The death of [56 Necrolyte] Zhalio (Githzerai)

in An Arch Before the Keeps

from the perspective of [56 Reaper] Lae -*Clan DemonRage*- (Drow Elf)

<floating about head>a dark purple ioun stone[236h 55m 11s]
<worn as a badge>    the bronze Zarbonesti seal of Kryz'Kyssik bearing the soul of Lae (magic)
<worn on head>       the crown of Aramus (magic) (glowing) (humming)[236h 55m 11s]
<worn on eyes>       the eyes of the High Forest (glowing) [73%]
<worn in ear>        the earring of a MaDMaN of endurance (magic)
<worn in ear>        the earring of a MaDMaN of endurance (magic)
<worn on face>       the grim visage of a MaDWoMaN of regeneration (magic) (humming)
<worn around neck>   some kharma mind beads [superior] (magic)
<worn around neck>   a gory string of cyclops eyes of endurance (magic) [84%]
<worn on body>       an embroidered tunic of the Knights of the Raven of greater constitution (magic) [88%]
<worn about body>    the robes of the maelstrom
<worn on back>       a big big bag for a little person
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist>   the mystical sash of the Netherworld of regeneration (magic) (glowing)
<worn on belt buckle>A swirling mass of black smoke and hot ash of regeneration (magic) (humming)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<attached to belt>   the tome of Strahd of endurance (magic) (glowing)
<worn on arms>       some blue dragonscale shoulder guards of endurance (magic)
<held as shield>     the dark heart of Dreggan Wood (magic) (glowing)[236h 55m 11s]
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic)
<worn around wrist>  a bracelet of dark ashes of endurance (magic) [75%]
<worn on hands>      the sacred stone claws of Aan of greater constitution (magic) [84%]
<worn on finger>     a ring of the Neogi Lords of endurance (glowing)
<worn on finger>     a band of parting prevented of endurance (magic) (glowing)
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[236h 55m 11s]
<worn on legs>       some stitched leggings of the Knights of the Raven of greater power (magic) [68%]
<worn on feet>       the slippers of rot and decay of regeneration


Obvious exits: -N -S -U

< 1206h/1215H 227v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1206h/1215H 229v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Up a Steel Ladder
</map>
Up a Steel Ladder
Obvious exits: -U -D

< 1206h/1215H 231v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Steel Ladder
</map>
On a Steel Ladder
Obvious exits: -U -D

< 1206h/1215H 233v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Down a Steel Ladder
</map>
Down a Steel Ladder
Obvious exits: -U -D

< 1207h/1215H 234v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Parapets of Caer Tannad
</map>
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[127] A glowing quill rests upon the ghastly ground here. (glowing)
[253] A spellbook rests upon the gloomy ground here.
Alarm bells sound, signalling an invasion!

< 1207h/1215H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1207h/1215H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1207h/1215H 238v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1207h/1215H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Walkway to the Inner Keep
</map>
A Walkway to the Inner Keep
Obvious exits: -E# -W

< 1207h/1215H 237v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1208h/1215H 237v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1208h/1215H 237v/238V Pos: standing >
Ok.

< 1208h/1215H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Second Floor Hallway
</map>
The Second Floor Hallway
Obvious exits: -N -E -S -W
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 1209h/1215H 236v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1209h/1215H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Walkway to the Inner Keep
</map>
A Walkway to the Inner Keep
Obvious exits: -E -W

< 1209h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1209h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1210h/1215H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Parapets of Caer Tannad
</map>
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[127] A glowing quill rests upon the ghastly ground here. (glowing)
[253] A spellbook rests upon the gloomy ground here.

< 1211h/1215H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Down a Steel Ladder
</map>
Down a Steel Ladder
Obvious exits: -U -D

< 1211h/1215H 235v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: On a Steel Ladder
</map>
On a Steel Ladder
Obvious exits: -U -D

< 1211h/1215H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Up a Steel Ladder
</map>
Up a Steel Ladder
Obvious exits: -U -D

< 1211h/1215H 237v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1211h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1211h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1212h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1212h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1212h/1215H 237v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1212h/1215H 237v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1212h/1215H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>
A Dark Hallway
Obvious exits: -N -S -U

< 1213h/1215H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1213h/1215H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1214h/1215H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>
A Dark Hallway
Obvious exits: -N -S

< 1214h/1215H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Dark Hallway
</map>
A Bend in the Dark Hallway
Obvious exits: -E -S

< 1214h/1215H 236v/238V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your east.
A militia guard who is rather far off to your east.

