<worn on head> a durethium helm of regeneration
<worn on eyes> a pair of goggles of faerie sight (magic) [50%]
<worn in ear> a tiny lightning enshrouded black earring [superior] (magic) [83%]
<worn on face> a mask of lost souls [superior] (magic)
<worn around neck> a necklace of halfling ears [poor]
<worn around neck> a spiked zanthium collar [superior] (magic)
<worn on body> the platemail of the great wraith Dranum [superior] (magic) [89%]
<worn about body> a rangers cloak
<worn about waist> a spiked leather belt [poor]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some leather sleeves studded with rusty iron spikes [superior] [81%]
<worn around wrist> a spiked purple steel bracer
<worn around wrist> a razored wristguard of precision (magic)
<worn on hands> some gloves of rage (magic)
<worn on finger> a lustrous golden-red ring (magic)
<worn on finger> a ring of earth [superior] (magic)
<primary weapon> a katana called 'Retribution' (magic) [86%]
<secondary weapon> a bright silver dagger [poor] (magic)
<worn on legs> a pair of polished pewter greaves
<worn on feet> boots of endurance
A sleepy soldier's fine punch strikes a flesh golem.
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: nasty wounds >
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cadaver's fist beats the life out of a sleepy soldier, blood pours from his body!
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: nasty wounds >
The wraith of a huge buffalo fades from your mortal viewing...
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: nasty wounds >
A flesh golem's fine slash wounds a sleepy soldier.
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: nasty wounds >
The wraith of a cadaver fades from your mortal viewing...
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: nasty wounds >
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: nasty wounds >
A flesh golem parries a sleepy soldier's lunge at it.
A sleepy soldier's fine punch strikes a flesh golem.
You dodge a bash from a sleepy soldier, who loses his balance and falls.
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: nasty wounds >
[Damage: 16 ] -=[Your powerful slash strikes a sleepy soldier.]=-
You miss a sleepy soldier.
[Damage: 16 ] -=[Your powerful slash strikes a sleepy soldier.]=-
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
A sleepy soldier's fine punch strikes a flesh golem.
A sleepy soldier's fine punch strikes a flesh golem.
A sleepy soldier turns to focus his attack on you!
Headbutt requires you to be able to reach his head!
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
A flesh golem's impressive slash wounds a sleepy soldier.
A flesh golem's slash wounds a sleepy soldier.
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
Steo opens the door.
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
Steo leaves north.
The wraith of a cadaver leaves north.
The wraith of a cadaver leaves north.
The wraith of a huge buffalo leaves north.
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
A sleepy soldier's fine punch strikes a flesh golem.
< 814h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
-=[A sleepy soldier's fine punch wounds you.]=-
-=[A sleepy soldier's punch wounds you.]=-
You are knocked to the ground by a sleepy soldier's mighty bash!
< 768h/814H 190v/208V Pos: sitting >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
< 768h/814H 190v/208V Pos: sitting >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
You feel your skill in double attack improving.
[Damage: 14 ] -=[Your impressive slash strikes a sleepy soldier.]=-
You miss a sleepy soldier.
[Damage: 15 ] -=[Your slash strikes a sleepy soldier.]=-
[Damage: 16 ] -=[Your powerful slash strikes a sleepy soldier.]=-
< 768h/814H 190v/208V Pos: sitting >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
A flesh golem's slash wounds a sleepy soldier.
A flesh golem's slash wounds a sleepy soldier.
< 768h/814H 190v/208V Pos: sitting >
< T: flesh TP: sta TC: few wounds E: sleepy kne EP: pretty hurt >
A sleepy soldier rises to his feet.
< 768h/814H 190v/208V Pos: sitting >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: pretty hurt >
A flesh golem parries a sleepy soldier's lunge at it.
A flesh golem parries a sleepy soldier's lunge at it.
< 768h/814H 190v/208V Pos: sitting >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: pretty hurt >
-=[A sleepy soldier's fine punch strikes you.]=-
-=[A sleepy soldier's fine punch strikes you.]=-
< 718h/814H 190v/208V Pos: sitting >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: pretty hurt >
You miss a sleepy soldier.
A sleepy soldier dodges your futile attack.
