<worn in nose> a brass nose ring
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<held> a spellbook
<held> a quill
<worn on legs> a pair of studded leather leggings
^**.^P^M..^....
++M++++@.....^.
*.****.+......^
**....^+...M^..
..^MM.+.^^...
^M^..+.....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
< 712h/815H 139v/170V Pos: standing >
< 712h/815H 139v/170V Pos: standing >
A tharnadian highway marshall enters from the north.
M....+... M
^M^...M...
^^.M^..+..M....
*....M.P..^...^
^**.^.^@..^....
++M++++M.....^.
*.****.+......^
*....^+...M^.
.^MM.+.^^..
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.
< 712h/815H 139v/170V Pos: standing >
A tharnadian highway marshall leaves north.
< 712h/815H 140v/170V Pos: standing >
.....+...
MM....M... M
.^M^...+... .
^^.M^..+..M....
*....M.@..^...^
^**.^.^P..^....
+M+++++M.....^.
.****.+......
....^+...M^
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.
< 713h/815H 139v/170V Pos: standing >
A tharnadian highway marshall leaves north.
< 713h/815H 141v/170V Pos: standing >
....*+.....
^.....M...
^MM....+... M .
.^M^...+... .
^^.M^..@..M....
*....M.+..^...^
^**.^.P+..^....
+++++M+.....^
****.+.....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.
< 713h/815H 140v/170V Pos: standing >
....*M.....
^.....+...
^MM....+... M .
.^M^...+... .
^^.M^..@..M....
*....M.P..^...^
^**.^.^+..^....
+++++M+.....^
****.+.....
An Immaculate Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.
< 713h/815H 141v/170V Pos: standing >
A tharnadian highway marshall suddenly attacks an Orc!
A tharnadian highway marshall's decent punch grazes an Orc.
A tharnadian highway marshall suddenly appears a bit confused!
A tharnadian highway marshall's decent punch wounds an Orc.
Sparkling magic surrounds someone as he begins his chant.
A Drow Elf snaps into visibility.
< 713h/815H 142v/170V Pos: standing >
Autosaving...
You dodge a bash from an Orc, who loses his balance and falls.
< 713h/815H 142v/170V Pos: standing >
< T: tharnadian TP: sta TC:excellent E: An Orc kne EP: few scratches >
A tharnadian highway marshall shouts 'Guards! Come destroy this trash which threatens our road!'
A Drow Elf completes his spell...
A Drow Elf utters the words 'energy drain'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
Sorry, you aren't allowed to do that in combat.
< 559h/815H 134v/170V Pos: standing >
< T: tharnadian TP: sta TC:excellent E: An Orc kne EP: few scratches >
A Drow Elf snaps into visibility.
< 559h/815H 134v/170V Pos: standing >
< T: tharnadian TP: sta TC:excellent E: An Orc kne EP: few scratches >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
You feel less energetic as a Drow Elf drains you.
OUCH! That really did HURT!
Your life energy was drained, leaving you a bit shaken.
< 438h/815H 128v/170V Pos: standing >
< T: tharnadian TP: sta TC:excellent E: An Orc kne EP: few scratches >
An Orc's fine bludgeon wounds a tharnadian highway marshall.
An Orc's fine bludgeon wounds a tharnadian highway marshall.
A Drow Elf snaps into visibility.
You attempt to flee...
.....*M....
M^.....+...
.^MM....+... M
..^M^...+...
.^^.M^.@P..M...
**....M.+..^...
*^**.^.^+..^...
++++M+++.....
.****.+....
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
You flee westward!
< 438h/815H 101v/170V Pos: standing >
^.....*+...
.M^.....M...
^.^MM....+... M
*..^M^...+...
*.^^.M^@.P..M..
***....M.+..^..
**^**.^.^+..^..
+++++M+++....
*.****.+...
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 438h/815H 99v/170V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 438h/815H 100v/170V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 438h/815H 100v/170V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 438h/815H 100v/170V Pos: standing >
M^.....*+..
..M^.....+...
*^.^MM....M...
**..^M^...+...
^*.^^.M@..P..M.
****....M.+..^.
M**^**.^.^+..^.
+++++M++++...
^*.****.+..
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 438h/815H 98v/170V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 438h/815H 99v/170V Pos: standing >
.M^.....+..
^.^MM....M...
**..^M^...+...
^*.^^.M^..P..M.
****...@M.+..^.
+**^**.^.^+..^.
++++++M++++....
*^*.****.+...