< 1214h/1215H 236v/238V Pos: standing >
You sit down and relax.

< 1214h/1215H 238v/238V Pos: sitting >
You aren't trained in magic.

< 1214h/1215H 238v/238V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  5 of  6   (   0 seconds)
  9th circle:  3 of  5   (   2 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1215h/1215H 238v/238V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1215h/1215H 238v/238V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1215h/1215H 238v/238V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1215h/1215H 238v/238V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1215h/1215H 238v/238V Pos: sitting >
You clamber to your feet.

< 1215h/1215H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>
A Dark Hallway
Obvious exits: -E -S# -W
A young man in leather armor seems to be patrolling the area.

< 1215h/1215H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>
A Dark Hallway
Obvious exits: -E -W

< 1215h/1215H 236v/238V Pos: standing >
Autosaving...
You quickly scan the area.
A militia guard who is not far off to your east.
A militia guard who is close by to your west.

< 1215h/1215H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>
A Dark Hallway
Obvious exits: -E -W

< 1215h/1215H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Dark Hallway
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Dark Hallway
</map>
A Bend in the Dark Hallway
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the area.

< 1215h/1215H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 238v/238V Pos: standing >
You quickly scan the area.
A water elemental who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A militia guard who is rather far off to your south.
Melmba, the redeemed who is rather far off to your south.
A militia guard who is a brief walk away to your west.

< 1215h/1215H 238v/238V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril you are carrying.

<map>
Zone: Tharnadia - City of Humans.
Room: A Dark Hallway
</map>
A Dark Hallway
Obvious exits: -N -S

< 1215h/1215H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Gates of Caer Tannad
</map>
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S

< 1215h/1215H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Gates of Caer Tannad
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Gates of Caer Tannad
</map>
Outside the Gates of Caer Tannad
Obvious exits: -E -W
A war-hardened warrior is scanning the landscape for trouble.(Gold Aura)
A war-hardened warrior is scanning the landscape for trouble.(Gold Aura)

< 1215h/1215H 235v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D

< 1215h/1215H 235v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 1215h/1215H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 1215h/1215H 234v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 234v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Path up the Shr'nn Mesa
</map>
A Path up the Shr'nn Mesa
Obvious exits: -U -D
A diminutive old man sits here, scribbling on some vellum.

< 1215h/1215H 234v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1215h/1215H 237v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Rise up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Rise up the Shr'nn Mesa
</map>
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U
A squirrel is wandering around here.(Gold Aura)

< 1215h/1215H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 236v/238V Pos: standing >
Pardon?

< 1215h/1215H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Landing on the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Landing on the Shr'nn Mesa
</map>
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 1215h/1215H 234v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 234v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Landing in the Path up the Shr'nn Mesa
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: A Landing in the Path up the Shr'nn Mesa
</map>
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D
A grounds keeper is cleaning here, singing songs to Mielikki.(Gold Aura)

< 1215h/1215H 234v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: A Steep Path up the Shr'nn Mesa
</map>
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D

< 1215h/1215H 235v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 237v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1215h/1215H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Bottom of a Steep Path up the Shr'nn Mesa
</map>
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 1215h/1215H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 236v/238V Pos: standing >
You quickly scan the area.
A grounds keeper who is not far off above you.

< 1215h/1215H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: The Top of a rise in the Path up the Shr'nn Mesa
</map>
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 1215h/1215H 234v/238V Pos: standing >
You quickly scan the area.
You see nothing.

< 1215h/1215H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 238v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 238v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Before a Rise in the Path up the Shr'nn Mesa
</map>
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 1215h/1215H 236v/238V Pos: standing >
Alas, you cannot go that way. . . .

< 1215h/1215H 236v/238V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is not far off to your east.
A water elemental who is not far off to your east.
A water elemental who is not far off to your east.
A militia guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is a brief walk away to your east.

< 1215h/1215H 236v/238V Pos: standing >
You quickly scan the area.
A Githzerai who is not far off to your east.
A tharnadian thief-hunter who is not far off to your east.
A water elemental who is not far off to your east.
A water elemental who is not far off to your east.
A militia guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
An elite guard who is not far off to your east.
A militia guard who is in the distance to your east.

