<floating about head>a dark purple ioun stone[233h 26m 26s]
<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of greater dexterity (magic)
<worn on head> the crown of Aramus (magic) (glowing) (humming)[233h 26m 26s]
<worn on eyes> the eyes of the High Forest (glowing) [79%]
<worn in ear> the earring of a MaDMaN of endurance (magic)
<worn in ear> the earring of a MaDMaN of endurance (magic)
<worn on face> the grim visage of a MaDWoMaN of regeneration (magic) (humming) [71%]
<worn around neck> a gory string of cyclops eyes of endurance (magic)
<worn around neck> some kharma mind beads [superior] (magic)
<worn on body> an embroidered tunic of the Knights of the Raven of greater constitution (magic)
<worn about body> the robes of the maelstrom
<worn on back> a big big bag for a little person
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of regeneration (magic) (humming)
<attached to belt> a metal flask marked "word of recall" (glowing)
<attached to belt> the tome of Strahd of endurance (magic) (glowing)
<worn on arms> some blue dragonscale shoulder guards of endurance (magic)
<held as shield> the dark heart of Dreggan Wood (magic) (glowing)[233h 26m 26s]
<worn around wrist> a bracelet of dark ashes of endurance (magic)
<worn around wrist> the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn on hands> the sacred stone claws of Aan of greater constitution (magic) [87%]
<worn on finger> a band of parting prevented of endurance (magic) (glowing)
<worn on finger> a ring of the Neogi Lords of endurance (glowing)
<primary weapon> the blackened staff of Netheril (magic) (glowing)[233h 26m 26s]
<worn on legs> some stitched leggings of the Knights of the Raven of greater power (magic)
<worn on feet> the slippers of rot and decay of regeneration [61%]
</map>
The Road Leading From Tharnadia
Obvious exits: -E -D
The corpse of a Halfling is lying here.
< 1212h/1212H 234v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1212h/1212H 234v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1212h/1212H 236v/238V Pos: standing >
You quickly scan the area.
A militia guard who is not far off to your east.
An elite guard who is a brief walk away to your east.
< 1212h/1212H 238v/238V Pos: standing >
You stop using the cloak of the stalker.
You wear the robes of the maelstrom about your body.
< 1212h/1212H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -W -U
Alarm bells sound, signalling an invasion!
< 1212h/1212H 236v/238V Pos: standing >
You quickly scan the area.
You see nothing.
< 1212h/1212H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
Alarm bells sound, signalling an invasion!
< 1212h/1212H 234v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S
< 1212h/1212H 232v/238V Pos: standing >
Alas, you cannot go that way. . . .
< 1212h/1212H 234v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A flame salamander crawls here spreading flames.
< 1212h/1212H 235v/238V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1212h/1212H 237v/238V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A militia guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1212h/1212H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 1212h/1212H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 1212h/1212H 234v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 1212h/1212H 232v/238V Pos: standing >
It's already open!
A tharnadian illusionist suddenly attacks YOU!
You snap into visibility.
-=[A tharnadian illusionist's punch grazes you.]=-
A tharnadian illusionist suddenly attacks YOU!
-=[A tharnadian illusionist's punch grazes you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-
< 1208h/1212H 234v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1208h/1212H 237v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1208h/1212H 237v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1208h/1212H 237v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
An elite guard suddenly attacks YOU!
You snap into visibility.
-=[An elite guard's punch grazes you.]=-
Sorry, you aren't allowed to do that in combat.
< 1207h/1212H 237v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1207h/1212H 237v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
You attempt to flee...
PANIC! You couldn't escape!
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-
< 1206h/1212H 237v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
Saving Lae.
< 1206h/1212H 237v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
You attempt to flee...
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
You flee eastward!
< 1206h/1212H 206v/238V Pos: standing >
Saving Lae.
< 1206h/1212H 206v/238V Pos: standing >
Autosaving...
You quickly scan the area.
A flame salamander who is not far off to your east.
A tharnadian illusionist who is close by to your west.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 1206h/1212H 216v/238V Pos: standing >
You quickly scan the area.
A flame salamander who is not far off to your east.
A tharnadian illusionist who is close by to your west.
A tharnadian illusionist who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
An elite guard who is close by to your west.
A controller who is close by to your west.
