The death of [53 Necrolyte] Molach Mutinous Militia (Gnome)

in Tharnadian Bank

from the perspective of [53 Necrolyte] Molach Mutinous Militia (Gnome)

<worn as a badge>    the seal of Princess Rhithel (magic)
<worn on eyes>       a royal observer's eye glasses (magic) (illuminating) [69%]
<worn in ear>        a sapphire earring [61%]
<worn in ear>        a long gemstone earring (magic) (glowing) [51%]
<worn on face>       a mask of hades [superior] (magic) (glowing) [85%]
<worn on body>       a suit of diamond platemail (magic) (humming) [55%]
<worn about body>    the robes of the maelstrom of endurance [70%]
<worn as quiver>     a beautiful mithril quiver [63%]
<worn about waist>   a belt of fresh blood [superior] [71%]
<worn on belt buckle>an angelic diamond belt buckle from The Mountain Village of Tentro [25%]
<attached to belt>   a knight's dragonscale belt buckle
<attached to belt>   a silvery sack
<worn on arms>       some gnomish sleeves of ingenuity [poor] [76%]
<worn around wrist>  a bracelet of influence (magic) [57%]
<worn around wrist>  a bracelet of finger bones [superior] [75%]
<worn on hands>      a pair of delicate spider silk gloves (magic) [73%]
<worn on finger>     a ring of twisted gray mist [82%]
<worn on finger>     the ring of celestial wonders [superior] (glowing) [83%]
<primary weapon>     the twisted spine and skull of the Lich Lord (magic)[128h 49m 15s]
<held>               a shriveled and rotting human head [superior] [84%]
<worn on legs>       some unicorn leggings [79%]

 MM....+... M   
 ^M^...+...     
  .M^..+.....   
   ..M.+..^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A green dracolich enters from the north.

< 529h/485H 92v/111V Pos: standing >
 
   ..**+****    
  .^..*+.*...   
 .....*+M.....  
 ^.....D...     
 MM....@... M   
 ^M^...+...     
 ^.M^..+......  
  ...M.+..^..   
   .^.^+..^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A green dracolich enters from the north.

< 529h/485H 93v/111V Pos: standing >
 
   ^..*+.*..    
  ....*+M....   
 ^.....+...     
 MM....D... M   
 ^M^...@...     
 ^.M^..+......  
 ....M.+..^...  
  *.^.^+..^..   
   +++++....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A green dracolich enters from the north.

< 529h/485H 92v/111V Pos: standing >
 
   ...*+M...    
  .....+...     
 MM....+... M   
 ^M^...D...     
 ^.M^..@......  
 ....M.+..^...  
 **.^.^+..^...  
  ++++++.....   
   ***.+....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A green dracolich enters from the north.

< 529h/485H 92v/111V Pos: standing >
 
   ....+...     
  M....+... M   
 ^M^...+...     
 ^.M^..D......  
 ....M.@..^...  
 **.^.^+..^...  
 +++++++.....^  
  ****.+.....   
   ...^+....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A green dracolich enters from the north.

< 529h/485H 92v/111V Pos: standing >
 
   ....+...     
  M^...+...     
 ^.M^..+......  
 ....M.D..^...  
 **.^.^@..^...  
 +++++++.....^  
 M****.+......  
  M...^+....^   
   ^MM.+.^^.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A green dracolich enters from the north.

< 529h/485H 92v/111V Pos: standing >
 
   ^...+...     
  .M^..+.....   
 ....M.+..^...  
 **.^.^D..^...  
 ++++++@.....^  
 M****.+......  
 *M...^+....^.  
  .^MM.+.^^..   
   M^..M....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A green dracolich enters from the north.

< 529h/485H 91v/111V Pos: standing >
 
   M^...+...    
  ^.M^..+....   
 *....M.+..^..  
 ^**.^.^+..^..  
 ++++++@D.....  
 *M****.+.....  
 **M...^+....^  
  ..^MM.+.^^.   
   ^M^..+...    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A green dracolich enters from the east.

< 529h/485H 92v/111V Pos: standing >
 
   ^M^...+..    
  ^^.M^..+...   
 **....M.+..^.  
 *^**.^.^+..^.  
 ++++++@D+....  
 ^*M****.+....  
 ***M...^+....  
  ^..^MM.+.^^   
   .^M^..+..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
A green dracolich enters from the east.

