<worn on head> a bronze skull cap
<worn on body> a suit of spiked leather armor
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn around wrist> a thick spiked leather bracer
<worn around wrist> a thick spiked leather bracer
<worn on hands> some thick leather gloves
<held> a bag made from sewn skunk skin
<worn on legs> a pair of studded leather leggings
< 3h/31H 111v/113V Pos: standing >
Wrong option.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS of toggles.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tell : ON | Brief Mode : OFF | No Locate : OFF |
SmartPrompt : OFF | Compact Mode: OFF | Wimpy Level : 10 |
Shout : ON | Echo : ON | Vicious : ON |
Petition : ON | Paging : ON | Save Notify : ON |
Who List : OFF | Screen Size : 24 | Terminal : ANSI |
Map : ON | Old SmartP : OFF | Show Titles : ON |
Battle Alert: OFF | Kingdom View: OFF | Ship Map : ON |
Take : ON | Terse Battle: OFF | QuickChant : ON |
Project : OFF | AFK : OFF | NChat : ON |
Hint Channel: ON | Group Needed: OFF | Showspec : ON |
Web Info : OFF | Show Quests : ON | Boons : ON |
Newbie EQ : ON | No Beep : OFF | Underline : OFF |
Surname : OFF | Damage : OFF | No Level : OFF |
PetDamage : OFF | Guildname : OFF | Barter : OFF | Experience : OFF |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Wrong option.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
STATUS of toggles.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Tell : ON | Brief Mode : OFF | No Locate : OFF |
SmartPrompt : OFF | Compact Mode: OFF | Wimpy Level : 10 |
Shout : ON | Echo : ON | Vicious : ON |
Petition : ON | Paging : ON | Save Notify : ON |
Who List : OFF | Screen Size : 24 | Terminal : ANSI |
Map : ON | Old SmartP : OFF | Show Titles : ON |
Battle Alert: OFF | Kingdom View: OFF | Ship Map : ON |
Take : ON | Terse Battle: OFF | QuickChant : ON |
Project : OFF | AFK : OFF | NChat : ON |
Hint Channel: ON | Group Needed: OFF | Showspec : ON |
Web Info : OFF | Show Quests : ON | Boons : ON |
Newbie EQ : ON | No Beep : OFF | Underline : OFF |
Surname : OFF | Damage : OFF | No Level : OFF |
PetDamage : OFF | Guildname : OFF | Barter : OFF | Experience : OFF |
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
< 4h/31H 113v/113V Pos: standing >
You have now turned Paging mode off.
< 4h/31H 113v/113V Pos: standing >
The Way of the Knife
Obvious exits: -East -West
Fresh blood covers everything in the area.
An orcish elite sits atop a large warhorse.
< 4h/31H 113v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down #
A few drops of fresh blood are scattered around the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
An orcish warrior is here preparing for the next invasion.
An orcish merchant is standing here completing his next transaction.
A water elemental is here, flowing like a living current. (minion)
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 4h/31H 112v/113V Pos: standing >
Ok.
< 5h/31H 112v/113V Pos: standing >
You quickly scan the area.
Duac who is close by to your north.
An orcish guard who is close by to your north.
A wandering soul who is close by to your north.
An orcish guard who is a brief walk away to your north.
An old orcish woman who is in the distance to your north.
An orcish guard who is a brief walk away to your east.
A young toddler who is in the distance to your east.
A large warhorse who is close by to your west.
An orcish elite who is close by to your west.
An orcish elite who is not far off to your west.
An orcish merchant who is not far off to your west.
A large warhorse who is not far off to your west.
An orcish elite who is not far off to your west.
A Centaur who is close by below you.
< 5h/31H 112v/113V Pos: standing >
Duac enters from the north.
< 5h/31H 112v/113V Pos: standing >
Duac leaves down.
< 5h/31H 112v/113V Pos: standing >
Ok.
< 5h/31H 112v/113V Pos: standing >
Ok.
< 6h/31H 112v/113V Pos: standing >
The black is open.
< 6h/31H 112v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Fresh blood splatters cover the area.
A few coins lie scattered here.
