<worn on head> a light ivory skullcap
<worn on eyes> a feathered leather eyepatch [superior] (illuminating)
<worn in ear> an ashen cured leather earring from Bandit Camp
<worn in ear> a gnomish ear amplifier (magic)
<worn on face> a fanged jaw piece
<worn around neck> a sinister bronze pendant
<worn on body> a leather apron
<worn as quiver> a superior emerald quiver from Bandit Camp
<worn about waist> a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some well-crafted marble arm plates
<held as shield> a tower shield caked with blood (magic)
<worn around wrist> a centaurian bracelet of honor (magic) (illuminating)
<worn around wrist> some lily pads (illuminating)
<worn on hands> a pair of feathered gloves (illuminating)
<worn on finger> a small metallic ring (magic)
<worn on finger> a small metallic ring (magic)
<primary weapon> a drow longsword
<worn on legs> some sandy leggings (magic)
< 423h/423H 154v/163V Pos: standing >
...*+****
....*+*****
....*+*****
..***@*****
..***+*****
..++++*****
*+*******
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 423h/423H 153v/163V Pos: standing >
...*+****
....*+*****
..***+*****
..***@*****
..++++*****
.*+*******.
*+******.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 423h/423H 153v/163V Pos: standing >
...*+****
..***+*****
..***+*****
..+++@*****
.*+*******.
**+******..
*+*****.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 423h/423H 153v/163V Pos: standing >
.***+****
..***+*****
..++++*****
.*+**@****.
**+******..
M*+*****.^.
*+*****..
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
< 423h/423H 153v/163V Pos: standing >
.***+****
..++++*****
.*+*******.
**+**@***..
M*+*****.^.
**+*****.M.
*+*.*..^.
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
< 423h/423H 152v/163V Pos: standing >
.++++****
.*+*******.
**+******..
M*+**@**.^.
**+*****.M.
**+*.*..^.^
*+*....^^
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
< 423h/423H 151v/163V Pos: standing >
*+*******
**+******..
M*+*****.^.
**+**@**...
**+*.*..^.^
**+*....^^^
*+.^.^.^^
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
< 423h/423H 150v/163V Pos: standing >
*+******.
M*+*****.^.
**+*****...
**+*.@..^.^
**+*....^^^
**+.^.^.^^M
++....^^M
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
< 423h/423H 149v/163V Pos: standing >
**+******
***+*****.^
.**+*****..
D**+*@*..^.
**+*....^^
^**+.^.^.^^
+++....^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 423h/423H 147v/163V Pos: standing >
***+*****
**M*+*****.
..**+*****.
D**+@.*..^
**+*....^
^**+.^.^.^
++++....^
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
< 423h/423H 146v/163V Pos: standing >
****+****
****+*****
..**+*****
D**@*.*..
**+*....
^**+.^.^.
++++....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 423h/423H 149v/163V Pos: standing >
****+****
..**+*****
D**+*.*..
**@*....
^**+.^.^.
++++....^
**....M^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 423h/423H 149v/163V Pos: standing >
..**+****
D**+*.*..
**+*....
^**@.^.^.
++++....^
**....M^^
..^D^^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 423h/423H 148v/163V Pos: standing >
D**+*.*.
**+*....
^**+.^.^.
+++@....^
**....M^^
..^D^^MM
..^^^M
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 423h/423H 148v/163V Pos: standing >
D**+*.*
**+*...
^**+.^.^
++@+....
**....M^
..^D^^M
..^^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 423h/423H 150v/163V Pos: standing >
D**+*.
^ **+*..
^ ^**+.^.
+@++...
**....M
..^D^^
..^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 423h/423H 150v/163V Pos: standing >
. D**+*
.^ **+*.
^^ ^**+.^
^ @+++..
**....
..^D^
..^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 423h/423H 150v/163V Pos: standing >
Find a dock to swim from!
< 423h/423H 151v/163V Pos: standing >
A Smooth Pathway
Obvious exits: -N -S
< 423h/423H 153v/163V Pos: standing >
The Massive Gates Before The City of Torrhan
Obvious exits: -N -S
A young member of the city guard strolls by here.
