The death of [ 1 Warrior] Tokidragger (Orc)

in Rugged Hillside of the Northern Wilds

from the perspective of [56 Tempest Magus] Nul Mutinous Legions (Halfling)

<worn as a badge>    a elven rune of restoration of regeneration (glowing) [65%]
<worn on head>       the helmet of corruption (glowing) [55%]
<worn on eyes>       the eyes of the High Forest (glowing) [77%]
<worn in ear>        a hoop of twisting obsidian (humming) [59%]
<worn in ear>        an enchanted earring of constitution
<worn on face>       the mask of the plague [80%]
<worn around neck>   a glowing necklace of regeneration (glowing) (humming) [80%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn on body>       a robe of a Netheril Battle Mage (humming) [88%]
<worn about body>    the cloak of woven time of endurance (glowing) [82%]
<worn as quiver>     a quiver smeared with blood [69%]
<worn about waist>   a green belt of sages [superior] [16%]
<worn on arms>       some glowing sleeves made of devil skin [superior] (glowing) [11%]
<held as shield>     a shield of elven nobility
<worn around wrist>  a small silvery bracelet [superior] (glowing) [69%]
<worn around wrist>  a bracelet of dracolich teeth [poor] (glowing)
<worn on hands>      the hands of justice of endurance (glowing)
<worn on finger>     the ring of the mind flayer of health (glowing)
<worn on finger>     a wisp of deadly mist
<primary weapon>     the spiked mace of the Death Seekers
<worn on legs>       a pair of demon-bone leggings
<worn on feet>       boots of the traveler [superior]

the death-mask of Nakral of endurance
<worn around neck>   an emerald pendant of the ice drake [superior] (illuminating)
<worn around neck>   an amulet of creation of endurance (humming) [81%]
<worn on body>       the chameleon suit of transformation of health [84%]
<worn about body>    a cloak of werewolf fur [superior] [79%]
<worn on back>       a well-crafted ash longbow of damage (illuminating) [84%]
<worn as quiver>     a legendary dragonscale quiver from Lost Temple of Tikitzopl
<worn about waist>   a belt of fresh blood [superior]
<worn on arms>       the armplates of armageddon [poor]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  the bangle of the Dreamer [superior]
<worn on hands>      a pair of gauntlets formed of dust [superior]
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a ring of despair
<primary weapon>     the dagger of Wind
<worn on legs>       a pair of chainmail leggings of endurance (illuminating) [67%]
<worn on feet>       the boots of the war giant Torg [superior] (humming)

< 948h/948H 291v/291V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^D..+..^****M  
  .....M...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
*An orcish merchant is standing here, busy with his own matters.
Faxx (Centaur)(large) stands in mid-air here.

< 948h/948H 291v/291V Pos: standing >
You sit down and relax.

< 948h/948H 291v/291V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  5 of  6   (   1 seconds)
  8th circle:  5 of  6   (   1 seconds)
  9th circle:  5 of  5
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1

Your mind drifts into a deep meditation and the spirits of storms and ice speak to you.

< 948h/948H 291v/291V Pos: sitting >
Ethereal essences flow into you, restoring your 8th circle powers!

< 948h/948H 291v/291V Pos: sitting >

< 948h/948H 291v/291V Pos: sitting >
Ethereal essences flow into you, restoring your 7th circle powers!
You feel fully infused...
The spirits recede, leaving you in a momentary state of lethargy.

< 948h/948H 291v/291V Pos: sitting >
You clamber to your feet.

< 948h/948H 291v/291V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  ..D..M...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
*An orcish merchant is standing here, busy with his own matters.
Faxx (Centaur)(large) stands in mid-air here.