***....^+..
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 438h/815H 98v/170V Pos: standing >
.^MM....+..
*..^M^...M...
^*.^^.M^..P..M.
****....M.+..^.
+**^**.@.^+..^.
++++++M++++....
+*^*.****.+....
****....^+...
*^..^MM.+.^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
< 438h/815H 96v/170V Pos: standing >
..^M^...M..
*.^^.M^..P..M
****....M.+..^.
+**^**.^.^+..^.
++++++M@+++....
+*^*.****.+....
*****....^+...M
**^..^MM.+.^^
*..^M^..+..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 438h/815H 94v/170V Pos: standing >
*..^M^...M.
^*.^^.M^..P..
*****....M.+..^
M+**^**.^.^+..^
^++++++@++++...
M+*^*.****.+...
******....^+...
***^..^MM.+.^
^*..^M^..+.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
A Tharnadian highway marshall protects the roads.
< 438h/815H 94v/170V Pos: standing >
A tharnadian highway patrolman shouts 'Guards! Come destroy this trash which threatens our road!'
**..^M^...M
*^*.^^.M^..P.
******....M.+..
*MM**^**.^.^+..
^+++++@M++++..
*M+*^*.****.+..
^******....^+..
^***^..^MM.+.
*^*..^M^..+
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 438h/815H 93v/170V Pos: standing >
***..^M^...
**^*.^^.M^..P
*******....M.+.
*MM**^**.^.^+.
^++++@+M++++.
*M+*^*.****.+.
M^******....^+.
M^***^..^MM.+
M*^*..^M^..
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 438h/815H 92v/170V Pos: standing >
^***..^M^..
^**^*.^^.M^..
*******....M.+
*MM**^**.^.^+
^+++@+M+++++
*M+*^*.****.+
M^******....^+
MM^***^..^MM.
MM*^*..^M^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 438h/815H 91v/170V Pos: standing >
M^***..^M^.
M^**^*.^^.M^.
*******....M.
*MM**^**.^.^
^++@++M++++
*M+*^*.****.
M^******....^
MMM^***^..^MM
MMM*^*..^M^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 439h/815H 91v/170V Pos: standing >
MM^***..^M^
M^**^*.^^.M^
*******....M
*MM**^**.^.
^+@+++M+++
*M+*^*.****
M^******....
MMMM^***^..^M
MMMM*^*..^M
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 439h/815H 90v/170V Pos: standing >
MMM^***..^M
M^**^*.^^.M
*******....
*MM**^**.^
^@++++M++
*M+*^*.***
M^******...
MMMM^***^..^
MMMMM*^*..^
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
< 439h/815H 89v/170V Pos: standing >
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
Obvious exits: -East -West
The corpse of an elite guard is lying here.
< 439h/815H 88v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 439h/815H 88v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 439h/815H 86v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
< 439h/815H 84v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/815H 84v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/815H 86v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
A large rat is scurrying about here.
< 439h/815H 84v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
< 439h/815H 83v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
< 439h/815H 81v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/815H 81v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 439h/815H 82v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 440h/815H 82v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
< 440h/815H 80v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
A small rabbit is here, hopping through the grass.
< 440h/815H 78v/170V Pos: standing >
A religious zealot enters from the west.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a Githzerai is lying here.
The corpse of a militia guard is lying here.
< 440h/815H 77v/170V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 440h/815H 75v/170V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 440h/815H 73v/170V Pos: standing >
Chaos shield - Last Edited: 2008-05-22 01:56:26 by kyse
=======================================================
* Area of effect: Self
* Aggressive: No
* Cumulative: No
* Duration: Dependent on proficiency of caster
* Type of spell: Protection
This spell creates a shield of chaos around the caster and randomly negates
a percentage of incoming damage. When it does flare up, the partial magic
it blocks is chaotically transformed into something else. But be warned,
the new magic although mostly beneficial, does have a chance to cause
ill effects as well.
==See also==
* Wildmage
* Spells
< 440h/815H 75v/170V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 441h/815H 82v/170V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 442h/815H 83v/170V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
< 442h/815H 83v/170V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 442h/815H 83v/170V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
< 442h/815H 83v/170V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
A large wandering dog is here, growling at you.
< 442h/815H 83v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 442h/815H 83v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 442h/815H 83v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 442h/815H 83v/170V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -East -South
A large wandering dog is here, growling at you.
< 443h/815H 84v/170V Pos: standing >
< 443h/815H 85v/170V Pos: standing >
A stray dog leaves east.
