The death of [56 Necrolyte] Zhalio (Githzerai)

in An Arch Before the Keeps

from the perspective of [56 Necrolyte] Zhalio (Githzerai)

<held>               a quill
<held>               an arcane spellbook covered with runes

Your life energy was drained, leaving you a bit shaken.
You start chanting...

< 41h/418H 106v/126V Pos: standing >
A Drow Elf dodges an elite guard's attack.
A Drow Elf snaps into visibility.

< 41h/418H 106v/126V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 252h/418H 107v/126V Pos: standing >
A Drow Elf snaps into visibility.
An elite guard's crude punch grazes a Drow Elf.

< 252h/418H 108v/126V Pos: standing >
A young cleric leaves north.
An elite guard dodges a Drow Elf's attack.
A Drow Elf misses an elite guard.
A Drow Elf misses an elite guard.
An elite guard dodges a Drow Elf's attack.
A Drow Elf snaps into visibility.
A Drow Elf dodges an elite guard's attack.

< 252h/418H 108v/126V Pos: standing >
You start chanting...

< 252h/418H 108v/126V Pos: standing >
A Drow Elf says 'blink'
A Drow Elf's blackened staff of Netheril hums briefly, and their body begins to vibrate violently!
Without warning a Drow Elf simply ceases to be. Doh! Where did he go?
A Drow Elf suddenly ceases to be only to materialize nearby.
Without warning a Drow Elf simply ceases to be. Doh! Where did he go?
Without warning a Drow Elf simply ceases to be. Doh! Where did he go?
Without warning a Drow Elf simply ceases to be. Doh! Where did he go?
Without warning a Drow Elf simply ceases to be. Doh! Where did he go?
Without warning a Drow Elf simply ceases to be. Doh! Where did he go?

< 253h/418H 109v/126V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 418h/418H 110v/126V Pos: standing >
An elite guard moves to a different position.

< 418h/418H 115v/126V Pos: standing >
An Arch Before the Keeps
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 418h/418H 115v/126V Pos: standing >
You sit down and relax.

< 418h/418H 119v/126V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle:  7 of 10   (   6 seconds)
  4th circle:  9 of  9
  5th circle:  3 of  8   (  12 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 418h/418H 123v/126V Pos: sitting >
You start meditating...

< 418h/418H 126v/126V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 418h/418H 126v/126V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 418h/418H 126v/126V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 418h/418H 126v/126V Pos: sitting >
A water elemental enters from the east.
An elite guard sneers in contempt.
An elite guard suddenly attacks a Drow Elf!
A Drow Elf snaps into visibility.
An elite guard's punch grazes a Drow Elf.
An elite guard suddenly attacks a water elemental!
An elite guard's impressive punch strikes a water elemental.
A water elemental enters from the east.
A militia guard sneers in contempt.
A militia guard suddenly attacks a Drow Elf!
A militia guard misses a Drow Elf.
An elite guard suddenly attacks a water elemental!
An elite guard's fine punch wounds a water elemental.
A water elemental enters from the east.
An elite guard suddenly attacks a Drow Elf!
An elite guard's impressive slash grazes a Drow Elf.

< 418h/418H 126v/126V Pos: sitting >
A Drow Elf starts casting an offensive spell called 'energy drain'.
An elite guard suddenly attacks a Drow Elf!
An elite guard's crude punch grazes a Drow Elf.

< 418h/418H 126v/126V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 418h/418H 126v/126V Pos: sitting >
You stop meditating.
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 418h/418H 126v/126V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 298h/418H 108v/126V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell called 'negative concussion blast'.
A Drow Elf snaps into visibility.

< 298h/418H 109v/126V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drow Elf's concussion blast rips into you, shattering your soul!]=-
OUCH!  That really did HURT!

< 189h/418H 109v/126V Pos: standing >
A Drow Elf dodges an elite guard's attack.
An elite guard turns to focus his attack on a water elemental!
An elite guard's fine punch wounds a water elemental.
An elite guard's fine punch wounds a water elemental.
A militia guard misses a Drow Elf.
An elite guard's decent punch wounds a water elemental.
A water elemental dodges an elite guard's attack.
An elite guard dodges a Drow Elf's attack.
A Drow Elf misses an elite guard.
An elite guard dodges a Drow Elf's attack.
An elite guard's decent punch wounds a Drow Elf.
An elite guard turns to focus his attack on a water elemental!

