The death of [20 Warrior] Cyrath (Ogre)

in On Cyloc Street

from the perspective of [45 Brigand] Matuk Blades of Resolution (Barbarian)

<worn as a badge>    a masterly crafted obsidian badge of health
<worn on head>       a bloody skull faced helmet of dexterity [89%]
<worn on eyes>       a blood soaked eyepatch of damage [56%]
<worn in ear>        a platinum stud (illuminating) [82%]
<worn in ear>        a lightning earring [poor] [89%]
<worn on face>       a hallowed Cimmerian mask of Winduin of health (glowing) [86%]
<worn around neck>   a studded stone collar [87%]
<worn around neck>   a grim blood soaked necklace [poor]
<worn on body>       an elaborate chainmail suit emblazoned with a hammer
<worn about body>    a rangers cloak
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a leather belt with mummified rats heads sewn on [poor]
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a hand-carved yo-yo
<worn on arms>       a pair of frost-rimed cold iron vambraces of precision
<worn around wrist>  a bracer of might
<worn around wrist>  a bowman's adamantium wristband [superior] with a strange dark bloodstone
<worn on hands>      some blackened shark-skin gloves of dexterity [89%]
<worn on finger>     a ring of strength [poor]
<worn on finger>     a purple earthstone ring [superior]
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn'
<secondary weapon>   a diorite shard named 'Seeker' [superior]
<worn on legs>       a pair of spiked blood leggings [84%]
<worn on feet>       boots of endurance [superior] [88%]

   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
Wernt  Blades of Resolution (Githzerai)(medium) in mid-air sits atop a magnificent heavy warhorse.
A greedy looking banker stands behind the counter, eyeing you curiously.
Wernt dismounts a magnificent heavy warhorse.

< 952h/952H 247v/248V Pos: standing >
Wernt says 'brb'

< 952h/952H 247v/248V Pos: standing >
A member of the Storage Locker Safety Commission escorts Wernt to a private room.

< 952h/952H 247v/248V Pos: standing >
You appear to be Barbarian and is in excellent condition.
He's large in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..

<worn as a badge>    a masterly crafted obsidian badge of health
<worn on head>       a bloody skull faced helmet of dexterity [89%]
<worn on eyes>       a blood soaked eyepatch of damage [56%]
<worn in ear>        a platinum stud (illuminating) [82%]
<worn in ear>        a lightning earring [poor] [89%]
<worn on face>       a hallowed Cimmerian mask of Winduin of health (glowing) [86%]
<worn around neck>   a studded stone collar [87%]
<worn around neck>   a grim blood soaked necklace [poor]
<worn on body>       an elaborate chainmail suit emblazoned with a hammer
<worn about body>    a rangers cloak
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a leather belt with mummified rats heads sewn on [poor]
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a hand-carved yo-yo
<worn on arms>       a pair of frost-rimed cold iron vambraces of precision
<worn around wrist>  a bracer of might
<worn around wrist>  a bowman's adamantium wristband [superior] with a strange dark bloodstone
<worn on hands>      some blackened shark-skin gloves of dexterity [89%]
<worn on finger>     a ring of strength [poor]
<worn on finger>     a purple earthstone ring [superior]
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn'
<secondary weapon>   a diorite shard named 'Seeker' [superior]
<worn on legs>       a pair of spiked blood leggings [84%]
<worn on feet>       boots of endurance [superior] [88%]

< 952h/952H 247v/248V Pos: standing >

< 952h/952H 247v/248V Pos: standing >
The town crier shouts in common 'Bars are open all night boys!'

< 952h/952H 247v/248V Pos: standing >

< 952h/952H 247v/248V Pos: standing >

< 952h/952H 247v/248V Pos: standing >
You appear to be Barbarian and is in excellent condition.
He's large in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..