< 948h/948H 291v/291V Pos: standing >

< 948h/948H 291v/291V Pos: standing >
Druid - Last Edited: 2015-01-24 23:05:28 by ashyel
==================================================
Druids are powerful priestly types that concentrate their discipline toward the betterment of nature and world preservation. They generally worship deities of the forest and of nature and will dispatch anyone attempting to desecrate or destroy a forest. Although their spell-like powers are primarily defensive in nature, they do command some very potent offensive magic once they attain the higher circles.

The Druid class does not pray for spells like other "priests" for they have shunned the pantheon of gods and allied themselves with the natural world instead. They must "commune" with their surroundings to derive the natural essence that is necessary for their spell slots to refill automatically as long as they are not fighting, casting, unconscious, etc. 

It is unnecessary to designate a specific array of spells to memorize as the essence is automatically channeled into the highest circle that is not completely full before it is channeled into lower circles, thus it is impossible to prioritize what spells to regain first. The rate of spell recovery depends on the availability of natural essence in the Druid"s surroundings. This essence is readily available in forests, but becomes more scarce on other types of terrain, especially indoors or under ground. Overall, Druids have slower, more constant spell recovery but rely heavily on wisdom and agility to commune and cast their spells.

The following epic skills are available to this class:

   summon blizzard, summon familiar, shield combat, toughness, improved endurance, fix, smelt, infuse magical device, natures sanctity, epic strength, epic power, epic agility, epic intelligence, epic dexterity, epic wisdom, epic constitution, epic charisma, epic luck, and ship damage control.

==Equipment Usage==
Druids fall under the Priest classification of item restriction. This means they are generally restricted to the use of non-edged weapons. Some exceptions are made depending on which deity the Druid worships. They can wear almost all types of armor, and are only mildly restricted in usage of certain miscellaneous magical items.  

==See also==
* Commune
* Druid Skills 


==Allowed races==
* Human, Grey Elf, Halfling, Centaur, Githzerai

==Innate abilities==
 plane shift (obtained at level 41)
 charm animal (obtained at level 21)
 shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.

==Specializations==
* Forest Druid
* Storm Druid


The following help topics also matched your search:
 Druid Skills
 Forest druid
 Storm Druid


< 948h/948H 291v/291V Pos: standing >
Druid Skills - Last Edited: 2014-08-01 04:46:22 by lohrr
========================================================
The following is a list of all the skills and spells available to the Druid class:

==See also==
* Commune
* Druid

==Innate abilities==
 plane shift (obtained at level 41)
 charm animal (obtained at level 21)
 shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.

==Skills==
1st Level: 1h bludgeon, 1h slashing, bandage, carve, clerical spell knowledge, climb, concentration, double attack, fishing, kick, mount, retreat, salvage, swim

==Spells==
1st Circle: animal friendship, barkskin, fortitude, pulchritude
2nd Circle: aid, disease, sticks to snakes
3rd Circle: faerie fire, faerie fog, flame blade, protection from animals
4th Circle: create spring, lightning bolt, poison, serendipity
5th Circle: earthquake, natures touch, tranquility
6th Circle: earthen maul, endurance, regeneration
7th Circle: cyclone, dispel magic, mielikki vitality
8th Circle: animal vision, pass without trace
9th Circle: consecrate land, wandering woods
10th Circle: moonwell, natures blessing
11th Circle: elemental aura
12th Circle: moonstone, nova


< 948h/948H 291v/291V Pos: standing >
I see no off here.

< 948h/948H 291v/291V Pos: standing >

< 948h/948H 291v/291V Pos: standing >

< 948h/948H 291v/291V Pos: standing >

< 948h/948H 291v/291V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  ...DM+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.

< 948h/948H 291v/291V Pos: standing >
The sun rises over the northern horizon.

< 948h/948H 291v/291V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  ...D.+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.