You miss a sleepy soldier.
You miss a sleepy soldier.
< 718h/814H 190v/208V Pos: sitting >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: pretty hurt >
A flesh golem's fine slash wounds a sleepy soldier.
< 718h/814H 190v/208V Pos: sitting >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: pretty hurt >
You clamber to your feet.
< 718h/814H 190v/208V Pos: standing >
< T: flesh TP: sta TC: few wounds E: sleepy sta EP: pretty hurt >
A flesh golem blocks a sleepy soldier's lunge at it.
A sleepy soldier's fine punch strikes a flesh golem.
You withstand a bash from a sleepy soldier, who bounces back and falls.
You attempt to flee...
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
You flee southward!
< 718h/814H 169v/208V Pos: standing >
The Soldiers' Barracks
A set of iron door leads into the massive building which houses half of
castle's royal guard. The gray stone floor is perfectly clean, most likely
scrubbed clean daily by the rigid soldiers going under training within these
halls. Tapestries decorate the wall, some displaying acts of great courage in
all of the sultan's most grand of military operations. The art was obviously
commissioned by skilled craftsmen, with details going down to the facial
expressions of the soldiers as they throw themselves against the enemy in a
countless assortment of battle scenes. These barracks have seen better days,
it's obvious that those who live here care not whether they sleep in a bottle
of filth or in satin. There are no windows, so only a handful of lanterns must
keep this barracks lit during the night and during the day.
Obvious exits: -North -East -South
A gleaming steel battle axe lies discarded here.
A flesh golem stands in mid-air here, fighting a sleepy soldier. (Minion)
A sleepy soldier crouches here, fighting a flesh golem.(Red Aura)
A sleepy soldier stands here, fighting a flesh golem.(Red Aura)
< 720h/814H 169v/208V Pos: standing >
Before the Sultan's Palace
Above, guards can be seen pacing about the parapets, watching and trying to
stay alert. The walls are made of wood and brick, it would set ablaze easily
if a well placed torch found its way to it. But the marksmanship of the elite
patrols are unmatched, hitting a bull's eye from a hundred yards out wouldn't
trouble them. The road takes a turn to the right, obviously, toward the highly
valued Oasis of the city. It has none of the problems the slums face, however,
the walls aren't crumbling, no refuse of any type is visible among the street.
Ladders lead toward the parapets above. The ladders are placed on either side
of the castle gate, which is just to the west. A portion of the walls are left
open to the sun, allowing the guards a good view of incoming visitors, and
would allow a strict advantage point if the gate happened to fall, they would
have a staggering amount of weapons at their disposal to vanquish the enemy.
Boiling grease among them, the grease could cover the entire area, burning
flesh and disintegrating armor.
Obvious exits: -North -South -Southwest#
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
An elite guard is stands watch by gates of the palace.(Red Aura)
A GIGANTIC tarantula is here.
A HUGE scorpion is leashed and held by its master.(Red Aura)
A desert beastmaster commands his beasts.(Red Aura)
< 721h/814H 169v/208V Pos: standing >
An Oasis
The fresh water looks inviting. Thousands of gallons of fresh drinking
water sits softly in the sun for all who can afford it. The Sultan has a huge
supply problem, the intake of water into the city is far less than the
consumption. If the sultan is to maintain a prosperous city, he is going to
have to buy water from outside sources, very expensive. If there were someway
for him to buy water very cheap, he'd do it, otherwise he'll exhaust other
methods first. Nothing is impossible for a sultan, for sultans are the owners
of the land, and accumulate vast wealth from those living on it. The hot
desert heat scorches the flesh during the day, and it is best only to expose
oneself to it briefly. Desert nomads who wander into the city often do so
during the night, for traveling in the desert is only possible by it. A few
palm trees encircle the oasis, stripped bear by camels. This oasis is also
relaxing. Resting here would be a great idea if one was tired or wounded.
A soothing aura fills the area.
Obvious exits: -North -East -South
A fresh water oasis seems inviting.
