<worn on face> a mask of sewn flesh [poor]
<worn around neck> an unique limestone choker
<worn on body> a jeweled glass platemail
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on belt buckle>a quill
<attached to belt> a rugged adventurers satchel
<held as shield> a small round wooden shield
<worn around wrist> an orcish-woven bracelet [superior]
<worn on hands> a pair of brown leather gloves
<worn on finger> a bent ring
<primary weapon> a thin steel dagger
<worn on feet> a pair of dark black boots
A Dark Alley
A dark alley runs north and south here, with Booger Street to the south.
The alley is home to many small insects and rejects of society. However,
despite the filth, many children play around in the much here, avoiding
the traffic of the main street. Trash seems to be thrown about here very
frequently, leaving huge piles to form, and providing food for the poor.
The ground is very muddy and slimy.
Obvious exits: -North -South
< 141h/141H 126v/126V Pos: standing >
Score information for Orak
Level: 16 Race: Orc Class: Necromancer Sex: Male
Hit points: 141(141) Moves: 126(126)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 54%
Status: Standing.
Frags: +0.00 Deaths: 6
Enchantments: Ultravision
Combat Pulse: 19 Spell Pulse: 1.02
Leaderboard Points: 158
< 141h/141H 126v/126V Pos: standing >
A bugbear commoner enters from the south.
< 141h/141H 126v/126V Pos: standing >
You have memorized the following spells:
( 3rd circle) 2 - animate dead
2 - embalm
1 - sense follower
( 2nd circle) 7 - chill touch
( 1st circle) 8 - slashing darkness
You can memorize 1 4th circle spell(s).
< 141h/141H 126v/126V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech
rejuvenate minor
strength
wither
5th CIRCLE:
coldshield
concealment
feeblemind
fireshield
heal undead
levitate
raise spectre
teleport
6th CIRCLE:
cone of cold
enervation
minor globe of invulnerability
rejuvenate major
vitalize undead
7th CIRCLE:
knock
protect undead
raise wraith
reveal true name
wall of bones
8th CIRCLE:
detect invisibility
dispel invisible
haste
improved invisibility
negative concussion blast
9th CIRCLE:
age
dimension door
energy drain
globe of darkness
raise vampire
undeath to death
10th CIRCLE:
blackmantle
cloak of fear
compact corpse
fly
gate
mass embalm
raise lich
vampiric trance
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 141h/141H 126v/126V Pos: standing >
A shaman in training enters from the north.
< 141h/141H 126v/126V Pos: standing >
A shaman in training leaves north.
< 141h/141H 126v/126V Pos: standing >
A drunk bugbear enters from the south.
< 141h/141H 126v/126V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 141h/141H 126v/126V Pos: standing >
A bugbear youth enters from the south.
< 141h/141H 126v/126V Pos: standing >
A shaman in training enters from the north.
< 141h/141H 126v/126V Pos: standing >
A bugbear child enters from the south.
< 141h/141H 126v/126V Pos: standing >
A shaman in training leaves north.
< 141h/141H 126v/126V Pos: standing >
A bugbear youth leaves south.
< 141h/141H 126v/126V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 141h/141H 126v/126V Pos: standing >
A bugbear commoner leaves south.
< 141h/141H 126v/126V Pos: standing >
A bugbear youth enters from the south.
< 141h/141H 126v/126V Pos: standing >
A drunk bugbear leaves south.
< 141h/141H 126v/126V Pos: standing >
A bugbear youth leaves south.
< 141h/141H 126v/126V Pos: standing >
A bugbear child leaves south.
< 141h/141H 126v/126V Pos: standing >
It's really, really hot here. A slight breeze would really improve things.
< 141h/141H 126v/126V Pos: standing >
Hint: Searching a room can sometimes reveal a hidden exit! Search in suspicious dead ends or in rooms with suspicious descriptions.
< 141h/141H 126v/126V Pos: standing >
A bugbear child enters from the south.
< 141h/141H 126v/126V Pos: standing >
A shaman in training enters from the north.
< 141h/141H 126v/126V Pos: standing >
A bugbear child leaves south.
