<worn on head> a dwarfhide headband
<worn on eyes> a bugbear-skin eyepatch [superior]
<worn around neck> a necklace of dwarf eyes [poor]
<worn on body> a raw leather jacket
<worn about body> a stylish hide cloak
<worn about waist> a belt of ragged flesh
<worn on belt buckle>a superior limestone belt buckle
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on finger> a bent ring [superior]
<primary weapon> a spiked mace covered in blood [superior]
<secondary weapon> a huge double-edged battleaxe [poor]
<worn on feet> some studded black boots
< 285h/751H 125v/127V Pos: standing >
You quickly scan the area.
A common woman who is close by to your east.
A homeless man who is not far off to your east.
An elite bodyguard who is not far off to your east.
The high mage of Bloodstone who is not far off to your east.
An elderly man who is rather far off to your east.
A Bloodstone holyman who is in the distance to your east.
A squire of the keep who is in the distance to your east.
A common woman who is close by to your west.
< 285h/751H 125v/127V Pos: standing >
In the Shop of Gilden
This the shop of Gilden, armor smith of Bloodstone. The walls are
decorated with many types of shiny armor. In the back, an apprentice
polishes a fine new suit of armor, carefully attending to every detail.
Pegs line the wall for customers to hang their clothes from. The sound of
blast furnances can be heard in the background. Gilden sits behind the
counter smoking a long thin pipe. There is also a sign hanging from
a wooden post.
Obvious exits: -East
A woman stands here humming a melody.
Gilden, the armor smith of Bloodstone, is waiting patiently.
< 285h/751H 126v/127V Pos: standing >
You can buy:
1) A black silk belt for 2 platinum, 2 gold, and 5 silver.
2) A leather cap for 6 gold, 7 silver, and 5 copper.
3) A pair of leather gloves for 6 gold, 7 silver, and 5 copper.
4) A bronze breast plate for 1 platinum, 3 gold, and 5 silver.
5) A studded leather jacket for 6 gold, 7 silver, and 5 copper.
6) A shield for 1 gold, and 5 silver.
7) A steel breast plate for 1 platinum, 5 gold, 7 silver, and 5 copper.
8) A bronze helmet for 1 platinum, 3 gold, and 5 silver.
9) A pair of bronze gauntlets for 1 platinum, 3 gold, and 5 silver.
10) A leather jacket for 4 gold, and 5 silver.
11) A scale mail jacket for 9 gold.
12) A chain mail shirt for 1 platinum, 1 gold, 2 silver, and 5 copper.
13) An iron mask for 1 platinum, 8 gold, 7 silver, and 5 copper.
14) Some barbed leg plates for 3 platinum, 5 gold, 2 silver, and 5 copper.
15) Some barbed arm plates for 3 platinum, and 3 gold.
16) A spiked black shield for 9 platinum, 7 gold, 3 silver, and 5 copper.
17) A suit of Bloodstone chainmail for 27 platinum, 3 gold, 3 silver, and 7 copper.
< 286h/751H 126v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
A prostitute is here, strutting her stuff.
A young squire stands here practicing his sword technique.
< 287h/751H 125v/127V Pos: standing >
A common woman enters from the west.
< 288h/751H 127v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
< 288h/751H 126v/127V Pos: standing >
A wino enters from the north.
< 288h/751H 126v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
A woman stands here humming a melody.
A prostitute is here, strutting her stuff.
A young squire stands here practicing his sword technique.
< 288h/751H 125v/127V Pos: standing >
Now where did that chicken go?
< 289h/751H 127v/127V Pos: standing >
A squire of the keep bungles a simple dagger technique.
A squire of the keep blushes furiously, his cheeks red with embarrassment.
< 290h/751H 127v/127V Pos: standing >
A squire of the keep leaves west.
< 290h/751H 127v/127V Pos: standing >
A common woman leaves west.
Bodyslam who?
< 290h/751H 127v/127V Pos: standing >
You mindlessly slam her with your mass!
< 291h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: prostitute ass EP: few wounds >
A prostitute misses you.