An elite guard who is close by to your west.
A militia guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
An elite guard who is not far off to your west.
< 1206h/1212H 218v/238V Pos: standing >
A tharnadian illusionist enters from the west.
< 1207h/1212H 226v/238V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
You snap into visibility.
-=[A tharnadian illusionist's punch grazes you.]=-
< 1206h/1212H 231v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1206h/1212H 231v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1206h/1212H 231v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
You say 'blink'
Your blackened staff of Netheril hums briefly, and you feel your body begin to vibrate.
You scatter your atoms to the wind only to reassemble nearby.
< 1206h/1212H 231v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 1206h/1212H 229v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -N -W
A flame salamander crawls here spreading flames.
You feel an icy eye watching you.
< 1206h/1212H 227v/238V Pos: standing >
This being, composed of pure fire from the elemental planes does not
look to happy to be here, and seems a tad upset.
A flame salamander appears to be Fire Elemental and is in excellent condition.
It's medium in size.
It is surrounded by burning flames!
< 1206h/1212H 234v/238V Pos: standing >
< 1208h/1212H 238v/238V Pos: standing >
< 1210h/1212H 238v/238V Pos: standing >
< 1210h/1212H 238v/238V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1211h/1212H 238v/238V Pos: standing >
A tharnadian illusionist enters from the west.
< 1212h/1212H 238v/238V Pos: standing >
A tharnadian illusionist suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
-=[A tharnadian illusionist's punch grazes you.]=-
< 1211h/1212H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 1211h/1212H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: illusionist sta EP: excellent >
You try to fake your own demise..
< 1211h/1212H 238v/238V Pos: on your ass >
< 1212h/1212H 238v/238V Pos: on your ass >
A tharnadian illusionist leaves west.
< 1212h/1212H 238v/238V Pos: on your ass >
The night has begun.
< 1212h/1212H 238v/238V Pos: on your ass >
< 1212h/1212H 238v/238V Pos: on your ass >
The Road Leading From Tharnadia
Obvious exits: -N -W
A flame salamander crawls here spreading flames.
< 1212h/1212H 238v/238V Pos: on your ass >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -W
< 1212h/1212H 238v/238V Pos: on your ass >
< 1212h/1212H 238v/238V Pos: on your ass >
This being, composed of pure fire from the elemental planes does not
look to happy to be here, and seems a tad upset.
A flame salamander appears to be Fire Elemental and is in excellent condition.
It's medium in size.
It is surrounded by burning flames!
< 1212h/1212H 238v/238V Pos: on your ass >
You clamber to your feet.
< 1212h/1212H 238v/238V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1212h/1212H 238v/238V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1212h/1212H 238v/238V Pos: standing >
You feel your skin harden to stone.
< 1212h/1212H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -W
< 1212h/1212H 236v/238V Pos: standing >
Looks like an exit.
You extend your sights westward.
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 1212h/1212H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Road Leading From Tharnadia
</map>
The Road Leading From Tharnadia
Obvious exits: -E -S -W
< 1212h/1212H 234v/238V Pos: standing >
The great city gates of Tharnadia lie to the west.
You extend your sights westward.
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 1212h/1212H 234v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Eastern City Gates
</map>
Outside the Eastern City Gates
Obvious exits: -E -W
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
< 1212h/1212H 236v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 1212h/1212H 234v/238V Pos: standing >
You quickly scan the area.
A tharnadian illusionist who is close by to your east.
A tharnadian illusionist who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A flame salamander who is rather far off to your east.
A militia guard who is close by to your south.
A large rat who is not far off to your south.
A militia guard who is rather far off to your west.
< 1212h/1212H 234v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A huge block of solid ice is here to the north. (Illusion) (magic)
< 1212h/1212H 237v/238V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1192h/1212H 237v/238V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1172h/1212H 237v/238V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1152h/1212H 238v/238V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1132h/1212H 238v/238V Pos: standing >
Oof! You bump into a wall of ice...
You shiver from the freezing cold of the ice!
< 1112h/1212H 238v/238V Pos: standing >
A Bend in the road along the wall.
You extend your sights northward.
A Bend in the Wall Road
Obvious exits: -N# -S -W
A huge block of solid ice is here to the south. (Illusion) (magic)
A huge block of solid ice is here to the west. (Illusion) (magic)
< 1112h/1212H 238v/238V Pos: standing >
You start chanting...
