<worn as a badge> badge of the Darvanu
<worn around neck> a light blue scarf
<worn around neck> a misshaped ivory amulet
<worn on body> a twined glass ringmail
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<attached to belt> a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a diabolical obsidian heater shield
<worn on hands> some human-made clay mitts
<worn on finger> a human-made cloth signet
<primary weapon> a fragile bone warhammer
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
Zloin (Kobold)(small) stands, floating here.
A merchant stands here struggling to hear the auctioneer.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A rich looking merchant stands here yelling out bids.
A powerful looking guard stands here watching the auction.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 110v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A massive steel chest holding the auctioneer's belongings rests here.
A fire is here burning noisily (illuminating)
Zloin (Kobold)(small) stands, floating here.
A powerful looking guard stands here watching the auction.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A pitiful looking ogre slave stands here currently being bid on.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
The auctioneer is standing here trying to sell a slave.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 109v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
Zloin (Kobold)(small) stands, floating here.
A rich looking merchant stands here yelling out bids.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 109v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A massive steel chest holding the auctioneer's belongings rests here.
A fire is here burning noisily (illuminating)
Zloin (Kobold)(small) stands, floating here.
A powerful looking guard stands here watching the auction.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A rich looking merchant stands here yelling out bids.
A pitiful looking ogre slave stands here currently being bid on.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
The auctioneer is standing here trying to sell a slave.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 109v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
Zloin (Kobold)(small) stands, floating here.
A merchant stands here struggling to hear the auctioneer.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A rich looking merchant stands here yelling out bids.
A powerful looking guard stands here watching the auction.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 108v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
An iron band lies here, discarded.
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 107v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 107v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
A Path Leading to the Center of the Bandit Camp
This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 106v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East -South -Down
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 105v/114V Pos: standing >
Zloin leaves south.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the north.
Cy enters from the north.
Nul enters from the north.
< 171h/171H 105v/114V Pos: standing >
Zloin leaves south.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the north.
Cy enters from the north.
Nul enters from the north.
< 171h/171H 104v/114V Pos: standing >
Zloin leaves south.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the north.
Cy enters from the north.
Nul enters from the north.
< 171h/171H 104v/114V Pos: standing >
Zloin leaves south.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the southern path bends abruptly
to the east.
Obvious exits: -North -South
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the north.
Cy enters from the north.
Nul enters from the north.
< 171h/171H 103v/114V Pos: standing >
Zloin leaves south.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. A ladder is here which leads to the catwalk above
which is about seven metres off the ground.
Obvious exits: -North -East -Up
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the north.
Cy enters from the north.
Nul enters from the north.
< 171h/171H 103v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the north.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 102v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 102v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 101v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 100v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Inside the Entrance to a Bandit Camp
This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East -South -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 100v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 99v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 98v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 98v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the north.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 97v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. A ladder is here which leads to the catwalk above
which is about seven metres off the ground.
Obvious exits: -North -East -Up
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Cy enters from the east.
Nul enters from the east.
< 171h/171H 96v/114V Pos: standing >
Zloin floats up.
You follow Zloin.
On a Narrow Catwalk
This catwalk is extremely narrow and rises about seven meters from the
camp floor. It appears to have been made by an intelligent strategist and
has plenty of room for bandits to duck from arrows and throw projectiles
down on enemies on the other side of the wall. The catwalk itself is made
from wood with metal reinforcements which make for a very stable platform.
It continues east and west for several meters and is not very long. Down
is a ladder which leads back to the road along the wall of the camp.
This area seems to be exceptionally narrow!
Obvious exits: -East -Down
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from below.
Cy floats in from below.
Nul floats in from below.
< 171h/171H 96v/114V Pos: standing >
Oof! Zloin bumps into you.
< 171h/171H 97v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
On a Wooden Platform
This platform is wide enough to fit about seven people and rises about
seven meters from the camp floor. It appears to have been made by an
intelligent strategist and has plenty of room for bandits to duck from
arrows and throw projectiles down on enemies on the other side of the wall.
The catwalk itself is made from wood with metal reinforcements which make
for a very stable platform. It continues east and west for several meters
and is not very long.
Obvious exits: -West
A metallic gong hangs here ready to be hit
Zloin (Kobold)(small) stands, floating here.
A tough looking guard is here scanning the horizon.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 97v/114V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.
< 171h/171H 97v/114V Pos: standing >
A patrolling guard suddenly attacks Cy!
A patrolling guard misses Cy.
Zloin leaves west.
You follow Zloin.
On a Narrow Catwalk
This catwalk is extremely narrow and rises about seven meters from the
camp floor. It appears to have been made by an intelligent strategist and
has plenty of room for bandits to duck from arrows and throw projectiles
down on enemies on the other side of the wall. The catwalk itself is made
from wood with metal reinforcements which make for a very stable platform.