< 141h/141H 126v/126V Pos: standing >
A drunk bugbear enters from the south.
< 141h/141H 126v/126V Pos: standing >
A shaman in training leaves south.
< 141h/141H 126v/126V Pos: standing >
Hint: When casting offensive spells make sure you are careful about noticing new mobs entering with the same target name.
< 141h/141H 126v/126V Pos: standing >
Autosaving...
< 141h/141H 126v/126V Pos: standing >
A Dark Alley
Obvious exits: -North -South
A drunk bugbear stumbles about here.
< 141h/141H 126v/126V Pos: standing >
A shaman in training enters from the south.
< 141h/141H 126v/126V Pos: standing >
A drunk bugbear leaves north.
< 141h/141H 126v/126V Pos: standing >
Hint: Remember to use your skills! Type 'skills' to see what special techniques you may be able to use.
< 141h/141H 126v/126V Pos: standing >
A shaman in training leaves north.
< 141h/141H 126v/126V Pos: standing >
Hint: Some mobs are friendlier than others. Try 'ask <mob> hi' to get a quest started or look for clues in their description on what to ask them about.
< 141h/141H 126v/126V Pos: standing >
A Human snaps into visibility.
You are knocked to the ground by a Human's mighty bash!
< 135h/141H 126v/126V Pos: sitting >
< T: Orak TP: sit TC:few scratches E: A Human sta EP: excellent >
Someone dodges your futile attack.
A Human snaps into visibility.
< 135h/141H 126v/126V Pos: sitting >
< T: Orak TP: sit TC:few scratches E: A Human sta EP: excellent >
A Human snaps into visibility.
A Human's impressive bludgeon strikes you very hard.
OUCH! That really did HURT!
A Human's impressive bludgeon strikes you very hard.
OUCH! That really did HURT!
A Human's impressive bludgeon strikes you very hard.
OUCH! That really did HURT!
A Human's impressive bludgeon seriously wounds you.
OUCH! That really did HURT!
< 66h/141H 126v/126V Pos: sitting >
< T: Orak TP: sit TC: nasty wounds E: A Human sta EP: excellent >
Someone parries your futile lunge at him.
A Human snaps into visibility.
< 66h/141H 126v/126V Pos: sitting >
< T: Orak TP: sit TC: nasty wounds E: A Human sta EP: excellent >
A shaman in training enters from the north.
< 66h/141H 126v/126V Pos: sitting >
< T: Orak TP: sit TC: nasty wounds E: someone sta EP: excellent >
You clamber to your feet.
< 66h/141H 126v/126V Pos: standing >
< T: Orak TP: sta TC: nasty wounds E: someone sta EP: excellent >
You attempt to flee...
A Dark Alley
A dark alley runs north and south here, with a small domicile to the west.
This alley is home to many small insects and rejects of society. However,
despite the filth, many children play around in the much here, avoiding
the traffic of the main street. Trash seems to be thrown about here very
frequently, leaving huge piles to form, and providing food for the poor.
The ground is very muddy and slimy. The alley continues north and south
here with a small door leading into a small domicile of the bugbears.
Obvious exits: -North -South -West
A drunk bugbear stumbles about here.
A bugbear noble struts around here.
A bugbear child plays in the dirt here.
You flee northward!
< 66h/141H 103v/126V Pos: standing >
You are already standing.
< 66h/141H 104v/126V Pos: standing >
Alas, you cannot go that way. . . .
< 66h/141H 105v/126V Pos: standing >
A Human snaps into visibility.
You are knocked to the ground by a Human's mighty bash!
< 59h/141H 106v/126V Pos: sitting >
< T: Orak TP: sit TC: nasty wounds E: A Human sta EP: excellent >
A Human snaps into visibility.
A Human's impressive bludgeon seriously wounds you.
OUCH! That really did HURT!
A Human's bludgeon enshrouds you in a mist of blood.
OUCH! That really did HURT!
A Human's impressive bludgeon causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Human's fine bludgeon critically injures you.
Your consciousness begins to fade in and out as your mortality slips away.....
< -6h/141H 106v/126V Pos: on your ass >