< 189h/418H 110v/126V Pos: standing >
You start chanting...

< 189h/418H 110v/126V Pos: standing >
A Drow Elf snaps into visibility.
An elite guard's crude punch grazes a Drow Elf.
An elite guard turns to focus his attack on a water elemental!
An elite guard dodges a water elemental's attack.
A water elemental's crush grazes an elite guard.
A water elemental's crude crush grazes an elite guard.
A water elemental misses an elite guard.

< 189h/418H 110v/126V Pos: standing >
A Drow Elf gives an order to his followers.
You dodge a bash from a water elemental, who loses its balance and falls.
You dodge a bash from a water elemental, who loses its balance and falls.
You dodge a bash from a water elemental, who loses its balance and falls.

< 189h/418H 111v/126V Pos: standing >
< T: Zhalio TP: sta TC: nasty wounds E: water kne EP: excellent >
 -=[A water elemental's crush grazes you.]=-

< 188h/418H 111v/126V Pos: standing >
< T: Zhalio TP: sta TC: nasty wounds E: water kne EP: excellent >
 You complete your spell...
You feel the powers of darkness strengthen you!

< 413h/418H 111v/126V Pos: standing >
< T: Zhalio TP: sta TC:few scratches E: water kne EP: excellent >
 You miss a water elemental.
You miss a water elemental.
You miss a water elemental.
You miss a water elemental.

< 413h/418H 111v/126V Pos: standing >
< T: Zhalio TP: sta TC:few scratches E: water kne EP: excellent >
 You attempt to flee...
The Western Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  Just outside these
walls, the Shr'nn mesa rises up to its full eleven-hundred feet.  You can only
make out one of the keeps from here, its eastern face a minuscule ebon dot in
the distance.  The road continues to the south, while it intersects with the
Grand Tharnadian Way to the north.
Obvious exits: -North -South
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
You flee southward!

< 413h/418H 88v/126V Pos: standing >
An Arch Before the Keeps
   A huge bloodstone arch leads through the city's defensive wall, joining a
path that leads up the steep mesa to the first of the twin keeps.  The crimson
cobblestones of the Grand Tharnadian Way mix with the larger sienna-colored
stones of the western wall road, both to the north and south.  No guard towers
rise above your head, as the only way to the mesa is through the city itself,
making the need for defense mute.  The Grand Tharnadian Way heads back to the
east through the center of Tharnadia.
Obvious exits: -North -East  -South -West 
A water elemental crouches here. (Minion) 
A water elemental crouches here, fighting an elite guard. (Minion) 
A water elemental crouches here, fighting an elite guard. (Minion) 
A young man in leather armor seems to be patrolling the walls.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.

< 413h/418H 90v/126V Pos: standing >
A water elemental rises to its feet.
An elite guard's punch strikes a water elemental.
A water elemental rises to its feet.
An elite guard's punch wounds a water elemental.
An elite guard's awesome slash strikes a water elemental.
An elite guard's powerful slash strikes a water elemental.
An elite guard's punch wounds a water elemental.
A water elemental rises to its feet.
An elite guard's punch strikes a water elemental.
An elite guard's fine punch strikes a water elemental.
An elite guard's fine punch strikes a water elemental.
The Grand Tharnadian Way
   There are onyx menhirs standing every five feet along the side of the road,
silent sentinels on its journey through the city.  Small crimson cobblestones
make up the roadway, each fitted with the dwarven tongue and groove system.
This broad avenue runs through the center of Tharnadia, continuing to the east
and west of here.  The street looks highly traveled, with buildings flanking
the road as far off as the eye can see.
Obvious exits: -East  -West 
A large wall of bones is here to the east.
A young man in leather armor seems to be patrolling the area.

< 413h/418H 91v/126V Pos: standing >
A water elemental enters from the west.

< 413h/418H 93v/126V Pos: standing >
Oof! You bump into a wall of bones...

< 413h/418H 94v/126V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.

< 414h/418H 94v/126V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 283h/418H 81v/126V Pos: standing >
Alas, you cannot go that way. . . .

< 283h/418H 81v/126V Pos: standing >
A Drow Elf starts casting an offensive spell called 'energy drain'.
A Drow Elf snaps into visibility.

