The death of [37 Brigand] Matuk Mutinous Militia (Barbarian)

in A Narrow Cobblestone Road

from the perspective of [51 Dark Dreamer] Orthyn -*Clan DemonRage*- (Kobold)

<worn as a badge>    a craftsman's pin of Dweefniggle's workshop [superior]
<worn on head>       a golden crown set with diamonds
<worn on eyes>       a foggy visor [poor]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a glowing jade earring (glowing)
<worn on face>       the mask of vitality [superior] (glowing)
<worn around neck>   an amulet of fire dragon's blood
<worn around neck>   a crystal amulet [76%]
<worn on body>       the armor of the elements [superior] (glowing) [67%]
<worn about body>    a dark-blue robe of stars and moons [superior] (humming)
<worn as quiver>     a messenger bag embroidered with mystical sigils (glowing) [86%]
<worn about waist>   a gnomish harm prevention belt (glowing)
<worn on belt buckle>a delicious slice of Thanksgiving Turkey
<attached to belt>   a tome of wizardry
<attached to belt>   a tome of wizardry [51%]
<worn on arms>       some legendary diamond vambraces
<held as shield>     an iron shield bearing the crest of Alatorin
<worn around wrist>  some polished endurium bracers
<worn around wrist>  some polished endurium bracers [88%]
<worn on hands>      the claws of a wyvern [superior] [82%]
<worn on finger>     a yellow ring of chrysoberyl [poor]
<worn on finger>     the ring of the mind flayer [poor] (glowing)
<primary weapon>     a golden mining pick (humming)
<worn on legs>       some black leather pants glowing with faerie fire (glowing)
<worn on feet>       the boots of speed of precision

An impenetrable globe of darkness floats near Faz's head.
*Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
A brilliant sorcerer visits the city bazaar.

< 503h/503H 243v/245V Pos: standing >
You quickly scan the area.
A filthy peasant who is close by to your east.
A gnoll witchdocter who is close by to your east.
A filthy peasant who is close by to your south.
A commoner who is close by to your south.
A desert merchant who is not far off to your south.
A fat merchant lord who is close by to your west.
A camel who is not far off to your west.
A keeper of the peace who is not far off to your west.
Co sneaks north.
Faz sneaks north.
You follow Faz.

A Sandy Desert Bazaar
Obvious exits: -E -S -W
*Faz DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Faz's head.
*Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.

< 503h/503H 243v/245V Pos: standing >
You quickly scan the area.
Verdadd who is close by to your east.
A brilliant sorcerer who is close by to your south.
A commoner who is not far off to your south.
A desert merchant who is a brief walk away to your south.
A filthy peasant who is close by to your west.
A filthy peasant who is close by to your west.
A cRaZy MaN who is not far off to your west.
A small child who is not far off to your west.
A disheveled barbarian who is not far off to your west.
A militia guard who is a brief walk away to your west.
A ragged gypsy who is a brief walk away to your west.
A ragged gypsy who is a brief walk away to your west.
A gypsy king who is a brief walk away to your west.
A gangmember who is rather far off to your west.
A gangmember who is rather far off to your west.
A desert vagabond who is in the distance to your west.

< 503h/503H 244v/245V Pos: standing >
Co sneaks west.
Faz sneaks west.
You follow Faz.

A Winding Dune Encampment
Obvious exits: -N -E -S -W
*Faz DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Faz's head.
*Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
A filthy peasant begs for spare change.
A filthy peasant begs for spare change.

< 503h/503H 244v/245V Pos: standing >
You quickly scan the area.
Parnn who is close by to your north.
A desert traveler who is not far off to your north.
Verdadd who is not far off to your east.
A fat merchant lord who is close by to your south.
A filthy peasant who is not far off to your south.
A tall mountain dwarf who is a brief walk away to your south.
A three-eyed rabbit who is a brief walk away to your south.
A one-armed githyanki who is a brief walk away to your south.
A cRaZy MaN who is close by to your west.
A small child who is close by to your west.
A disheveled barbarian who is close by to your west.
A militia guard who is not far off to your west.
A ragged gypsy who is not far off to your west.
A ragged gypsy who is not far off to your west.
A gypsy king who is not far off to your west.
A gangmember who is a brief walk away to your west.
A gangmember who is a brief walk away to your west.
A gangleader who is a brief walk away to your west.
A desert vagabond who is rather far off to your west.
Faz sneaks west.
You follow Faz.

