<worn as a badge> emblem of the maelstrom
<worn on head> the crown of kingdoms (magic)
<worn on eyes> a pair of goggles of faerie sight of strength (magic)
<worn in ear> a pale magenta earring [superior] (glowing) [88%]
<worn in ear> a dangling diamond earring (glowing)
<worn on face> a misty blue mask of gauze
<worn around neck> an iron locket (glowing)
<worn around neck> a cloak of demonic subterfuge (magic)
<worn on body> a dark magenta robe (magic) (glowing)
<worn about body> a black silken cloak [superior]
<worn on back> a large leather backpack
<worn as quiver> a quiver smeared with blood
<worn about waist> a sturdy firbolg climbing belt [88%]
<worn on belt buckle>a hand-carved yo-yo [87%]
<attached to belt> a thick ledger with the frostmaiden insignia (magic)
<worn on arms> a pair of black sleeves with glowing runes (magic)
<worn around wrist> a purple wormskin bracer studded with obsidian of power [87%]
<worn around wrist> a blood inscribed bracer [poor] (magic)
<worn on hands> some blackened shark-skin gloves
<worn on finger> a chipped sapphire ring of damage
<worn on finger> a ring of the mermaids
<primary weapon> a flaming dagger [poor] (magic) (glowing) (illuminating)
<held> a golden lyre
<worn on legs> some misty green leg plates of health [81%]
<worn on feet> some durethium boots [superior]
A deadly looking wolf who is close by to your north.
A ravenous chipmunk who is not far off to your north.
A small sparrow who is not far off to your north.
A swift who is not far off to your north.
A doe who is not far off to your north.
A female leucrotta who is not far off to your north.
A traveling adventurer who is close by to your south.
A muscular villager who is not far off to your south.
A wandering merchant who is not far off to your south.
A wandering merchant who is not far off to your south.
A small villager who is not far off to your south.
A peasant commoner who is a brief walk away to your south.
A village commoner who is a brief walk away to your south.
A muscular villager who is a brief walk away to your south.
A wandering adventurer who is a brief walk away to your south.
A traveling merchant who is a brief walk away to your south.
A wandering adventurer who is close by to your west.
A pudgy commoner who is close by to your west.
A village warrior who is close by to your west.
A young villager who is close by to your west.
A wandering merchant who is close by to your west.
A small villager who is close by to your west.
A pudgy commoner who is close by to your west.
A small villager who is not far off to your west.
A traveling adventurer who is a brief walk away to your west.
A traveling adventurer who is a brief walk away to your west.
A peasant commoner who is a brief walk away to your west.
A wandering adventurer who is a brief walk away to your west.
A village commoner who is a brief walk away to your west.
A traveling merchant who is rather far off to your west.
A muscular villager who is rather far off to your west.
< 398h/398H 88v/195V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A piece of white wood, twisted strangely, is laying here.
A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
< 398h/398H 94v/195V Pos: standing >
You quickly scan the area.
A rather buff looking deer who is not far off to your north.
A deadly looking wolf who is not far off to your north.
A mistgrave hare who is not far off to your north.
A deadly looking wolf who is not far off to your north.
An evil looking crow who is not far off to your north.
A deadly looking wolf who is not far off to your north.
A swift who is a brief walk away to your north.
A humming bird who is a brief walk away to your north.
A ravenous chipmunk who is a brief walk away to your north.
A small sparrow who is a brief walk away to your north.
A swift who is a brief walk away to your north.
A doe who is a brief walk away to your north.
A female leucrotta who is a brief walk away to your north.
A muscular villager who is close by to your south.
A wandering merchant who is close by to your south.
A wandering merchant who is close by to your south.
A small villager who is close by to your south.
A peasant commoner who is not far off to your south.
A village commoner who is not far off to your south.
A muscular villager who is not far off to your south.
A wandering adventurer who is not far off to your south.
A traveling merchant who is not far off to your south.
< 398h/398H 98v/195V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Some hides stitched with fine embroidery have been left here.
Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
< 398h/398H 101v/195V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your north.
A rather buff looking deer who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
A mistgrave hare who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
An evil looking crow who is a brief walk away to your north.
A deadly looking wolf who is a brief walk away to your north.
A weevil who is rather far off to your north.
A swift who is rather far off to your north.
A humming bird who is rather far off to your north.
A ravenous chipmunk who is rather far off to your north.
A small sparrow who is rather far off to your north.
A doe who is rather far off to your north.
A female leucrotta who is rather far off to your north.
A village commoner who is close by to your south.
A muscular villager who is close by to your south.
A wandering adventurer who is close by to your south.
A traveling merchant who is close by to your south.
< 398h/398H 106v/195V Pos: standing >
You sing a song to lift the spirits high.