Deraisem, the wandering prophet, recites a poem.(Red Aura)
< 721h/814H 168v/208V Pos: standing >
Near an Oasis
This desert city has one great weakness, despite the Sultan's greatest
efforts to strengthen his city, water. Living in a desert habitat makes one
watch what he wastes. The desert surrounds the city structures in this area,
and this is one of the most heavily populated areas of the city. One reason
for this being, an oasis lays nearby. This oasis isn't the major source of
water for the city, however, whomever has enough money can allocate a spot to
supply himself with water from this oasis. One cannot freely walk up to this
precious supplier of water undaunted, for there are guards to protect it's
overuse. The sultan has been known on occasion to post bounties on those who
steal his precious water, without paying. The stones that make up the wrong
are packed into the desert sand. During the night, travelers need light,
therefore, the sultan built an array of poles about twenty feet apart, each
with a lantern on top.
Obvious exits: -North -South
< 724h/814H 168v/208V Pos: standing >
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
A wretched vagabond begs for some food.(Red Aura)
< 725h/814H 168v/208V Pos: standing >
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -East -South -West #
< 727h/814H 168v/208V Pos: standing >
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
A desert peasant sinks deeper into his tent.
< 727h/814H 167v/208V Pos: standing >
A Lightly Pebbled Gravel Road
This lightly pebbled road cuts along the northern cliff of the desert city,
winding its way along the cold stone like a vicious desert snake. Sand blows
in small patches along the walkway, but most is kept from the city by the
walls and special barricades that line its perimeter. Squat huts and clay
houses of a varying size have been built along the road, taking up every
available space and leaving little room for alleys and yards. The occasional
hardy shrub grows up from the dry ground, but for the most part this region
is barren of plant and animal life. Only the tiniest pebble stirs here, as the
wind gently blows it along the winding desert city tracks. During the daytime,
this is the most blistering part of the city, and during the night it could be
mistaken for a barren wasteland, truly the most vacant section of the city.
Obvious exits: -North -South
< 729h/814H 167v/208V Pos: standing >
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -South -West
< 730h/814H 167v/208V Pos: standing >
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
< 731h/814H 167v/208V Pos: standing >
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily then if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
*Morrigu Mutinous Militia (Halfling)(small) stands in mid-air here.
< 732h/814H 166v/208V Pos: standing >
A Shoppe of the Traveling People
This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West -Northeast
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
*The wraith of a huge buffalo stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
Steo Mutinous Militia (Githzerai)(medium) stands, floating here.(Red Aura)
A tinker sits on a stool next to the wagon.
< 733h/814H 166v/208V Pos: standing >
< 738h/814H 169v/208V Pos: standing >
< 739h/814H 169v/208V Pos: standing >
< 739h/814H 170v/208V Pos: standing >
< 742h/814H 172v/208V Pos: standing >
Morrigu enters from the west.
< 743h/814H 172v/208V Pos: standing >
< 743h/814H 172v/208V Pos: standing >
Steo now follows Morrigu.
< 745h/814H 174v/208V Pos: standing >
Morrigu leaves west.
Steo leaves west.
The wraith of a cadaver leaves west.
The wraith of a cadaver leaves west.
The wraith of a huge buffalo leaves west.
You follow Steo.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily then if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
*The wraith of a huge buffalo stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
Steo Mutinous Militia (Githzerai)(medium) stands, floating here.(Red Aura)
*Morrigu Mutinous Militia (Halfling)(small) stands in mid-air here.
< 748h/814H 175v/208V Pos: standing >
Morrigu leaves west.
Steo leaves west.
The wraith of a cadaver leaves west.
The wraith of a cadaver leaves west.
The wraith of a huge buffalo leaves west.
You follow Steo.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
*The wraith of a huge buffalo stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
Steo Mutinous Militia (Githzerai)(medium) stands, floating here.(Red Aura)
*Morrigu Mutinous Militia (Halfling)(small) stands in mid-air here.
*A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
*A Troll (large) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
< 749h/814H 174v/208V Pos: standing >
Morrigu leaves west.
Steo leaves west.
The wraith of a cadaver leaves west.
The wraith of a cadaver leaves west.
The wraith of a huge buffalo leaves west.