A Winding Dune Encampment
Obvious exits: -N -E -S -W
*Faz DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Faz's head.
*Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
A crazy man stares at a rat with one eye open.
A small child plays in the sand.
A disheveled barbarian lays in a drunken heap.

< 503h/503H 243v/245V Pos: standing >
Faz sneaks west.
You follow Faz.

A Winding Dune Encampment
Obvious exits: -N -E -S -W -NW -NE
*Faz DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Faz's head.
*Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
A militia guard is covered is sand.
A ragged gypsy follows his king.
A ragged gypsy follows his king.
A gypsy king wanders the dunes.

< 503h/503H 242v/245V Pos: standing >
You start chanting...

< 503h/503H 242v/245V Pos: standing >
Casting: gate to ardgral **

< 503h/503H 244v/245V Pos: standing >
Co sneaks northeast.

< 503h/503H 244v/245V Pos: standing >
Casting: gate to ardgral *

< 503h/503H 245v/245V Pos: standing >
Casting: gate to ardgral 

< 503h/503H 245v/245V Pos: standing >
You complete your spell...
The winds of thought collect your dreams and then quickly condense into a swirling gateway.

< 503h/503H 245v/245V Pos: standing >
As you step into the gateway, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!  When you again open your eyes, you are elsewhere...
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 471h/503H 245v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 473h/503H 243v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 474h/503H 241v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 474h/503H 239v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 474h/503H 237v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 475h/503H 235v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A large flaming rift is here.

< 475h/503H 233v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 475h/503H 232v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 476h/503H 231v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 476h/503H 229v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 477h/503H 227v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 477h/503H 225v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 477h/503H 224v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 477h/503H 222v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A swirling gateway makes a tear in the mist.

< 478h/503H 220v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 478h/503H 219v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 478h/503H 217v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 478h/503H 215v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 479h/503H 213v/245V Pos: standing >

< 479h/503H 214v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 479h/503H 212v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 479h/503H 210v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 480h/503H 208v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 480h/503H 207v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A swirling gateway makes a tear in the mist.

< 480h/503H 205v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 480h/503H 203v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A small rift in the mist is here.
A swirling gateway makes a tear in the mist.
A large rift in the mist is here.

< 481h/503H 201v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W

< 481h/503H 200v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
The essence of nightmares winds its way through Ard'gral.
The essence of nightmares suddenly attacks YOU!
You snap into visibility.
The essence of nightmares's decent crush strikes you.

< 464h/503H 198v/245V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: essence sta EP: excellent >
 Pardon?

< 464h/503H 198v/245V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: essence sta EP: excellent >
 
< 464h/503H 198v/245V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: essence sta EP: excellent >
 
< 464h/503H 198v/245V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: essence sta EP: excellent >
 
< 464h/503H 198v/245V Pos: standing >
< T: Orthyn TP: sta TC:few scratches E: essence sta EP: excellent >
 You attempt to flee...
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A swirling gateway makes a tear in the mist.
You flee eastward!

< 464h/503H 170v/245V Pos: standing >

< 465h/503H 171v/245V Pos: standing >
You don't have that spell memorized.

< 467h/503H 173v/245V Pos: standing >
You sit down and relax.

< 469h/503H 175v/245V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
(10th circle)  2 - clone form
               1 - gate to ardgral
( 9th circle)  4 - asphyxiate
( 8th circle)  1 - mask
               3 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  4 - illusionary wall
               4 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - levitate
               2 - infravision
               2 - insects
( 3rd circle)  3 - mirror image
               4 - shadow monster
( 2nd circle)  6 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) mass invisibility
    5 seconds:  (10th) gate to ardgral

You can memorize 3 3rd circle spell(s).
You continue your study.

< 469h/503H 176v/245V Pos: sitting >
You start meditating...

< 470h/503H 176v/245V Pos: sitting >
You have finished memorizing mass invisibility.

< 471h/503H 180v/245V Pos: sitting >

< 472h/503H 183v/245V Pos: sitting >
You have finished memorizing gate to ardgral.
Your studies are complete.

< 472h/503H 184v/245V Pos: sitting >

< 473h/503H 186v/245V Pos: sitting >

< 473h/503H 186v/245V Pos: sitting >
You purge 'mass invisibility' from your thoughts.

< 474h/503H 189v/245V Pos: sitting >
You clamber to your feet.

