<worn as a badge> a elven rune of restoration of precision (glowing)
<worn on head> a circlet of enchantment
<worn on eyes> some destruction holo-gogs of damage (glowing) [82%]
<worn in ear> a bone pick of precision [86%]
<worn in ear> the eyeball of a shadow dragon
<worn on face> mask of the flayed mind of damage (invis)
<worn around neck> a glowing necklace of power of regeneration (glowing)
<worn around neck> a grim blood soaked necklace
<worn on body> the platemail of the Nessus royal guard of damage (invis) (glowing) (humming)
<worn about body> the mantle of the Dark of precision
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> a vortex of air forming a sash of endurance
<worn on belt buckle>a chipped soulstone dagger of intelligence
<worn on arms> a shoulder drape of emerald dragonscale of precision
<worn around wrist> a steel wire of agility (glowing)
<worn around wrist> the bangle of the Dreamer of health [82%]
<worn on hands> the sacred stone claws of Aan of precision
<worn on finger> a shiny crimson ring of precision (invis)
<worn on finger> the glorious titanium ring of physical resistance of damage
<primary weapon> a green bladed dagger named 'Sepsis' [poor] (humming) [57%]
<secondary weapon> a blood dagger of Tezcatlipoca of damage
<worn on legs> some blue-tinted chainmail leggings of health
<worn on feet> some boots of werewolf fur of precision
< 882h/882H 164v/165V Pos: standing >
A traveling mage enters from the west.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
A tiny hummingbird zips by, sucking nectar from the flowers.
< 882h/882H 163v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 163v/165V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your east.
A traveling mage who is close by to your east.
A box turtle who is close by to your east.
The happy woman who is close by to your east.
The muscular farmer who is close by to your east.
A tiny humming bird who is close by to your east.
A young duck who is a brief walk away to your east.
A small dog who is not far off to your south.
< 882h/882H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E# -S
< 882h/882H 164v/165V Pos: standing >
A tiny humming bird enters from the north.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -D
A small dog lopes along waiting for its master.
< 882h/882H 163v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 163v/165V Pos: standing >
You quickly scan the area.
A tiny humming bird who is close by to your north.
A speckled duck who is close by below you.
The halfling adventurer who is not far off below you.
A fuzzy duckling who is a brief walk away below you.
< 882h/882H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A speckled mother duck protects her young.
< 882h/882H 164v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D
A halfling adventurer wanders here humming to himself.
< 882h/882H 163v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A fuzzy white duckling wanders here searching for food.
< 882h/882H 164v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 164v/165V Pos: standing >
You quickly scan the area.
The halfling adventurer who is close by above you.
A speckled duck who is not far off above you.
A small dog who is a brief walk away above you.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U
< 882h/882H 163v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 163v/165V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your south.
A giant dragonfly who is a brief walk away to your south.
The Woodseer Quartermaster who is a brief walk away to your south.
A young duck who is rather far off to your south.
A fuzzy duckling who is close by above you.
The halfling adventurer who is not far off above you.
A speckled duck who is a brief walk away above you.
A small dog who is rather far off above you.
< 882h/882H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
< 882h/882H 164v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
A small halfling woman wanders here, humming to herself.
< 882h/882H 163v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
A giant dragonfly zips around here.
The Woodseer Quartermaster stands here.
< 882h/882H 162v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 163v/165V Pos: standing >
You quickly scan the area.
The small woman who is close by to your north.
A fuzzy duckling who is close by to your east.
The wealthy merchant who is not far off to your east.
The wealthy merchant who is rather far off to your east.
The halfling adventurer who is in the distance to your east.
A young duck who is close by to your south.
The wealthy merchant who is a brief walk away to your south.
A giant dragonfly who is not far off to your west.
The fisherman who is a brief walk away to your west.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A fuzzy white duckling wanders here searching for food.
< 882h/882H 164v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 164v/165V Pos: standing >
You quickly scan the area.
A young duck who is not far off to your north.
A halfling woman who is not far off to your north.
A giant dragonfly who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
The wealthy merchant who is close by to your east.
The wealthy merchant who is a brief walk away to your east.
The halfling adventurer who is rather far off to your east.
A lieutenant who is in the distance to your east.
The wandering merchant who is in the distance to your east.
A halfling guard who is in the distance to your east.
A giant dragonfly who is close by to your west.
The Woodseer Quartermaster who is close by to your west.
A giant dragonfly who is a brief walk away to your west.
The fisherman who is rather far off to your west.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A wealthy human merchant walks through town.
< 882h/882H 163v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 163v/165V Pos: standing >
You quickly scan the area.
The wealthy merchant who is not far off to your east.
The halfling adventurer who is a brief walk away to your east.
A lieutenant who is rather far off to your east.
The wandering merchant who is rather far off to your east.
A halfling guard who is rather far off to your east.
The small woman who is in the distance to your east.