< 291h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: prostitute ass EP: few wounds >
A squire of the keep enters from the west.
< 291h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: prostitute ass EP: few wounds >
You feel like a potion could do you good once again.
< 291h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: prostitute ass EP: few wounds >
You parry a prostitute's lunge at you.
< 291h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: prostitute ass EP: few wounds >
Your powerful bludgeon critically injures a prostitute.
A prostitute is incapacitated and will slowly die, if not aided.
Your fine slash hits a prostitute.
A prostitute is dead! R.I.P.
You receive your share of experience.
The last gasps of a prostitute cause a sickening chill to run up your spine.
< 291h/751H 97v/127V Pos: standing >
You get a handful of coins from the corpse of a prostitute.
There were: 3 silver coins, 4 copper coins.
< 292h/751H 103v/127V Pos: standing >
You get a green potion with black chunks from a large moth-eaten leather sack.
< 292h/751H 103v/127V Pos: standing >
Score information for Cyrath
Level: 20 Race: Ogre Class: Warrior Sex: Male
Hit points: 292(751) Moves: 106(127)
Coins carried: 0 platinum 57 gold 3 silver 4 copper
Compression ratio: 78%
Status: Standing.
Frags: +0.00 Deaths: 4
Enchantments: Hawkvision Ultravision
Combat Pulse: 23 Spell Pulse: 1.32
Leaderboard Points: 199
Active Spells:
--------------
lionrage (17 minutes)
hawkvision (16 minutes)
< 292h/751H 106v/127V Pos: standing >
A large moth-eaten leather sack contains:
a small pile of coins
a small vial full of green sludge
some blood red leg plates [poor]
a tightly rolled vellum recipe for a dark blue ring
a leg bone
a silvery potion
[3] a slab of beef
a slender fishing pole
[3] the opaque white potion of regeneration
[4] a small bandage
< 293h/751H 112v/127V Pos: standing >
You get the opaque white potion of regeneration from a large moth-eaten leather sack.
< 295h/751H 118v/127V Pos: standing >
As you quaff the opaque white potion of regeneration, the vial disappears in a bright flash of light!
You begin to heal faster.
< 295h/751H 122v/127V Pos: standing >
Ok.
< 301h/751H 127v/127V Pos: standing >
You get a slab of beef from a large moth-eaten leather sack.
< 306h/751H 127v/127V Pos: standing >
A homeless man enters from the east.
< 307h/751H 127v/127V Pos: standing >
You eat the slab of beef.
< 309h/751H 127v/127V Pos: standing >
You mindlessly slam him with your mass!
A homeless man is stunned!
< 312h/751H 97v/127V Pos: standing >
<The sun vanishes behind the southern horizon.
< 313h/751H 97v/127V Pos: standing >
<Your bludgeon hits a homeless man.
A homeless man is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a homeless man dies in agony.
< 313h/751H 97v/127V Pos: standing >
On Mina Street
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a homeless man is lying here.
The corpse of a prostitute is lying here.
A young squire stands here practicing his sword technique.
< 319h/751H 107v/127V Pos: standing >
You get 3 coins from the corpse of a homeless man.
There were: 1 silver coin, 2 copper coins.
< 319h/751H 107v/127V Pos: standing >
You are almost ready to attain your next level!
< 320h/751H 107v/127V Pos: standing >
A squire of the keep says 'With enough practice, I too can be a guard!'
A squire of the keep manages to execute a perfect dagger parry.
A squire of the keep struts his little tush...
< 321h/751H 109v/127V Pos: standing >
On Mina Street
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a homeless man is lying here.
The corpse of a prostitute is lying here.
A young squire stands here practicing his sword technique.
< 328h/751H 119v/127V Pos: standing >
You mindlessly slam him with your mass!
A squire of the keep is momentarily dazed...
< 334h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire ass EP: few scratches >
A squire of the keep's decent punch wounds you.
< 327h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire ass EP: few scratches >
You parry a squire of the keep's lunge at you.
