<worn on head> a pair of devil horns of intelligence
<worn in ear> an earring of meditation (glowing)
<worn in ear> an earring of power
<worn on face> a glowing rune covered mask (glowing)
<worn around neck> a token of earth [superior]
<worn around neck> a jeweled collar [poor]
<worn on body> a robe of a Netheril Battle Mage (humming)
<worn about body> a frayed skin cloak branded with primative glyphs
<worn on back> leather alchemist sack
<worn as quiver> the masters quiver [poor] (glowing)
<worn about waist> an elven priestess sash [superior] [89%]
<worn on belt buckle>a blessed shield of defense
<attached to belt> an old leather quiver
<attached to belt> a kalian crafted from a gourd
<worn on arms> some batskin sleeves
<worn around wrist> an eerily glowing jade bracelet
<worn around wrist> an elven bracelet of precision
<worn on hands> the gloves of the Knights of the Rose of damage [46%]
<worn on finger> a small crystal ring
<worn on finger> a shadowmage band (humming)
<primary weapon> a slender sword of vapor (glowing)
<held> a mace of para-elemental ice
<worn on legs> the greaves of titan strength
<worn on feet> a pair of winded boots [poor]
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S
An ice elemental enters from the north.
< 422h/422H 121v/125V Pos: standing >
< 422h/422H 122v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 422h/422H 122v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -W -D
One of the halfling woodcarvers walks through the area.
A halfling guard patrols the streets keeping the peace.
An ice elemental enters from the north.
< 422h/422H 122v/125V Pos: standing >
< 422h/422H 123v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.
An ice elemental enters from the east.
< 422h/422H 123v/125V Pos: standing >
< 422h/422H 123v/125V Pos: standing >
You start chanting...
< 422h/422H 125v/125V Pos: standing >
Casting: lightning curtain **
< 422h/422H 125v/125V Pos: standing >
Casting: lightning curtain *
< 422h/422H 125v/125V Pos: standing >
The day has begun.
Casting: lightning curtain
< 422h/422H 125v/125V Pos: standing >
You complete your spell...
< 422h/422H 125v/125V Pos: standing >
You do not see or have the e.
< 422h/422H 125v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S -W
An ice elemental enters from the east.
< 422h/422H 124v/125V Pos: standing >
< 422h/422H 124v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: A Leather Worker's Home
</map>
<map>
Zone: Woodseer.
Room: A Leather Worker's Home
</map>
A Leather Worker's Home
Obvious exits: -N -E
A halfling leatherworker is here designing shoes.
A young leatherworker is here making boots.
An elderly leatherworker is here making armor.
An ice elemental enters from the north.
< 422h/422H 123v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 422h/422H 123v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -N -E -S -W
An ice elemental enters from the south.
< 422h/422H 123v/125V Pos: standing >
< 422h/422H 123v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.
A kitten jumps here playing with leaves tossed by the wind.
An ice elemental enters from the east.
< 422h/422H 122v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: A Small Cottage of Bocote
</map>
A Small Cottage of Bocote
Obvious exits: -N
An ice elemental enters from the north.
< 422h/422H 122v/125V Pos: standing >
< 422h/422H 122v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
<map>
Zone: Woodseer.
Room: Lakeside Path
</map>
Lakeside Path
Obvious exits: -E -S -W
A halfling guard patrols the streets keeping the peace.
A kitten jumps here playing with leaves tossed by the wind.
An ice elemental enters from the south.
< 422h/422H 122v/125V Pos: standing >
< 422h/422H 123v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Intersection of Lakeside Path and Fernwalk Lane
</map>
Intersection of Lakeside Path and Fernwalk Lane
Obvious exits: -E -S -W -D
An ice elemental enters from the east.
< 422h/422H 122v/125V Pos: standing >
< 422h/422H 122v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
An ice elemental enters from the north.
< 422h/422H 122v/125V Pos: standing >
< 422h/422H 122v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
An ice elemental enters from the north.
< 422h/422H 122v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: The Halfling Market
</map>
The Halfling Market
Obvious exits: -N -E -S -W
An ice elemental enters from the north.
< 422h/422H 121v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: The Center of Market Square
</map>
The Center of Market Square
Obvious exits: -N -E -S -W
An ornate fountain stands here shooting water into the air.
An ice elemental enters from the north.
< 422h/422H 120v/125V Pos: standing >
< 422h/422H 121v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: The Halfling Market
</map>
The Halfling Market
Obvious exits: -N -E -S -W
An ice elemental enters from the north.
< 422h/422H 120v/125V Pos: standing >
< 422h/422H 120v/125V Pos: standing >
You quickly scan the area.
An ancient halfling woman who is close by to your east.
A traveling mage who is close by to your south.
A tiny humming bird who is not far off to your south.
A speckled duck who is rather far off to your south.
A small dog who is rather far off to your south.
A fish vendor who is close by to your west.
< 422h/422H 122v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E -S -W
An ice elemental enters from the north.