< 948h/948H 291v/291V Pos: standing >

		Score information for Nul

Level: 56   Race: Halfling   Class: Ethermancer / Tempest Magus Sex: Male
Hit points: 948(948)  Moves: 291(291)
Coins carried:  175 platinum     8 gold     4 silver     3 copper
Compression ratio: 84%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +12.01   Deaths:   60
Detecting:      Invisible Life
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless Sparkling
Combat Pulse:   14 Spell Pulse:  0.68 
Leaderboard Points: 2592 

Active Spells:
--------------
lifelust (24 minutes)
stone skin (3 minutes)
dazzle (10 minutes)
accelerated healing (22 minutes)
reduce (21 minutes)
agility (12 minutes)
pantherspeed (less than a minute remaining)
elephantstrength (less than a minute remaining)
detect invisibility (12 minutes)
combat mind (38 minutes)
fly (97 minutes)
faerie sight (11 minutes)
vitality (13 minutes)


< 948h/948H 291v/291V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^.D.+..^****M  
  ...M.+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.

< 948h/948H 291v/291V Pos: standing >

< 948h/948H 291v/291V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^D..+..^****M  
  ...M.+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.

< 948h/948H 291v/291V Pos: standing >

< 948h/948H 291v/291V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.

< 948h/948H 291v/291V Pos: standing >
An orcish merchant sneaks south.

< 948h/948H 291v/291V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^.D.+..^****M  
  ...M.+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
Faxx (Centaur)(large) stands in mid-air here.

< 948h/948H 291v/291V Pos: standing >
You feel less like a panther and more like your normal self.
You feel less like an elephant and more like your normal self.

< 906h/906H 228v/228V Pos: standing >
An orcish merchant sneaks in from the south.

< 906h/906H 228v/228V Pos: standing >

< 906h/906H 228v/228V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^.D.+..^****M  
  ...M.+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
*An orcish merchant is standing here, busy with his own matters.
Faxx (Centaur)(large) stands in mid-air here.

< 906h/906H 228v/228V Pos: standing >
You quickly scan the area.
A prong-horned antelope who is close by to your west.
A thick-haired buffalo who is close by to your west.
An unworried hill giant who is close by to your west.
A wandering hill giant who is not far off to your west.
An orcish elite who is in the distance to your west.
The orc gate guard who is almost out of sight to your west.
The orc gate guard who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
A young orc sentinel who is almost out of sight to your west.
An orcish assassin who is almost out of sight to your west.

< 906h/906H 228v/228V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^.D.+..^****M  
  ...M.+...****   
   .^..+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of a Mountain Dwarf is lying here.
*An orcish merchant is standing here, busy with his own matters.
Faxx (Centaur)(large) stands in mid-air here.

< 906h/906H 228v/228V Pos: standing >
Druid Skills - Last Edited: 2014-08-01 04:46:22 by lohrr
========================================================
The following is a list of all the skills and spells available to the Druid class:

==See also==
* Commune
* Druid

==Innate abilities==
 plane shift (obtained at level 41)
 charm animal (obtained at level 21)
 shapechange (obtained at level 11)
*forest sight
'*' Designates passive ability.

==Skills==
1st Level: 1h bludgeon, 1h slashing, bandage, carve, clerical spell knowledge, climb, concentration, double attack, fishing, kick, mount, retreat, salvage, swim

==Spells==
1st Circle: animal friendship, barkskin, fortitude, pulchritude
2nd Circle: aid, disease, sticks to snakes
3rd Circle: faerie fire, faerie fog, flame blade, protection from animals
4th Circle: create spring, lightning bolt, poison, serendipity
5th Circle: earthquake, natures touch, tranquility
6th Circle: earthen maul, endurance, regeneration
7th Circle: cyclone, dispel magic, mielikki vitality
8th Circle: animal vision, pass without trace
9th Circle: consecrate land, wandering woods
10th Circle: moonwell, natures blessing
11th Circle: elemental aura
12th Circle: moonstone, nova


< 906h/906H 228v/228V Pos: standing >
I see no off here.

< 906h/906H 228v/228V Pos: standing >

< 906h/906H 228v/228V Pos: standing >

< 906h/906H 228v/228V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.