< 327h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire ass EP: few scratches >
Your powerful bludgeon strikes a squire of the keep very hard.
Your slash strikes a squire of the keep very hard.
Your bludgeon seriously wounds a squire of the keep.
< 327h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire ass EP: nasty wounds >
A watcher of the keep enters from the east.
< 327h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire ass EP: nasty wounds >
A squire of the keep misses you.
You parry a squire of the keep's lunge at you.
< 327h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire ass EP: nasty wounds >
Your powerful bludgeon seriously wounds a squire of the keep.
Your powerful slash enshrouds a squire of the keep in a mist of blood.
Your powerful bludgeon causes a squire of the keep to grimace in pain.
< 327h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire ass EP: awful >
A squire of the keep clambers to his feet.
A squire of the keep ducks, and your foot flies a mile high.
< 327h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire sta EP: awful >
You parry a squire of the keep's lunge at you.
You parry a squire of the keep's lunge at you.
You block a squire of the keep's feeble kick with your arm.
< 327h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire sta EP: awful >
A watcher of the keep assists a squire of the keep heroically.
A watcher of the keep suddenly attacks YOU!
A watcher of the keep's fine punch strikes you.
< 310h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire sta EP: awful >
A squire of the keep dodges your futile attack.
< 310h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire sta EP: awful >
A squire of the keep's fine punch wounds you.
< 301h/751H 97v/127V Pos: standing >
< T: Cyrath TP: sta TC: nasty wounds E: squire sta EP: awful >
You attempt to flee...
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
You flee eastward!
< 301h/751H 71v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -West
Fresh blood splatters cover the area.
The corpse of a homeless man is lying here.
The corpse of a prostitute is lying here.
A watcher of the keep stands ready to defend the citizenry.
A young squire stands here practicing his sword technique.
< 309h/751H 82v/127V Pos: standing >
Your impressive bludgeon grievously wounds a squire of the keep.
A squire of the keep is incapacitated and will slowly die, if not aided.
< 309h/751H 82v/127V Pos: standing >
<A squire of the keep slumps to the ground.
< 309h/751H 82v/127V Pos: standing >
<A watcher of the keep watches the battle in amusement.
A watcher of the keep leaves east.
< 309h/751H 82v/127V Pos: standing >
<You score a CRITICAL HIT!!!!!
Your fine bludgeon hits a squire of the keep.
A squire of the keep is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a squire of the keep dies in agony.
It appears you were able to salvage a piece of equipment from your enemy.
< 309h/751H 82v/127V Pos: standing >
You get a small pile of coins from the corpse of a squire of the keep.
There were: 5 gold coins, 12 silver coins, 19 copper coins.
< 310h/751H 84v/127V Pos: standing >
It appears to be the corpse of a squire of the keep.
a decent cured leather battle axe
< 313h/751H 89v/127V Pos: standing >
You quickly scan the area.
A watcher of the keep who is close by to your east.
A wino who is not far off to your east.
A common woman who is not far off to your east.
A bloodcrow member who is not far off to your east.
A bloodcrow member who is not far off to your east.
A bloodcrow member who is not far off to your east.
The BloodCrow leader who is not far off to your east.
A Bloodstone holyman who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
The high mage of Bloodstone who is a brief walk away to your east.
A common woman who is close by to your west.
Gilden who is close by to your west.
< 318h/751H 96v/127V Pos: standing >
You are using:
<worn on head> a dwarfhide headband
<worn on eyes> a bugbear-skin eyepatch [superior]
<worn on face> a mask of sewn flesh
<worn around neck> a superior granite torque
<worn around neck> a necklace of dwarf eyes [poor]
<worn on body> a raw leather jacket
<worn about body> a stylish hide cloak
<worn about waist> a belt of ragged flesh
<worn on belt buckle>a superior limestone belt buckle
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<worn on finger> a bent ring [superior]
<worn on finger> a bent ring [87%]
<primary weapon> a spiked mace covered in blood [superior]
<secondary weapon> a huge double-edged battleaxe [poor]
<worn on feet> some studded black boots
< 318h/751H 96v/127V Pos: standing >
On Mina Street
Obvious exits: -East -West
Fresh blood covers everything in the area.
