The death of [16 Necromancer] Orak (Orc)

in A Dark Alley

from the perspective of [52 War Priest] Shurakai Mutinous Militia (Human)

<worn as a badge>    a masterly crafted obsidian badge of precision (illuminating)
<worn on head>       a spiked chromium dragonscale helmet of agility (magic)
<worn on eyes>       eyes of the tanar'ri of constitution (magic)
<worn in ear>        a lightning earring [superior] (illuminating)
<worn in ear>        a dangling bloodstone earring (magic) (glowing) [64%]
<worn on face>       the beak of the Queen of Chaos [superior] (magic)
<worn around neck>   a necklace of halfling ears [superior] (illuminating)
<worn around neck>   a necklace of halfling ears [superior] (illuminating)
<worn on body>       the armor of a MaDMaN of precision (magic)
<worn about body>    the mantle of the Dark [superior] (magic)
<worn on back>       a wolfhide backpack (illuminating) [60%]
<worn as quiver>     a silken backsheath of flight of endurance (magic) [84%]
<worn about waist>   a belt of linked bones [poor] (magic)
<worn on belt buckle>a huge double-bladed axe called 'Skull Splitter' [superior] (magic)
<attached to belt>   a lost monkey (illuminating)
<attached to belt>   the horn of the dragonslayer (illuminating)
<worn on arms>       some scintillating sleeves [superior] (invis) (magic)
<held as shield>     a shield of silver dragon scales [superior] (magic)
<worn around wrist>  a bracelet of dracolich hide of power (magic) (humming) [59%]
<worn around wrist>  the writhing serpent of miracles [poor] (illuminating)
<worn on hands>      some black leather gloves with mithril blades (illuminating) [34%]
<worn on finger>     the signet ring of Frenbar (magic)
<worn on finger>     a ring called 'Soulcatcher' (invis) (illuminating)
<primary weapon>     the mace of light and darkness (magic)[209h 5m 28s]
<worn on legs>       a pair of vapor leggings of regeneration (illuminating) [88%]
<worn on feet>       boots of the panther of endurance (illuminating) [53%]

A HUGE stone golem stands solemnly here.
A LARGE earth elemental stands here, looking like a living rock.
A githyanki earth magus hulks along here.(Red Aura)

< 1013h/1013H 113v/251V Pos: standing >
 
 *****  
 *M@**  
 **M*   
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 1013h/1013H 111v/251V Pos: standing >
 
 ..***  
 **@**  
 *M***  
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 1013h/1013H 110v/251V Pos: standing >
 
 ...**  
 ..@**  
 *****  
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 1013h/1013H 108v/251V Pos: standing >
You start chanting...

< 1013h/1013H 109v/251V Pos: standing >
Casting: invigorate 

< 1013h/1013H 112v/251V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.

< 1013h/1013H 208v/251V Pos: standing >
 
   ......**.    
  ^......**+*   
 M^......**.+.  
 ^^.M...*****.  
 M.....@***  ^  
 ^M....****     
 ...******      
  .^^*****      
   ^^****       
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 211v/251V Pos: standing >
 
 ..***  
 ..@**  
 .****  
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 1013h/1013H 210v/251V Pos: standing >
 
 ...**  
 ..@**  
 ..***  
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 1013h/1013H 209v/251V Pos: standing >
 
   ....***+*    
  ...M.***+*.   
 M......**.**^  
 ^......**+*M^  
 ^.....@**.+.+  
 ^.M...*****.^  
 ......***  ^^  
  ....****      
   ******       
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 207v/251V Pos: standing >
 
   .M..***+*    
  ^....***+*.   
 M...M.***+*..  
 M......**.**^  
 ^.....@**+*M^  
 ^......**.+.+  
 ^.M...*****.^  
  .....***  ^   
   ...****      
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 206v/251V Pos: standing >
 
   .....**..    
  ^.M..***+*.   
 ^^....***+*.^  
 M...M.***+*..  
 M.....@**.**^  
 ^......**+*M^  
 ^......**.+.+  
  .M...*****.   
   ....***      
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 205v/251V Pos: standing >
 