You follow Steo.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -South -West
*The wraith of a huge buffalo stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
Steo Mutinous Militia (Githzerai)(medium) stands, floating here.(Red Aura)
*Morrigu Mutinous Militia (Halfling)(small) stands in mid-air here.
< 749h/814H 173v/208V Pos: standing >
Morrigu leaves east.
Steo leaves east.
The wraith of a cadaver leaves east.
The wraith of a cadaver leaves east.
The wraith of a huge buffalo leaves east.
You follow Steo.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
*The wraith of a huge buffalo stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
Steo Mutinous Militia (Githzerai)(medium) stands, floating here.(Red Aura)
*Morrigu Mutinous Militia (Halfling)(small) stands in mid-air here.
< 751h/814H 173v/208V Pos: standing >
Morrigu leaves east.
Steo leaves east.
The wraith of a cadaver leaves east.
The wraith of a cadaver leaves east.
The wraith of a huge buffalo leaves east.
You follow Steo.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily then if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
*The wraith of a huge buffalo stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
Steo Mutinous Militia (Githzerai)(medium) stands, floating here.(Red Aura)
*Morrigu Mutinous Militia (Halfling)(small) stands in mid-air here.
< 752h/814H 173v/208V Pos: standing >
Morrigu leaves east.
Steo leaves east.
The wraith of a cadaver leaves east.
The wraith of a cadaver leaves east.
The wraith of a huge buffalo leaves east.
You follow Steo.
A Shoppe of the Traveling People
This is a pleasant place. Tinkerers are a traveling group of people that
travel to many distant lands and see many different creatures. If anyone in
this entire city could answer a question concerning other places or things,
they could. The desert seems to amplify in intensity to the northeast,
becoming an open dune. It seems the tinkerers have setup camp outside this
dune, for what reason? Maybe they are deciding whether they wish to traverse
this great dune toward the infamous mountains of pain. The mountains of pain
is a twin of the mountain of peril, both great mountains with completely
different atmospheres, however, they both bear the names synonymous with
evil intent or death. A large caravan has beem setup around a circle of
caravans, it is a shoppe, a shoppe of a tinkerer, which is bound to be worth
visiting. There is an old saying, 'Shop till'ya drop'.
Obvious exits: -South -West -Northeast
A roasting fire cooks some meat. (illuminating)
A large caravan has set up shoppe.
*The wraith of a huge buffalo stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
Steo Mutinous Militia (Githzerai)(medium) stands, floating here.(Red Aura)
*Morrigu Mutinous Militia (Halfling)(small) stands in mid-air here.
A tinker sits on a stool next to the wagon.
< 753h/814H 173v/208V Pos: standing >
Morrigu leaves west.
Steo leaves west.
The wraith of a cadaver leaves west.
The wraith of a cadaver leaves west.
The wraith of a huge buffalo leaves west.
You follow Steo.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily then if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
*The wraith of a huge buffalo stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
Steo Mutinous Militia (Githzerai)(medium) stands, floating here.(Red Aura)
*Morrigu Mutinous Militia (Halfling)(small) stands in mid-air here.
< 756h/814H 174v/208V Pos: standing >
Morrigu leaves west.
Steo leaves west.
The wraith of a cadaver leaves west.
The wraith of a cadaver leaves west.
The wraith of a huge buffalo leaves west.
You follow Steo.
A Narrow Cobblestone Road
Cobblestones make up this road. The Sultan made this road out of this
easily obtainable stone because it's easy to maintain and it's very cheap.
Caravans and travelers can walk a little more easily than if the Sultan had
not thrown this cobblestone onto the desert. These stone allow for simple and
easy travelling. There are tents on either side of the narrow road. Nomads have
set up their tents in one of the most vacant parts of the city, and appreciate
their solitude more than most, they simply do not want to be disturbed. The
night air is especially cold in this region of the city, for it is the lowest
part. The cold night air settles all too readily here, the situation of the
cliffs sees to that. There are no posts, there are no lanterns, so the night
must be real dark, with only the moonlight to keep one company.
Obvious exits: -East -West
*The wraith of a huge buffalo stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
*The wraith of a cadaver stands here. (minion) (Red Aura)
Steo Mutinous Militia (Githzerai)(medium) stands, floating here.(Red Aura)
*Morrigu Mutinous Militia (Halfling)(small) stands in mid-air here.