< 283h/418H 82v/126V Pos: standing >
A militia guard suddenly attacks a Drow Elf!
A militia guard's punch grazes a Drow Elf.

< 283h/418H 83v/126V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
Your life energy is tapped.
-=[You feel less energetic as a Drow Elf drains you.]=-
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.

< 154h/418H 62v/126V Pos: standing >
You attempt to flee...
An Arch Before the Keeps
   A huge bloodstone arch leads through the city's defensive wall, joining a
path that leads up the steep mesa to the first of the twin keeps.  The crimson
cobblestones of the Grand Tharnadian Way mix with the larger sienna-colored
stones of the western wall road, both to the north and south.  No guard towers
rise above your head, as the only way to the mesa is through the city itself,
making the need for defense mute.  The Grand Tharnadian Way heads back to the
east through the center of Tharnadia.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A water elemental stands here, fighting an elite guard. (Minion) 
A water elemental stands here, fighting an elite guard. (Minion) 
A militia guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
You flee westward!

< 154h/418H 32v/126V Pos: standing >
An elite guard dodges a water elemental's attack.
A water elemental whacks an elite guard in the side with a sound kick.
A water elemental's crude crush grazes an elite guard.

< 154h/418H 34v/126V Pos: standing >
Outside the Western Arch
   A huge bloodstone arch leads through the city's defensive wall, joining the
the crimson cobbles of the Grand Tharnadian Way.  No guard towers rise above
your head, as the only ways to this entrance lie through the twin keeps or the
heavily defended city gates.  A dirt footpath winds its way up the Shr'nn Mesa
toward Caer Tannad, the first of the twin keeps.  The path leaves west.
Obvious exits: -East  -West 

< 154h/418H 33v/126V Pos: standing >
Hint: Losing the battle? Try to 'flee'. But don't flee too many times, or you might run into something even nastier!

< 155h/418H 33v/126V Pos: standing >
You start chanting...

< 155h/418H 34v/126V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 418h/418H 35v/126V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 418h/418H 37v/126V Pos: standing >
An Arch Before the Keeps
   A huge bloodstone arch leads through the city's defensive wall, joining a
path that leads up the steep mesa to the first of the twin keeps.  The crimson
cobblestones of the Grand Tharnadian Way mix with the larger sienna-colored
stones of the western wall road, both to the north and south.  No guard towers
rise above your head, as the only way to the mesa is through the city itself,
making the need for defense mute.  The Grand Tharnadian Way heads back to the
east through the center of Tharnadia.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A water elemental is here, flowing like a living current. (minion) 
*A Drow Elf (large) Lord  -*Clan DemonRage*- stands in mid-air here.
An impenetrable globe of darkness floats near a Drow Elf's head.
A tharnadian thief-hunter watches over the town streets intently. (casting) 
A water elemental stands here, fighting an elite guard. (Minion) 
A water elemental stands here, fighting an elite guard. (Minion) 
A militia guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.
An elite guard stands here, fighting a water elemental.

< 418h/418H 37v/126V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'

< 418h/418H 39v/126V Pos: standing >
A water elemental dodges a militia guard's attack.
A water elemental leaves west.

< 418h/418H 39v/126V Pos: standing >
An elite guard's fine punch causes a water elemental to grimace in pain.
An elite guard's punch hits a water elemental.
A water elemental is mortally wounded, and will die soon, if not aided.

< 418h/418H 40v/126V Pos: standing >
An elite guard's punch strikes a water elemental.
An elite guard's fine punch strikes a water elemental.

< 418h/418H 40v/126V Pos: standing >
You failed.

< 418h/418H 41v/126V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 418h/418H 41v/126V Pos: standing >
A water elemental's crude crush grazes an elite guard.
A water elemental hits an elite guard with a mighty kick to his chest.

< 418h/418H 44v/126V Pos: standing >
A militia guard assists an elite guard heroically.
A militia guard suddenly attacks a water elemental!
A militia guard misses a water elemental.

< 418h/418H 44v/126V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 418h/418H 45v/126V Pos: standing >
An elite guard's fine punch strikes a water elemental.
An elite guard's fine punch strikes a water elemental.
You failed.

< 418h/418H 46v/126V Pos: standing >
Alarm bells sound, signalling an invasion!