< 474h/503H 190v/245V Pos: standing >
You are not comfortable enough to study. (try sitting/resting)

< 475h/503H 191v/245V Pos: standing >
You sit down and relax.

< 475h/503H 191v/245V Pos: sitting >
You are memorizing dream travel, which will take about 2 seconds.

< 475h/503H 191v/245V Pos: sitting >

< 476h/503H 195v/245V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.

< 478h/503H 200v/245V Pos: sitting >
You clamber to your feet.

< 479h/503H 203v/245V Pos: standing >
You start chanting...

< 480h/503H 204v/245V Pos: standing >

< 481h/503H 205v/245V Pos: standing >
Casting: dream travel **

< 481h/503H 206v/245V Pos: standing >

< 482h/503H 206v/245V Pos: standing >
Casting: dream travel *

< 482h/503H 207v/245V Pos: standing >
Casting: dream travel 

< 483h/503H 208v/245V Pos: standing >
You complete your spell...
The magic in this room prevents you from leaving.

< 483h/503H 208v/245V Pos: standing >

< 485h/503H 210v/245V Pos: standing >
Ard'gral the Quasi-Elemental Plane of Dreams
Obvious exits: -N -E -S -W
A swirling gateway makes a tear in the mist.

< 488h/503H 213v/245V Pos: standing >
You sit down and relax.

< 488h/503H 213v/245V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - nonexistence
(10th circle)  2 - clone form
               2 - gate to ardgral
( 9th circle)  4 - asphyxiate
( 8th circle)  1 - mask
               3 - shadow shield
               1 - vanish
( 7th circle)  6 - hammer
( 6th circle)  7 - reflection
( 5th circle)  4 - illusionary wall
               4 - shadow travel
( 4th circle)  2 - sleep
               1 - farsee
               2 - levitate
               2 - infravision
               2 - insects
( 3rd circle)  3 - mirror image
               4 - shadow monster
( 2nd circle)  6 - burning hands
               3 - dispel magic
               1 - darkness
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - phantom armor

And you are currently memorizing the following spells:
    2 seconds:  ( 9th) dream travel

You can memorize 3 3rd circle spell(s).
You continue your study.

< 488h/503H 213v/245V Pos: sitting >
You start meditating...

< 489h/503H 214v/245V Pos: sitting >
You have finished memorizing dream travel.
Your studies are complete.

< 490h/503H 218v/245V Pos: sitting >

< 492h/503H 224v/245V Pos: sitting >
You clamber to your feet.

< 493h/503H 227v/245V Pos: standing >
As you step into the gateway, there is a blinding flash of light!
You are ripped through a dark and star-filled void, pain sears through
Your body!  When you again open your eyes, you are elsewhere...
 
  ^^...^..    
 ........     
 .^.^...      
 ^.^..@    *  
 .....    **  
 ....    ***  
  ...   ***   
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 493h/503H 228v/245V Pos: standing >

< 494h/503H 229v/245V Pos: standing >

< 494h/503H 229v/245V Pos: standing >
You start chanting...

< 496h/503H 230v/245V Pos: standing >

< 496h/503H 231v/245V Pos: standing >

< 497h/503H 231v/245V Pos: standing >

< 497h/503H 231v/245V Pos: standing >
Casting: dream travel **

< 497h/503H 232v/245V Pos: standing >
Casting: dream travel *

< 498h/503H 233v/245V Pos: standing >
Casting: dream travel 

< 499h/503H 234v/245V Pos: standing >
You complete your spell...
You drift into the world of dreams...
Try opening your eyes first.

< 499h/503H 234v/245V Pos: on your ass >
You wake up.
A Halfling enters from the east.

< 503h/503H 245v/245V Pos: on your ass >
You clamber to your feet.

< 503h/503H 245v/245V Pos: standing >
You are already about as tense as you can get.