The corpse of an Orc is lying here.
The corpse of an umber hulk is lying here.
The corpse of an orcish guard is lying here.
The corpse of a Troll is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
Duac Initiate -*Clan DemonRage*- (Troll)(medium) stands in mid-air here, fighting a Halfling.
A Centaur (large) stands in mid-air here.
A Halfling (tiny) Mutinous Legions stands in mid-air here, fighting Duac.
A Halfling snaps into visibility.
A Halfling places the dagger of Wind in the back of Duac, resulting in some strange noises and some blood.
Duac is dead! R.I.P.
A look of horror and a silent scream are Duac's last actions in this world.
< 6h/31H 111v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
An orcish warrior is here preparing for the next invasion.
An orcish merchant is standing here completing his next transaction.
A water elemental is here, flowing like a living current. (minion)
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 6h/31H 110v/113V Pos: standing >
An orcish elite rides in on a large warhorse from the west.
< 7h/31H 112v/113V Pos: standing >
An orcish merchant leaves down.
< 9h/31H 113v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
A few coins lie scattered here.
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of an umber hulk is lying here.
The corpse of an orcish guard is lying here.
The corpse of a Troll is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
An orcish merchant stands here, fighting a LARGE air elemental.
A LARGE air elemental stands in mid-air here, fighting an orcish merchant. (Minion)
A Centaur (large) stands in mid-air here.
A Halfling (tiny) Mutinous Legions stands in mid-air here.
< 10h/31H 112v/113V Pos: standing >
A LARGE air elemental's crush seriously wounds an orcish merchant.
A LARGE air elemental's decent crush enshrouds an orcish merchant in a mist of blood.
A LARGE air elemental's weak crush seriously wounds an orcish merchant.
A LARGE air elemental's crude crush causes an orcish merchant to grimace in pain.
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
An orcish elite sits atop a large warhorse.
A water elemental is here, flowing like a living current. (minion)
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
You drag the corpse of an orcish guard along behind you.
< 10h/31H 106v/113V Pos: standing >
A drunken orc enters from the north.
< 10h/31H 110v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
Puddles of fresh blood cover the ground.
A few coins lie scattered here.
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of an umber hulk is lying here.
The corpse of a Troll is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
An orcish merchant is lying here, mortally wounded.
A LARGE air elemental is here looking like a small living tornado. (minion)
A Centaur (large) stands in mid-air here.
A Halfling (tiny) Mutinous Legions stands in mid-air here.
< 11h/31H 110v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of an orcish guard is lying here.
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A drunken orc wanders about lost out of his mind.
An orcish elite sits atop a large warhorse.
A water elemental is here, flowing like a living current. (minion)
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
You drag the corpse of Duac along behind you.
< 11h/31H 104v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into the Grocers of the Keep.
Obvious exits: -East -West
Fresh blood covers everything in the area.
You drag the corpse of Duac along behind you.
< 12h/31H 103v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Duac is made of flesh and appears to be of slightly above average quality.
The corpse of Duac has an item value of 1.
It appears to be the corpse of Duac.
a elven rune of restoration of regeneration (glowing)
a boreal dragonscale quiver from Sea Kingdom [52%]
a lightning earring [superior]
a dangling dragon earring of regeneration
a wad of spawn goo [superior] (humming)
an eyelid from a white dragon [superior]
the bastard sword 'Stalker' [superior]
an ancient mithril bracer of Clan Bloodyfist
the divine bracer of greater defense (glowing) (humming)
a thin black belt of accuracy [superior]
a large, frozen slab of dust [superior]
some wolf hide sleeves
some white fur skin gloves [superior]
some flexible leggings of hellfire (glowing)
a derroskin admiral's hat [superior]
the barbed mail of the battlerager king (humming)
a necklace of halfling ears of dexterity
a necklace of halfling ears of endurance
a glowing black ring [superior]
a few coins
the boots of the four winds [poor]
< 12h/31H 107v/113V Pos: standing >
An orcish elite rides in on a large warhorse from the east.
< 12h/31H 108v/113V Pos: standing >
An orcish merchant enters from the west.