You snap into visibility.
< 1113h/1212H 238v/238V Pos: standing >
Casting: dispel magic
< 1114h/1212H 238v/238V Pos: standing >
You complete your spell...
A wall of ice crumbles to dust and blows away.
< 1114h/1212H 238v/238V Pos: standing >
Your heroic urges slowly fade away.
< 1099h/1196H 238v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N# -S -W
A huge block of solid ice is here to the west. (Illusion) (magic)
You feel an icy eye watching you.
< 1099h/1196H 237v/238V Pos: standing >
That's absurd.
< 1099h/1196H 237v/238V Pos: standing >
Ok.
< 1100h/1196H 237v/238V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
The corpse of sarn, the banker is lying here.
Shattered bits of ice are scattered about the area.
A large wooden counter is here, with a sign posted on it.
A Gnome (small) Mutinous Militia sits in mid-air here, fighting an ice elemental.(Red Aura)
An ice elemental stands here, fighting a Gnome. (Minion)
A water elemental sits here. (Minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
< 1100h/1196H 237v/238V Pos: standing >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.
< 1100h/1196H 237v/238V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
The corpse of sarn, the banker is lying here.
Shattered bits of ice are scattered about the area.
A large wooden counter is here, with a sign posted on it.
A Gnome (small) Mutinous Militia sits in mid-air here, fighting an ice elemental.(Red Aura)
An ice elemental stands here, fighting a Gnome. (Minion)
A water elemental sits here. (Minion)
Tkul Dakhira (Kobold)(small) stands in mid-air here.(Red Aura)
< 1120h/1215H 237v/238V Pos: standing >
Ok.
< 1120h/1215H 237v/238V Pos: standing >
Tkul starts casting an offensive spell called 'arieks shattering iceball'.
< 1121h/1215H 237v/238V Pos: standing >
Shattered bits of broken ice melt into nothingness.
You attempt to give consent...
< 1121h/1215H 237v/238V Pos: standing >
An ice elemental's punch wounds a Gnome.
An ice elemental's decent punch wounds a Gnome.
< 1121h/1215H 237v/238V Pos: standing >
Tkul completes his spell...
Tkul utters the words 'abrauztg gpahhzfuio uqzbarr'
Tkul points at a Gnome.
Tkul's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome misses Tkul.
Tkul dodges a Gnome's attack.
< 1121h/1215H 237v/238V Pos: standing >
Tkul misses a Gnome.
Tkul snaps into visibility.
Tkul's fine bludgeon wounds a Gnome.
< 1122h/1215H 237v/238V Pos: standing >
You are now a member of Tkul's group.
< 1122h/1215H 237v/238V Pos: standing >
Tkul starts casting an offensive spell called 'arieks shattering iceball'.
Tkul snaps into visibility.
< 1122h/1215H 237v/238V Pos: standing >
Tkul snaps into visibility.
Tkul completes his spell...
Tkul utters the words 'abrauztg gpahhzfuio uqzbarr'
Tkul points at a Gnome.
Tkul's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
< 1123h/1215H 237v/238V Pos: standing >
A Gnome clambers to his feet.
< 1123h/1215H 237v/238V Pos: standing >
Tkul starts casting an offensive spell.
Tkul snaps into visibility.
< 1124h/1215H 237v/238V Pos: standing >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 1124h/1215H 237v/238V Pos: standing >
A Gnome's crude bludgeon grazes a water elemental.
A water elemental clambers to its feet.
A Gnome misses a water elemental.
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 1124h/1215H 237v/238V Pos: standing >
Tkul snaps into visibility.
Tkul completes his spell...
Tkul utters the words 'abrauztg gpahhzfuio uqzbarr'
Tkul points at a Gnome.
Tkul's iceball shatters upon impacting a Gnome, rending flesh and sending blood flying.
A Gnome's great helm of mysticism freezes and shatters into million pieces from the intense cold!
A Gnome's psionicist locket of power [superior] freezes and shatters into million pieces from the intense cold!
A Gnome's some legendary dragonscale shoes from City of Torrhan freezes and shatters into million pieces from the intense cold!
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 13333333.
The smell of fresh blood enters your body, infusing you with power!