< 422h/422H 122v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
A hooded mage is here traveling to the tower to study.
A tiny hummingbird zips by, sucking nectar from the flowers.
An ice elemental enters from the north.
< 422h/422H 121v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E# -S
An ice elemental enters from the north.
< 422h/422H 120v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -D
A speckled mother duck protects her young.
A small dog lopes along waiting for its master.
An ice elemental enters from the north.
< 422h/422H 120v/125V Pos: standing >
< 422h/422H 120v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
An ice elemental enters from above.
< 422h/422H 120v/125V Pos: standing >
< 422h/422H 121v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D
An ice elemental enters from above.
< 422h/422H 120v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A fuzzy white duckling wanders here searching for food.
An ice elemental enters from above.
< 422h/422H 119v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U
An ice elemental enters from above.
< 422h/422H 119v/125V Pos: standing >
Alas, you cannot go that way. . . .
< 422h/422H 119v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A hooded mage is here traveling to the tower to study.
A fuzzy white duckling wanders here searching for food.
An ice elemental enters from the north.
< 422h/422H 119v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
A giant dragonfly zips around here.
A small halfling woman wanders here, humming to herself.
An ice elemental enters from the north.
< 422h/422H 119v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A small, pink marble fountain gurgles quietly.
The Woodseer Quartermaster stands here.
An ice elemental enters from the north.
< 422h/422H 118v/125V Pos: standing >
< 422h/422H 118v/125V Pos: standing >
You quickly scan the area.
A giant dragonfly who is close by to your north.
The small woman who is close by to your north.
A traveling mage who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A fuzzy duckling who is close by to your east.
The wealthy merchant who is not far off to your east.
The wealthy merchant who is rather far off to your east.
The halfling adventurer who is in the distance to your east.
The wandering merchant who is in the distance to your east.
A young duck who is close by to your south.
The wealthy merchant who is a brief walk away to your south.
A giant dragonfly who is not far off to your west.
The fisherman who is a brief walk away to your west.
< 422h/422H 121v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
A young duck searches for food here.
An ice elemental enters from the north.
< 422h/422H 122v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
An ice elemental enters from the north.
< 422h/422H 121v/125V Pos: standing >
< 422h/422H 121v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: A Meeting Of Paths
</map>
<map>
Zone: Woodseer.
Room: A Meeting Of Paths
</map>
A Meeting Of Paths
Obvious exits: -N -E -W -D
A wealthy human merchant walks through town.
An ice elemental enters from the north.
< 422h/422H 121v/125V Pos: standing >
< 422h/422H 121v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
Vinestrong Way
Obvious exits: -N -E -W -D
A merchant wanders aimlessly.
A merchant wanders aimlessly.
An ice elemental enters from the west.
< 422h/422H 123v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
Vinestrong Way
Obvious exits: -N -E -W -D
A young duck searches for food here.
An ice elemental enters from the west.
< 422h/422H 122v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
Vinestrong Way
Obvious exits: -N -E -W -D
A merchant wanders aimlessly.
An ice elemental enters from the west.
< 422h/422H 121v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
Vinestrong Way
Obvious exits: -N -E -W -D
A halfling guard patrols the streets keeping the peace.
A kitten jumps here playing with leaves tossed by the wind.
An ice elemental enters from the west.
< 422h/422H 120v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinstrong Way
</map>
Vinstrong Way
Obvious exits: -N -E -W -D
An ice elemental enters from the west.
< 422h/422H 120v/125V Pos: standing >
< 422h/422H 120v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
Vinestrong Way
Obvious exits: -E -W -D
A halfling warrior wanders through the town seeking adventure.
An ice elemental enters from the west.
< 422h/422H 120v/125V Pos: standing >
< 422h/422H 120v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: A Bend in Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: A Bend in Vinestrong Way
</map>
A Bend in Vinestrong Way
Obvious exits: -N -W -D
The corpse of a Halfling is lying here.
A young halfling woman is here seeking adventure.
A lieutenant of the guard sleeps here.
A young halfling woman is here seeking adventure.
An ice elemental enters from the west.
The lieutenant clambers to his feet.
< 422h/422H 120v/125V Pos: standing >
< 422h/422H 121v/125V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is close by to your north.
A halfling woman who is close by to your north.
The lieutenant who is close by to your north.
The small woman who is a brief walk away to your north.
Syune who is a brief walk away to your north.
An ugly frog who is rather far off to your north.
A lieutenant who is in the distance to your north.
The halfling warrior who is close by to your west.
The halfling adventurer who is not far off to your west.
A halfling guard who is a brief walk away to your west.
A playful kitten who is a brief walk away to your west.
The wandering merchant who is rather far off to your west.
A young duck who is in the distance to your west.
< 422h/422H 123v/125V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Kharg is made of flesh and appears to be of average quality.
The corpse of Kharg has an item value of 1.
It appears to be the corpse of Kharg.
Nothing.
