<worn as a badge> a elven rune of restoration of regeneration (glowing) [65%]
<worn on head> the helmet of corruption (glowing) [55%]
<worn on eyes> the eyes of the High Forest (glowing) [77%]
<worn in ear> a hoop of twisting obsidian (humming) [59%]
<worn in ear> an enchanted earring of constitution
<worn on face> the mask of the plague [80%]
<worn around neck> a glowing necklace of regeneration (glowing) (humming) [80%]
<worn around neck> a spectral holy symbol of Berronar Truesilver
<worn on body> a robe of a Netheril Battle Mage (humming) [88%]
<worn about body> the cloak of woven time of endurance (glowing) [82%]
<worn as quiver> a quiver smeared with blood [69%]
<worn about waist> a green belt of sages [superior] [16%]
<worn on arms> some glowing sleeves made of devil skin [superior] (glowing) [11%]
<held as shield> a shield of elven nobility
<worn around wrist> a small silvery bracelet [superior] (glowing) [69%]
<worn around wrist> a bracelet of dracolich teeth [poor] (glowing)
<worn on hands> the hands of justice of endurance (glowing)
<worn on finger> the ring of the mind flayer of health (glowing)
<worn on finger> a wisp of deadly mist
<primary weapon> the spiked mace of the Death Seekers
<worn on legs> a pair of demon-bone leggings
<worn on feet> boots of the traveler [superior]
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
An orcish merchant is lying here, mortally wounded.
*Firot (HardCore) (Halfling)(small) stands in mid-air here.
*A LARGE air elemental is here looking like a small living tornado. (minion)
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 291v/291V Pos: standing >
Firot grabs a disguise kit.
< 948h/948H 291v/291V Pos: standing >
You failed.
< 948h/948H 291v/291V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.
It appears to be the corpse of Duac.
Nothing.
< 948h/948H 291v/291V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
A few coins lie scattered here.
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of an umber hulk is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
An orcish merchant is lying here, mortally wounded.
*Firot (HardCore) (Halfling)(small) stands in mid-air here.
*A LARGE air elemental is here looking like a small living tornado. (minion)
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 291v/291V Pos: standing >
Firot starts disguising into an orc.
Looks like an exit.
You extend your sights upward.
The South Gates of the Shady Grove
Obvious exits: -N -E -W -D
The corpse of an orcish guard is lying here.
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A drunken orc wanders about lost out of his mind.
A water elemental is here, flowing like a living current. (minion)
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 948h/948H 291v/291V Pos: standing >
Ok.
< 948h/948H 291v/291V Pos: standing >
Nearing the Shady Grove
Obvious exits: -N -S
A few coins lie scattered here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish merchant is lying here.
Oops, trying to juggle too many loose coins, you drop a few.
Faxx trots in from the north.
A LARGE air elemental enters from the north.
< 948h/948H 290v/291V Pos: standing >
A Small Pathway
Obvious exits: -N -S
The corpse of an orcish elite is lying here.
The winds appear to be especially strong coming from the south!
Oops, trying to juggle too many loose coins, you drop a few.
Faxx trots in from the north.
A LARGE air elemental enters from the north.
< 948h/948H 290v/291V Pos: standing >
You manage to break through the high winds on to the other side!
MMM^^*^MMMM
MM*******MMMS
M*****^^^*^MMMM
****^*^^^^**MMM
***^.^^@..***MM
**.^.D.+M.^****
*......M...****
...^..+....**
.^*..+.....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the north!
Oops, trying to juggle too many loose coins, you drop a few.
A LARGE air elemental enters from the north.
< 948h/948H 289v/291V Pos: standing >
You start chanting...
You snap into visibility.
< 948h/948H 291v/291V Pos: standing >
You complete your spell...
A wall of air crumbles to dust and blows away.
< 948h/948H 291v/291V Pos: standing >
A Small Pathway
Obvious exits: -N -S
A small pile of coins lies here.
The corpse of an orcish elite is lying here.
Faxx (Centaur)(large) stands in mid-air here.
Oops, trying to juggle too many loose coins, you drop a few.
A LARGE air elemental enters from the south.
< 948h/948H 290v/291V Pos: standing >
A Small Pathway
Obvious exits: -N -S
A small pile of coins lies here.
The corpse of an orcish elite is lying here.
*A LARGE air elemental is here looking like a small living tornado. (minion)
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 291v/291V Pos: standing >
You quickly scan the area.
An orcish merchant who is not far off to your north.
An orcish merchant who is not far off to your north.
Leppts, the tinker who is a brief walk away to your south.