< 906h/906H 228v/228V Pos: standing >

< 906h/906H 228v/228V Pos: standing >
An Orc enters from the south.

< 906h/906H 228v/228V Pos: standing >
An Orc bows deeply.

< 906h/906H 228v/228V Pos: standing >
An orcish merchant snaps into visibility.
An orcish merchant places the dagger of Wind in the back of an Orc, resulting in some strange noises and some blood.
An Orc's pair of studded leather boots was completely destroyed by the massive blow!
An Orc is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 103.
You have completed boon # 103.
Your guild gained prestige!
You have gained 434 epic points.
You feel the bloodlust in your heart as you hear the death cry of an Orc.

< 906h/906H 228v/228V Pos: standing >
You see nothing special about him.
An orcish merchant appears to be Orc and is in excellent condition.
He's small in size.
He is in the front rank.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body seems to be made of stone!
He's surrounded by a diffuse globe of light!
He has little gills in his neck!

<worn as a badge>    a frost dragon's eye (glowing) [89%]
<worn on head>       a little dragon cap [superior] (glowing) (humming) (illuminating)
<worn on eyes>       a platinum-encrusted sapphire eye [poor] (invis) [84%]
<worn in ear>        an earring of congealed blood [poor]
<worn in ear>        an ear clasp of petrified dragon claws [89%]
<worn on face>       the death-mask of Nakral of endurance
<worn around neck>   an emerald pendant of the ice drake [superior] (illuminating)
<worn around neck>   an amulet of creation of endurance (humming) [81%]
<worn on body>       the chameleon suit of transformation of health [84%]
<worn about body>    a cloak of werewolf fur [superior] [79%]
<worn on back>       a well-crafted ash longbow of damage (illuminating) [84%]
<worn as quiver>     a legendary dragonscale quiver from Lost Temple of Tikitzopl
<worn about waist>   a belt of fresh blood [superior]
<worn on arms>       the armplates of armageddon [poor]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of purple mist [poor]
<worn around wrist>  the bangle of the Dreamer [superior]
<worn on hands>      a pair of gauntlets formed of dust [superior]
<worn on finger>     a ring of invisibility [poor]
<worn on finger>     a ring of despair
<primary weapon>     the dagger of Wind
<worn on legs>       a pair of chainmail leggings of endurance (illuminating) [67%]
<worn on feet>       the boots of the war giant Torg [superior] (humming)

< 906h/906H 228v/228V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^.D.+..^****M  
  .....+...****   
   .^.M+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of an Orc is lying here.
The corpse of a Mountain Dwarf is lying here.
*An orcish merchant is standing here, busy with his own matters.
Faxx (Centaur)(large) stands in mid-air here.

< 906h/906H 228v/228V Pos: standing >
It appears to be the corpse of Tokidragger.
a bag made from sewn skunk skin
[2] a thick spiked leather bracer
a thin leather belt
a hard leather cloak
a small round wooden shield
a pair of studded leather sleeves
some thick leather gloves
a pair of studded leather leggings
a bronze skull cap
a suit of spiked leather armor
a small pile of coins

< 906h/906H 228v/228V Pos: standing >
You snicker softly.

< 906h/906H 228v/228V Pos: standing >

< 906h/906H 228v/228V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^.D.+..^****M  
  .....+...****   
   .^.M+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of an Orc is lying here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.

< 906h/906H 228v/228V Pos: standing >
It rains a bit harder.

< 906h/906H 228v/228V Pos: standing >
The day has begun.

< 906h/906H 228v/228V Pos: standing >

< 906h/906H 228v/228V Pos: standing >

< 906h/906H 228v/228V Pos: standing >
A faint hum can be heard from the spiked mace of the Death Seekers you are carrying.

< 906h/906H 228v/228V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  ...D.+...****   
   .^.M+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of an Orc is lying here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.