< 443h/815H 87v/170V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -East -South
< 443h/815H 88v/170V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 444h/815H 91v/170V Pos: standing >
A Bend in the Wall Road
Obvious exits: -North -East -South
< 444h/815H 92v/170V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 444h/815H 94v/170V Pos: standing >
You failed.
< 445h/815H 96v/170V Pos: standing >
The night has begun.
You failed.
< 446h/815H 100v/170V Pos: standing >
A Burned-out Home
This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated. There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air. The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North
A tharnadian illusionist stands, apparently asleep.
< 446h/815H 100v/170V Pos: standing >
You failed.
< 446h/815H 100v/170V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the east and to the north. There is a
burned-out home to the south.
Obvious exits: -North -East -South
< 446h/815H 100v/170V Pos: standing >
You failed.
< 446h/815H 101v/170V Pos: standing >
The Northern Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. To the west a small
dwelling sags between its neighbors. The road continues west, while to the
east it bends south.
Obvious exits: -East -West
A large wandering dog is here, growling at you.
< 446h/815H 100v/170V Pos: standing >
You failed.
< 446h/815H 100v/170V Pos: standing >
A Bend in the Wall Road
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick. The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city. The road continues to the west and to the south.
Obvious exits: -North -South -West
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 446h/815H 100v/170V Pos: standing >
You failed.
< 446h/815H 101v/170V Pos: standing >
Road Beneath the Gate Tower
This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite. The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick. When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people. This portion of the
road is enclosed by a tower which rises overhead. A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates. To the west a small dwelling sags between its
neighbors. The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
< 447h/815H 101v/170V Pos: standing >
You failed.
< 447h/815H 101v/170V Pos: standing >
Inside the Eastern City Gates
Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall. The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected. A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator. The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance. The wall road leads to
the north and to the south.
Obvious exits: -North -East -South -West
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 447h/815H 101v/170V Pos: standing >
You failed.
< 447h/815H 102v/170V Pos: standing >
Outside the Eastern City Gates
Two huge ironbound gates mark the eastern entrance to Tharnadia here,
standing twenty feet high, and surrounded by two fifty foot stone towers. The
city seems quite well protected behind this great display of defensive might,
with arrow slits and defensive measures lining the towers. The city walls
extend to the north and south for quite a distance, completely surrounding the
city up to the large cliffs upon which the twin keeps are built. A dirt road
leads away to the east toward a stone ramp and the plains beyond.
Obvious exits: -East -West
An ivory statue of a regal woman stands here.
An ivory statue of a noble looking man stands here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tharnadian illusionist stands here watching for intruders.
A controller stands here, scanning the traffic for contraband.
A tough looking warrior is scanning the landscape beyond the walls.
< 447h/815H 101v/170V Pos: standing >
You failed.
< 447h/815H 102v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South -West
The corpse of a Githzerai is lying here.
The corpse of a militia guard is lying here.
< 447h/815H 100v/170V Pos: standing >
You failed.
< 447h/815H 101v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
An odd little man, with a shaved head and an orange robe, hums something.
< 447h/815H 99v/170V Pos: standing >
You failed.
< 448h/815H 100v/170V Pos: standing >
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
A small rabbit is here, hopping through the grass.
< 448h/815H 98v/170V Pos: standing >
You failed.
You are knocked to the ground by an Orc's mighty bash!
< 447h/815H 99v/170V Pos: sitting >
< T: Moorip TP: sit TC: few wounds E: An Orc sta EP: few scratches >
An Orc parries your futile lunge at him.
An Orc blocks your futile lunge at him.
< 447h/815H 99v/170V Pos: sitting >
< T: Moorip TP: sit TC: few wounds E: An Orc sta EP: few scratches >
A Drow Elf snaps into visibility.
< 447h/815H 99v/170V Pos: sitting >
< T: Moorip TP: sit TC: few wounds E: An Orc sta EP: few scratches >
An Orc's decent bludgeon wounds you.
An Orc's decent bludgeon wounds you.
An Orc's rod of Dispator summons the power of hellfire at you.
An Orc calls down a roaring flamestrike which hits you dead on!
You are enveloped in flames from a fireball sent by an Orc. OUCH!
OUCH! That really did HURT!
You are enveloped in flames from a fireball sent by an Orc. OUCH!
You are enveloped in flames from a fireball sent by an Orc. OUCH!
OUCH! That really did HURT!
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
An Orc calls down a roaring flamestrike which hits you dead on!
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
An Orc's fine bludgeon grievously wounds you.
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.