<worn as a badge>    a masterly crafted obsidian badge of health
<worn on head>       a bloody skull faced helmet of dexterity [89%]
<worn on eyes>       a blood soaked eyepatch of damage [56%]
<worn in ear>        a platinum stud (illuminating) [82%]
<worn in ear>        a lightning earring [poor] [89%]
<worn on face>       a hallowed Cimmerian mask of Winduin of health (glowing) [86%]
<worn around neck>   a studded stone collar [87%]
<worn around neck>   a grim blood soaked necklace [poor]
<worn on body>       an elaborate chainmail suit emblazoned with a hammer
<worn about body>    a rangers cloak
<worn as quiver>     a silken backsheath of flight
<worn about waist>   a leather belt with mummified rats heads sewn on [poor]
<worn on belt buckle>a hand-carved yo-yo
<attached to belt>   a hand-carved yo-yo
<worn on arms>       a pair of frost-rimed cold iron vambraces of precision
<worn around wrist>  a bracer of might
<worn around wrist>  a bowman's adamantium wristband [superior] with a strange dark bloodstone
<worn on hands>      some blackened shark-skin gloves of dexterity [89%]
<worn on finger>     a ring of strength [poor]
<worn on finger>     a purple earthstone ring [superior]
<primary weapon>     a massive longsword dubbed 'Dusk and Dawn'
<secondary weapon>   a diorite shard named 'Seeker' [superior]
<worn on legs>       a pair of spiked blood leggings [84%]
<worn on feet>       boots of endurance [superior] [88%]

< 952h/952H 247v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 

< 952h/952H 247v/248V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter watches over the town streets intently.

< 952h/952H 246v/248V Pos: standing >
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A commoner is standing here, minding his own business.
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 952h/952H 245v/248V Pos: standing >

< 952h/952H 247v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >
The night has begun.

< 952h/952H 248v/248V Pos: standing >
A street sweeper leaves north.
Chov trots in from the north.

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >
You stop following Chov.
You now follow Chov.

< 952h/952H 248v/248V Pos: standing >
A street sweeper enters from the north.
Chov trots east.
You follow Chov.

Outside the Eastern City Gates
   Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers.  The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers.  The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built.  A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East  -West 
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 952h/952H 247v/248V Pos: standing >
Chov trots east.
You follow Chov.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.

< 952h/952H 245v/248V Pos: standing >
Chov trots east.
You follow Chov.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.

< 952h/952H 243v/248V Pos: standing >
Chov trots east.
You follow Chov.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
A homeless peasant is here, looking lost and hungry.

< 952h/952H 241v/248V Pos: standing >
Chov trots north.
You follow Chov.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -South
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.

< 952h/952H 240v/248V Pos: standing >
Chov trots east.
You follow Chov.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.

< 952h/952H 238v/248V Pos: standing >
Chov trots east.
You follow Chov.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West  -Up   
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.

< 952h/952H 237v/248V Pos: standing >
Chov trots up.
You follow Chov.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -Down 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
A young man in leather armor seems to be patrolling outside the gates.

< 952h/952H 236v/248V Pos: standing >
Chov trots east.
You follow Chov.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.

< 952h/952H 234v/248V Pos: standing >
Chov trots east.
You follow Chov.

The Road Leading From Tharnadia
   This road leads away from Tharnadia, toward the lands east.  This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago.  Green grasses flank the road, and
a small forest opens to the south and north.  The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East  -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.

< 952h/952H 232v/248V Pos: standing >
Chov trots east.
You follow Chov.

The Great Crossroad
   The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world.  The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here.  All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident.  A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East  -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
A tough looking warrior is scanning the landscape beyond the walls.

< 952h/952H 231v/248V Pos: standing >
Chov trots east.
You follow Chov.

 
   MM^***..^    
   M^**^*.^^.   
    *******M.M  
     *MM**^**.  
      ^@++++++  
     *M+*P*.**  
    M^******..  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
An elite highwayman stands here, protecting the roads of Tharnadia.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 952h/952H 230v/248V Pos: standing >
An elite highwayman leaves north.

< 952h/952H 231v/248V Pos: standing >
An elite highwayman enters from the north.

< 952h/952H 231v/248V Pos: standing >
Chov trots south.
You follow Chov.

 
   M^**^*.^^    
    *******M.   
     *MM**^**.  
      ^M++++++  
     *M@*P*.**  
    M^******..  
  MMMM^***^..^  
  MMMMM*^*..^   
   MMM^M**..    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.

< 952h/952H 231v/248V Pos: standing >
Chov trots west.
You follow Chov.

 
    M^**^*.^    
     *******M   
      *M+**^**  
       ^M+++++  
      *@+*P*.*  
     M^******.  
   MMMM^***^..  
  MMMMMM*^*..   
   MMMM^M**.    
A Recently Rebuilt Stone Highway
Obvious exits: -North -East  -South -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.

< 952h/952H 230v/248V Pos: standing >
Chov trots west.
You follow Chov.

 
    ^M  
   @M+  
  M^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.

< 952h/952H 230v/248V Pos: standing >
Chov starts casting a spell.