< 418h/418H 46v/126V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!

< 418h/418H 48v/126V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus qfuhuq'

< 418h/418H 49v/126V Pos: standing >
A militia guard misses a water elemental.

< 418h/418H 49v/126V Pos: standing >
An elite guard dodges a water elemental's attack.

< 418h/418H 50v/126V Pos: standing >
An elite guard's decent punch strikes a water elemental.
An elite guard's fine punch strikes a water elemental.

< 418h/418H 51v/126V Pos: standing >
You sit down and relax.
Militia forces muster to bolster the town's defenses against the invaders!!!

< 418h/418H 53v/126V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle:  7 of 10   (   6 seconds)
  4th circle:  9 of  9
  5th circle:  5 of  8   (   7 seconds)
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 418h/418H 53v/126V Pos: sitting >
A tharnadian thief-hunter starts casting a spell.

< 418h/418H 59v/126V Pos: sitting >
A water elemental dodges a militia guard's attack.
A militia guard misses a water elemental.

< 418h/418H 59v/126V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 418h/418H 61v/126V Pos: sitting >
An elite guard dodges a water elemental's attack.
A water elemental's crude crush grazes an elite guard.
A militia guard is knocked to the ground by a water elemental's mighty bash!

< 418h/418H 63v/126V Pos: sitting >
An elite guard's punch strikes a water elemental.
An elite guard's fine punch strikes a water elemental.

< 418h/418H 65v/126V Pos: sitting >
A tharnadian thief-hunter completes his spell...

< 418h/418H 67v/126V Pos: sitting >
You feel infused by 5th circle DARK powers!

< 418h/418H 75v/126V Pos: sitting >
A water elemental dodges a militia guard's attack.

< 418h/418H 76v/126V Pos: sitting >
A water elemental misses an elite guard.
A water elemental misses an elite guard.
An elite guard's impressive punch strikes a water elemental hard.
An elite guard's fine punch strikes a water elemental.

< 418h/418H 82v/126V Pos: sitting >
A tharnadian thief-hunter starts casting a spell.

< 418h/418H 83v/126V Pos: sitting >
You feel infused by 5th circle DARK powers!
Alarm bells sound, signalling an invasion!

< 418h/418H 89v/126V Pos: sitting >
A tharnadian thief-hunter completes his spell...

< 418h/418H 91v/126V Pos: sitting >
A water elemental dodges a militia guard's attack.
A militia guard misses a water elemental.
A militia guard clambers to his feet.

< 418h/418H 93v/126V Pos: sitting >
An elite guard's fine punch strikes a water elemental.
An elite guard's fine punch strikes a water elemental.

< 418h/418H 98v/126V Pos: sitting >
You feel infused by 3rd circle DARK powers!
An elite guard dodges a water elemental's attack.
An elite guard dodges a water elemental's attack.
A water elemental almost sweeps an elite guard off of his feet with a well placed leg sweep.

< 418h/418H 100v/126V Pos: sitting >
Alarm bells sound, signalling an invasion!

< 418h/418H 109v/126V Pos: sitting >
A militia guard misses a water elemental.
A water elemental dodges a militia guard's attack.

< 418h/418H 110v/126V Pos: sitting >
A tharnadian thief-hunter starts casting a spell.
You feel infused by 3rd circle DARK powers!

< 418h/418H 111v/126V Pos: sitting >
An elite guard's punch strikes a water elemental.
An elite guard's fine punch strikes a water elemental.

< 418h/418H 115v/126V Pos: sitting >
You clamber to your feet.
Your mind reels in confusion as your link with negative powers is disturbed!

< 418h/418H 118v/126V Pos: standing >
A water elemental's weak crush grazes an elite guard.
A water elemental's fine crush wounds an elite guard.

< 418h/418H 119v/126V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'judicandus qfuhuq'

< 418h/418H 120v/126V Pos: standing >
A militia guard misses a water elemental.
A water elemental dodges a militia guard's attack.
An Arch Before the Keeps
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A tharnadian thief-hunter watches over the town streets intently.
A water elemental stands here, fighting an elite guard. (Minion) 
A water elemental stands at ease. (Minion) 
A militia guard stands here, fighting a water elemental.
A tough looking warrior is scanning the landscape beyond the walls.
An elite guard stands here, fighting a water elemental.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 418h/418H 121v/126V Pos: standing >
An elite guard's punch strikes a water elemental.
An elite guard's fine punch strikes a water elemental hard.

