<worn as a badge> a ball of crackling energy (glowing) [33%]
<worn on horns> horns of fire (glowing) [56%]
<worn on eyes> the black eyepiece of Menzellon [poor] [51%]
<worn in ear> a polished scale of Tiamat (invis) (glowing) [62%]
<worn in ear> a black pearl earring [72%]
<worn on face> the petrified visage of Lord Nymav K'haar [65%]
<worn in nose> some mithril ringlets [superior] [66%]
<worn around neck> a silvery amulet (glowing) [36%]
<worn around neck> the pendant of the aboleth [superior] [35%]
<worn on body> the Living Necroplasm (invis)[239h 48m 33s]
<worn about body> Daganar's cloak of stealth (glowing)
<worn on back> a large leather backpack [ 0%]
<worn on tail> a fragment of the tail of Quturac [superior]
<worn about waist> a belt of soft feathers [41%]
<worn on belt buckle>a rugged adventurers satchel (illuminating) [77%]
<worn on arms> some blue dragonscale shoulder guards [35%]
<held as shield> a chimaera scale [superior] [72%]
<worn around wrist> the bangle of immunity [superior] (glowing) [82%]
<worn around wrist> the ancestral bracelet of Sevenoaks [46%]
<worn on hands> a living matrix [59%]
<worn on finger> an ice ring [superior] (illuminating)
<worn on finger> a shiny ring of the faeries (glowing) [83%]
<primary weapon> a rune-covered svalich wood quarterstaff [superior]
<worn on legs> a pair of aboleth leggings [superior] [60%]
< 1049h/1036H 241v/241V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers carried by Tkul.
Mawl sneaks south.
Alarm bells sound, signalling an invasion!
Tkul sneaks south.
An ice elemental leaves south.
Co sneaks south.
Wizcy leaves south.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
< 1049h/1036H 239v/241V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is close by to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A Human who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1049h/1036H 239v/241V Pos: standing >
< 1049h/1036H 239v/241V Pos: standing >
Tkul sneaks north.
An ice elemental leaves north.
Wizcy leaves north.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
A homeless peasant is here, looking lost and hungry.
< 1049h/1036H 237v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
< 1049h/1036H 237v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
< 1049h/1036H 239v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
Wizcy's pendant of the aboleth [superior] hums briefly.
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
A large rat who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
Mawl sneaks south.
Tkul sneaks south.
An ice elemental leaves south.
Militia forces muster to bolster the town's defenses against the invaders!!!
Co sneaks south.
Wizcy leaves south.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
< 1049h/1036H 239v/241V Pos: standing >
You quickly scan the area.
A homeless peasant who is close by to your north.
A militia guard who is close by to your west.
A Human who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1049h/1036H 239v/241V Pos: standing >
Mawl sneaks north.
Tkul sneaks north.
An ice elemental leaves north.
Co sneaks north.
Wizcy leaves north.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
A homeless peasant is here, looking lost and hungry.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 1049h/1036H 237v/241V Pos: standing >
A large rat enters from the east.
< 1049h/1036H 238v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
< 1049h/1036H 238v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
< 1049h/1036H 240v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
Mawl's body appears to recover from the affects of the potion.
< 1049h/1036H 241v/241V Pos: standing >
Hint: Try 'toggle battle' before your next fight. It displays attacks a little more vividly.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
An ice elemental leaves south.
Co sneaks south.
Wizcy leaves south.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -North -West
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
You quickly scan the area.
A large rat who is close by to your north.
A homeless peasant who is close by to your north.
A militia guard who is close by to your west.
A Human who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A tharnadian illusionist who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
A controller who is a brief walk away to your west.
An elite guard who is a brief walk away to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
An elite guard who is rather far off to your west.
< 1049h/1036H 239v/241V Pos: standing >
Mawl sneaks north.
Militia forces muster to bolster the town's defenses against the invaders!!!
An ice elemental leaves north.
Wizcy leaves north.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -South
Fresh blood splatters cover the area.
The corpse of a militia guard is lying here.
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
A large rat is scurrying about here.
A homeless peasant is here, looking lost and hungry.
< 1049h/1036H 237v/241V Pos: standing >
< 1049h/1036H 237v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
< 1049h/1036H 237v/241V Pos: standing >
You quickly scan the area.
A religious zealot who is not far off to your east.
< 1049h/1036H 240v/241V Pos: standing >
A large rat leaves east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers carried by Tkul.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
A Human enters from the south.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A religious zealot who is not far off to your east.
< 1049h/1036H 241v/241V Pos: standing >
A Human leaves east.
< 1049h/1036H 241v/241V Pos: standing >
You quickly scan the area.
A large rat who is close by to your east.
A Human who is not far off to your east.
A religious zealot who is not far off to your east.
< 1048h/1036H 241v/241V Pos: standing >
An ice elemental leaves east.
Co sneaks east.
Wizcy leaves east.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
A large rat is scurrying about here.
< 1048h/1036H 239v/241V Pos: standing >
Mawl sneaks east.