< 503h/503H 245v/245V Pos: standing >
The wraith of a huge buffalo completes its spell...
The wraith of a huge buffalo utters the words 'buoblg qrunsoqpze yugh'
Co snaps into visibility.
The wraith of a huge buffalo's fist beats the life out of Co, blood pours from his body!
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cadaver's fist beats the life out of Co, blood pours from his body!
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cadaver's fist beats the life out of Co, blood pours from his body!
A Narrow Cobblestone Road
Obvious exits: -E -W
*A Halfling (small)  Mutinous Militia stands in mid-air here.
*Faz DemonLord -*Clan DemonRage*- (Githyanki)(medium) stands in mid-air here.
An impenetrable globe of darkness floats near Faz's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here, fighting a Barbarian.
An impenetrable globe of darkness floats near Co's head.
A Barbarian (large)  Mutinous Militia sits in mid-air here. (Non-Fraggable)
The wraith of a huge buffalo stands here. (minion) 
The wraith of a cadaver stands here. (minion) 
The wraith of a cadaver stands here. (minion) 
A Githzerai (medium)  Mutinous Militia stands, floating here.
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 503h/503H 245v/245V Pos: standing >
You quickly scan the area.
A tinker who is not far off to your east.
A burly guard who is not far off to your west.
A burly guard who is not far off to your west.
A burly guard who is not far off to your west.
A burly guard who is not far off to your west.

< 503h/503H 245v/245V Pos: standing >
Faz snaps into visibility.

< 503h/503H 245v/245V Pos: standing >
A Halfling snaps into visibility.

< 503h/503H 245v/245V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
The intense flames cause Co's skin to smolder and burn!
A Halfling unleashes light in a focused, searing ray at Co!

< 503h/503H 245v/245V Pos: standing >
Faz wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Githzerai suddenly looks in pain as he moves.

< 503h/503H 245v/245V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a huge buffalo starts casting an offensive spell.
The wraith of a cadaver starts casting an offensive spell.
The wraith of a cadaver starts casting an offensive spell.

< 503h/503H 245v/245V Pos: standing >
You start chanting...
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 503h/503H 245v/245V Pos: standing >
Co snaps into visibility.
Co's impressive slash wounds a Barbarian.
Co's impressive slash wounds a Barbarian.
Co's pierce wounds a Barbarian.
Co's mighty pierce strikes a Barbarian.
Co's MaDMaNs stabber goes mad...
Co drains a Barbarian - what a waste of energy!
Co's powerful slash strikes a Barbarian.
Co's impressive slash strikes a Barbarian.

< 503h/503H 245v/245V Pos: standing >
The wraith of a cadaver stops invoking abruptly!

< 503h/503H 245v/245V Pos: standing >
Casting: asphyxiate 
A Halfling snaps into visibility.

< 503h/503H 245v/245V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
The intense flames cause Co's skin to smolder and burn!
Co snaps into visibility.
A Halfling unleashes light in a focused, searing ray at Co!

< 503h/503H 245v/245V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 27 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 503h/503H 245v/245V Pos: standing >
Faz wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai screams and doubles over in agony as searing heat ignites within his body.
A Halfling snaps into visibility.
[Damage: 23 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 503h/503H 245v/245V Pos: standing >
[Damage: 29 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 503h/503H 245v/245V Pos: standing >
A Halfling starts casting an offensive spell.

< 503h/503H 245v/245V Pos: standing >
The wraith of a huge buffalo completes its spell...
The wraith of a huge buffalo utters the words 'buoblg qrunsoqpze yugh'
Co snaps into visibility.
The wraith of a huge buffalo's fist beats the life out of Co, blood pours from his body!
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cadaver's fist beats the life out of Co, blood pours from his body!
Co dodges a Barbarian's attack.
Co dodges a Barbarian's attack.
A Barbarian suddenly appears a bit confused!
Co snaps into visibility.
A Barbarian's crude slash grazes Co.
A Barbarian misses Co.

< 503h/503H 245v/245V Pos: standing >
You start chanting...
A Barbarian clambers to his feet.

< 503h/503H 245v/245V Pos: standing >
Co snaps into visibility.
Co's face turns pale as a Barbarian slams his head into his face.

< 503h/503H 245v/245V Pos: standing >
A Halfling snaps into visibility.
A Githzerai leaves west.
The wraith of a cadaver leaves west.

< 503h/503H 245v/245V Pos: standing >
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
The intense flames cause Co's skin to smolder and burn!
A Halfling unleashes light in a focused, searing ray at Co!

< 503h/503H 245v/245V Pos: standing >
Faz wills the flames of the abyss to overwhelm and consume thier foe...
A Halfling screams and doubles over in agony as searing heat ignites within his body.
A Halfling suddenly looks in pain as he moves.

< 503h/503H 245v/245V Pos: standing >
Casting: asphyxiate 

< 503h/503H 245v/245V Pos: standing >
The wraith of a huge buffalo fades from your mortal viewing...
The wraith of a huge buffalo starts casting a spell called 'fireshield'.