A tiny desert spider is stretched out, sound asleep.(Red Aura)
*A Githyanki (medium) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Githyanki's head.
*A Troll (large) DemonLord -*Clan DemonRage*- stands in mid-air here.(Red Aura)
An impenetrable globe of darkness floats near a Troll's head.
< 756h/814H 173v/208V Pos: standing >
Backstab who?
< 758h/814H 174v/208V Pos: standing >
Steo gives an order to his followers.
< 758h/814H 174v/208V Pos: standing >
Morrigu leaves east.
< 759h/814H 175v/208V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 761h/814H 176v/208V Pos: sitting >
Steo gives an order to his followers.
The wraith of a huge buffalo starts casting an offensive spell.
The wraith of a huge buffalo snaps into visibility.
The wraith of a cadaver starts casting an offensive spell.
The wraith of a cadaver snaps into visibility.
The wraith of a cadaver starts casting an offensive spell.
The wraith of a cadaver snaps into visibility.
< 761h/814H 176v/208V Pos: sitting >
A tiny desert spider awakens.
Morrigu enters from the east.
< 763h/814H 178v/208V Pos: sitting >
A tiny desert spider clambers to his feet.
< 764h/814H 178v/208V Pos: sitting >
The wraith of a huge buffalo completes its spell...
The wraith of a huge buffalo utters the words 'buoblg qrunsoqpze yugh'
A Troll snaps into visibility.
The wraith of a huge buffalo's fist beats the life out of a Troll, blood pours from his body!
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cadaver's fist beats the life out of a Troll, blood pours from his body!
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cadaver's fist beats the life out of a Troll, blood pours from his body!
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
< 765h/814H 179v/208V Pos: sitting >
A Githyanki snaps into visibility.
< 766h/814H 180v/208V Pos: sitting >
Morrigu snaps into visibility.
< 767h/814H 181v/208V Pos: sitting >
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
Morrigu unleashes light in a focused, searing ray at a Troll!
< 767h/814H 181v/208V Pos: sitting >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
Steo screams and doubles over in agony as searing heat ignites within his body.
Steo suddenly looks in pain as he moves.
< 769h/814H 182v/208V Pos: sitting >
Steo gives an order to his followers.
The wraith of a huge buffalo starts casting an offensive spell.
The wraith of a cadaver starts casting an offensive spell.
The wraith of a cadaver starts casting an offensive spell.
< 769h/814H 183v/208V Pos: sitting >
A tiny desert spider starts casting an offensive spell.
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
< 770h/814H 183v/208V Pos: sitting >
A Troll snaps into visibility.
-=[A Troll's impressive slash wounds you.]=-
-=[A Troll's impressive slash wounds you.]=-
-=[A Troll's pierce wounds you.]=-
-=[A Troll's mighty pierce strikes you.]=-
A Troll's MaDMaNs stabber goes mad...
-=[You feel less energetic as a Troll drains you.]=-
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
-=[A Troll's powerful slash strikes you.]=-
-=[A Troll's impressive slash strikes you.]=-
< 525h/814H 184v/208V Pos: sitting >
< T: Matuk TP: sit TC: few wounds E: A Troll sta EP: small wounds >
The wraith of a cadaver stops invoking abruptly!
< 525h/814H 184v/208V Pos: sitting >
< T: Matuk TP: sit TC: few wounds E: A Troll sta EP: small wounds >
Morrigu snaps into visibility.
< 525h/814H 184v/208V Pos: sitting >
< T: Matuk TP: sit TC: few wounds E: A Troll sta EP: small wounds >
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
Morrigu unleashes light in a focused, searing ray at a Troll!
< 525h/814H 184v/208V Pos: sitting >
< T: Matuk TP: sit TC: few wounds E: A Troll sta EP: few wounds >
A tiny desert spider completes his spell...
A tiny desert spider utters the word 'agsplnuahz'
Ghostly hands appear before Morrigu, close around his neck and begin to squeeze!
Morrigu gasps for air as a pair of ghostly hands tighten around his throat!