< 952h/952H 231v/248V Pos: standing >
Chov completes her spell...
Chov utters the word 'waaixzrr'
A moonwell appears for a brief second, then closes.


< 952h/952H 238v/248V Pos: standing >

< 952h/952H 245v/248V Pos: standing >

< 952h/952H 246v/248V Pos: standing >
Chov starts casting a spell.

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >
Chov completes her spell...
Chov utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 952h/952H 248v/248V Pos: standing >
You enter a moonwell and reappear elsewhere...
A Heavily Guarded Post Before the Golden Stairs
   Protected from the evil and tyranny of the realm, this guard
post serves as fortified line of defense before the great
golden stairs to the east.  This guard post was most likely
added to the shrine in the past several hundred years, rather
than being included in its original design.  Imagery of the
King of Justice, Lareth, and his court of golden dragons can
be seen in the brickwork as well as the columns supporting
this megalithic structure.
Obvious exits: -North# -West #
A pool formed of silver-colored liquid is here, slowly dissipating.
*Kaene  Mutinous Legions (Barbarian)(large) stands in mid-air here.
A stern and powerful guardian of the shrine waits here.
A stern and powerful guardian of the shrine waits here.

< 952h/952H 248v/248V Pos: standing >
A moonwell suddenly glows brightly!
Kaene enters a moonwell and disappears among the mist.

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >
A Heavily Guarded Post Before the Golden Stairs
Obvious exits: -North# -West #
A pool formed of silver-colored liquid is here, slowly dissipating.
A stern and powerful guardian of the shrine waits here.
A stern and powerful guardian of the shrine waits here.

< 952h/952H 248v/248V Pos: standing >
You enter a moonwell and reappear elsewhere...
 
    ^M  
   @M+  
  M^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A pool formed of silver-colored liquid is here, slowly dissipating.
*Kaene  Mutinous Legions (Barbarian)(large) stands in mid-air here.
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here. (Casting) 

< 952h/952H 248v/248V Pos: standing >
Chov completes her spell...
Chov utters the word 'waaixzrr'
A moonwell appears for a brief second, then closes.


< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >

< 952h/952H 248v/248V Pos: standing >
 
    ^M  
   @M+  
  M^**  
A Dark Forest with Tall Evergreens
Obvious exits: -North -East  -South -West 
A pool formed of silver-colored liquid is here, slowly dissipating.
*Kaene  Mutinous Legions (Barbarian)(large) stands in mid-air here.
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.

< 952h/952H 248v/248V Pos: standing >
Chov starts casting a spell.

< 952h/952H 248v/248V Pos: standing >
Chov completes her spell...
Chov utters the word 'waaixzrr'
Swirling, silvery mists fill the area, slowly forming a pool on the ground..


< 952h/952H 248v/248V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' carried by Kaene.

< 952h/952H 248v/248V Pos: standing >
You peer into a moonwell and see...
In the Lobby of Waqar's Weapons

< 952h/952H 248v/248V Pos: standing >
You enter a moonwell and reappear elsewhere...
In the Lobby of Waqar's Weapons
   Alone the walls are the heads of many terrible looking creatures.
Also noticeable are paintings of noble looking men.  *DRIP*, a droplette
of water smacks the floor and forms a small puddle.  Cracks line the
walls, and resemble the web of a spider.  There is a ladder here which
leads up.
Obvious exits: -East  -Up   
A pool formed of silver-colored liquid is here, slowly dissipating.
A glowing sphere of energy is here, slowly growing dimmer.
A cute wild rabbit is sitting here looking for a meal.
*Yzari (Grey Elf)(medium) stands in mid-air here.
Kurkas  Mutinous Militia (Grey Elf)(medium) stands in mid-air here.
Laz  Mutinous Legions (Gnome)(tiny) stands in mid-air here.

< 952h/952H 248v/248V Pos: standing >
Chov steps out of a moonwell.

< 952h/952H 248v/248V Pos: standing >
Yzari says in common 'takcle ogre'

< 952h/952H 248v/248V Pos: standing >
You stop following Chov.
You now follow Yzari.

< 952h/952H 248v/248V Pos: standing >
The etherportal crumbles to dust and blows away.

< 952h/952H 248v/248V Pos: standing >
A wild rabbit leaves up.

< 952h/952H 248v/248V Pos: standing >
A faint hum can be heard from the shadowy staff of damnation bearing the soul of Laz carried by Laz.

< 952h/952H 248v/248V Pos: standing >
Kaene steps out of a moonwell.