A peasant commoner flies through the air, free as a bird!
A muscular villager flies through the air, free as a bird!
A wandering merchant flies through the air, free as a bird!
A wandering merchant flies through the air, free as a bird!
A small villager flies through the air, free as a bird!
< 398h/398H 110v/195V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
Some padded leather armor is on the ground here gathering dust.
[3] A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
A village commoner wanders here in search of something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
< 398h/398H 109v/195V Pos: standing >
You quickly scan the area.
A peasant commoner who is close by to your north.
A muscular villager who is close by to your north.
A wandering merchant who is close by to your north.
A wandering merchant who is close by to your north.
A small villager who is close by to your north.
A traveling adventurer who is not far off to your north.
A rather buff looking deer who is rather far off to your north.
A deadly looking wolf who is rather far off to your north.
A mistgrave hare who is rather far off to your north.
A deadly looking wolf who is rather far off to your north.
An evil looking crow who is rather far off to your north.
A deadly looking wolf who is rather far off to your north.
A swift who is in the distance to your north.
A humming bird who is in the distance to your north.
A ravenous chipmunk who is in the distance to your north.
A small sparrow who is in the distance to your north.
A doe who is in the distance to your north.
A pudgy commoner who is close by to your west.
A village commoner who is not far off to your west.
A wandering merchant who is not far off to your west.
A traveling adventurer who is not far off to your west.
A wandering adventurer who is not far off to your west.
An Ogre who is not far off to your west.
< 398h/398H 112v/195V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Some hides stitched with fine embroidery have been left here.
Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A peasant commoner wanders here with his head held low.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
< 398h/398H 118v/195V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A piece of white wood, twisted strangely, is laying here.
A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
< 398h/398H 117v/195V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 398h/398H 117v/195V Pos: standing >
a Well Traveled Path
The ground here is hard and unforgiving. Broken twigs, crushed leaves, tiny
pebbles, and parts of footprints are evident on the floor here. Signs that
show that this path is rather well traveled. The songs of birds fill this
place with majestic peace and joy. A cool breeze blows here causing some of
the crushed leaves to blow away.
Obvious exits: -East -West
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 398h/398H 120v/195V Pos: standing >
You stop using the epic horn of flight and dragons.
< 398h/398H 96v/165V Pos: standing >
You are not using it.
< 398h/398H 97v/165V Pos: standing >
You hold a golden lyre.
< 398h/398H 98v/165V Pos: standing >
You change up your song...
You start playing your golden lyre and singing aloud.
< 398h/398H 99v/165V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 398h/398H 107v/165V Pos: standing >
You quickly scan the area.
A traveling adventurer who is close by to your west.
A wandering adventurer who is close by to your west.
A pudgy commoner who is close by to your west.
A wandering merchant who is close by to your west.
A muscular villager who is not far off to your west.
A small villager who is not far off to your west.
A traveling adventurer who is not far off to your west.
A peasant commoner who is not far off to your west.
A village commoner who is not far off to your west.
A pudgy commoner who is a brief walk away to your west.
A traveling merchant who is a brief walk away to your west.
< 398h/398H 108v/165V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 398h/398H 108v/165V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 398h/398H 108v/165V Pos: standing >
a Well Traveled Path
Obvious exits: -East -West
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A village warrior wanders here looking for signs of trouble.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 398h/398H 110v/165V Pos: standing >
You get a cup of soft ice cream from a bottomless bag of the shield dwarves.
< 398h/398H 111v/165V Pos: standing >
You feel sated already.
< 398h/398H 112v/165V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Broken twigs and
traces of footprints are present on the ground. Sounds of villagers can be
heard laughing and joking. The songs of birds cascade on the cool calm breeze.
The air here is crisp, cool, and pure, creating a mystic mood of peace. The
path continues on to the South and West. There appears to be a thinning of
the thick brush to the north.
Obvious exits: -North -South -West
< 398h/398H 111v/165V Pos: standing >
a Well Traveled Path
Hard packed dirt makes up the ground here. Crushed leaves, snapped twigs,
small stones, and remnants of footprints adorn the ground. The soothing sounds
of the majestic bird songs ring out loudly in this area. The sound fills this
place with a strong feeling of utter peace. A calm cool breeze blows causing
some of the leaves to blow around the ground.
Obvious exits: -North -South
A piece of white wood, twisted strangely, is laying here.
A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
< 398h/398H 109v/165V Pos: standing >
a Well Traveled Path
This hard dirt path seems to be rather well traveled. Many footprints are
on the ground, leading off into different directions. The air here is pure and
fresh, the songs of birds ring out loudly here. Sounds of villagers can be
heard seemingly from all around you. A calm cool breeze blows here causing
some leaves to blow past.
Obvious exits: -North -South
Some hides stitched with fine embroidery have been left here.