< 525h/814H 184v/208V Pos: sitting >
< T: Matuk TP: sit TC: few wounds E: A Troll sta EP: few wounds >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
Steo screams and doubles over in agony as searing heat ignites within his body.
Morrigu snaps into visibility.
Morrigu gasps for air as a pair of ghostly hands tighten around his throat!
< 525h/814H 184v/208V Pos: sitting >
< T: Matuk TP: sit TC: few wounds E: A Troll sta EP: few wounds >
Morrigu gasps for air as a pair of ghostly hands tighten around his throat!
< 525h/814H 184v/208V Pos: sitting >
< T: Matuk TP: sit TC: few wounds E: A Troll sta EP: few wounds >
Morrigu starts casting an offensive spell.
< 525h/814H 184v/208V Pos: sitting >
< T: Matuk TP: sit TC: few wounds E: A Troll sta EP: few wounds >
The wraith of a huge buffalo completes its spell...
The wraith of a huge buffalo utters the words 'buoblg qrunsoqpze yugh'
A Troll snaps into visibility.
The wraith of a huge buffalo's fist beats the life out of a Troll, blood pours from his body!
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the words 'buoblg qrunsoqpze yugh'
The wraith of a cadaver's fist beats the life out of a Troll, blood pours from his body!
A Troll dodges your futile attack.
A Troll dodges your futile attack.
Sparks... flashing lights... you cannot concentrate!
You score a CRITICAL HIT!!!!!
A Troll snaps into visibility.
[Damage: 2 ] -=[Your crude slash grazes a Troll.]=-
You miss a Troll.
< 525h/814H 184v/208V Pos: sitting >
< T: Matuk TP: sit TC: few wounds E: A Troll sta EP: few wounds >
A tiny desert spider starts casting an offensive spell.
You clamber to your feet.
< 525h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC: few wounds E: A Troll sta EP: few wounds >
A Troll snaps into visibility.
[Damage: 42 ] -=[You leave a huge, red swollen lump on a Troll's temple.]=-
< 525h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC: few wounds E: A Troll sta EP: few wounds >
Morrigu snaps into visibility.
Steo leaves west.
The wraith of a cadaver leaves west.
< 525h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC: few wounds E: A Troll sta EP: few wounds >
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
Morrigu unleashes light in a focused, searing ray at a Troll!
< 525h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC: few wounds E: A Troll sta EP: nasty wounds >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
Morrigu screams and doubles over in agony as searing heat ignites within his body.
Morrigu suddenly looks in pain as he moves.
< 525h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC: few wounds E: A Troll sta EP: nasty wounds >
The wraith of a huge buffalo fades from your mortal viewing...
The wraith of a huge buffalo starts casting a spell.
< 525h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC: few wounds E: A Troll sta EP: nasty wounds >
A tiny desert spider completes his spell...
A tiny desert spider utters the word 'agsplnuahz'
Ghostly hands appear before Morrigu, close around his neck and begin to squeeze!
Morrigu snaps into visibility.
Morrigu gasps for air as a pair of ghostly hands tighten around his throat!
< 525h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC: few wounds E: A Troll sta EP: nasty wounds >
Morrigu gasps for air as a pair of ghostly hands tighten around his throat!
Morrigu starts casting an offensive spell.
< 525h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC: few wounds E: A Troll sta EP: nasty wounds >
The wraith of a cadaver fades from your mortal viewing...
The wraith of a cadaver starts casting a spell.
Morrigu gasps for air as a pair of ghostly hands tighten around his throat!
A Troll snaps into visibility.
-=[A Troll's impressive slash strikes you.]=-
-=[A Troll's impressive pierce strikes you.]=-
-=[A Troll's impressive pierce strikes you.]=-
-=[A Troll's impressive slash strikes you.]=-
-=[A Troll's impressive slash strikes you.]=-
-=[A Troll's impressive slash strikes you.]=-
A Troll's sunblade, longsword of Justice explodes in a torrent of pure flame!
-=[A Troll unleashes light in a focused, searing ray at you!]=-
YIKES! Another hit like that, and you've had it!!
Sunblade, longsword of Justice emits a soft glow.
Healing energy flows from a Troll into a Troll's body!