< 1215h/1215H 236v/238V Pos: standing >

< 1215h/1215H 236v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: Outside the Western Arch
</map>
Outside the Western Arch
Obvious exits: -E -W

< 1215h/1215H 234v/238V Pos: standing >

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>

<map>
Zone: Tharnadia - City of Humans.
Room: An Arch Before the Keeps
</map>
An Arch Before the Keeps
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A Githzerai (medium) stands in mid-air here. (Casting) (Red Aura)
A tharnadian thief-hunter watches over the town streets intently.(holy)(Gold Aura)
A water elemental stands here, fighting an elite guard. (Minion) 
A water elemental stands at ease. (Minion) 
A militia guard stands here, fighting a water elemental.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard sits here, fighting a water elemental.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 1215h/1215H 232v/238V Pos: standing >
You start chanting...
You snap into visibility.

< 1215h/1215H 238v/238V Pos: standing >
A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
A Githzerai drains a water elemental - what a waste of energy!
A water elemental is dead! R.I.P.
A look of horror and a silent scream are a water elemental's last actions in this world.
A water elemental sinks into the ground.
A water elemental stops following you.

< 1215h/1215H 238v/238V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
An elite guard suddenly attacks YOU!
-=[An elite guard's punch grazes you.]=-
An elite guard clambers to his feet.
An elite guard suddenly attacks YOU!
You feel your skin soften and return to normal.
You snap into visibility.
-=[An elite guard's punch grazes you.]=-

< 1204h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 A militia guard watches the area, making sure the battle does not get out of hand.
A militia guard leaves south.

< 1204h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 You snap into visibility.
You complete your spell...
[Damage: 95 ] -=[Your concussion blast rips into a Githzerai, shattering his soul!]=-

< 1235h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: elite sta EP: excellent >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
You start chanting...
You snap into visibility.
An elite guard suddenly attacks YOU!
-=[An elite guard's punch wounds you.]=-

< 1222h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: elite sta EP: excellent >
 An elite guard suddenly attacks YOU!
-=[An elite guard's powerful slash wounds you.]=-

< 1208h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 You snap into visibility.
Casting: undeath to death ***

< 1208h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 A tharnadian thief-hunter suddenly attacks YOU!
A halo of white light descends upon a tharnadian thief-hunter burning your soul.
-=[A tharnadian thief-hunter's decent punch grazes you.]=-
An elite guard suddenly attacks YOU!
-=[An elite guard's decent punch wounds you.]=-
A Githzerai starts casting an offensive spell.

< 1182h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 Casting: undeath to death **
-=[An elite guard's decent punch wounds you.]=-
-=[An elite guard's decent punch wounds you.]=-

< 1151h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
You resist the effects of a Githzerai's spell!

< 1151h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 You snap into visibility.
Casting: undeath to death *

< 1151h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 You snap into visibility.
Casting: undeath to death 

< 1151h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 You dodge an elite guard's vicious attack.
You snap into visibility.

< 1151h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 You complete your spell...
[Damage: 176 ] -=[A strange magical aura forms around a Githzerai.]=-

< 1209h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 An elite guard misses you.
You snap into visibility.

< 1209h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 A Githzerai starts casting an offensive spell called 'energy drain'.

< 1209h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 1209h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 You dodge an elite guard's vicious attack.
You dodge a tharnadian thief-hunter's vicious attack.
-=[A tharnadian thief-hunter's decent punch grazes you.]=-
A tharnadian thief-hunter starts casting an offensive spell.

< 1198h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 You complete your spell...
[Damage: 150 ] -=[A strange magical aura forms around a Githzerai.]=-

< 1248h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:excellent E: elite sta EP: excellent >
 A Githzerai completes his spell...
A Githzerai utters the words 'unsozfol efaui'
-=[You feel less energetic as a Githzerai drains you.]=-
Your life energy was drained, leaving you a bit shaken.

< 1149h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: excellent >
 You dodge an elite guard's vicious attack.
You snap into visibility.
An elite guard dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive bludgeon wounds an elite guard.]=-
An elite guard dodges your futile attack.
You dodge an elite guard's vicious attack.

< 1153h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: few scratches >
 A Githzerai starts casting a spell called 'heal undead'.

< 1153h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: few scratches >
 You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1153h/1215H 238v/238V Pos: standing >
< T: Lae TP: sta TC:few scratches E: elite sta EP: few scratches >
 A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
You snap into visibility.
-=[Piercing light from a tharnadian thief-hunter's holy symbol hurts you!]=-
You complete your spell...
[Damage: 67 ] -=[A strange magical aura forms around a Githzerai.]=-
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 13333333.
The smell of fresh blood enters your body, infusing you with power!