.
Room: End of The Docks
</map>
End of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east.
Obvious exits: -North -East  -West 
The Sloop TreeHugga floats here.
The Galleon A boat floats here.
The Clipper BOOZE Runner floats here.
The Yacht S.S. Moonstalker floats here.
The Sloop Holy Crusade floats here.
The Ketch yarrrr floats here.
The Sloop The Teakwood Bug floats here.
The Sloop BallSackz floats here.
The Sloop Tempust Tide floats here.
The Sloop S.S. Tidecaller floats here.
The Sloop Godsfury floats here.
The Sloop Koda-Two floats here.
The Ketch Ship floats here.
The Yacht Brigand floats here.
The Clipper bleh floats here.
A young sailor moves about doing his duties.
A Halfling (small) Forget YOU! Forget Her TOO! Mutinous Militia stands, floating here. (Non-Fraggable)
The boat merchant enjoys the ocean sounds here.
There are some tracks heading west.

< 911h/911H 198v/248V Pos: standing >
You snap into visibility.
[Damage: 86 ] A Halfling makes a strange sound as you place Tiamat's poison tail stinger in his back.

< 911h/911H 204v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 You snap into visibility.
You tackle a Halfling square in the chest knocking the wind out of him!

< 911h/911H 205v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 You dodge a Halfling's vicious attack.
You dodge a Halfling's vicious attack.
A Halfling misses you.
You snap into visibility.

< 911h/911H 205v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 11 ] Your impressive pierce strikes a Halfling.
[Damage:  9 ] Your fine pierce wounds a Halfling.
[Damage:  9 ] Your fine pierce wounds a Halfling.
A Halfling blocks your futile lunge at him.
A Halfling blocks your futile lunge at him.
[Damage:  8 ] Your pierce wounds a Halfling.
[Damage: 10 ] Your fine pierce strikes a Halfling.

< 911h/911H 205v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 You dodge a Halfling's vicious attack.
You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
You snap into visibility.

< 911h/911H 205v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 You snap into visibility.
[Damage: 10 ] Your fine pierce strikes a Halfling.
Your Tiamat's poison tail stinger lashes out in a blur of speed at a Halfling.
[Damage: 10 ] Your pierce strikes a Halfling.
[Damage:  8 ] Your fine pierce wounds a Halfling.
[Damage:  9 ] Your fine pierce strikes a Halfling.
You score a CRITICAL HIT!!!!!
[Damage: 22 ] Your powerful pierce strikes a Halfling hard.

< 911h/911H 205v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 A Grey Elf has trespassed in The Massive Gates Before The City of Torrhan!

< 911h/911H 205v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 A Halfling clambers to his feet.

< 911h/911H 205v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!

< 911h/911H 205v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sta EP:  few wounds >
 A Halfling attempts to flee.
A Halfling leaves east.

< 911h/911H 205v/248V Pos: standing >
A Halfling enters from the east.

< 911h/911H 205v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A strange gnomish contraption stands here, dispensing ferry tickets.
There are Halfling tracks going west.

< 911h/911H 204v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A young sailor moves about doing his duties.
There are Goblin tracks going east.
There are Halfling tracks going west.

< 911h/911H 203v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 

< 911h/911H 203v/248V Pos: standing >
Backstab who?

< 911h/911H 204v/248V Pos: standing >
Backstab who?

< 911h/911H 205v/248V Pos: standing >
Backstab who?

< 911h/911H 206v/248V Pos: standing >
Backstab who?

< 911h/911H 207v/248V Pos: standing >
Backstab who?

< 911h/911H 208v/248V Pos: standing >
Backstab who?

< 911h/911H 209v/248V Pos: standing >
Backstab who?

< 911h/911H 210v/248V Pos: standing >
Backstab who?

< 911h/911H 211v/248V Pos: standing >
Backstab who?

< 911h/911H 212v/248V Pos: standing >
Backstab who?

< 911h/911H 213v/248V Pos: standing >
Backstab who?

< 911h/911H 214v/248V Pos: standing >
Backstab who?
A Halfling enters from the west.

< 911h/911H 215v/248V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
[Damage: 53 ] A Halfling makes a strange sound as you place Tiamat's poison tail stinger in his back.

< 911h/911H 216v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 A faint hum can be heard from Tiamat's poison tail stinger you are carrying.

< 911h/911H 218v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 A Halfling misses you.
You dodge a Halfling's vicious attack.
You snap into visibility.
A Grey Elf enters from the east.

< 911h/911H 218v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You miss a Halfling.
You snap into visibility.
[Damage:  7 ] Your fine pierce strikes a Halfling.
[Damage:  7 ] Your fine pierce strikes a Halfling.
[Damage:  7 ] Your fine pierce strikes a Halfling.
[Damage:  6 ] Your fine pierce strikes a Halfling.
A Halfling dodges your futile attack.
A Halfling dodges your futile attack.

< 911h/911H 218v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 A Grey Elf leaves east.

< 911h/911H 218v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 Sorry, you aren't allowed to do that in combat.
A Halfling attempts to flee.
A Halfling leaves east.

< 911h/911H 218v/248V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
A Grey Elf who is a brief walk away to your east.
A young sailor who is rather far off to your east.
An old seaman who is rather far off to your east.
An old seaman who is in the distance to your east.
An old seaman who is in the distance to your east.
A young sailor who is close by to your west.
A young sailor who is a brief walk away to your west.
A boat merchant who is a brief walk away to your west.

< 911h/911H 218v/248V Pos: standing >
Tackle who?