< 948h/948H 291v/291V Pos: standing >
MMM^^*^MMMM
MM*******MMMS
M*****^^^*^MMMM
****^*^^^^**MMM
***^.^^@..***MM
**.^D..+M.^****
*......M...****
...^..+....**
.^*..+.....
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
A few coins lie scattered here.
Oops, trying to juggle too many loose coins, you drop a few.
Faxx trots in from the north.
A LARGE air elemental enters from the north.
< 948h/948H 289v/291V Pos: standing >
MM^^*^MMMM
M*******MMMS
*****^^^*^MMMM
***^*^^^^**MMMM
**^.^^P@.***MMM
*.^D..+M.^****M
......M...*****
..^..+....***
^*..+......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
Oops, trying to juggle too many loose coins, you drop a few.
Faxx trots in from the west.
A LARGE air elemental enters from the west.
< 948h/948H 289v/291V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+P.***MMM
*.^D..+M.^****M
.....M...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The corpse of a Mountain Dwarf is lying here.
Oops, trying to juggle too many loose coins, you drop a few.
Faxx trots in from the south.
A LARGE air elemental enters from the south.
< 948h/948H 289v/291V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your west.
A prong-horned antelope who is close by to your west.
A thick-haired buffalo who is close by to your west.
An unworried hill giant who is close by to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A baby orc who is almost out of sight to your west.
< 948h/948H 290v/291V Pos: standing >
A Rocky Foot Path
Obvious exits: -E -W
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A ten foot tall humanoid that resembles an ogre stands here chanting.
A thick-haired buffalo stands here.
Oops, trying to juggle too many loose coins, you drop a few.
Horns begin to bellow and drums thunder to the call to arms!
Faxx trots in from the east.
Horns begin to bellow and drums thunder to the call to arms!
A LARGE air elemental enters from the east.
< 948h/948H 289v/291V Pos: standing >
An unworried hill giant suddenly attacks a LARGE air elemental!
An unworried hill giant misses a LARGE air elemental.
A LARGE air elemental snaps into visibility.
You do not feel as safe from evil.
You feel less protected.
< 948h/948H 291v/291V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^D..+M.^****M
.....M...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
Faxx trots in from the west.
< 948h/948H 289v/291V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.
< 948h/948H 289v/291V Pos: standing >
You make a magical gesture, sending a water elemental back to the nether plane.
A water elemental stops following you.
a water elemental is no longer in your group.
You make a magical gesture, sending a LARGE air elemental back to the nether plane.
A LARGE air elemental stops following you.
a LARGE air elemental is no longer in your group.
You make a magical gesture, sending Nul back to the nether plane.
Nul stops following you.
Nul is no longer in your group.
< 948h/948H 289v/291V Pos: standing >
An orcish merchant sneaks in from the south.
< 948h/948H 289v/291V Pos: standing >
You start chanting...
< 948h/948H 289v/291V Pos: standing >
Casting: wall of air *
< 948h/948H 289v/291V Pos: standing >
Casting: wall of air
< 948h/948H 289v/291V Pos: standing >
You complete your spell...
< 948h/948H 289v/291V Pos: standing >
< 948h/948H 289v/291V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^D..+..^****M
.....M...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
*An orcish merchant is standing here, busy with his own matters.
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 289v/291V Pos: standing >
Autosaving...
< 948h/948H 289v/291V Pos: standing >
You see nothing special about him.
An orcish merchant appears to be Orc and has a few scratches.
He's small in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!
<worn as a badge> a frost dragon's eye (glowing) [89%]
<worn on head> a little dragon cap [superior] (glowing) (humming) (illuminating)
<worn on eyes> a platinum-encrusted sapphire eye [poor] (invis) [84%]
<worn in ear> an earring of congealed blood [poor]
<worn in ear> an ear clasp of petrified dragon claws [89%]
<worn on face> the death-mask of Nakral of endurance
<worn around neck> an emerald pendant of the ice drake [superior] (illuminating)
<worn around neck> an amulet of creation of endurance (humming) [81%]
<worn on body> the chameleon suit of transformation of health [84%]
<worn about body> a cloak of werewolf fur [superior] [79%]
<worn on back> a well-crafted ash longbow of damage (illuminating) [84%]
<worn as quiver> a legendary dragonscale quiver from Lost Temple of Tikitzopl
<worn about waist> a belt of fresh blood [superior]
<worn on arms> the armplates of armageddon [poor]
<held as shield> a well-polished mithril body shield [superior]
<worn around wrist> a bracelet of purple mist [poor]
<worn around wrist> the bangle of the Dreamer [superior]
<worn on hands> a pair of gauntlets formed of dust [superior]
<worn on finger> a ring of invisibility [poor]
<worn on finger> a ring of despair
<primary weapon> the dagger of Wind
<worn on legs> a pair of chainmail leggings of endurance (illuminating) [67%]
<worn on feet> the boots of the war giant Torg [superior] (humming)
< 948h/948H 291v/291V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^D..+..^****M
.....M...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
*An orcish merchant is standing here, busy with his own matters.