Syune who is in the distance to your east.
A blind woodcarver who is close by to your south.
A fuzzy duckling who is close by to your west.
A giant dragonfly who is not far off to your west.
The Woodseer Quartermaster who is not far off to your west.
A giant dragonfly who is rather far off to your west.
The fisherman who is in the distance to your west.
< 882h/882H 163v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
< 882h/882H 163v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 164v/165V Pos: standing >
The wealthy merchant enters from the east.
You quickly scan the area.
A brown duck who is close by to your north.
The halfling banker who is close by to your north.
The halfling adventurer who is not far off to your east.
A lieutenant who is a brief walk away to your east.
The wandering merchant who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is rather far off to your east.
Syune who is rather far off to your east.
The small woman who is in the distance to your east.
A halfling woodcarver who is in the distance to your east.
The wealthy merchant who is close by to your west.
A fuzzy duckling who is not far off to your west.
A giant dragonfly who is a brief walk away to your west.
The Woodseer Quartermaster who is a brief walk away to your west.
A giant dragonfly who is in the distance to your west.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
< 882h/882H 164v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 164v/165V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A box turtle who is not far off to your north.
A halfling child who is not far off to your north.
A giant bee who is not far off to your north.
A halfling child who is a brief walk away to your north.
A snapping turtle who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
The halfling adventurer who is close by to your east.
A lieutenant who is not far off to your east.
The wandering merchant who is not far off to your east.
A halfling guard who is not far off to your east.
The small woman who is a brief walk away to your east.
Syune who is a brief walk away to your east.
The small woman who is rather far off to your east.
A halfling woodcarver who is rather far off to your east.
A Githzerai who is in the distance to your east.
A magnificent heavy warhorse who is in the distance to your east.
A halfling guard who is in the distance to your east.
A minotaur mercenary wizard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
A minotaur mercenary guard who is in the distance to your east.
The burly guardian who is in the distance to your east.
A halfling guard who is in the distance to your east.
The halfling warrior who is close by to your south.
Clora who is close by to your south.
The wealthy merchant who is close by to your west.
The wealthy merchant who is not far off to your west.
A fuzzy duckling who is a brief walk away to your west.
A giant dragonfly who is rather far off to your west.
The Woodseer Quartermaster who is rather far off to your west.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling adventurer wanders here humming to himself.
< 882h/882H 163v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 163v/165V Pos: standing >
< 882h/882H 163v/165V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
A salamander who is not far off to your north.
A giant bee who is not far off to your north.
The happy woman who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A lieutenant who is close by to your east.
The wandering merchant who is close by to your east.
A halfling guard who is close by to your east.
The small woman who is not far off to your east.
Syune who is not far off to your east.
The small woman who is a brief walk away to your east.
A halfling woodcarver who is a brief walk away to your east.
A Githzerai who is rather far off to your east.
A magnificent heavy warhorse who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The wealthy merchant who is not far off to your west.
The wealthy merchant who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
A giant dragonfly who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 882h/882H 164v/165V Pos: standing >
< 882h/882H 165v/165V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
A salamander who is not far off to your north.
A giant bee who is not far off to your north.
An ugly frog who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A lieutenant who is close by to your east.
The wandering merchant who is close by to your east.
A halfling guard who is close by to your east.
The small woman who is not far off to your east.
Syune who is not far off to your east.
The small woman who is a brief walk away to your east.
A halfling woodcarver who is a brief walk away to your east.
A Githzerai who is rather far off to your east.
A magnificent heavy warhorse who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The wealthy merchant who is not far off to your west.
The wealthy merchant who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
A giant dragonfly who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 882h/882H 165v/165V Pos: standing >
< 882h/882H 165v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
<map>
Zone: Woodseer.
Room: Quivering Leaf Restaurant
</map>
Quivering Leaf Restaurant
Obvious exits: -N -U -D
You sense a lifeform nearby.
(Q)The head maitre d' is here looking very worried.
An elven merchant has come here to try the food.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 882h/882H 164v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 164v/165V Pos: standing >
You quickly scan the area.
The halfling adventurer who is close by to your north.
A snapping turtle who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
An ugly frog who is rather far off to your north.
The happy woman who is rather far off to your north.
A salamander who is rather far off to your north.
A giant bee who is rather far off to your north.
A giant bee who is rather far off to your north.
A playful kitten who is rather far off to your north.
The receptionist who is close by above you.
The logger who is close by below you.
The impatient patron who is close by below you.
The impatient patron who is close by below you.
The merchant's wife who is close by below you.
The rich drunk who is close by below you.
The bartender who is close by below you.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
A halfling adventurer wanders here humming to himself.
< 882h/882H 163v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 163v/165V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
A salamander who is not far off to your north.
An ugly frog who is a brief walk away to your north.
The happy woman who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A giant bee who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A lieutenant who is close by to your east.