Some padded leather armor is on the ground here gathering dust.
A hand axe is on the ground here collecting dust.
A spiked suit of splint mail is on the ground here.
[2] A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A traveling merchant wanders here looking to buy some wares.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A small villager wanders here looking for something to do.(Gold Aura)
< 398h/398H 108v/165V Pos: standing >
a Well Traveled Path
The path here seems to be rather well traveled. The ground here has been
packed down very tightly. Small pebbles and faded footprints adorn the ground
here. The songs of birds can be heard, carried by the winds of Odin. The air
here is crisp, pure and fresh. The path continues on to the North and to the
West.
Obvious exits: -North -West
Some padded leather armor is on the ground here gathering dust.
[3] A pair of simple looking boots is on the ground here.
A hand axe is on the ground here collecting dust.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A peasant commoner wanders here with his head held low.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
A muscular villager wanders here looking to start a fight.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
< 398h/398H 106v/165V Pos: standing >
Alas, you cannot go that way. . . .
< 398h/398H 107v/165V Pos: standing >
You quickly scan the area.
A traveling merchant who is close by to your north.
A muscular villager who is close by to your north.
A wandering merchant who is close by to your north.
A small villager who is close by to your north.
A traveling adventurer who is not far off to your north.
A swift who is rather far off to your north.
A deadly looking wolf who is rather far off to your north.
A deadly looking wolf who is rather far off to your north.
An evil looking crow who is rather far off to your north.
A deadly looking wolf who is rather far off to your north.
A rather buff looking deer who is in the distance to your north.
A weevil who is in the distance to your north.
A humming bird who is in the distance to your north.
A ravenous chipmunk who is in the distance to your north.
A swift who is in the distance to your north.
A doe who is in the distance to your north.
A female leucrotta who is in the distance to your north.
A traveling adventurer who is close by to your west.
A wandering adventurer who is close by to your west.
A wandering merchant who is close by to your west.
A pudgy commoner who is close by to your west.
A wandering merchant who is not far off to your west.
A young villager who is not far off to your west.
A village commoner who is not far off to your west.
An Ogre who is not far off to your west.
< 398h/398H 107v/165V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 398h/398H 107v/165V Pos: standing >
The well traveled path continues on.
You extend your sights westward.
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A small chunk of pure electrum has been left here. (magic) (glowing)
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 398h/398H 108v/165V Pos: standing >
a Well Traveled Path
The ground here is a hard packed dirt. Some broken twigs, charred leaves,
small stones, blades of grass, and faded footprints are evident on the ground
here. All of which are signs that this path is very well traveled. The
majestic songs of birds ring out bringing a feeling of absolute and utter
peace. A calm gentle breeze blows here causing some charred leaves to fly
about.
Obvious exits: -East -West
A small chunk of pure electrum has been left here. (magic) (glowing)
A spiked suit of ringmail is on the ground here gathering dust.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A traveling adventurer roams here looking for some excitement.(Gold Aura)
A wandering adventurer roams here looking for some excitement.(Gold Aura)
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A pudgy commoner wanders here looking for something to eat.(Gold Aura)
< 398h/398H 107v/165V Pos: standing >
The well traveled path continues on.
You extend your sights westward.
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling merchant is lying here.
A small piece of iron has been left here.
Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A young villager wanders here, singing songs of joy.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
An Ogre (huge) stands here. (Non-Fraggable)(Red Aura)
< 398h/398H 108v/165V Pos: standing >
a Well Traveled Path
The smell of life is great and grand here. The hauntingly beautiful songs
of birds are carried by the majestic wind. The sound of villagers moving about
also invades the purity of the air. The ground here is a very hard packed
dirt. The path seems to be rather well traveled with broken twigs, crushed
leaves, and faded footprints adorning the ground.
Obvious exits: -North -East
The corpse of a traveling merchant is lying here.
A small piece of iron has been left here.
Some padded leather armor is on the ground here gathering dust.
A spiked suit of ringmail is on the ground here gathering dust.
A pair of simple looking boots is on the ground here.
A buckler is on the ground here gathering dust and dirt.
A hand axe is on the ground here collecting dust.
A wandering merchant wanders here looking to buy some wares.(Gold Aura)
A village commoner wanders here in search of something to do.(Gold Aura)
An Ogre (huge) stands here. (Non-Fraggable)(Red Aura)
< 398h/398H 108v/165V Pos: standing >
You failed.
< 398h/398H 109v/165V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 398h/398H 111v/165V Pos: standing >
You start chanting...
You snap into visibility.
< 398h/398H 113v/165V Pos: standing >
You complete your spell...
[Damage: 38 ] You burned an Ogre.
< 398h/398H 114v/165V Pos: standing >
An Ogre misses you.