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 291v/291V Pos: standing >
You sit down and relax.
< 948h/948H 291v/291V Pos: sitting >
You currently have the following spell slots available:
1st circle: 12 of 12
2nd circle: 11 of 11
3rd circle: 10 of 10
4th circle: 9 of 9
5th circle: 8 of 8
6th circle: 7 of 7
7th circle: 5 of 6 ( 1 seconds)
8th circle: 5 of 6 ( 1 seconds)
9th circle: 5 of 5
10th circle: 5 of 5
11th circle: 4 of 4
12th circle: 1 of 1
Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.
< 948h/948H 291v/291V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!
< 948h/948H 291v/291V Pos: sitting >
< 948h/948H 291v/291V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.
< 948h/948H 291v/291V Pos: sitting >
You clamber to your feet.
< 948h/948H 291v/291V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^...+..^****M
..D..M...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
*An orcish merchant is standing here, busy with his own matters.
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 291v/291V Pos: standing >
< 948h/948H 291v/291V Pos: standing >
Druid - Last Edited: 2015-01-24 23:05:28 by ashyel
==================================================
Druids are powerful priestly types that concentrate their discipline toward the betterment of nature and world preservation. They generally worship deities of the forest and of nature and will dispatch anyone attempting to desecrate or destroy a forest. Although their spell-like powers are primarily defensive in nature, they do command some very potent offensive magic once they attain the higher circles.
The Druid class does not pray for spells like other "priests" for they have shunned the pantheon of gods and allied themselves with the natural world instead. They must "commune" with their surroundings to derive the natural essence that is necessary for their spell slots to refill automatically as long as they are not fighting, casting, unconscious, etc.
It is unnecessary to designate a specific array of spells to memorize as the essence is automatically channeled into the highest circle that is not completely full before it is channeled into lower circles, thus it is impossible to prioritize what spells to regain first. The rate of spell recovery depends on the availability of natural essence in the Druid"s surroundings. This essence is readily available in forests, but becomes more scarce on other types of terrain, especially indoors or under ground. Overall, Druids have slower, more constant spell recovery but rely heavily on wisdom and agility to commune and cast their spells.
The following epic skills are available to this class:
summon blizzard, summon familiar, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, natures sanctity, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control.
==Equipment Usage==
Druids fall under the Priest classification of item restriction. This means they are generally restricted to the use of non-edged weapons. Some exceptions are made depending on which deity the Druid worships. They can wear almost all types of armor, and are only mildly restricted in usage of certain miscellaneous magical items.
==See also==
* Commune
* Druid Skills
==Allowed races==
* Human, Grey Elf, Halfling, Centaur, Githzerai
==Innate abilities==
plane shift (obtained at level 41)
charm animal (obtained at level 21)
shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.
==Specializations==
* Forest Druid
* Storm Druid
The following help topics also matched your search:
Druid Skills
Forest druid
Storm Druid
< 948h/948H 291v/291V Pos: standing >
Druid Skills - Last Edited: 2014-08-01 04:46:22 by lohrr
========================================================
The following is a list of all the skills and spells available to the Druid class:
==See also==
* Commune
* Druid
==Innate abilities==
plane shift (obtained at level 41)
charm animal (obtained at level 21)
shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.
==Skills==
1st Level: 1h bludgeon, 1h slashing, bandage, carve, clerical spell knowledge, climb, concentration, double attack, fishing, kick, mount, retreat, salvage, swim
==Spells==
1st Circle: animal friendship, barkskin, fortitude, pulchritude
2nd Circle: aid, disease, sticks to snakes
3rd Circle: faerie fire, faerie fog, flame blade, protection from animals
4th Circle: create spring, lightning bolt, poison, serendipity
5th Circle: earthquake, natures touch, tranquility
6th Circle: earthen maul, endurance, regeneration
7th Circle: cyclone, dispel magic, mielikki vitality
8th Circle: animal vision, pass without trace
9th Circle: consecrate land, wandering woods
10th Circle: moonwell, natures blessing
11th Circle: elemental aura
12th Circle: moonstone, nova
< 948h/948H 291v/291V Pos: standing >
I see no off here.
< 948h/948H 291v/291V Pos: standing >
< 948h/948H 291v/291V Pos: standing >
< 948h/948H 291v/291V Pos: standing >
< 948h/948H 291v/291V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^...+..^****M
...DM+...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 291v/291V Pos: standing >
The sun rises over the northern horizon.