< 952h/952H 248v/248V Pos: standing >
Your group has been disbanded.

< 952h/952H 248v/248V Pos: standing >
You nod.

< 952h/952H 248v/248V Pos: standing >
Chov now follows Yzari.

< 952h/952H 248v/248V Pos: standing >
Autosaving...

< 952h/952H 248v/248V Pos: standing >
Kaene now follows Chov.

< 952h/952H 248v/248V Pos: standing >
You attempt to give consent...

< 952h/952H 248v/248V Pos: standing >
You are now a member of Laz's group.

< 952h/952H 248v/248V Pos: standing >
A guard of the keep enters from above.

< 952h/952H 248v/248V Pos: standing >
Laz says in gnome 'i hold'
Chov trots east.
You follow Yzari.

On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West 
*Kaene  Mutinous Legions (Barbarian)(large) stands in mid-air here.
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
*Yzari (Grey Elf)(medium) stands in mid-air here.
A hooded strongman is standing here, keeping the public at bay.
Kurkas enters from the west.
Your group consists of ( 4/20):
( Head)   819/819   hit,  138/139  move Laz
(Front)   404/404   hit,  193/195  move Yzari
(Front)   404/404   hit,  181/182  move Kurkas
(Front)   952/952   hit,  247/248  move Matuk

< 952h/952H 247v/248V Pos: standing >
Kaene is now a member of Laz's group.

< 952h/952H 247v/248V Pos: standing >
Chov trots north.
You follow Yzari.

On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
*Kaene  Mutinous Legions (Barbarian)(large) stands in mid-air here.
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
*Yzari (Grey Elf)(medium) stands in mid-air here.
An Ogre (huge) stands here. (Non-Fraggable)
Kurkas enters from the south.

< 952h/952H 246v/248V Pos: standing >
A small sparrow enters from the north.

< 952h/952H 246v/248V Pos: standing >
Chov trots north.
You follow Yzari.

On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -East  -South
*Kaene  Mutinous Legions (Barbarian)(large) stands in mid-air here.
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
*Yzari (Grey Elf)(medium) stands in mid-air here.
A wino stands here, swaying and mumbling some nonsense.
Kurkas enters from the south.

< 952h/952H 245v/248V Pos: standing >
Chov trots south.
You follow Yzari.

On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
*Kaene  Mutinous Legions (Barbarian)(large) stands in mid-air here.
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
*Yzari (Grey Elf)(medium) stands in mid-air here.
A small sparrow is hopping about the ground here.
An Ogre (huge) stands here. (Non-Fraggable)
Kurkas enters from the north.
An Ogre leaves south.

< 952h/952H 245v/248V Pos: standing >
Chov trots south.
You follow Yzari.

On Cyloc Street
   This is the main artery of the Keep.  The street is paved with
clay tile, each with a distinct glyph.  The glyphs on the tiles
represent the history and horrors of this region.  Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted.  Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms.  Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West 
*Kaene  Mutinous Legions (Barbarian)(large) stands in mid-air here.
Chov  Mutinous Legions (Centaur)(large) stands in mid-air here.
*Yzari (Grey Elf)(medium) stands in mid-air here.
An Ogre (huge) stands here. (Non-Fraggable)
A hooded strongman is standing here, keeping the public at bay.
Kurkas enters from the north.
Chov starts casting a spell.

< 952h/952H 245v/248V Pos: standing >
Yzari suddenly attacks an Ogre!
Yzari snaps into visibility.
Yzari's impressive pierce wounds an Ogre.

< 952h/952H 245v/248V Pos: standing >

< 952h/952H 246v/248V Pos: standing >
Kurkas starts casting an offensive spell.

< 952h/952H 246v/248V Pos: standing >
Laz completes her spell...
Laz utters the words 'aihu-waouq grul'
Laz points at an Ogre, and a powerful ray of anti-magic lances forth from her fingertip!

< 952h/952H 247v/248V Pos: standing >
Kurkas completes his spell...
Kurkas utters the words 'abrauztg gpahhzfuio uqzbarr'
Kurkas points at an Ogre.
Kurkas's iceball shatters upon impacting an Ogre, rending flesh and sending blood flying.
An Ogre's superior granite torque freezes and shatters into million pieces from the intense cold!
An Ogre's bent ring freezes and shatters into million pieces from the intense cold!
An Ogre's mask of sewn flesh freezes and shatters into million pieces from the intense cold!
An Ogre is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Matuk by 1227.