< 422h/422H 125v/125V Pos: standing >
The lieutenant leaves west.
A Bend in Vinestrong Way
Obvious exits: -N -W -D
The corpse of a Halfling is lying here.
An ice elemental is here chilling the room. (minion)
A young halfling woman is here seeking adventure.
A young halfling woman is here seeking adventure.
< 422h/422H 125v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>
<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>
Vinestrong Way Near the Wall
Obvious exits: -N -S -W
One of the halfling woodcarvers walks through the area.
A lieutenant of the guard sleeps here.
An ice elemental enters from the south.
< 422h/422H 124v/125V Pos: standing >
< 422h/422H 124v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>
Vinestrong Way Near the Wall
Obvious exits: -N -S
An ice elemental enters from the south.
< 422h/422H 123v/125V Pos: standing >
< 422h/422H 123v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
A small halfling woman wanders here, humming to herself.
Syune stands here working on a new piece of jewelry.
An ice elemental enters from the south.
< 422h/422H 123v/125V Pos: standing >
< 422h/422H 123v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -E -S -W
A lieutenant of the Woodseer guard patrols the area.
A merchant wanders aimlessly.
A halfling guard patrols the streets keeping the peace.
An ice elemental enters from the east.
< 422h/422H 122v/125V Pos: standing >
< 422h/422H 123v/125V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S -W
An ice elemental enters from the east.
< 422h/422H 122v/125V Pos: standing >
< 422h/422H 122v/125V Pos: standing >
You start chanting...
< 422h/422H 124v/125V Pos: standing >
Casting: frost beacon **
< 422h/422H 125v/125V Pos: standing >
Casting: frost beacon
< 422h/422H 125v/125V Pos: standing >
You complete your spell...
You conjure a block of ice and mentally link it to yourself.
< 422h/422H 125v/125V Pos: standing >
A half-elf bard snaps into visibility.
You snap into visibility.
A half-elf bard disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 422h/422H 125v/125V Pos: standing >
< T: Gribbler TP: sta TC:excellent E: a half-elf bard sta EP: excellent >
Someone dodges your futile attack.
Someone parries your futile lunge at him.
A half-elf bard snaps into visibility.
< 422h/422H 125v/125V Pos: standing >
< T: Gribbler TP: sta TC:excellent E: a half-elf bard sta EP: excellent >
A half-elf bard snaps into visibility.
A half-elf bard dances an amazing maneuver in battle, tripping you.
< 422h/422H 125v/125V Pos: on your ass >
< T: someone TP: ass TC:excellent E: a half-elf bard sta EP: excellent >
A half-elf bard snaps into visibility.
You snap into visibility.
You scream in pain as a half-elf bard's pierce tears into your flesh.
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
You scream in pain as a half-elf bard's pierce tears into your flesh.
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
You scream in pain as a half-elf bard's pierce tears into your flesh.
OUCH! That really did HURT!
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
A half-elf bard misses you.
You scream in pain as a half-elf bard's pierce tears into your flesh.
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
You scream in pain as a half-elf bard's pierce tears into your flesh.
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
As the edge of the green bladed dagger strikes at you, the ghostly form of a toxic wyrm flashes before your eyes and spews a corrosive posion into your face!
A bubbling spray of goo spews from a half-elf bard striking you full on!
OUCH! That really did HURT!
You scream in pain as a half-elf bard's pierce tears into your flesh.
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
< 131h/422H 125v/125V Pos: on your ass >
< T: Gribbler TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
Someone parries your futile lunge at him.
You snap into visibility.
A half-elf bard snaps into visibility.
< 131h/422H 125v/125V Pos: on your ass >
< T: Gribbler TP: ass TC: nasty wounds E: a half-elf bard sta EP: excellent >
An ice elemental suddenly attacks someone!
An ice elemental suddenly appears a bit confused!
A half-elf bard snaps into visibility.
[Damage: 1 ] An ice elemental's feeble punch grazes a half-elf bard.
< 131h/422H 125v/125V Pos: on your ass >
< T: someone TP: ass TC: nasty wounds E: a half-elf bard sta EP: few scratches >
A half-elf bard snaps into visibility.
You snap into visibility.
Green slime eats away at your skin!
< 96h/422H 125v/125V Pos: on your ass >
< T: Gribbler TP: ass TC:pretty hurt E: a half-elf bard sta EP: few scratches >
A half-elf bard snaps into visibility.
Before you can react a half-elf bard suddenly lashes at you.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The globe around a half-elf bard's body flares as it bears the brunt of your assault!
A half-elf bard steps quickly into the shadows and darts quickly at your face, causing you to temporarily black out.
You have been blinded!
< 26h/422H 125v/125V Pos: on your ass >
< T: someone TP: ass TC: awful E: someone sta EP: few scratches >
You snap into visibility.
You scream in pain as someone's pierce tears into your flesh.
Your consciousness begins to fade in and out as your mortality slips away.....