The death of [ 1 Warrior] Tokidragger (Orc)

in Rugged Hillside of the Northern Wilds

from the perspective of [ 1 Warrior] Tokidragger (Orc)

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn around wrist>  a thick spiked leather bracer
<worn around wrist>  a thick spiked leather bracer
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a pair of studded leather leggings

The Inn of the Shady Grove
   The small and simple room here is decorated with a variety of
plants and pieces of furniture.  The room is constructed from stone
and mortar.  The room glows an erie yellow from the large candles
which burn on the counter along the west wall.  A hallway can be
seen just beyond the counter where visitors have taken some time
off.  There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East  -South
An orc anti-paladin surveys the area for intruders.
An orcish guard stands here patrolling.

< 1h/31H 113v/113V Pos: standing >
Pardon?

< 1h/31H 113v/113V Pos: standing >
You are carrying: (14/11)
a great flail
a large two-handed sword
a large two-handed sword
a steel warhammer
a black leather whip
a footman's flail
a thin steel dagger
a steel dagger
a long steel sword
a steel short sword
a steel long sword
a small wooden mace
a stout oaken cudgel
a sturdy wooden club

< 1h/31H 113v/113V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.

< 1h/31H 113v/113V Pos: standing >
The Bar of Dancing Flame
   Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down 
Puddles of fresh blood cover the ground.
A mighty board stands here held up by great swords reading 'Flame Board.'
An orcish elite searches the area here for any signs of problems.
(Q)Ixie, the bartender, stands behind the counter ready to serve you.
A dancing elven girl dances along her way through the bar.

< 1h/31H 112v/113V Pos: standing >
You will not load with newbie EQ when you die.

< 2h/31H 112v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 3h/31H 112v/113V Pos: standing >
Hint: Type 'terrain' to see what kind of terrain you are in.  Druids benefit from Forest or Field terrain.
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East  -Up   
Puddles of fresh blood cover the ground.
Running about town, this female orc is restocking her low supplies.
An orcish street sweeper is here cleaning the city from rubbish.

< 3h/31H 111v/113V Pos: standing >
A Small Side Street of the Grove
  This pathway is almost ten feet wide and is heavily littered with trash
and other debris.  Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.
A cowardly orcish girl tries to hide herself in protection.
Running about town, this female orc is restocking her low supplies.
A drunken orc wanders about lost out of his mind.

< 3h/31H 111v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
A small collar collects among the rubble on the ground.
Running about town, this female orc is restocking her low supplies.
(Q)An old orcish woman cries over the loss of her spouse.

< 3h/31H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide.  A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East  -South

< 3h/31H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A wandering orcish soul, flying about here, is searching for a new victim.

< 3h/31H 110v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East  -South
Fresh blood splatters cover the area.
A wandering orcish soul, flying about here, is searching for a new victim.
An orcish shaman is here practicing a new spell.

< 3h/31H 109v/113V Pos: standing >
The Path of the Damned
   Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide.  A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
An orcish warrior is here preparing for the next invasion.
A wandering orcish soul, flying about here, is searching for a new victim.

< 3h/31H 108v/113V Pos: standing >
You may not use this command until level two.

< 4h/31H 109v/113V Pos: standing >
A wandering soul leaves east.

< 4h/31H 110v/113V Pos: standing >
The South Gates of the Shady Grove
  A large city dwells before your eyes. Many citizens have made this city
their home.  Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East  -West  -Down 
A few drops of fresh blood are scattered around the area.
The corpse of an orcish guard is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
The orc gate guard of the Shady Grove stands here on duty.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
Newly recruited by Shady Grove, a young orc sentinel watches the gates.
The orc gate guard of the Shady Grove stands here on duty.

< 4h/31H 109v/113V Pos: standing >
Alas, you cannot go that way. . . .

< 4h/31H 110v/113V Pos: standing >

< 4h/31H 110v/113V Pos: standing >
Before the Ramparts that Lead to the South Gates of Shady Grove
A massive moat was recently built before the gates. From within the deep moat,
a long ramp leads upwards to the south gates of Shady Grove. The moat is
currently dry...

   Standing before the magnificent entryway into the city, one easily notices
the many eyes watching from above.  These eyes of the sentries on the city wall
mark your entry into the city and keep an eye out for danger.  The gates to the
city are large and black.  Constructed from black obsidian forged in the fiery
pits of a volcanoe, these gates have kept unwanted visitors out of the city. On
the other side of the gates, many guards can be seen standing stern and
attending to their tasks at hand.
Obvious exits: -South -Up   
Fresh blood covers everything in the area.
The corpse of a Troll is lying here.
The corpse of an Orc is lying here.
The corpse of an umber hulk is lying here.
The corpse of the grinning bobcat is lying here.
The corpse of a baby orc is lying here.
The corpse of an orcish elite is lying here.
An orcish merchant is lying here, mortally wounded.

< 5h/31H 112v/113V Pos: standing >
Nearing the Shady Grove
   The pathway leads closer to a large city. High black city walls surround
this city called the Shady Grove. Along the city wall, there appear to be
many sentries observing the city and near by surroundings. Along side of this
pathway, beautiful pastures filled with grazing animals can be seen. The only
exits are north and south along this pathway.
Obvious exits: -North -South
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
The corpse of an orcish warrior is lying here.
The corpse of an orcish merchant is lying here.

< 5h/31H 111v/113V Pos: standing >
A Small Pathway
   The rocky pathway continues here heading up to a large city in the near
distance.  The city to the north is marked by its varying skyline of towers
and the city wall.  Many guards can been seen on their posts from this path.
There are a variety of animals roaming about here in search of food to satisfy
their appetites.  The pathway continues north and south through the surrouding
shrubbery.
Obvious exits: -North -South
The corpse of an orcish elite is lying here.

< 5h/31H 110v/113V Pos: standing >
 
  *******MM   
 ****^^^*^MM  
 **^*^^P^**M  
 *^.^^@..***  
 .^.D.+..^**  
 .....+...**  
  .^.M+....   
Along a Crumbling Cobblestone Road
Obvious exits: -North -East  -South -West 

< 5h/31H 109v/113V Pos: standing >
 
  ******MMM   
 ***^^^*^MMM  
 *^*^^P^**MM  
 ^.^^+@.***M  
 ^.D.+..^***  
 ....+...***  
  ^.M+....*   
Overgrown Grasslands of the Northern Wilds
Obvious exits: -North -East  -South -West 
A handful of coins lie here.

< 5h/31H 110v/113V Pos: standing >
 
  M^^*^MMMM   
 *******MMMS  
 ***^^^*^MMM  
 *^*^^@^**MM  
 ^.^^+..***M  
 ^.D.+..^***  
  ...+...**   
Rugged Hillside of the Northern Wilds
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.
The winds appear to be especially strong coming from the west!
A few coins lie scattered here.
The corpse of an Orc is lying here.
The corpse of a Mountain Dwarf is lying here.
A Centaur (large) stands in mid-air here.

< 5h/31H 108v/113V Pos: standing >
You raise your hand.

< 7h/31H 113v/113V Pos: standing >
Sparkling magic surrounds someone as he begins his chant.
A Halfling snaps into visibility.

< 7h/31H 113v/113V Pos: standing >
A Halfling completes his spell...
A Halfling utters the words 'yaftze diesilla'
Giant bolts of forked lightning hit you square in the chest, sending you reeling.
Your pair of studded leather boots exploded spreading charges of electrical energy!
Your thin leather belt exploded spreading charges of electrical energy!