< 529h/485H 93v/111V Pos: standing >
Ok.
A green dracolich leaves south.

< 529h/485H 96v/111V Pos: standing >
 
   .^M^...+.    
  .^^.M^..+..   
 ***....M.+..^  
 **^**.^.^+..^  
 ++++++@+++...  
 *^*M****.+...  
 ****M...^+...  
  *^..^MM.+.^   
   ..^M^..+.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 529h/485H 97v/111V Pos: standing >
 
   ..^M^...+    
  *.^^.M^..+.   
 ****....M.+..  
 +**^**.^.^+..  
 ++++++@++++..  
 +*^*M****.+..  
 *****M...^+..  
  **^..^MM.+.   
   *..^M^..+    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 529h/485H 96v/111V Pos: standing >
 
   *..^M^...    
  ^*.^^.M^..+   
 *****....M.+.  
 M+**^**.^.^+.  
 ^+++++@+++++.  
 ++*^*M****.+.  
 ******M...^+.  
  ***^..^MM.+   
   ^*..^M^..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 529h/485H 96v/111V Pos: standing >
 
   **..^M^..    
  *^*.^^.M^..   
 ******....M.+  
 *M+**^**.^.^+  
  ^++++@++++++  
 *++*^*M****.+  
 ^******M...^+  
  ^***^..^MM.   
   *^*..^M^.    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 529h/485H 96v/111V Pos: standing >
 
   ***..^M^.    
  **^*.^^.M^.   
 *******....M.  
  *M+**^**.^.^  
   ^+++@++++++  
  *++*^*M****.  
 M^******M...^  
  M^***^..^MM   
   M*^*..^M^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 529h/485H 95v/111V Pos: standing >
 
   ^***..^M^    
  ^**^*.^^.M^   
  *******....M  
   *M+**^**.^.  
    ^++@++++++  
   *++*^*M****  
  M^******M...  
  MM^***^..^M   
   MM*^*..^M    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W

< 529h/485H 95v/111V Pos: standing >
 
   M^***..^M    
  M^**^*.^^.M   
   *******....  
    *M+**^**.^  
     ^+@++++++  
    *++*^*M***  
   M^******M..  
  MMM^***^..^   
   MMM*^*..^    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A small leather-bound book lies here.

< 529h/485H 95v/111V Pos: standing >
 
   MM^***..^    
   M^**^*.^^.   
    *******...  
     *M+**^**.  
      ^@++++++  
     *++*^*M**  
    M^******M.  
  MMMM^***^..   
   MMMM*^*..    
A Recently Rebuilt Stone Highway
Obvious exits: -N -E -S -W
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A small leather-bound book lies here.
[2] A small round shield has been dropped here.

< 529h/485H 94v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Great Crossroad
Obvious exits: -E -W
A tough looking warrior is scanning the landscape beyond the walls.

< 529h/485H 94v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
A few coins lie scattered here.
A patched dragonscale robe from Abandoned Elven Homestead lies here on the ground.
A beautiful ruby hood from The Motte and Bailey of Duke Delwyn lies here on the ground.
Some sleeves lie here in a pool of muck.
An elven cloak of fine silk is here. (magic)
A belt of shadows lies here. (magic)
A tarnished platinum bracelet is lying here. (glowing)
An odd bracelet of swirling mist has been dropped here.
A sharp blade dripping with blood lies here.
A gnomish ear amplifier lies here twitching. (magic)
The corpse of a tharnadian illusionist is lying here.

< 529h/485H 93v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W
A young man in leather armor seems to be patrolling outside the gates.

< 529h/485H 101v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -D
The corpse of a Halfling is lying here.

< 529h/485H 99v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -W -U

< 529h/485H 100v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W

< 529h/485H 98v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S

< 529h/485H 97v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -N -W
A flame salamander crawls here spreading flames.
You feel an icy eye watching you.

< 529h/485H 97v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -W

< 529h/485H 96v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
The Road Leading From Tharnadia
Obvious exits: -E -S -W

< 529h/485H 95v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Outside the Eastern City Gates
Obvious exits: -E -W#
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tharnadian illusionist stands here watching for intruders.
A tharnadian illusionist stands here watching for intruders.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.