< 13h/31H 108v/113V Pos: standing >
An orcish merchant leaves west.
< 14h/31H 113v/113V Pos: standing >
< 14h/31H 113v/113V Pos: standing >
A drunken orc enters from the east.
< 16h/31H 113v/113V Pos: standing >
You don't have anyone to whom to reply!
< 17h/31H 113v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down #
The corpse of an orcish guard is lying here.
Fresh blood covers everything in the area.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
An orcish warrior is here preparing for the next invasion.
A water elemental is here, flowing like a living current. (minion)
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 17h/31H 112v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 17h/31H 112v/113V Pos: standing >
< 18h/31H 112v/113V Pos: standing >
A drunken orc enters from the west.
< 18h/31H 112v/113V Pos: standing >
Hint: Pay attention to what your group does. If someone does something you don't understand, ask why.
< 18h/31H 112v/113V Pos: standing >
< 18h/31H 112v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
An orcish warrior is here preparing for the next invasion.
< 18h/31H 112v/113V Pos: standing >
An orcish warrior enters from the west.
< 19h/31H 112v/113V Pos: standing >
An orcish warrior leaves east.
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small dilapidated building.
Obvious exits: -North# -East -West
An orcish warrior is here preparing for the next invasion.
An orc guard of the Black Order is here watching your every action.
< 19h/31H 111v/113V Pos: standing >
Ok.
< 19h/31H 112v/113V Pos: standing >
The Nursery of the Shady Grove
Lightly decorated, this house serves as the nursery of the city.
The room here is damp and reeks of the aroma of urine. In the center of
the room a large handwoven rug can be found. Lined with gold imprints of
small figurines, many children can be found laying above it. These
childen are constantly found under the caring eye of the matron. There
are a variety of activities that these children can engage in. There is
one exit out.
Obvious exits: -South
A young orcish toddler sits here playing with his toy.
A young orcish toddler sits here playing with his toy.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
Crawling about, this baby orc is crying loudly.
Misea, the mother matron, watches over the young orc children. (casting)
< 19h/31H 111v/113V Pos: standing >
Ok.
< 19h/31H 112v/113V Pos: standing >
Misea, the mother matron completes her spell...
Misea, the mother matron utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A young toddler begins to shimmer.
< 20h/31H 113v/113V Pos: standing >
Misea, the mother matron starts casting a spell.
< 23h/31H 113v/113V Pos: standing >
Misea, the mother matron completes her spell...
Misea, the mother matron utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A baby orc begins to shimmer.
< 25h/31H 113v/113V Pos: standing >
Misea, the mother matron starts casting a spell.
< 28h/31H 113v/113V Pos: standing >
You may not use this command until level two.
< 29h/31H 113v/113V Pos: standing >
Score information for Tokidragger
Level: 1 Race: Orc Class: Warrior Sex: Male
Hit points: 29(31) Moves: 113(113)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: none
Status: Standing.
Frags: +0.00 Deaths: 1
Enchantments: Ultravision
Combat Pulse: 17 Spell Pulse: 1.02
Leaderboard Points: 9
Active Spells:
--------------
well-rested bonus (145 minutes)
< 29h/31H 113v/113V Pos: standing >
Misea, the mother matron completes her spell...
Misea, the mother matron utters the words 'wuiaf orabz ay uizjrizfaburuhl'
A baby orc begins to shimmer.
< 29h/31H 113v/113V Pos: standing >
Misea, the mother matron starts casting a spell.
< 31h/31H 113v/113V Pos: standing >
Ok.
< 31h/31H 113v/113V Pos: standing >
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway and north into a small dilapidated building.
Obvious exits: -North -East -West
An orcish warrior is here preparing for the next invasion.
An orc guard of the Black Order is here watching your every action.
< 31h/31H 112v/113V Pos: standing >
Ok.