The wandering merchant who is close by to your east.
A halfling guard who is close by to your east.
The small woman who is not far off to your east.
Syune who is not far off to your east.
The small woman who is a brief walk away to your east.
A halfling woodcarver who is a brief walk away to your east.
A Githzerai who is rather far off to your east.
A halfling guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A halfling guard who is rather far off to your east.
The maitre d' who is close by to your south.
The elven woman who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The wealthy merchant who is not far off to your west.
The wealthy merchant who is a brief walk away to your west.
A fuzzy duckling who is rather far off to your west.
A giant dragonfly who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 882h/882H 163v/165V Pos: standing >
The halfling adventurer leaves west.
< 882h/882H 165v/165V Pos: standing >
A Grey Elf enters from the east.
An ice elemental enters from the east.
< 882h/882H 165v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: A Wide Entrance to a Large Park
</map>
A Wide Entrance to a Large Park
Obvious exits: -N -S -W
< 882h/882H 164v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 164v/165V Pos: standing >
Flowers line the road to the south.
You extend your sights southward.
Petalrich Lane
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion)
*A Grey Elf (medium) stands in mid-air here. (Casting)
< 882h/882H 164v/165V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 164v/165V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
An ice elemental is here chilling the room. (minion)
*A Grey Elf (medium) stands in mid-air here. (Casting)
< 882h/882H 163v/165V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yfagh bzaqai'
A Grey Elf conjures up a block of arcane ice and leaves it to melt.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 882h/882H 163v/165V Pos: standing >
You snap into visibility.
A Grey Elf snaps into visibility.
You stealthily position yourself behind a Grey Elf, circling him.
< 882h/882H 163v/165V Pos: standing >
< T: Rick TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
You snap into visibility.
A Grey Elf attacks you. [0 Hits]
< 882h/882H 164v/165V Pos: standing >
< T: Rick TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
You have no idea how to even begin.
< 882h/882H 164v/165V Pos: standing >
< T: Rick TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
You think you noticed an opening in your victim defenses...
< 882h/882H 164v/165V Pos: standing >
< T: Rick TP: sta TC:excellent E: A Grey Elf sta EP: excellent >
You snap into visibility.
You do an amazing maneuver, tripping a Grey Elf.
< 882h/882H 164v/165V Pos: standing >
< T: Rick TP: sta TC:excellent E: A Grey Elf ass EP: excellent >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 33 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 30 ] A Grey Elf screams in pain as your pierce tears into his flesh
You score a CRITICAL HIT!!!!!
[Damage: 61 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 27 ] A Grey Elf screams in pain as your pierce tears into his flesh
[Damage: 30 ] A Grey Elf screams in pain as your pierce tears into his flesh
As your green bladed dagger strikes a Grey Elf the visage of a toxic green wyrm rushes from your hands and releases a putid poison!
Your bubbling spray of goo strikes a Grey Elf full on!
[Damage: 81 ] [Damage: 29 ] A Grey Elf screams in pain as your pierce tears into his flesh
You attack a Grey Elf. [6 Hits]
< 882h/882H 164v/165V Pos: standing >
< T: Rick TP: sta TC:excellent E: A Grey Elf ass EP: nasty wounds >
A Grey Elf snaps into visibility.
You snap into visibility.
A Grey Elf attacks you. [0 Hits]
< 882h/882H 164v/165V Pos: standing >
< T: Rick TP: sta TC:excellent E: A Grey Elf ass EP: nasty wounds >
An ice elemental suddenly attacks YOU!
An ice elemental suddenly appears a bit confused!
You watch in glee as an ice elemental looks dazzled.
You snap into visibility.
< 881h/882H 164v/165V Pos: standing >
< T: Rick TP: sta TC:few scratches E: A Grey Elf ass EP: nasty wounds >
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 35 ] Green slime eats away at a Grey Elf's skin!
< 881h/882H 164v/165V Pos: standing >
< T: Rick TP: sta TC:few scratches E: A Grey Elf ass EP: pretty hurt >
You snap into visibility.
[Damage: 70 ] You find weakness in a Grey Elf's defenses and land a sneaky surprise attack!
You lash out from the shadows, hitting a Grey Elf right in the face, causing them to temporarily black out.
A Grey Elf seems to be blinded!
< 881h/882H 164v/165V Pos: standing >
< T: Rick TP: sta TC:few scratches E: A Grey Elf ass EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Grey Elf snaps into visibility.
[Damage: 32 ] A Grey Elf screams in pain as your pierce tears into his flesh
A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage: 5 ] A Grey Elf screams in pain as your pierce tears into his flesh
A Grey Elf's goggles of the tinkerer [poor] was completely destroyed by the massive blow!
A Grey Elf's badge of the storm was completely destroyed by the massive blow!
An ice elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Rick by 13333333.
The smell of fresh blood enters your body, infusing you with power!