The corpse of a squire of the keep is lying here.
The corpse of a homeless man is lying here.
The corpse of a prostitute is lying here.
< 321h/751H 100v/127V Pos: standing >
You quickly scan the area.
A watcher of the keep who is close by to your east.
A wino who is not far off to your east.
A common woman who is not far off to your east.
A bloodcrow member who is not far off to your east.
A bloodcrow member who is not far off to your east.
A bloodcrow member who is not far off to your east.
The BloodCrow leader who is not far off to your east.
An elite bodyguard who is a brief walk away to your east.
The high mage of Bloodstone who is a brief walk away to your east.
Gilden who is close by to your west.
< 322h/751H 102v/127V Pos: standing >
A common woman enters from the west.
< 326h/751H 107v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
A woman stands here humming a melody.
A watcher of the keep stands ready to defend the citizenry.
< 327h/751H 108v/127V Pos: standing >
What do you want your epitaph to say?!?
< 330h/751H 112v/127V Pos: standing >
A common woman leaves north.
< 332h/751H 115v/127V Pos: standing >
You see nothing special about him.
A watcher of the keep appears to be Human and is in excellent condition.
He's medium in size.
He seems to be moving much faster than normal..
<held as shield> a shiny silver shield
< 332h/751H 116v/127V Pos: standing >
The night has begun.
< 334h/751H 118v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -South -West
A wino stands here, swaying and mumbling some nonsense.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
The leader of the gang BloodCrow is standing here.
< 335h/751H 118v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
A watcher of the keep stands ready to defend the citizenry.
< 336h/751H 120v/127V Pos: standing >
Bloodstone Eatery
This is the local resturant. The smell of food is delightful.
Around the room can be heard the sounds of sizzling entres.
Through a small window, the massive kitchen can be seen. There
are dozens of skewered stirge, slowly roasting over the open flames of
the grill. Behind the the takeout counter is a large chef named
Gynter.
Obvious exits: -South
A woman stands here humming a melody.
Gynter, the finest chef in Bloodstone, awaits your command.
< 336h/751H 119v/127V Pos: standing >
You can buy:
1) A danish pastry for 7 copper.
2) A plate with a juicy barbequed steak for 1 copper.
3) A plate of lobster in a light cream sauce for 1 copper.
4) A loaf of bread for 1 silver, and 5 copper.
5) A bottle of rum of whisky for 1 gold, and 5 silver.
6) A piece of peryton jerky for 1 gold, 6 silver, and 9 copper.
7) A roasted stirge for 6 gold, 4 silver, and 3 copper.
8) A cup of water for 1 gold, and 2 silver.
9) A slice of bread for 1 silver, and 5 copper.
< 341h/751H 125v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
A watcher of the keep stands ready to defend the citizenry.
< 343h/751H 126v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -South -West
A wino stands here, swaying and mumbling some nonsense.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
The leader of the gang BloodCrow is standing here.
< 345h/751H 125v/127V Pos: standing >
In The Alley of the Raven
This alley is very narrow and smells of something foul. Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble. The walls on each side of
this alley are very high, some areas covered with a brown moss.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 347h/751H 126v/127V Pos: standing >
In The Alley of the Raven
This alley is very narrow and smells of something foul. Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble. The walls on each side of
this alley are very high, some areas covered with a brown moss.
Obvious exits: -North -South -West
< 349h/751H 125v/127V Pos: standing >
In a Narrow Alley
The alley here is so tight it is a wonder how people may travel
through it. The walls have a cold and wet feeling as you squeeze
your way between them. The walls here are very high, appearing
as if to almost touch each other as they go up. Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A watcher of the keep stands ready to defend the citizenry.
< 352h/751H 126v/127V Pos: standing >
In a Narrow Alley
The alley here is so tight it is a wonder how people may travel
through it. The walls have a cold and wet feeling as you squeeze
your way between them. The walls here are very high, appearing
as if to almost touch each other as they go up. Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A guard of the Bloodstone keep stands here looking alert.