 ..***  
 M.@**  
 ...**  
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 1013h/1013H 203v/251V Pos: standing >
 
 ..***  
 ..@**  
 M.***  
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 1013h/1013H 202v/251V Pos: standing >
 
 ...**  
 ..@**  
 ..***  
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 1013h/1013H 200v/251V Pos: standing >
 
    MM^.....    
   MM^.M.^++.   
   M^.....M...  
  M^......+...  
 MM....@**....  
 M^.M..***+*.^  
 ^^....***+*.^  
  ...M.***+*.   
   .....**.*    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 199v/251V Pos: standing >
 
 ....+  
 ..@*.  
 .***+  
A Thick Forest of Mirkwood
Obvious exits: -North -East  -South -West 

< 1013h/1013H 198v/251V Pos: standing >
 
     M^^^.+.    
   MM^.......   
  MM^.M.^++...  
  M^.....M....  
 M^....@.+....  
 M.....**....^  
 ^.M..***+*.^.  
  ....***+*.^   
   .M.***+*.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 196v/251V Pos: standing >
 
      M^^M++    
     M^^^.+..   
   MM^........  
  MM^.M.^++...  
  M^...@.M....  
 M^......+....  
 M.....**....^  
  .M..***+*.^   
   ...***+*.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 195v/251V Pos: standing >
 
        M^..    
      M^^M+++   
     M^^^.+...  
   MM^........  
  MM^.M@^++...  
  M^.....M....  
 M^......+....  
  .....**....   
   M..***+*.    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 194v/251V Pos: standing >
 
         M^^    
        M^...   
      M^^M++++  
     M^^^.+...  
   MM^.@......  
  MM^.M.^++...  
  M^.....M....  
  ^......+...   
   ....**...    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 192v/251V Pos: standing >
 
         MMM    
         M^^*   
        M^....  
      M^^M++++  
     M^@^.+...  
   MM^........  
  MM^.M.^++...  
  M^.....M...   
   ......+..    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 191v/251V Pos: standing >
 
        MMMM    
        M^^**   
       M^.....  
     M^^M+++++  
    M^^@.+....  
  MM^.........  
 MM^.M.^++....  
  ^.....M....   
   .....+...    
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 190v/251V Pos: standing >
 
       MMMM*    
       M^^***   
      M^......  
    M^^M+++++.  
   M^^^@+.....  
 MM^..........  
 M^.M.^++.....  
  .....M.....   
   ....+....    
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 

< 1013h/1013H 188v/251V Pos: standing >
 
      MMMM**    
      M^^***.   
     M^.......  
   M^^M+++++..  
  M^^^.@.....M  
 M^...........  
 ^.M.^++......  
  ....M......   
   ...+.....    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 1013h/1013H 187v/251V Pos: standing >
 
      M^^***    
     M^......   
   M^^M+++++..  
  M^^^.+.....M  
 M^....@......  
 ^.M.^++......  
 .....M.......  
  ....+.....^   
   .**....^.    
A Ruined Path Once Covered by Cobblestones
Obvious exits: -North -East  -South -West 

< 1013h/1013H 188v/251V Pos: standing >
 
     M^.....    
   M^^M+++++.   
  M^^^.+.....M  
 M^...........  
 ^.M.^+@......  
 .....M.......  
 .....+.....^^  
  ..**....^..   
   ***+*.^.^    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 1013h/1013H 186v/251V Pos: standing >
 
      M^....    
    M^^M+++++   
   M^^^.+.....  
 MM^..........  
 M^.M.^@+.....  
 ^.....M......  
 ......+.....^  
  ...**....^.   
   .***+*.^.    
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 1013h/1013H 186v/251V Pos: standing >
City Gates of Bugentolen
 A forest path leads up to these tall wooden gates that have been supported
with different sheets of broken armor. There are city walls that extend
around the city, which doesn't seem to be that large. A little ways off to
the east, a bridge can be seen. There are several slits in the city walls
for archers to mount ballistas and protect their village. The path leading
up to this village is rocky, but muddy and the gates also so a large amount
of filth.
Obvious exits: -East  -West 
A sparkling gemstone has been left here.
[15] A small bandage rests upon the ground here.
[3] A steel dagger about a foot in length lies here.
[3] A spellbook has been tossed aside here.
[3] A steel dagger has been tossed aside here.
[2] A huge bone has been fumbled here.
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)
A bugbear guard stands here.(Red Aura)