< 423h/423H 155v/163V Pos: standing >
The Market
Obvious exits: -N -E -S -W
< 423h/423H 156v/163V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
< 423h/423H 157v/163V Pos: standing >
Your endurance fades away.
< 423h/423H 163v/163V Pos: standing >
The Market
Obvious exits: -N -E -S -W
< 423h/423H 162v/163V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
A young girl runs around here carelessly.
A young member of the city guard strolls by here.
A sturdy looking mount is here, all saddled up and ready to ride.
< 423h/423H 161v/163V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W
An old sailor looks uneasy on land here.
< 423h/423H 160v/163V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
An old sailor looks uneasy on land here.
< 423h/423H 159v/163V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
An old sailor looks uneasy on land here.
< 423h/423H 158v/163V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -W
An elite member of the city guard patrols the streets.
< 423h/423H 158v/163V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
< 423h/423H 157v/163V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
< 423h/423H 157v/163V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
An old sailor looks uneasy on land here.
< 423h/423H 156v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 423h/423H 156v/163V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
< 423h/423H 155v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
< 423h/423H 155v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
< 423h/423H 154v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
< 423h/423H 154v/163V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
< 423h/423H 153v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 423h/423H 153v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 423h/423H 152v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
< 423h/423H 152v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
A young sailor moves about doing his duties.
< 423h/423H 151v/163V Pos: standing >
End of The Docks
Obvious exits: -N -E -W
The Sloop TreeHugga floats here.
The Galleon A boat floats here.
The Clipper BOOZE Runner floats here.
The Yacht S.S. Moonstalker floats here.
The Sloop Holy Crusade floats here.
The Ketch yarrrr floats here.
The Sloop The Teakwood Bug floats here.
The Sloop BallSackz floats here.
The Sloop Tempust Tide floats here.
The Sloop S.S. Tidecaller floats here.
The Sloop Godsfury floats here.
The Sloop Koda-Two floats here.
The Ketch Ship floats here.
The Yacht Brigand floats here.
The Clipper bleh floats here.
The boat merchant enjoys the ocean sounds here.
< 423h/423H 151v/163V Pos: standing >
You start chanting...
< 423h/423H 151v/163V Pos: standing >
A young sailor enters from the east.
Casting: endurance
< 423h/423H 154v/163V Pos: standing >
You complete your spell...
You feel energy begin to surge through your limbs.
< 423h/423H 154v/163V Pos: standing >
Pardon?
< 423h/423H 158v/163V Pos: standing >
You stop using a rugged adventurers satchel.
< 418h/418H 163v/163V Pos: standing >
But it's already open!
< 418h/418H 163v/163V Pos: standing >
You get a small pile of coins from your rugged adventurers satchel.
There were: 26 platinum coins, 5 gold coins, 3 silver coins, 2 copper coins.
< 418h/418H 163v/163V Pos: standing >
That's impossible.
< 418h/418H 163v/163V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.
< 418h/418H 163v/163V Pos: standing >
You feel nature's energy flow into your 6th circle of knowledge.
Your communion with nature is now complete...
< 423h/423H 163v/163V Pos: standing >
Syntax: 'repair <all|armor|internal|sail|weapon>'.
< 423h/423H 163v/163V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
OUCH! That really did HURT!
< 337h/423H 163v/163V Pos: standing >
< T: Celo TP: sta TC: small wounds E: A Goblin sta EP: excellent >
It will cost costs 40 platinum to repair your ship!
< 337h/423H 163v/163V Pos: standing >
< T: Celo TP: sta TC: small wounds E: someone sta EP: excellent >
A Goblin snaps into visibility.
A Goblin tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 337h/423H 163v/163V Pos: sitting >
< T: Celo TP: sit TC: small wounds E: A Goblin sta EP: excellent >
Your improved dexterity grants you an additional attack!
Someone dodges your futile attack.
Someone dodges your futile attack.
You miss someone.
A Goblin snaps into visibility.
< 337h/423H 163v/163V Pos: sitting >
< T: Celo TP: sit TC: small wounds E: A Goblin sta EP: excellent >
A Goblin snaps into visibility.