You snap into visibility.
You dodge an Ogre's vicious attack.
An Ogre's slash grazes you.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: small wounds >
You start chanting...
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: small wounds >
You snap into visibility.
You complete your spell...
[Damage: 29 ] You burned an Ogre.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: small wounds >
You snap into visibility.
[Damage: 11 ] Your impressive pierce wounds an Ogre.
[Damage: 9 ] Your impressive pierce grazes an Ogre.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful pierce wounds an Ogre.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: small wounds >
You start chanting...
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: small wounds >
Autosaving...
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: small wounds >
You snap into visibility.
You complete your spell...
[Damage: 33 ] You burned an Ogre.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: small wounds >
You start chanting...
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: small wounds >
A peasant commoner enters from the north.
You dodge an Ogre's vicious attack.
You dodge an Ogre's vicious attack.
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: small wounds >
You snap into visibility.
You complete your spell...
[Damage: 36 ] You burned an Ogre.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: few wounds >
You start chanting...
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: few wounds >
You snap into visibility.
Casting: bigbys clenched fist *
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: few wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: few wounds >
A traveling adventurer enters from the east.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: few wounds >
You snap into visibility.
You complete your spell...
[Damage: 129 ] Your giant fist of force causes an Ogre to stagger in agony!
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: few wounds >
You start chanting...
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: few wounds >
You dodge an Ogre's vicious attack.
An Ogre misses you.
You dodge an Ogre's vicious attack.
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: few wounds >
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: few wounds >
You complete your spell...
[Damage: 132 ] Your giant fist of force causes an Ogre to stagger in agony!
An Ogre's some well-crafted bronze boots was damaged from the massive blow!
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: few wounds >
You snap into visibility.
[Damage: 10 ] Your impressive pierce wounds an Ogre.
[Damage: 11 ] Your impressive pierce wounds an Ogre.
[Damage: 10 ] Your pierce wounds an Ogre.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
You start chanting...
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
You snap into visibility.
Casting: bigbys clenched fist *
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
You snap into visibility.
You complete your spell...
[Damage: 129 ] Your giant fist of force causes an Ogre to stagger in agony!
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
You miss an Ogre.
An Ogre parries your futile lunge at him.
An Ogre parries your futile lunge at him.
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
You don't have that spell memorized.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
An Ogre misses you.
An Ogre misses you.
You snap into visibility.
You don't have that spell memorized.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
You start chanting...
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
You snap into visibility.
Casting: fireball *
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: nasty wounds >
You complete your spell...
[Damage: 184 ] You throw a fireball at an Ogre and have the satisfaction of seeing him enveloped in flames.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: pretty hurt >
An Ogre dodges your futile attack.
An Ogre parries your futile lunge at him.
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: pretty hurt >
You start chanting...
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: pretty hurt >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: pretty hurt >
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: pretty hurt >
You snap into visibility.
You parry an Ogre's lunge at you.
You dodge an Ogre's vicious attack.
You dodge an Ogre's vicious attack.
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: pretty hurt >
You complete your spell...
[Damage: 71 ] You throw a fireball at an Ogre and have the satisfaction of seeing him enveloped in flames.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: pretty hurt >
You miss an Ogre.
An Ogre parries your futile lunge at him.
You score a CRITICAL HIT!!!!!
You snap into visibility.
[Damage: 24 ] Your powerful pierce strikes an Ogre very hard.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You don't have that spell memorized.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You don't have that spell memorized.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You don't have that spell memorized.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You don't have that spell memorized.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You don't have that spell memorized.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You don't have that spell memorized.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You start chanting...
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You complete your spell...
[Damage: 58 ] The lightning bolt hits an Ogre with full impact.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You snap into visibility.
[Damage: 12 ] Your impressive pierce strikes an Ogre hard.
An Ogre parries your futile lunge at him.
You miss an Ogre.
You start chanting...
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You snap into visibility.
You dodge an Ogre's vicious attack.
You parry an Ogre's lunge at you.
You parry an Ogre's lunge at you.
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You snap into visibility.
You complete your spell...
[Damage: 55 ] The lightning bolt hits an Ogre with full impact.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
A wandering merchant leaves east.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You start chanting...
You snap into visibility.
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You snap into visibility.
Casting: lightning bolt
< 397h/398H 114v/165V Pos: standing >
< T: Yzari TP: sta TC:few scratches E: An Ogre sta EP: awful >
You snap into visibility.
You complete your spell...
[Damage: 46 ] The lightning bolt hits an Ogre with full impact.
An Ogre's icy emerald sword exploded spreading charges of electrical energy!
An Ogre's patched cured leather gorget exploded spreading charges of electrical energy!
An Ogre is dead! R.I.P.
You receive your share of experience.