< 503h/503H 245v/245V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
A Halfling snaps into visibility.
[Damage: 31 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!

< 503h/503H 245v/245V Pos: standing >
[Damage: 45 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
A Halfling starts casting an offensive spell.

< 503h/503H 245v/245V Pos: standing >
The wraith of a cadaver fades from your mortal viewing...
The wraith of a cadaver starts casting a spell.
[Damage: 28 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
Co snaps into visibility.
Co's impressive slash strikes a Barbarian.
Co's impressive pierce strikes a Barbarian.
Co's impressive pierce strikes a Barbarian.
Co's impressive slash strikes a Barbarian.
Co's impressive slash strikes a Barbarian.
Co's impressive slash strikes a Barbarian.
Co's sunblade, longsword of Justice explodes in a torrent of pure flame!
Co unleashes light in a focused, searing ray at a Barbarian!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from Co into Co's body!

< 503h/503H 245v/245V Pos: standing >
A Halfling snaps into visibility.

< 503h/503H 245v/245V Pos: standing >
Faz wills the flames of the abyss to overwhelm and consume thier foe...
A Halfling screams and doubles over in agony as searing heat ignites within his body.
A Halfling completes his spell...
A Halfling utters the word 'gjifal'
The intense flames cause Co's skin to smolder and burn!
Co snaps into visibility.
A Halfling unleashes light in a focused, searing ray at Co!
Co's vambraces named "Ebb" is burned from the blast!
You start chanting...

< 503h/503H 245v/245V Pos: standing >
The wraith of a huge buffalo completes its spell...
The wraith of a huge buffalo utters the word 'yufzgpuzre'
The wraith of a huge buffalo is surrounded by burning flames!

< 503h/503H 245v/245V Pos: standing >
Casting: asphyxiate 
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the word 'qaregpuzre'
The wraith of a cadaver is surrounded by an aura of deadly cold!
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.

< 503h/503H 245v/245V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Halfling, close around his neck and begin to squeeze!
[Damage: 39 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
Co attempts to flee.
Co tries to flee, but can't make it out of here!

< 503h/503H 245v/245V Pos: standing >
A Halfling snaps into visibility.
[Damage: 29 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
Co's ring of regeneration of damage hums softly.
Healing energy flows from Co into Co's body!

< 503h/503H 245v/245V Pos: standing >
A Halfling snaps into visibility.
[Damage: 28 ] You smirk as a pair of ghostly hands tighten around a Halfling's throat!
Co snaps into visibility.
A Barbarian's slash grazes Co.
Co dodges a Barbarian's attack.
Co dodges a Barbarian's attack.
A Barbarian's weak slash grazes Co.
Co attempts to flee.
Co leaves east.

< 503h/503H 245v/245V Pos: standing >
A Halfling stops chanting abruptly!
Faz wills the flames of the abyss to overwhelm and consume thier foe...
A Halfling screams and doubles over in agony as searing heat ignites within his body.

< 503h/503H 245v/245V Pos: standing >
You start chanting...
Co sneaks in from the east.

< 503h/503H 245v/245V Pos: standing >
A Halfling attempts to flee.
A Halfling leaves east.

< 503h/503H 245v/245V Pos: standing >
Co snaps into visibility.
Co tackles a Barbarian square in the chest knocking the wind out of him!

< 503h/503H 245v/245V Pos: standing >
The wraith of a huge buffalo starts casting a spell.
You abort your spell before it's done!
Faz's face flushes white for a moment.

< 503h/503H 245v/245V Pos: standing >
The wraith of a cadaver starts casting a spell called 'minor globe of invulnerability'.

< 503h/503H 245v/245V Pos: standing >
Co snaps into visibility.
Co's mighty slash enshrouds a Barbarian in a mist of blood.
Co's powerful slash strikes a Barbarian very hard.
Co's impressive pierce strikes a Barbarian very hard.
Co's MaDMaNs stabber was damaged from the massive blow!
Co's pierce causes a Barbarian to grimace in pain.
Co's impressive slash enshrouds a Barbarian in a mist of blood.
Co's impressive slash causes a Barbarian to grimace in pain.
Co's impressive slash hits a Barbarian.
A Barbarian's dangling dragon earring [superior] was completely destroyed by the massive blow!
A Barbarian is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Orthyn by 1732075.