< 911h/911H 218v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
There are Halfling tracks going east.
There are some tracks heading west.

< 911h/911H 219v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Western Docks
</map>
The Western Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue north, south, and east.
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 911h/911H 219v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A Halfling (small) Forget YOU! Forget Her TOO! Mutinous Militia stands, floating here. (Non-Fraggable)
There are some tracks heading east.

< 911h/911H 223v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
There are Goblin tracks going east.
There are Grey Elf tracks going west.

< 911h/911H 223v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The docks continue east and west.
Obvious exits: -East  -West 
A Grey Elf (medium)  Mutinous Legions stands in mid-air here.(Gold Aura)
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
There are some tracks heading east.
There are some tracks heading east.

< 911h/911H 223v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center of The Docks
</map>
The Center of The Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  Market square is off in the distance to the
east, and in every other direction lies the docks.
Obvious exits: -North -East  -South -West 
There are some tracks heading east.

< 911h/911H 223v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -East  -West 
There are Grey Elf tracks going west.

< 911h/911H 223v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>

<map>
Zone: City of Torrhan.
Room: The Center Docks
</map>
The Center Docks
   Much bustle can be found here, even in the late hours of the night.
Fisherman and sailors make their way down the docks, hurrying to
warehouses or ships.  The strong scent of the sea fills the air,
seagulls and other birds swooping down to pieces of fish drying
themselves on the docks.  The center of the docks can be seen to the
west and back east leads Shaiennar Road.
Obvious exits: -North -East  -West 
A young member of the city guard strolls by here.
There are Goblin tracks going east.
There are Grey Elf tracks going east.

< 911h/911H 223v/248V Pos: standing >
Tackle who?
A Halfling enters from the west.

< 911h/911H 226v/248V Pos: standing >
You snap into visibility.
They are aware of deviousness but you try anyways!
You tackle a Halfling square in the chest knocking the wind out of him!

< 911h/911H 227v/248V Pos: standing >
<Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage:  9 ] Your fine pierce strikes a Halfling.
[Damage:  8 ] Your pierce strikes a Halfling.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your impressive pierce strikes a Halfling very hard.
[Damage:  9 ] Your fine pierce strikes a Halfling.
[Damage:  8 ] Your fine pierce strikes a Halfling.
[Damage: 10 ] Your fine pierce strikes a Halfling hard.
[Damage:  9 ] Your fine pierce strikes a Halfling hard.

< 911h/911H 228v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 A Grey Elf enters from the west.

< 911h/911H 228v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 A young guard frowns in boredom at the obviously one-sided struggle.
A young guard leaves north.
A Grey Elf leaves east.

< 911h/911H 228v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
You parry a Halfling's lunge at you.
You snap into visibility.

< 911h/911H 228v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 10 ] Your pierce strikes a Halfling very hard.
[Damage: 10 ] Your fine pierce strikes a Halfling very hard.
[Damage:  9 ] Your fine pierce strikes a Halfling very hard.
A Halfling's some well-crafted marble arm plates was damaged from the massive blow!
[Damage:  8 ] Your fine pierce strikes a Halfling very hard.
[Damage:  9 ] Your pierce seriously wounds a Halfling.
[Damage: 10 ] Your fine pierce seriously wounds a Halfling.
[Damage: 10 ] Your fine pierce enshrouds a Halfling in a mist of blood.
Your Tiamat's poison tail stinger lashes out in a blur of speed at a Halfling.
A Halfling shivers slightly.

< 911h/911H 228v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sit EP:  awful >
 You snap into visibility.
You haven't yet reoriented yourself enough!
A Halfling clambers to his feet.

< 911h/911H 228v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sta EP:  awful >
 You snap into visibility.
You haven't yet reoriented yourself enough!

< 911h/911H 228v/248V Pos: standing >
< T: Choo TP: sta TC:excellent E: A Halfling sta EP:  awful >
 A Halfling attempts to flee.
A Halfling leaves north.

< 911h/911H 228v/248V Pos: standing >
Headbutt whom?

< 911h/911H 228v/248V Pos: standing >
A Grey Elf enters from the east.
Headbutt whom?

< 911h/911H 228v/248V Pos: standing >
Headbutt whom?

< 911h/911H 228v/248V Pos: standing >
Headbutt whom?

< 911h/911H 228v/248V Pos: standing >
Headbutt whom?

< 911h/911H 228v/248V Pos: standing >
Headbutt whom?

< 911h/911H 228v/248V Pos: standing >
A Grey Elf leaves west.
Headbutt whom?

< 911h/911H 228v/248V Pos: standing >

<map>
Zone: City of Torrhan.
Room: The Fish Market
</map>

<map>
Zone: City of Torrhan.
Room: The Fish Market
</map>
The Fish Market
   The smell of fish is very strong here, rows and rows of
seafood fill the market.  Merchants, shoppers, and fishermen
move about at all hours of the day.  The ground is wet from
so much movement from the docks and back, and some old
fish rots in small corners.  The street is back to the south.
Obvious exits: -South
Fresh blood splatters cover the area.
A Halfling (small) Forget YOU! Forget Her TOO! Mutinous Militia stands, floating here. (Non-Fraggable)
A young member of the city guard strolls by here.
A lazy fish merchant sells his fish here.

< 911h/911H 227v/248V Pos: standing >
You snap into visibility.
[Damage: 24 ] You leave a huge, red swollen lump on a Halfling's temple.
A Halfling's beautiful electrum mantle was completely destroyed by the massive blow!
A Halfling's strange mithral medallion was completely destroyed by the massive blow!
A Halfling's badge of purity was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.