A Goblin's impressive pierce strikes you.
A Goblin's fine pierce wounds you.
A Goblin's fine pierce wounds you.
You block a Goblin's lunge at you.
You block a Goblin's lunge at you.
A Goblin's pierce wounds you.
A Goblin's fine pierce strikes you.
< 290h/423H 163v/163V Pos: sitting >
< T: Celo TP: sit TC: few wounds E: A Goblin sta EP: excellent >
Your improved dexterity grants you an additional attack!
Someone dodges your futile attack.
Someone parries your futile lunge at her.
Someone parries your futile lunge at her.
A Goblin snaps into visibility.
< 290h/423H 163v/163V Pos: sitting >
< T: Celo TP: sit TC: few wounds E: A Goblin sta EP: excellent >
A Goblin snaps into visibility.
A Goblin's fine pierce strikes you.
A Goblin's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Goblin's Tiamat's poison tail stinger strikes out in a blur of speed at you.
A Goblin's pierce strikes you.
A Goblin's fine pierce wounds you.
A Goblin's fine pierce strikes you.
A Goblin's powerful pierce strikes you hard.
< 231h/423H 163v/163V Pos: sitting >
< T: Celo TP: sit TC: few wounds E: A Goblin sta EP: excellent >
You clamber to your feet.
< 231h/423H 163v/163V Pos: standing >
< T: Celo TP: sta TC: few wounds E: someone sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
< 231h/423H 163v/163V Pos: standing >
< T: Celo TP: sta TC: few wounds E: someone sta EP: excellent >
You attempt to flee...
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
You flee eastward!
< 231h/423H 132v/163V Pos: standing >
You attempt to flee...
End of The Docks
Obvious exits: -N -E -W
The Sloop TreeHugga floats here.
The Galleon A boat floats here.
The Clipper BOOZE Runner floats here.
The Yacht S.S. Moonstalker floats here.
The Sloop Holy Crusade floats here.
The Ketch yarrrr floats here.
The Sloop The Teakwood Bug floats here.
The Sloop BallSackz floats here.
The Sloop Tempust Tide floats here.
The Sloop S.S. Tidecaller floats here.
The Sloop Godsfury floats here.
The Sloop Koda-Two floats here.
The Ketch Ship floats here.
The Yacht Brigand floats here.
The Clipper bleh floats here.
A young sailor moves about doing his duties.
The boat merchant enjoys the ocean sounds here.
You flee westward!
< 231h/423H 101v/163V Pos: standing >
Find a dock to swim from!
< 231h/423H 111v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
A strange gnomish contraption stands here, dispensing ferry tickets.
< 231h/423H 110v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
< 231h/423H 110v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 231h/423H 110v/163V Pos: standing >
A Goblin snaps into visibility.
Out of nowhere, a Goblin stabs you in the back.
OUCH! That really did HURT!
Sorry, you aren't allowed to do that in combat.
< 178h/423H 111v/163V Pos: standing >
< T: Celo TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
A faint hum can be heard from Tiamat's poison tail stinger carried by a Goblin.
Sorry, you aren't allowed to do that in combat.
< 178h/423H 111v/163V Pos: standing >
< T: Celo TP: sta TC: nasty wounds E: someone sta EP: excellent >
Your improved dexterity grants you an additional attack!
You miss someone.
Someone dodges your futile attack.
A Goblin snaps into visibility.
Kurkis enters from the east.
Sorry, you aren't allowed to do that in combat.
< 178h/423H 111v/163V Pos: standing >
< T: Celo TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
Someone misses you.
A Goblin snaps into visibility.
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
You dodge a Goblin's vicious attack.
You dodge a Goblin's vicious attack.
Sorry, you aren't allowed to do that in combat.
< 151h/423H 111v/163V Pos: standing >
< T: Celo TP: sta TC: nasty wounds E: A Goblin sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 151h/423H 111v/163V Pos: standing >
< T: Celo TP: sta TC: nasty wounds E: someone sta EP: excellent >
Kurkis leaves east.
< 151h/423H 111v/163V Pos: standing >
< T: Celo TP: sta TC: nasty wounds E: someone sta EP: excellent >
You attempt to flee...