< 1013h/1013H 186v/251V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A butcher shop lies to the north.
Obvious exits: -North -East  -South -West 
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A bugbear youth stands here glaring at you.(Red Aura)

< 1013h/1013H 185v/251V Pos: standing >
You quickly scan the area.
A bugbear butcher who is close by to your north.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear guard who is close by to your east.
A bugbear commoner who is close by to your south.
A bugbear cleaner who is close by to your south.
A bugbear girl who is close by to your south.
A small snake who is close by to your west.
A bugbear father who is close by to your west.
A bugbear gardener who is close by to your west.
A bugbear guard who is not far off to your west.
A bugbear guard who is a brief walk away to your west.
A bugbear mercenary who is rather far off to your west.
A bugbear father who is rather far off to your west.
A bugbear girl who is in the distance to your west.

< 1013h/1013H 186v/251V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the east the city gates can be seen. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. Small children can be seen playing around in
the side streets during the day and even the night. The parents and other
older bugbears seem to be hard at their daily work, running many errands
about the town.
Obvious exits: -North -East  -West 
A piece of twisted metal is lying here.
A piece of bugbear skin has been thrown away here.
A small round shield has been dropped here.
[2] A steel bastard sword lies discarded here.
[3] A huge bone has been fumbled here.
A small snake slithers through the vines here.(Red Aura)
A bugbear father runs errands here.(Red Aura)
A bugbear gardener weeds here.(Red Aura)

< 1013h/1013H 187v/251V Pos: standing >
You quickly scan the area.
A drunk bugbear who is close by to your north.
A small snake who is close by to your north.
A bugbear youth who is close by to your north.
A bugbear father who is close by to your north.
A bugbear mercenary who is not far off to your north.
A bugbear youth who is not far off to your north.
A thick vine who is not far off to your north.
A bugbear youth who is close by to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is not far off to your east.
A bugbear guard who is close by to your west.
A bugbear mercenary who is not far off to your west.
A bugbear guard who is not far off to your west.
A bugbear father who is a brief walk away to your west.
A bugbear girl who is rather far off to your west.

< 1013h/1013H 188v/251V Pos: standing >
Booger Street
 The main street of Bugentolen runs east and west here with many different
establishments along the way. Children play in the dirt, as the elder go
about on errands. The road is dirty and disgusting with many foot prints
of bugbear who don't care about what they step in. Small torch cases stand
along the road, which hold torches used to illuminate the area at night.
There is a small alley running to the north and south of here.
Obvious exits: -North -East  -South -West 
A small round shield has been dropped here.
A steel bastard sword lies discarded here.
A snarling bugbear guard stands here.(Red Aura)

< 1013h/1013H 189v/251V Pos: standing >
You quickly scan the area.
An Orc who is close by to your north.
A bugbear child who is not far off to your north.
A shaman in training who is not far off to your north.
A drunk bugbear who is a brief walk away to your north.
A tall psychomia treant who is a brief walk away to your north.
A bugbear noble who is a brief walk away to your north.
A bugbear elite guard who is a brief walk away to your north.
A small snake who is close by to your east.
A bugbear gardener who is close by to your east.
A bugbear father who is not far off to your east.
A bugbear youth who is not far off to your east.
A bugbear guard who is a brief walk away to your east.
A bugbear guard who is a brief walk away to your east.
A bugbear guard who is a brief walk away to your east.
A bugbear guard who is a brief walk away to your east.
A bugbear guard who is a brief walk away to your east.
A bugbear child who is close by to your south.
A shaman in training who is not far off to your south.
A bugbear youth who is not far off to your south.
A bugbear mercenary who is close by to your west.
A bugbear guard who is close by to your west.
A bugbear father who is not far off to your west.
A bugbear girl who is a brief walk away to your west.
A bugbear warrior who is in the distance to your west.
A bugbear guard who is in the distance to your west.