< 529h/485H 95v/111V Pos: standing >
The gates seems to be closed.

< 529h/485H 96v/111V Pos: standing >
Ok.

< 528h/485H 101v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Inside the Eastern City Gates
Obvious exits: -N -E -S -W
A spellbook has been tossed aside here.
[10] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
[2] A sturdy looking wooden club has been left here.
[2] A stout cudgel carved from oak wood lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 528h/485H 100v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U

< 528h/485H 100v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
A Bend in the Wall Road
Obvious exits: -N# -S -W
You feel an icy eye watching you.

< 528h/485H 100v/111V Pos: standing >
The door seems to be closed.

< 528h/485H 100v/111V Pos: standing >
Ok.

< 528h/485H 105v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 528h/485H 105v/111V Pos: standing >

< 528h/485H 111v/111V Pos: standing >
You get a pile of coins from your bag of impossibilities.
There were: 2935 platinum coins, 9 gold coins, 1 silver coin, 2 copper coins. 

< 528h/485H 111v/111V Pos: standing >
Your account contains:
    6637 platinum, 0 gold, 0 silver, 0 copper coins.

< 527h/485H 111v/111V Pos: standing >
Sorry, but there are no help topics that match your search.

< 527h/485H 111v/111V Pos: standing >

< 527h/485H 111v/111V Pos: standing >
Sorry, but there are no help topics that match your search.

< 527h/485H 111v/111V Pos: standing >

< 527h/485H 111v/111V Pos: standing >
Ethermancer Skills - Last Edited: 2014-09-11 05:44:33 by lohrr
==============================================================
The following is a list of all skills and spells available to the Ethermancer class:

==Ethermancer Specializations==
* Windtalker
* Frost Magus
* Star Magus

==Innate abilities==
*fly
'*' Designates passive ability.

==Skills==
1st Level: 1h bludgeon, 1h piercing, 1h slashing, bandage, carve, clerical spell knowledge, climb, concentration, double attack, fishing, kick, meditate, mount, quick chant, retreat, salvage, shield block, swim

==Spells==
1st Circle: faerie fire, ice missile, vapor armor
2nd Circle: chill touch, detect magic, purify spirit
3rd Circle: faerie fog, frost bolt, wind blade
4th Circle: coldshield, cone of cold, faerie sight, lightning bolt
5th Circle: ice storm, static discharge, storm empathy, vapor strike
6th Circle: frost beacon, frostbite, lightning curtain, lightning shield
7th Circle: cold snap, dispel magic, windwalk
8th Circle: ethereal form, ethereal recharge
9th Circle: arcane whirlwind, plane shift
10th Circle: induce tupor, purge
11th Circle: blur, mass fly, tempest terrain


< 526h/485H 111v/111V Pos: standing >
Alarm bells sound, signalling an invasion!

< 526h/485H 111v/111V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 526h/485H 111v/111V Pos: standing >

The escort says 'You have 160 items, which costs you 4 gold, 8 silver, and 1 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Molach
Obvious exits: -N#
a satchel used to hold various items lies here. (magic) (illuminating)
An ornate chest bearing items that are unsorted.
Oops, trying to juggle too many loose coins, you drop a few.

< 525h/485H 111v/111V Pos: standing >

< 525h/485H 111v/111V Pos: standing >
You do not see a coins here.

< 525h/485H 111v/111V Pos: standing >

< 525h/485H 111v/111V Pos: standing >
You get a small pile of coins from a large wooden chest.
There were: 38 platinum coins. 

< 525h/485H 111v/111V Pos: standing >

< 525h/485H 111v/111V Pos: standing >
Ok.
You put 935 platinum, 4 gold, 3 silver, and 1 copper coins into the bag of impossibilities.

< 525h/485H 111v/111V Pos: standing >

< 525h/485H 111v/111V Pos: standing >
In-locker commands: stat <obj> and grant [? | help | list | add <name> | remove <name>].