< 418h/418H 123v/126V Pos: standing >
You failed.

< 418h/418H 124v/126V Pos: standing >
A water elemental's crush grazes an elite guard.
An elite guard is knocked to the ground by a water elemental's mighty bash!

< 418h/418H 125v/126V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 418h/418H 126v/126V Pos: standing >
A water elemental dodges a militia guard's attack.
A militia guard's foot goes right through a water elemental!!!!

< 418h/418H 126v/126V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'aqqzrzfahze pzaruio'
An elite guard's decent punch strikes a water elemental.
An elite guard's punch strikes a water elemental hard.

< 418h/418H 126v/126V Pos: standing >
A water elemental's crude crush wounds an elite guard.
A water elemental's fine crush wounds an elite guard.

< 418h/418H 126v/126V Pos: standing >
A militia guard misses a water elemental.
A militia guard's powerful slash strikes a water elemental.

< 418h/418H 126v/126V Pos: standing >
You failed.

< 418h/418H 126v/126V Pos: standing >
An elite guard's punch strikes a water elemental hard.
An elite guard's fine punch strikes a water elemental very hard.

< 418h/418H 126v/126V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 418h/418H 126v/126V Pos: standing >
A water elemental misses an elite guard.

< 418h/418H 126v/126V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'

< 418h/418H 126v/126V Pos: standing >
A militia guard misses a water elemental.

< 418h/418H 126v/126V Pos: standing >
An elite guard clambers to his feet.
An elite guard's punch strikes a water elemental very hard.
An elite guard's fine punch seriously wounds a water elemental.

< 418h/418H 126v/126V Pos: standing >
You can't seem to find anything to enter.

< 418h/418H 126v/126V Pos: standing >
A water elemental dodges a militia guard's attack.
A water elemental dodges a militia guard's attack.
A water elemental misses an elite guard.
A water elemental's crude crush grazes an elite guard.
An elite guard is knocked to the ground by a water elemental's mighty bash!
Who should the spell be cast upon?  You must specify a target!

< 418h/418H 126v/126V Pos: standing >
A tharnadian thief-hunter starts casting a spell.

< 418h/418H 126v/126V Pos: standing >
A water elemental dodges an elite guard's attack.
An elite guard's decent punch seriously wounds a water elemental.

< 418h/418H 126v/126V Pos: standing >
Pardon?

< 418h/418H 126v/126V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'pzar'
Healing energy flows from a tharnadian thief-hunter into an elite guard's body!

< 418h/418H 126v/126V Pos: standing >
A water elemental dodges a militia guard's attack.

< 418h/418H 126v/126V Pos: standing >
A water elemental's crush wounds an elite guard.
A water elemental's decent crush wounds an elite guard.
Who should the spell be cast upon?  You must specify a target!

< 418h/418H 126v/126V Pos: standing >
A water elemental dodges an elite guard's attack.
An elite guard's impressive punch grievously wounds a water elemental.

< 418h/418H 126v/126V Pos: standing >
You start chanting...

< 418h/418H 126v/126V Pos: standing >
Autosaving...
A Drow Elf starts casting an offensive spell called 'negative concussion blast'.
A Drow Elf snaps into visibility.

< 418h/418H 126v/126V Pos: standing >
You complete your spell...
[Damage: 26 ] -=[You drain a water elemental of some of its energy.]=-
A water elemental is dead! R.I.P.
You receive your share of experience.
As your body absorbs the experience, you seem to feel a bit more epic!
You have gained 2 epic points.
A look of horror and a silent scream are a water elemental's last actions in this world.
A water elemental sinks into the ground.
A water elemental stops following a Drow Elf.

< 476h/418H 126v/126V Pos: standing >
A tharnadian thief-hunter starts casting a spell.
An elite guard suddenly attacks a Drow Elf!
An elite guard's punch grazes a Drow Elf.
An elite guard clambers to his feet.
An elite guard suddenly attacks a Drow Elf!
A Drow Elf snaps into visibility.
An elite guard's punch grazes a Drow Elf.