A wino stands here, swaying and mumbling some nonsense.
< 356h/751H 125v/127V Pos: standing >
Cerrio's Lounge
Laughter fills the air as patrons gather to drink away the days
hardships. A long oak bar which lines an entire wall dominates
this tavern. On the wall directly behind the bar are scores of
bottles, some fancy looking and others rather plain. On the
walls are many animal trophies. Heads of manticore, Svalich bear,
and even the head of a gnome decorate the bar's walls. Broken
chairs are heaped up in one corner, evidence of some bar room brawl.
A spitoon is at one end of the bar, in dire need of being emptied.
A man stands behind the bar wiping it down.
Obvious exits: -East
A noble lady is standing here.
(Q)Cerrio, the bartender, is here behind the bar looking at you.
< 360h/751H 126v/127V Pos: standing >
You can buy:
1) A skeleton key for 3 copper.
2) A bottle of local speciality for 2 gold, and 4 silver.
3) A firebreather of firebreather for 2 gold, and 4 silver.
4) A bottle of ale for 2 gold, and 4 silver.
5) A bottle of beer for 2 gold, and 4 silver.
6) A bottle of rum of whisky for 1 gold, and 5 silver.
< 364h/751H 127v/127V Pos: standing >
In a Narrow Alley
The alley here is so tight it is a wonder how people may travel
through it. The walls have a cold and wet feeling as you squeeze
your way between them. The walls here are very high, appearing
as if to almost touch each other as they go up. Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A guard of the Bloodstone keep stands here looking alert.
< 368h/751H 126v/127V Pos: standing >
In a Narrow Alley
The alley here is so tight it is a wonder how people may travel
through it. The walls have a cold and wet feeling as you squeeze
your way between them. The walls here are very high, appearing
as if to almost touch each other as they go up. Above, a faint
sliver of what looks like the sky can be seen.
Obvious exits: -East -West
A wino stands here, swaying and mumbling some nonsense.
A watcher of the keep stands ready to defend the citizenry.
< 368h/751H 125v/127V Pos: standing >
In The Alley of the Raven
This alley is very narrow and smells of something foul. Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble. The walls on each side of
this alley are very high, some areas covered with a brown moss.
Obvious exits: -North -South -West
< 368h/751H 124v/127V Pos: standing >
In The Alley of the Raven
This alley is very narrow and smells of something foul. Though
it is dark, enough light is available to reveal many bloody rags
descarded upon the water soaked cobble. The walls on each side of
this alley are very high, some areas covered with a brown moss.
This area seems to be exceptionally narrow!
Obvious exits: -North -South
< 368h/751H 123v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -East -South -West
A wino stands here, swaying and mumbling some nonsense.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
A BloodCrow gang member stands here, looking rather shady.
The leader of the gang BloodCrow is standing here.
< 369h/751H 123v/127V Pos: standing >
Alas, you cannot go that way. . . .
< 371h/751H 127v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
A wino stands here, swaying and mumbling some nonsense.
< 374h/751H 126v/127V Pos: standing >
A wino enters from the west.
< 376h/751H 126v/127V Pos: standing >
Bloodstone Depository
This is the storehouse of most of the wealth in Bloodstone. Adventurers
from all over the realms come to the mighty Bloodstone Keep to deposit
their money. The vaults of this coffer are said to be the safest place
for a hard earned platinum coin. There is a sign on the wall commanding
your attention.
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
An elite bodyguard stands here, protecting his escort.
(Q)The high mage of Bloodstone is standing here, contemplating something.
A watcher of the keep stands ready to defend the citizenry.
A greedy banker is sitting behind a counter, stacking coins.
< 377h/751H 125v/127V Pos: standing >
Sorry, but you cannot do that here!
< 382h/751H 127v/127V Pos: standing >
Score information for Cyrath
Level: 20 Race: Ogre Class: Warrior Sex: Male
Hit points: 385(751) Moves: 127(127)
Coins carried: 0 platinum 62 gold 16 silver 25 copper
Compression ratio: 78%
Status: Standing.