< 166h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC:pretty hurt E: A Troll sta EP: few wounds >
Morrigu snaps into visibility.
< 166h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC:pretty hurt E: A Troll sta EP: few wounds >
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
Morrigu screams and doubles over in agony as searing heat ignites within his body.
Morrigu completes his spell...
Morrigu utters the word 'gjifal'
The intense flames cause a Troll's skin to smolder and burn!
A Troll snaps into visibility.
Morrigu unleashes light in a focused, searing ray at a Troll!
A Troll's vambraces named "Ebb" is burned from the blast!
A tiny desert spider starts casting an offensive spell.
< 166h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC:pretty hurt E: A Troll sta EP: nasty wounds >
The wraith of a huge buffalo completes its spell...
The wraith of a huge buffalo utters the word 'yufzgpuzre'
The wraith of a huge buffalo is surrounded by burning flames!
< 166h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC:pretty hurt E: A Troll sta EP: nasty wounds >
The wraith of a cadaver completes its spell...
The wraith of a cadaver utters the word 'qaregpuzre'
The wraith of a cadaver is surrounded by an aura of deadly cold!
Morrigu starts casting an offensive spell.
Morrigu snaps into visibility.
< 166h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC:pretty hurt E: A Troll sta EP: nasty wounds >
A tiny desert spider completes his spell...
A tiny desert spider utters the word 'agsplnuahz'
Ghostly hands appear before Morrigu, close around his neck and begin to squeeze!
Morrigu gasps for air as a pair of ghostly hands tighten around his throat!
A Troll attempts to flee.
A Troll tries to flee, but can't make it out of here!
< 166h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC:pretty hurt E: A Troll sta EP: nasty wounds >
Morrigu snaps into visibility.
Morrigu gasps for air as a pair of ghostly hands tighten around his throat!
A Troll's ring of regeneration of damage hums softly.
Healing energy flows from a Troll into a Troll's body!
< 166h/814H 184v/208V Pos: standing >
< T: Matuk TP: sta TC:pretty hurt E: A Troll sta EP: few wounds >
Morrigu snaps into visibility.
Morrigu gasps for air as a pair of ghostly hands tighten around his throat!
A Troll snaps into visibility.
[Damage: 1 ] -=[Your slash grazes a Troll.]=-
A Troll dodges your futile attack.
A Troll dodges your futile attack.
[Damage: 1 ] -=[Your weak slash grazes a Troll.]=-
A Troll attempts to flee.
A Troll leaves east.
< 166h/814H 184v/208V Pos: standing >
Morrigu stops chanting abruptly!
A Githyanki wills the flames of the abyss to overwhelm and consume thier foe...
Morrigu screams and doubles over in agony as searing heat ignites within his body.
< 166h/814H 184v/208V Pos: standing >
Tackle who?
< 166h/814H 184v/208V Pos: standing >
A tiny desert spider starts casting an offensive spell.
< 167h/814H 185v/208V Pos: standing >
Morrigu attempts to flee.
Morrigu leaves east.
< 168h/814H 185v/208V Pos: standing >
A Troll snaps into visibility.
A Troll tackles you square in the chest knocking the wind out of you!
< 169h/814H 186v/208V Pos: sitting >
The wraith of a huge buffalo starts casting a spell.
A tiny desert spider stops invoking abruptly!
A Githyanki's face flushes white for a moment.
< 170h/814H 186v/208V Pos: sitting >
The wraith of a cadaver starts casting a spell.
< 170h/814H 187v/208V Pos: sitting >
A Troll snaps into visibility.
-=[A Troll's mighty slash enshrouds you in a mist of blood.]=-
-=[A Troll's powerful slash strikes you very hard.]=-
-=[A Troll's impressive pierce strikes you very hard.]=-
You wish that your wounds would stop BLEEDING so much!
A Troll's MaDMaNs stabber was damaged from the massive blow!
-=[A Troll's pierce causes you to grimace in pain.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Troll's impressive slash enshrouds you in a mist of blood.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A Troll's impressive slash causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You feel your skill in groundfighting improving.
-=[A Troll's impressive slash hits you.]=-
Your dangling dragon earring [superior] was completely destroyed by the massive blow!