< 1013h/1013H 190v/251V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the bugbears, the stench is good. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A dwelling lies to the north.
Obvious exits: -North -East  -West 
A dark glass rod lies here on the ground.
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A bugbear mercenary creeps around here.(Red Aura)
A snarling bugbear guard stands here.(Red Aura)

< 1013h/1013H 191v/251V Pos: standing >
Booger Street
 The main street of Bugentolen runs east and west here with many different
establishments along the way. Children play in the dirt, as the elder go
about on errands. The road is dirty and disgusting with many foot prints
of bugbear who don't care about what they step in. Small torch cases stand
along the road, which hold torches used to illuminate the area at night.
There is a small alley running to the north and south of here.
Obvious exits: -North -East  -South -West 
A small round shield has been dropped here.
A steel bastard sword lies discarded here.
A snarling bugbear guard stands here.(Red Aura)

< 1013h/1013H 194v/251V Pos: standing >
An alley is south.
You extend your sights northward.
A Dark Alley
 A dark alley runs north and south here, with Booger Street to the south.
The alley is home to many small insects and rejects of society. However,
despite the filth, many children play around in the much here, avoiding
the traffic of the main street. Trash seems to be thrown about here very
frequently, leaving huge piles to form, and providing food for the poor.
The ground is very muddy and slimy.
Obvious exits: -North -South
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)

< 1013h/1013H 196v/251V Pos: standing >
A faint hum can be heard from the mace of light and darkness you are carrying.

< 1013h/1013H 199v/251V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the bugbears, the stench is good. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A dwelling lies to the north.
Obvious exits: -North -East  -West 
A dark glass rod lies here on the ground.
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A bugbear girl stands here playing.(Red Aura)
A bugbear mercenary creeps around here.(Red Aura)
A snarling bugbear guard stands here.(Red Aura)

< 1013h/1013H 199v/251V Pos: standing >
A bugbear mercenary leaves west.

< 1013h/1013H 201v/251V Pos: standing >
A Dirty Little Hut
  Like many other things in the area, this place is in very bad shape, as
if it has never been cleaned up since it was built. There are scraps of
food and clothing scattered about the tiny hut. The hut itself is made
of the wood from the local forests, and is very fortified. There are a
few small windows on the walls, enough to see out and let a smidge of
sunlight in.
Obvious exits: -South
A piece of twisted metal is lying here.
A piece of bugbear skin has been thrown away here.
A strangly shaped mask has been left behind here. (magic)
A small round shield has been dropped here.
A steel bastard sword lies discarded here.
A bugbear girl stands here playing.(Red Aura)
A bugbear commoner twibbles around here.(Red Aura)

< 1013h/1013H 203v/251V Pos: standing >
A Dirty Little Hut
Obvious exits: -South
A piece of twisted metal is lying here.
A piece of bugbear skin has been thrown away here.
A strangly shaped mask has been left behind here. (magic)
A small round shield has been dropped here.
A steel bastard sword lies discarded here.
A bugbear girl stands here playing.(Red Aura)
A bugbear commoner twibbles around here.(Red Aura)

< 1013h/1013H 204v/251V Pos: standing >
Booger Street
  This streets looks like the main street of Bugentolen, with some side
streets branching off, and different homes and shops along the way. To
the bugbears, the stench is good. The road is very dirty, with scraps
of food and guano spread about, however the bugbears seem to like this
smell. There are small torches along the path which seem to be used for
lighting it during the night, and are kept in small little cases along
the street during the day. A dwelling lies to the north.
Obvious exits: -North -East  -West 
A dark glass rod lies here on the ground.
[5] A small bandage rests upon the ground here.
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A steel dagger about a foot in length lies here.
A bugbear mercenary creeps around here.(Red Aura)
A bugbear girl stands here playing.(Red Aura)
A snarling bugbear guard stands here.(Red Aura)