Frags: +0.00 Deaths: 4
Enchantments: Hawkvision Ultravision Aware
Combat Pulse: 23 Spell Pulse: 1.32
Leaderboard Points: 199
Active Spells:
--------------
accelerated healing (40 minutes)
lionrage (15 minutes)
hawkvision (14 minutes)
< 385h/751H 127v/127V Pos: standing >
You get a small pile of coins from your large moth-eaten leather sack.
There were: 117 silver coins, 183 copper coins.
< 390h/751H 127v/127V Pos: standing >
A wino enters from the south.
< 393h/751H 127v/127V Pos: standing >
Your account contains:
0 platinum, 77 gold, 243 silver, 256 copper coins.
< 394h/751H 127v/127V Pos: standing >
The high mage of Bloodstone leaves south.
An elite bodyguard leaves south.
< 397h/751H 127v/127V Pos: standing >
Your account contains:
0 platinum, 77 gold, 243 silver, 439 copper coins.
< 399h/751H 127v/127V Pos: standing >
Score information for Cyrath
Level: 20 Race: Ogre Class: Warrior Sex: Male
Hit points: 399(751) Moves: 127(127)
Coins carried: 0 platinum 62 gold 16 silver 25 copper
Compression ratio: 78%
Status: Standing.
Frags: +0.00 Deaths: 4
Enchantments: Hawkvision Ultravision Aware
Combat Pulse: 23 Spell Pulse: 1.32
Leaderboard Points: 199
Active Spells:
--------------
accelerated healing (40 minutes)
lionrage (15 minutes)
hawkvision (14 minutes)
< 399h/751H 127v/127V Pos: standing >
Your account contains:
0 platinum, 77 gold, 243 silver, 464 copper coins.
< 405h/751H 127v/127V Pos: standing >
A watcher of the keep leaves south.
< 409h/751H 127v/127V Pos: standing >
Your account contains:
0 platinum, 77 gold, 259 silver, 464 copper coins.
< 410h/751H 127v/127V Pos: standing >
Your account contains:
0 platinum, 139 gold, 259 silver, 464 copper coins.
< 413h/751H 127v/127V Pos: standing >
Bloodstone Depository
Obvious exits: -South
A large wooden counter is here, with a sign posted on it.
A wino stands here, swaying and mumbling some nonsense.
A greedy banker is sitting behind a counter, stacking coins.
< 415h/751H 127v/127V Pos: standing >
On Mina Street
Cracked and crumbling, the street named after the first Baron's wife,
is in a state of advanced deterioration. Upheavals and pot holes in
the cobble make the street unattractive and harder yet to travel. Pools
of waste and piles of garbage line the road where ornate flora was
once in place. Every few feet reveals another handfull of street
beggers, eached with his palm outstretched hoping for food, hoping
for anything. Huge sewer rats frolick about in the mounds of refuse
in search of food, love, and adventure. Those that would travel this
street, keep one hand on their purse and the other on their weapon.
Obvious exits: -North -East -West
A watcher of the keep stands ready to defend the citizenry.
An elite bodyguard stands here, protecting his escort.
(Q)The high mage of Bloodstone is standing here, contemplating something.
An elderly man stands here, smack'n his lips.
< 417h/751H 126v/127V Pos: standing >
Mina and Cyloc Intersection
This is the intsection of Mina Street and Cyloc Street. Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues. To the east is a residential
community. West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West
A holyman dressed in black robes stands here.
< 419h/751H 125v/127V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
The corpse of a dark priest is lying here.
An elite watcher of the keep is standing here.
< 422h/751H 126v/127V Pos: standing >
Mina and Cyloc Intersection
This is the intsection of Mina Street and Cyloc Street. Run off
from nearby homes is collecting here forming a stagnant pool of sludge.
Pot holes pepper the cobble here which is in desperate need of repair.
To the north Cyloc Street continues. To the east is a residential
community. West has a couple of buildings that are not able to be
identified from here.