< 906h/906H 228v/228V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Rocky Foot Path
Obvious exits: -E -W
The winds appear to be especially strong coming from the east!
A few coins lie scattered here.
A prong-horned antelope stands here.
A prong-horned antelope stands here.
A thick-haired buffalo stands here.
A ten foot tall humanoid that resembles an ogre stands here chanting.
A thick-haired buffalo stands here.

< 906h/906H 228v/228V Pos: standing >
Faxx starts casting a spell.

< 906h/906H 228v/228V Pos: standing >
A faint hum can be heard from the holy mace of the efreeti you are carrying.
Faxx completes his spell...
Faxx utters the word 'babratgtui'
Faxx's skin gains the texture and toughness of bark.

< 906h/906H 228v/228V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^...+..^****M  
  ...D.+...****   
   .^.M+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of an Orc is lying here.
The corpse of a Mountain Dwarf is lying here.
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.

< 906h/906H 228v/228V Pos: standing >
Faxx starts casting a spell.

< 906h/906H 228v/228V Pos: standing >
Faxx completes his spell...
Faxx utters the words 'sagg xuhpajh hgruqz'

< 906h/906H 228v/228V Pos: standing >

		Score information for Nul

Level: 56   Race: Halfling   Class: Ethermancer / Tempest Magus Sex: Male
Hit points: 906(906)  Moves: 228(228)
Coins carried:  175 platinum     8 gold     4 silver     3 copper
Compression ratio: 84%
Status:  Standing.
         Negative Shielded Coldshielded
Frags:   +12.01   Deaths:   60
Detecting:      Invisible Life
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Reduced Size Sneaking Tower of Iron Will Fearless Sparkling
Combat Pulse:   14 Spell Pulse:  0.68 
Leaderboard Points: 2592 

Active Spells:
--------------
lifelust (22 minutes)
stone skin (1 minute)
dazzle (8 minutes)
accelerated healing (20 minutes)
reduce (19 minutes)
agility (10 minutes)
detect invisibility (10 minutes)
combat mind (36 minutes)
fly (95 minutes)
faerie sight (9 minutes)
vitality (11 minutes)


< 906h/906H 228v/228V Pos: standing >
Faxx starts casting a spell.

< 906h/906H 228v/228V Pos: standing >
Faxx completes his spell...
Faxx utters the word 'candusounsozfahuai'

< 906h/906H 228v/228V Pos: standing >
An Orc enters from the south.

< 906h/906H 228v/228V Pos: standing >

< 906h/906H 228v/228V Pos: standing >
 
   MMM^^^MMM      
  MMM^^*^MMMM     
 MM*******MMMS    
 *****^^^*^MMMM   
 ***^*^^@^**MMMM  
 **^.^^+..***MMM  
 *.^.D.+..^****M  
  .....+...****   
   .^.M+....**    
Rugged Hillside of the Northern Wilds
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of an Orc is lying here.
The corpse of a Mountain Dwarf is lying here.
An Orc (medium) stands here. (Non-Fraggable)
You sense a lifeform nearby.
Faxx (Centaur)(large) stands in mid-air here.

< 906h/906H 228v/228V Pos: standing >
You see nothing special about him.
This Orc looks pretty hurt.
He's medium in size.

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a pair of studded leather leggings
<worn on feet>       a pair of studded leather boots

< 906h/906H 228v/228V Pos: standing >
An Orc raises his hand.

< 906h/906H 228v/228V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 906h/906H 228v/228V Pos: standing >
You complete your spell...
[Damage: 18 ] You unleash a powerful blast of forked lightning directed at an Orc.
An Orc's pair of studded leather boots exploded spreading charges of electrical energy!
An Orc's thin leather belt exploded spreading charges of electrical energy!
An Orc is dead! R.I.P.
You receive your share of experience.
You have killed 1 of 1 Orc(s) for boon # 103.
You have completed boon # 103.
Your guild gained prestige!
You have gained 412 epic points.