Tkul sneaks east.
An ice elemental leaves east.
Wizcy leaves east.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -West -Up
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
A Human (medium) stands here. (Non-Fraggable)
An odd little man, with a shaved head and an orange robe, hums something.
< 1048h/1036H 237v/241V Pos: standing >
A Human leaves up.
< 1048h/1036H 237v/241V Pos: standing >
Tkul sneaks up.
An ice elemental leaves up.
Co sneaks up.
Wizcy leaves up.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -Down
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
You quickly scan the area.
A Human who is close by to your east.
A raccoon who is close by to your east.
A large rat who is close by to your east.
A religious zealot who is close by below you.
< 1048h/1036H 235v/241V Pos: standing >
Tkul sneaks east.
An ice elemental leaves east.
Alarm bells sound, signalling an invasion!
Wizcy leaves east.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
A raccoon scurries through the forest.
A large rat is scurrying about here.
< 1048h/1036H 234v/241V Pos: standing >
< 1048h/1036H 236v/241V Pos: standing >
An ice elemental leaves east.
Wizcy leaves east.
You follow Tkul.
The Road Leading From Tharnadia
This road leads away from Tharnadia, toward the lands east. This section
of earth is lower than the areas flanking the Tharnadian countryside, the
result of an earthquake many centuries ago. Green grasses flank the road, and
a small forest opens to the south and north. The road continues west toward
the city gates, and east toward a stone ramp.
Obvious exits: -East -West
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
< 1048h/1036H 236v/241V Pos: standing >
Mawl sneaks east.
An ice elemental leaves east.
Wizcy leaves east.
Alarm bells sound, signalling an invasion!
You follow Tkul.
The Great Crossroad
The Great Crossroads separate the mighty city of Tharnadia from the wilderness
and the dangers of the outside world. The spires of the city can be seen off in
the distance to the west, while a mighty fortress rises up just to the east of
here. All newcomers to the Realms are warned about leaving the protection of the
city, and should do so only when they feel confident. A tall sign points in
every direction here, listing off points of interest and some of the other major
hometowns that lie scattered across this contintent.
A bright light fills this area.
Obvious exits: -East -West
Shattered bits of ice are scattered about the area.
[2] The corpse of an elite guard is lying here.
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
< 1048h/1036H 235v/241V Pos: standing >
Mawl sneaks east.
Tkul sneaks east.
An ice elemental leaves east.
Wizcy leaves east.
You follow Tkul.
M^**^*.^^
*******..
*P+**^**
^@++++M
*++*^*.*
M^******.
MMM^***^.
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
[2] The corpse of a highwayman is lying here.
The corpse of a tharnadian highway marshall is lying here.
The corpse of an elite highwayman is lying here.
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental is here chilling the room. (minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
< 1048h/1036H 234v/241V Pos: standing >
Mawl sneaks north.
Tkul sneaks north.
An ice elemental leaves north.
Wizcy leaves north.
You follow Tkul.
MM^***..^
M^**^*.^^.
*******..
*P@**^**
^++++++
*++*^*.*
M^******
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
*Wizcy Dakhira (Drow Elf)(small) stands in mid-air here.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
An ice elemental stands here, fighting an elite highwayman. (Minion)
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
An elite highwayman stands in mid-air here, fighting an ice elemental.
< 1048h/1036H 235v/241V Pos: standing >
Tkul sneaks west.
Wizcy leaves west.
You follow Tkul.
MMM^***..
M^**^*.^^
*******.
*@M**^*
^+++++
*++*^*.
M^*****
A Recently Rebuilt Stone Highway
Obvious exits: -North -East -South -West
Wizcy Dakhira (Drow Elf)(small) stands in mid-air here, fighting a Town Guardian.
An impenetrable globe of darkness floats near Wizcy's head.
Co DemonLord -*Clan DemonRage*- (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Co's head.
*Tkul Dakhira (Kobold)(small) stands in mid-air here.
Mawl Dakhira (Troll)(large) stands in mid-air here.
An impenetrable globe of darkness floats near Mawl's head.
A Human (medium) crouches here. (Non-Fraggable)
A Decorated Town Guardian stands watch over the city gates.
A Town Guardian crouches in mid-air here, fighting Wizcy.
A Decorated Town Guardian stands watch over the city gates.
A Decorated Town Guardian stands watch over the city gates.
< 1048h/1036H 235v/241V Pos: standing >
A Town Guardian suddenly attacks Wizcy!
A Town Guardian's crude punch wounds Wizcy.
A Town Guardian's feeble punch grazes Wizcy.
Wizcy dodges a Town Guardian's attack.
Mawl fills with BLooDLuST and makes a ferocious leap at a Human!
A Human avoids Mawl's ferocious maul, and down he goes!
A Town Guardian suddenly attacks Mawl!
A Town Guardian's feeble punch grazes Mawl.
< 1048h/1036H 235v/241V Pos: standing >
Co places the otherworldly dagger of Lokpan [superior] in the back of a Human, resulting in some strange noises and some blood.
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Eilks by 0.