< 948h/948H 291v/291V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^...+..^****M
...D.+...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 291v/291V Pos: standing >
Score information for Nul
Level: 56 Race: Halfling Class: Ethermancer / Tempest Magus Sex: Male
Hit points: 948(948) Moves: 291(291)
Coins carried: 175 platinum 8 gold 4 silver 3 copper
Compression ratio: 84%
Status: Standing.
Negative Shielded Coldshielded
Frags: +12.01 Deaths: 60
Detecting: Invisible Life
Enchantments: Ultravision Farsee Fly Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless Sparkling
Combat Pulse: 14 Spell Pulse: 0.68
Leaderboard Points: 2592
Active Spells:
--------------
lifelust (24 minutes)
stone skin (3 minutes)
dazzle (10 minutes)
accelerated healing (22 minutes)
reduce (21 minutes)
agility (12 minutes)
pantherspeed (less than a minute remaining)
elephantstrength (less than a minute remaining)
detect invisibility (12 minutes)
combat mind (38 minutes)
fly (97 minutes)
faerie sight (11 minutes)
vitality (13 minutes)
< 948h/948H 291v/291V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^.D.+..^****M
...M.+...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 291v/291V Pos: standing >
< 948h/948H 291v/291V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^D..+..^****M
...M.+...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 291v/291V Pos: standing >
< 948h/948H 291v/291V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.
< 948h/948H 291v/291V Pos: standing >
An orcish merchant sneaks south.
< 948h/948H 291v/291V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^.D.+..^****M
...M.+...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
Faxx (Centaur)(large) stands in mid-air here.
< 948h/948H 291v/291V Pos: standing >
You feel less like a panther and more like your normal self.
You feel less like an elephant and more like your normal self.
< 906h/906H 228v/228V Pos: standing >
An orcish merchant sneaks in from the south.
< 906h/906H 228v/228V Pos: standing >
< 906h/906H 228v/228V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^.D.+..^****M
...M.+...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
*An orcish merchant is standing here, busy with his own matters.
Faxx (Centaur)(large) stands in mid-air here.
< 906h/906H 228v/228V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your west.
A thick-haired buffalo who is close by to your west.
An unworried hill giant who is close by to your west.
A wandering hill giant who is not far off to your west.
An orcish elite who is in the distance to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
An orcish assassin who is almost out of sight to your west.
< 906h/906H 228v/228V Pos: standing >
MMM^^^MMM
MMM^^*^MMMM
MM*******MMMS
*****^^^*^MMMM
***^*^^@^**MMMM
**^.^^+..***MMM
*.^.D.+..^****M
...M.+...****
.^..+....**
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
*An orcish merchant is standing here, busy with his own matters.
Faxx (Centaur)(large) stands in mid-air here.
< 906h/906H 228v/228V Pos: standing >
Druid Skills - Last Edited: 2014-08-01 04:46:22 by lohrr
========================================================
The following is a list of all the skills and spells available to the Druid class:
==See also==
* Commune
* Druid
==Innate abilities==
plane shift (obtained at level 41)
charm animal (obtained at level 21)
shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.
==Skills==
1st Level: 1h bludgeon, 1h slashing, bandage, carve, clerical spell knowledge, climb, concentration, double attack, fishing, kick, mount, retreat, salvage, swim
==Spells==
1st Circle: animal friendship, barkskin, fortitude, pulchritude
2nd Circle: aid, disease, sticks to snakes
3rd Circle: faerie fire, faerie fog, flame blade, protection from animals
4th Circle: create spring, lightning bolt, poison, serendipity
5th Circle: earthquake, natures touch, tranquility
6th Circle: earthen maul, endurance, regeneration
7th Circle: cyclone, dispel magic, mielikki vitality
8th Circle: animal vision, pass without trace
9th Circle: consecrate land, wandering woods
10th Circle: moonwell, natures blessing
11th Circle: elemental aura
12th Circle: moonstone, nova
< 906h/906H 228v/228V Pos: standing >
I see no off here.
< 906h/906H 228v/228V Pos: standing >
< 906h/906H 228v/228V Pos: standing >
< 906h/906H 228v/228V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
< 906h/906H 228v/228V Pos: standing >
< 906h/906H 228v/228V Pos: standing >
An Orc enters from the south.
< 906h/906H 228v/228V Pos: standing >
An Orc bows deeply.
< 906h/906H 228v/228V Pos: standing >
An orcish merchant snaps into visibility.
An orcish merchant places the dagger of Wind in the back of an Orc, resulting in some strange noises and some blood.
An Orc's pair of studded leather boots was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 103.
You have completed boon # 103.
Your guild gained prestige!
You have gained 434 epic points.