< 31h/31H 112v/113V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
The Way of the Knife
This pathway is smaller than the main streets of the Keep. Many of the
poor and the unfortunate flock to the slums along this pathway. The Way of
the Knife runs along side the south granite wall of the city. Many vile
citizens of the Keep practice the ways of life infront of the many sentry
posts which can be seen along parts of the wall. Dark shady thiefs and
meanacing assassins can be slightly seen in the shadows of the many buildings
waiting for the right moment to inflict their will. There are exits east and
west along this pathway.
Obvious exits: -East -West
< 31h/31H 111v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of an orcish guard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 31h/31H 111v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of an umber hulk is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
An orcish merchant is lying here, mortally wounded.
< 31h/31H 112v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
The corpse of an orcish guard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.
< 31h/31H 111v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...
Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above. These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger. The gates to the
city are large and black. Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of an umber hulk is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
An orcish merchant is lying here, mortally wounded.
< 31h/31H 112v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Duac is made of flesh and appears to be of average quality.
The corpse of Duac has an item value of 1.
It appears to be the corpse of Duac.
Nothing.
< 31h/31H 112v/113V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of Tokidragger is made of flesh and appears to be of average quality.
The corpse of Tokidragger has an item value of 1.
It appears to be the corpse of Tokidragger.
a thick spiked leather bracer
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather boots
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 31h/31H 112v/113V Pos: standing >
You quickly scan the area.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
The orc gate guard who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
A young orc sentinel who is close by above you.
The orc gate guard who is close by above you.
< 31h/31H 112v/113V Pos: standing >
Nearing the Shady Grove
The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A few coins lie scattered here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish merchant is lying here.
< 31h/31H 111v/113V Pos: standing >
You can't carry anything more.
< 31h/31H 113v/113V Pos: standing >
You are carrying: (14/11)
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club
< 31h/31H 113v/113V Pos: standing >
You drop a great flail.
You drop a large two-handed sword.
You drop a large two-handed sword.
You drop a steel warhammer.
You drop a black leather whip.
You drop a footman's flail.
You drop a thin steel dagger.
You drop a steel dagger.
You drop a long steel sword.
You drop a steel short sword.
You drop a steel long sword.
You drop a small wooden mace.
You drop a stout oaken cudgel.
You drop a sturdy wooden club.
< 31h/31H 113v/113V Pos: standing >
You get a few coins.
There were: 28 platinum coins.
< 31h/31H 113v/113V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
A small pile of coins lies here.
The corpse of an orcish elite is lying here.
< 31h/31H 112v/113V Pos: standing >
You get a small pile of coins.
There were: 61 platinum coins.
< 31h/31H 112v/113V Pos: standing >
*******MM
****^^^*^MM
**^*^^P^**M
*^.^^@..***
.^.D.+..^**
.....+...**
.^.M+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A small pile of coins lies here.
< 31h/31H 112v/113V Pos: standing >
A Small Pathway
The rocky pathway continues here heading up to a large city in the near
distance. The city to the north is marked by its varying skyline of towers
and the city wall. Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites. The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of an orcish elite is lying here.
< 31h/31H 111v/113V Pos: standing >
*******MM
****^^^*^MM
**^*^^P^**M
*^.^^@..***
.^.D.+..^**
.....+...**
.^.M+....
Along a Crumbling Cobblestone Road
Obvious exits: -North -East -South -West
A small pile of coins lies here.
< 31h/31H 111v/113V Pos: standing >
You get a small pile of coins.
There were: 40 platinum coins.
< 31h/31H 112v/113V Pos: standing >
******MMM
***^^^*^MMM
*^*^^P^**MM
^.^^+@.***M
^.D.+..^***
....+...***
^.M+....*
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East -South -West
A handful of coins lie here.
< 31h/31H 111v/113V Pos: standing >
M^^*^MMMM
*******MMMS
***^^^*^MMM
*^*^^@^**MM
^.^^+..***M
^.D.+..^***
...+...**
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East -South -West
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
A Centaur (large) stands in mid-air here.
< 31h/31H 110v/113V Pos: standing >
You bow deeply.
< 31h/31H 112v/113V Pos: standing >
An orcish merchant snaps into visibility.
Out of nowhere, an orcish merchant stabs you in the back.
Your pair of studded leather boots was completely destroyed by the massive blow!