Obvious exits: -North -East -South -West
A watcher of the keep stands ready to defend the citizenry.
A holyman dressed in black robes stands here.
< 426h/751H 125v/127V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
< 426h/751H 124v/127V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
< 428h/751H 126v/127V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
A small sparrow is hopping about the ground here.
A wino stands here, swaying and mumbling some nonsense.
< 431h/751H 125v/127V Pos: standing >
The Shop of T'Lothka
This is the shop of the Keep's sorcerer. T'Lothka is a collector
of magical scrolls, potions, and other sorcerous items. A quick
inspection of the room reveals many mystical sights. There is
a yellow mist which blankets the floor, spouting mysteriously from
a mouse hole in the wall. Flashes of light and fiery sparks emerge
from behind a cloth covered doorway. Along the walls are vials of
creatures, whole and in pieces, used as sorcerous reagents. A quick
glance at the ceiling reveals a startling collection of skulls. These
are branded, each upon the forehead, with the mark of socercery. The
sockets of each of these ancestrial beings gleam with an supernatural
presence. An old and withered looking figure rests behind the counter.
Obvious exits: -West -Down
T'Lothka is here busily preparing scrolls.
< 433h/751H 126v/127V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -East -South
A small sparrow is hopping about the ground here.
A wino stands here, swaying and mumbling some nonsense.
< 435h/751H 125v/127V Pos: standing >
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South
< 436h/751H 124v/127V Pos: standing >
A Centaur trots in from the south.
A Barbarian enters from the south.
A Grey Elf enters from the south.
< 437h/751H 125v/127V Pos: standing >
A small sparrow enters from the north.
< 437h/751H 126v/127V Pos: standing >
A Centaur trots north.
A Barbarian leaves north.
A Grey Elf leaves north.
< 437h/751H 126v/127V Pos: standing >
A Centaur trots in from the north.
A Barbarian enters from the north.
A Grey Elf enters from the north.
On Cyloc Street
This is the main artery of the Keep. The street is paved with
clay tile, each with a distinct glyph. The glyphs on the tiles
represent the history and horrors of this region. Along the the
sides of the street are potted plants, some of which look carnivorous.
Every 30 feet or so, an ornate pole is planted. Resting at the top
of the pole is a blue flame, and below it a banner desplaying a
coat of arms. Shops can be seen lining this splendid avenue.
Obvious exits: -North -South -West
A hooded strongman is standing here, keeping the public at bay.
< 438h/751H 126v/127V Pos: standing >
A Centaur trots in from the north.
A Barbarian enters from the north.
A Grey Elf enters from the north.
A Centaur starts casting a spell.
< 439h/751H 126v/127V Pos: standing >
Someone suddenly attacks YOU!
A Grey Elf snaps into visibility.
A Grey Elf's impressive pierce wounds you.
Sorry, you aren't allowed to do that in combat.
< 429h/751H 126v/127V Pos: standing >
< T: Cyrath TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 429h/751H 126v/127V Pos: standing >
< T: Cyrath TP: sta TC: few wounds E: someone sta EP: excellent >
A Grey Elf starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.
< 429h/751H 126v/127V Pos: standing >
< T: Cyrath TP: sta TC: few wounds E: someone sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 429h/751H 126v/127V Pos: standing >
< T: Cyrath TP: sta TC: few wounds E: someone sta EP: excellent >
A Gnome completes her spell...
A Gnome utters the words 'aihu-waouq grul'
A Gnome laughs maniacally as their devastating ray of pure energy collides with your body!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 90h/751H 126v/127V Pos: standing >
< T: Cyrath TP: sta TC: awful E: someone sta EP: excellent >
A Grey Elf completes his spell...
A Grey Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Grey Elf points at you.
You reel in pain as a Grey Elf's iceball shatters upon impacting you.
Your superior granite torque freezes and shatters into million pieces from the intense cold!
Your bent ring freezes and shatters into million pieces from the intense cold!
Your mask of sewn flesh freezes and shatters into million pieces from the intense cold!