The Center Docks
Obvious exits: -E -W
You flee eastward!
< 151h/423H 87v/163V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
< 151h/423H 88v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 151h/423H 88v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/423H 91v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/423H 92v/163V Pos: standing >
Alas, you cannot go that way. . . .
< 151h/423H 93v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
A young sailor moves about doing his duties.
A burly seaman walks by here, enjoying some time off.
< 151h/423H 94v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
Kurkis Mutinous Legions (Grey Elf)(medium) stands in mid-air here.
A burly seaman walks by here, enjoying some time off.
A burly seaman walks by here, enjoying some time off.
< 151h/423H 93v/163V Pos: standing >
Kurkis starts casting a spell.
The Center of The Docks
Obvious exits: -N -E -S -W
< 151h/423H 93v/163V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 151h/423H 93v/163V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
A young member of the city guard strolls by here.
< 151h/423H 93v/163V Pos: standing >
A Goblin snaps into visibility.
A Goblin tackles you square in the chest knocking the wind out of you!
< 151h/423H 93v/163V Pos: sitting >
A Goblin snaps into visibility.
A Goblin's fine pierce strikes you.
A Goblin's pierce strikes you.
A Goblin's impressive pierce strikes you very hard.
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you.
A Goblin's fine pierce strikes you hard.
A Goblin's fine pierce strikes you hard.
< 79h/423H 103v/163V Pos: sitting >
< T: Celo TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
Kurkis enters from the west.
< 79h/423H 104v/163V Pos: sitting >
< T: Celo TP: sit TC:pretty hurt E: someone sta EP: excellent >
A young guard frowns in boredom at the obviously one-sided struggle.
A young guard leaves north.
Kurkis leaves east.
< 79h/423H 104v/163V Pos: sitting >
< T: Celo TP: sit TC:pretty hurt E: someone sta EP: excellent >
Your improved dexterity grants you an additional attack!
Someone parries your futile lunge at her.
Someone parries your futile lunge at her.
Someone parries your futile lunge at her.
A Goblin snaps into visibility.
< 79h/423H 104v/163V Pos: sitting >
< T: Celo TP: sit TC:pretty hurt E: A Goblin sta EP: excellent >
A Goblin snaps into visibility.
A Goblin's pierce strikes you very hard.
A Goblin's fine pierce strikes you very hard.
A Goblin's fine pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
Your some well-crafted marble arm plates was damaged from the massive blow!
A Goblin's fine pierce strikes you very hard.
You wish that your wounds would stop BLEEDING so much!
A Goblin's pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Goblin's fine pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Goblin's fine pierce enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Goblin's Tiamat's poison tail stinger strikes at you with a blur of speed!
A Goblin's Tiamat's poison tail stinger strikes out in a blur of speed at you.
You feel very sick.
< 13h/423H 104v/163V Pos: sitting >
< T: Celo TP: sit TC: awful E: A Goblin sta EP: excellent >
A Goblin snaps into visibility.
You clamber to your feet.
< 13h/423H 104v/163V Pos: standing >
< T: Celo TP: sta TC: awful E: A Goblin sta EP: excellent >
A Goblin snaps into visibility.
Sorry, you aren't allowed to do that in combat.
< 13h/423H 104v/163V Pos: standing >
< T: Celo TP: sta TC: awful E: A Goblin sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 13h/423H 104v/163V Pos: standing >
< T: Celo TP: sta TC: awful E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 13h/423H 104v/163V Pos: standing >
< T: Celo TP: sta TC: awful E: someone sta EP: excellent >
You attempt to flee...
The Fish Market
Obvious exits: -S
Fresh blood splatters cover the area.
A young member of the city guard strolls by here.
A lazy fish merchant sells his fish here.
You flee northward!
< 13h/423H 73v/163V Pos: standing >
A Goblin snaps into visibility.
Everything is blurry after a Goblin's head came crashing into your skull.
Your beautiful electrum mantle was completely destroyed by the massive blow!
Your strange mithral medallion was completely destroyed by the massive blow!
Your badge of purity was completely destroyed by the massive blow!