< 1013h/1013H 217v/251V Pos: standing >
Booger Street
 The main street of Bugentolen runs east and west here with many different
establishments along the way. Children play in the dirt, as the elder go
about on errands. The road is dirty and disgusting with many foot prints
of bugbear who don't care about what they step in. Small torch cases stand
along the road, which hold torches used to illuminate the area at night.
There is a small alley running to the north and south of here.
Obvious exits: -North -East  -South -West 
A small round shield has been dropped here.
A steel bastard sword lies discarded here.
A snarling bugbear guard stands here.(Red Aura)

< 1013h/1013H 217v/251V Pos: standing >
An alley is south.
You extend your sights northward.
A Dark Alley
 A dark alley runs north and south here, with Booger Street to the south.
The alley is home to many small insects and rejects of society. However,
despite the filth, many children play around in the much here, avoiding
the traffic of the main street. Trash seems to be thrown about here very
frequently, leaving huge piles to form, and providing food for the poor.
The ground is very muddy and slimy.
Obvious exits: -North -South
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)

< 1013h/1013H 220v/251V Pos: standing >
A Dark Alley
 A dark alley runs north and south here, with Booger Street to the south.
The alley is home to many small insects and rejects of society. However,
despite the filth, many children play around in the much here, avoiding
the traffic of the main street. Trash seems to be thrown about here very
frequently, leaving huge piles to form, and providing food for the poor.
The ground is very muddy and slimy.
Obvious exits: -North -South
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)

< 1013h/1013H 224v/251V Pos: standing >
You snap into visibility.
[Damage:  6 ] Your bash knocks an Orc to the ground!

< 1013h/1013H 226v/251V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP: few scratches >
 You dodge an Orc's vicious attack.
You snap into visibility.

< 1013h/1013H 226v/251V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP: few scratches >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] Your impressive bludgeon strikes an Orc very hard.
[Damage: 18 ] Your impressive bludgeon strikes an Orc very hard.
[Damage: 15 ] Your impressive bludgeon strikes an Orc very hard.
[Damage: 19 ] Your impressive bludgeon seriously wounds an Orc.

< 1013h/1013H 226v/251V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 You parry an Orc's lunge at you.
You snap into visibility.

< 1013h/1013H 226v/251V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 A shaman in training enters from the north.

< 1013h/1013H 226v/251V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 An Orc clambers to his feet.

< 1013h/1013H 226v/251V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sta EP:  nasty wounds >
 An Orc attempts to flee.
An Orc leaves north.

< 1013h/1013H 226v/251V Pos: standing >
Bash who?

< 1013h/1013H 226v/251V Pos: standing >
Bash who?

< 1013h/1013H 226v/251V Pos: standing >
Bash who?

< 1013h/1013H 226v/251V Pos: standing >
A Dark Alley
 A dark alley runs north and south here, with a small domicile to the west.
This alley is home to many small insects and rejects of society. However,
despite the filth, many children play around in the much here, avoiding
the traffic of the main street. Trash seems to be thrown about here very
frequently, leaving huge piles to form, and providing food for the poor.
The ground is very muddy and slimy. The alley continues north and south
here with a small door leading into a small domicile of the bugbears.
Obvious exits: -North -South -West 
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
A drunk bugbear stumbles about here.(Red Aura)
A bugbear noble struts around here.(Red Aura)
A bugbear child plays in the dirt here.(Red Aura)

< 1013h/1013H 225v/251V Pos: standing >
You snap into visibility.
[Damage:  7 ] Your bash knocks an Orc to the ground!

< 1013h/1013H 226v/251V Pos: standing >
< T: Shurakai TP: sta TC:excellent E: An Orc sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] Your impressive bludgeon seriously wounds an Orc.
[Damage: 18 ] Your bludgeon enshrouds an Orc in a mist of blood.
[Damage: 16 ] Your impressive bludgeon causes an Orc to grimace in pain.
[Damage: 14 ] Your fine bludgeon critically injures an Orc.
An Orc is mortally wounded, and will die soon, if not aided.

< 1013h/1013H 226v/251V Pos: standing >
<You snap into visibility.
[Damage:  5 ] Your decent bludgeon hits an Orc.
An Orc's pair of studded leather sleeves was completely destroyed by the massive blow!
An Orc's pair of studded leather leggings was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.