Ethermancer - Last Edited: 2015-01-23 02:54:17 by ashyel
========================================================
Calling on the power of storms, Ethermancers utilize the elements of ice and wind to smite their foes. Although offensive in nature, Ethermancers have the unique ability to dispel powerful magic where others cannot, and
can sometimes even steal it. Their bodies are composed mostly of ethereal matter which causes them to be resilient to physical attacks, yet more prone to magical attacks.  Through the development of heightened wisdom the ethermancer is able to boost spellcasting and memorization while simultaneously decreasing damage taken from magic. When walking, ethermancers leave a trail of frost,  allowing them to tread where others cannot go.

Ethermancers are more offensive than their Cleric counterparts and are less able to protect their group. 

The following epic skills are available to this class:

   summon blizzard, devotion, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck and ship damage control. 

==Equipment usage==
Ethermancers fall under the Priest classification of item restriction. They
can wear almost any type of armor, but are mildly restricted in the use of
miscellaneous magical items.

==See also==
* Ethermancer Skills
* Spell Slots
* Spell System 
* Priest 
* Cast 
* Tupor


==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
*fly
'*' Designates passive ability.

==Specializations==
* Tempest Magus
* Frost Magus
* Star Magus


The following help topics also matched your search:
 Ethermancer Skills


< 524h/485H 111v/111V Pos: standing >
In-locker commands: stat <obj> and grant [? | help | list | add <name> | remove <name>].

Frost magus - Last Edited: 2014-07-31 02:22:19 by lohrr
=======================================================
The Frost Magus aligns itself with the offensive nature of the storms. 
They are able to call upon the rage of the wind to aid them in their 
regeneration of magic and summon a furious squall to smite their victims. 

==See also==
* Ethermancer Skills
* Ethermancer

==Allowed races==
* Human, Drow Elf, Grey Elf, Halfling, Orc, Githyanki, Goblin, Githzerai, Kobold

==Innate abilities==
None.

==Skills==
None.

==Spells==
7th Circle: conjure ice, cyclone, ice spikes, wall of ice
8th Circle: iceflow armor
9th Circle: arctic blast, lightning ring
10th Circle: arieks shattering iceball, windrage
11th Circle: squall
12th Circle: polar vortex


< 524h/485H 111v/111V Pos: standing >
In-locker commands: stat <obj> and grant [? | help | list | add <name> | remove <name>].

Polar vortex - Last Edited: 2008-07-26 19:37:31 by Jexni
========================================================
* Area of effect: Room
* Aggressive: Yes
* Cumulative: No
* Duration: Instantaneous
* Type of spell: Cold

"Polar Vortex" calls down the wrath of the arctic winds themselves upon the foes of the Frost Magus,
inflicting enormous amounts of damage. Due to the truly frigid powers at work, the spell may also
physically freeze the victims, rendering them unable to even move for a short period of time.

< 524h/485H 111v/111V Pos: standing >
In-locker commands: stat <obj> and grant [? | help | list | add <name> | remove <name>].

Squall - Last Edited: 2008-09-17 01:16:50 by Blaize
===================================================
* Area of effect: <room>
* Aggressive:     Yes
* Cumulative:     No
* Duration:       Instantaneous
* Type of spell:  Generic

"Squall" gathers and calls upon the violent nature of the storms, leaving 
only pain in its wake. Calling forth the freezing winds of the north is
far less effective inside. The strong winds are known to shred and toss
about anything flying about the area such as birds. Certain other spells
cause the squall to intensify or weaken.

==See Also==
* Binding Wind
* Wind Tunnel

< 523h/485H 111v/111V Pos: standing >
The Storage Locker for Molach
Obvious exits: -N#
a satchel used to hold various items lies here. (magic) (illuminating)
An ornate chest bearing items that are unsorted.

< 519h/485H 111v/111V Pos: standing >
Experience till level: -14150779

< 519h/485H 111v/111V Pos: standing >

< 519h/485H 111v/111V Pos: standing >
You don't have anything to put in it.