< 476h/418H 126v/126V Pos: standing >
A militia guard watches the area, making sure the battle does not get out of hand.
A militia guard leaves south.

< 476h/418H 126v/126V Pos: standing >
A Drow Elf snaps into visibility.
A Drow Elf completes his spell...
A Drow Elf utters the words 'izoahuzz qaijudigguai bragh'
-=[A Drow Elf's concussion blast rips into you, shattering your soul!]=-
OUCH!  That really did HURT!
You do not see or have the corpse.

< 381h/418H 126v/126V Pos: standing >
You don't have anything to put in it.

< 381h/418H 126v/126V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the word 'fido'
A Drow Elf starts casting an offensive spell.
A Drow Elf snaps into visibility.
An elite guard suddenly attacks a Drow Elf!
An elite guard's punch wounds a Drow Elf.

< 381h/418H 126v/126V Pos: standing >
An elite guard suddenly attacks a Drow Elf!
An elite guard's powerful slash wounds a Drow Elf.

< 381h/418H 126v/126V Pos: standing >
A Drow Elf snaps into visibility.

< 381h/418H 126v/126V Pos: standing >
A tharnadian thief-hunter suddenly attacks a Drow Elf!
A halo of white light settles over a tharnadian thief-hunter as he charges into battle.
A tharnadian thief-hunter's decent punch grazes a Drow Elf.
An elite guard suddenly attacks a Drow Elf!
An elite guard's decent punch wounds a Drow Elf.
You start chanting...

< 381h/418H 126v/126V Pos: standing >
An elite guard's decent punch wounds a Drow Elf.
An elite guard's decent punch wounds a Drow Elf.

< 381h/418H 126v/126V Pos: standing >
You complete your spell...
Your spell flows around a Drow Elf, leaving him unharmed!

< 381h/418H 126v/126V Pos: standing >
A Drow Elf snaps into visibility.

< 381h/418H 126v/126V Pos: standing >
A Drow Elf snaps into visibility.

< 382h/418H 126v/126V Pos: standing >
A Drow Elf dodges an elite guard's attack.
A Drow Elf snaps into visibility.

< 382h/418H 126v/126V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'jioculoahp ha oculoahp'
-=[A strange magical aura forms around you causing immense pain!!!]=-
OUCH!  That really did HURT!

< 206h/418H 126v/126V Pos: standing >
An elite guard misses a Drow Elf.
A Drow Elf snaps into visibility.

< 206h/418H 126v/126V Pos: standing >
You start chanting...

< 206h/418H 126v/126V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell.

< 206h/418H 126v/126V Pos: standing >
A Drow Elf dodges an elite guard's attack.
A Drow Elf dodges a tharnadian thief-hunter's attack.
A tharnadian thief-hunter's decent punch grazes a Drow Elf.
A tharnadian thief-hunter starts casting an offensive spell.

< 206h/418H 126v/126V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'undeath to death'
-=[A strange magical aura forms around you causing immense pain!!!]=-
YIKES!  Another hit like that, and you've had it!!

< 56h/418H 126v/126V Pos: standing >
You complete your spell...
[Damage: 99 ] -=[You drain a Drow Elf of some of his energy.]=-

< 56h/418H 126v/126V Pos: standing >
A Drow Elf dodges an elite guard's attack.
A Drow Elf snaps into visibility.
An elite guard dodges a Drow Elf's attack.
A Drow Elf's impressive bludgeon wounds an elite guard.
An elite guard dodges a Drow Elf's attack.
A Drow Elf dodges an elite guard's attack.

< 56h/418H 126v/126V Pos: standing >
You start chanting...

< 56h/418H 126v/126V Pos: standing >
Sparkling magic surrounds a Drow Elf as he begins his chant.
A Drow Elf starts casting an offensive spell called 'undeath to death'.
A Drow Elf snaps into visibility.

< 56h/418H 126v/126V Pos: standing >
A tharnadian thief-hunter completes his spell...
A tharnadian thief-hunter utters the words 'oculoghfal jioculoae'
A Drow Elf snaps into visibility.
A Drow Elf wavers under the onslaught caused by a tharnadian thief-hunter's deity's power!
A Drow Elf completes his spell...
A Drow Elf utters the words 'jioculoahp ha oculoahp'
-=[A strange magical aura forms around you causing immense pain!!!]=-