< 519h/485H 111v/111V Pos: standing >
Frag Level Cap: 56 - Evil, 56 - Others, Top Frag Amount: 24.18
Timer: 00:00:00:00 Frags needed: 19.20

Frag Information for Everyone:
Top Fraggers

   Rex              35.59   (Halfling Thief)
   Morrigu          26.17   (Halfling Storm Druid)
   Laz              26.01   (Gnome Wildmage)
   Teru             24.34   (Drow Elf Wildmage)
   Co               22.72   (Troll Brigand)
   Kaene            17.22   (Barbarian Brigand)
   Sxt              16.51   (Dwarf Guardian)
   Lae              15.10   (Drow Elf Reaper)
   Rick             12.16   (Goblin Thief)
   Pokyanki         11.59   (Githyanki Pyrokinetic)


Lowest Fraggers

   Grahk            -7.08 (Drow Elf Spiritualist)
   Necrocy          -6.15 (Drow Elf Necrolyte)
   Drano            -4.40 (Halfling Thief)
   Ishani           -4.27 (Githzerai Psycheporter)
   Jixan            -3.52 (Githzerai Pyrokinetic)
   Zyxx             -3.16 (Gnome Necrolyte)
   Faxx             -3.00 (Centaur Storm Druid)
   Songen           -2.53 (Human Shaman)
   Cript            -2.50 (Githzerai Necrolyte)
   Lurt             -2.44 (Grey Elf Spiritualist)


< 518h/485H 111v/111V Pos: standing >
Frag Level Cap: 56 - Evil, 56 - Others, Top Frag Amount: 24.18
Timer: 00:00:00:00 Frags needed: 19.20

Frag Information for Ethermancers:
Top Fraggers

   Tkul             11.50   (Kobold Frost Magus)
   Nul               8.18   (Halfling Frost Magus)
   Nom               1.00   
   Fatwa             0.89   
   Saif              0.61   
   Matik             0.40   
   Doog              0.01   
   Nobody            0.00   
   Nobody            0.00   
   Nobody            0.00   


Lowest Fraggers

   Bruno            -1.80 (Human Ethermancer)
   Kalla            -1.10 
   Guz              -1.00 (Githzerai Star Magus)
   Qari             -0.86 (Orc Tempest Magus)
   Taji             -0.50 (Human Tempest Magus)
   Kjin             -0.50 (Halfling Frost Magus)
   Akatl            -0.33 
   Pilt             -0.16 
   Gwum             -0.10 
   Nobody            0.00 


< 518h/485H 111v/111V Pos: standing >
Frag Level Cap: 56 - Evil, 56 - Others, Top Frag Amount: 24.18
Timer: 00:00:00:00 Frags needed: 19.20

Frag Information for Evils:
Top Fraggers

   Teru             24.34   (Drow Elf Wildmage)
   Co               22.72   (Troll Brigand)
   Lae              15.10   (Drow Elf Reaper)
   Rick             12.16   (Goblin Thief)
   Pokyanki         11.59   (Githyanki Pyrokinetic)
   Tkul             11.50   (Kobold Frost Magus)
   Ryto             10.98   (Ogre Swordsman)
   Kenon            10.87   (Githyanki Dark Knight)
   Gaulz            10.87   (Githyanki Dark Knight)
   Amira            10.19   (Drow Elf Holyman)


Lowest Fraggers

   Grahk            -7.08 (Drow Elf Spiritualist)
   Necrocy          -6.15 (Drow Elf Necrolyte)
   Nudda            -2.33 (Kobold Necrolyte)
   Clo              -1.79 
   Ryclo            -1.79 (Duergar Zealot)
   Pok              -1.42 (Drow Elf Air Magus)
   Jax              -1.32 (Drow Elf Guardian)
   Ko               -1.25 
   Meepo            -1.25 (Kobold Necrolyte)
   Drinn            -0.63 (Orc Red Dragon)


< 518h/485H 111v/111V Pos: standing >

< 517h/485H 111v/111V Pos: standing >
Frag Level Cap: 56 - Evil, 56 - Others, Top Frag Amount: 24.18
Timer: 00:00:00:00 Frags needed: 19.20

Frag Information for Necromancers:
Top Fraggers

   Lae              15.10   (Drow Elf Reaper)
   Dakar             4.70   (Drider Reaper)
   Aktosh            3.65   (Drow Elf Necrolyte)
   Zloin             1.33   (Gnome Necrolyte)
   Zz                0.75   (Drider Necrolyte)
   Rogth             0.50   (Githzerai Necrolyte)
   Ard               0.50   (Githzerai Necrolyte)
   Nazz              0.42   (Drow Elf Necrolyte)
   Xavio             0.40   (Githyanki Necrolyte)
   Latte             0.30   (Githzerai Diabolis)


Lowest Fraggers

   Necrocy          -6.15 (Drow Elf Necrolyte)
   Zyxx             -3.16 (Gnome Necrolyte)
   Cript            -2.50 (Githzerai Necrolyte)
   Nudda            -2.33 (Kobold Necrolyte)
   Sgan             -2.16 (Gnome Necrolyte)
   Bem              -2.00 (Gnome Necrolyte)
   Gjin             -1.50 (Githzerai Necrolyte)
   Meepo            -1.25 (Kobold Necrolyte)
   Kesk             -1.15 (Githzerai Necrolyte)
   Gelcro           -1.04 (Githzerai Necrolyte)


< 517h/485H 111v/111V Pos: standing >
Ok.

< 515h/485H 111v/111V Pos: standing >
You feel uneasy with so many Good players in Tharnadia - City of Humans.
Tharnadian Bank
Obvious exits: -S#
The corpse of sarn, the banker is lying here.
Shattered bits of ice are scattered about the area.
A large wooden counter is here, with a sign posted on it.
An ice elemental is here chilling the room. (minion) 
A water elemental is here, flowing like a living current. (minion) 
*A Kobold (small)  Dakhira stands in mid-air here.

< 515h/485H 110v/111V Pos: standing >
A Kobold gives an order to his followers.
A Kobold snaps into visibility.
You are knocked to the ground by an ice elemental's mighty bash!
You dodge a bash from a water elemental, who loses its balance and falls.

< 510h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC:excellent E: ice sta EP: excellent >
 An ice elemental's punch strikes you.

< 490h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC:excellent E: ice sta EP: excellent >
 You miss an ice elemental.
You miss an ice elemental.

< 490h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC:excellent E: ice sta EP: excellent >
 A Drow Elf closes the door.

< 490h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC:excellent E: ice sta EP: excellent >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.

< 490h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC:excellent E: ice sta EP: excellent >
 Shattered bits of broken ice melt into nothingness.

< 490h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC:excellent E: ice sta EP: excellent >
 An ice elemental's punch wounds you.
An ice elemental's decent punch wounds you.

< 470h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC:few scratches E: ice sta EP: excellent >
 A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!
A Kobold just got in your way!
You miss a Kobold.
A Kobold dodges your futile attack.

< 316h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC: few wounds E: ice sta EP: excellent >
 A Kobold misses you.
A Kobold snaps into visibility.
A Kobold's fine bludgeon wounds you.

< 309h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC: few wounds E: ice sta EP: excellent >
 A Drow Elf is now a member of a Kobold's group.

< 309h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC: few wounds E: ice sta EP: excellent >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.

< 309h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC: few wounds E: ice sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
OUCH!  That really did HURT!

< 164h/485H 110v/111V Pos: sitting >
< T: Molach TP: sit TC: nasty wounds E: ice sta EP: excellent >
 You clamber to your feet.

< 164h/485H 110v/111V Pos: standing >
< T: Molach TP: sta TC: nasty wounds E: ice sta EP: excellent >
 A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
A Kobold snaps into visibility.
Sorry, you aren't allowed to do that in combat.

< 164h/485H 110v/111V Pos: standing >
< T: Molach TP: sta TC: nasty wounds E: ice sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 164h/485H 110v/111V Pos: standing >
< T: Molach TP: sta TC: nasty wounds E: ice sta EP: excellent >
 You are already standing.

< 164h/485H 110v/111V Pos: standing >
< T: Molach TP: sta TC: nasty wounds E: ice sta EP: excellent >
 A water elemental just got in your way!
[Damage:  4 ] Your crude bludgeon grazes a water elemental.
A water elemental clambers to its feet.
You miss a water elemental.
You attempt to flee...
PANIC!  You couldn't escape!

< 164h/485H 110v/111V Pos: standing >
< T: Molach TP: sta TC: nasty wounds E: ice sta EP: excellent >
 A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Your great helm of mysticism freezes and shatters into million pieces from the intense cold!
Your psionicist locket of power [superior] freezes and shatters into million pieces from the intense cold!
Your some legendary dragonscale shoes from City of Torrhan freezes and shatters into million pieces from the intense cold!