It continues east and west for several meters and is not very long. Down
is a ladder which leads back to the road along the wall of the camp.
This area seems to be exceptionally narrow!
Obvious exits: -East -Down
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Nul enters from the east.
< 171h/171H 96v/114V Pos: standing >
Zloin floats down.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. A ladder is here which leads to the catwalk above
which is about seven metres off the ground.
Obvious exits: -North -East -Up
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from above.
Nul floats in from above.
< 171h/171H 96v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the north.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Nul enters from the west.
< 171h/171H 95v/114V Pos: standing >
Zloin leaves west.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. A ladder is here which leads to the catwalk above
which is about seven metres off the ground.
Obvious exits: -North -East -Up
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the east.
Nul enters from the east.
< 171h/171H 96v/114V Pos: standing >
< 171h/171H 97v/114V Pos: standing >
Cy floats in from above.
< 171h/171H 98v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the western path bends abruptly
to the north.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 98v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 97v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 97v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -East -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 96v/114V Pos: standing >
Zloin leaves east.
You follow Zloin.
Inside the Entrance to a Bandit Camp
This area is right inside the gate to the bandit camp. Numerous tents
can be seen inside and smoke from a huge bonfire can be seen towards the
center of the camp. This place appears well traveled as wagon wheel
tracks, hoof prints, and human foot prints can be seen all over the
place. The ground is very firm which makes it an excellent place for
travelling. Directly above is a catwalk with slits at the bottom which
enable the guards to throw stuff at people below. Southwards leads to
a massive gate which leads out of the camp back into the plains. Because
of all the wood used to build this fort an out of control fire would
definitely destroy the entire camp.
Obvious exits: -East -South -West
Zloin (Kobold)(small) stands, floating here.
A fire elemental enters from the west.
Cy enters from the west.
Nul enters from the west.
< 171h/171H 96v/114V Pos: standing >
Zloin leaves south.
You follow Zloin.
The Main Entrance to the Bandit Camp
A massive wooden gate prevents any further advancement to the north.
The road here appears well traveled as heavy traffic constantly passes
through this gate into the camp. The sounds of people can be heard here
louder than ever as the inside of the camp is only metres away. Trails
lead to the south east and west away from the camp to paths on the outside
wall.
Obvious exits: -North -East -South -West
A small brown tinged bottle lies here.
Zloin (Kobold)(small) stands, floating here.
A drunk mercenary guard stands here looking sick from ale.
A drunk mercenary guard stands here looking sick from ale.
A man dressed in strange robes stands here silently scanning the horizon for enemies.
A fire elemental enters from the north.
A mercenary sorcerer suddenly attacks a fire elemental!
A mercenary sorcerer misses a fire elemental.
A mercenary guard suddenly attacks YOU!
A mercenary guard misses you.
Cy enters from the north.
Nul enters from the north.
< 171h/171H 96v/114V Pos: standing >
< T: Bisil TP: sta TC:excellent E: mercenary sta EP: excellent >
A mercenary guard makes a futile attempt to bodyslam Cy, but he is simply immovable.
Zloin leaves south.
Cy leaves south.
Nul leaves south.
< 171h/171H 96v/114V Pos: standing >
< T: Bisil TP: sta TC:excellent E: mercenary sta EP: excellent >
You attempt to flee...
West of the Main Gate
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. Many wagon tracks and hoof prints can be found on the
ground which shows this camp faces heavy traffic through the front gate.
The front gate itself can be found a short distance to the east. Westwards
leads to a small untraveled trail around the camp.
Obvious exits: -East -South -West
You flee westward!
< 171h/171H 69v/114V Pos: standing >
The Main Entrance to the Bandit Camp
A massive wooden gate prevents any further advancement to the north.
The road here appears well traveled as heavy traffic constantly passes
through this gate into the camp. The sounds of people can be heard here
louder than ever as the inside of the camp is only metres away. Trails
lead to the south east and west away from the camp to paths on the outside
wall.
Obvious exits: -North -East -South -West
A small brown tinged bottle lies here.
A fire elemental stands in mid-air here, fighting a mercenary sorcerer. (Minion)
A drunk mercenary guard stands here looking sick from ale.
A mercenary guard sits, floating here.
A mercenary sorcerer stands, floating here, fighting a fire elemental.
< 171h/171H 68v/114V Pos: standing >
A Path Near the Camp's Main Entrance
This dusty trail leads closer to a large gate that leads into the camp.
The noise of the many people inside can be heard here which makes it sound
like it's extremely crowded inside. Although the many tents give the
appearance that this camp is temporary, the massive wall built around the
camp gives a clue that this place is a permanent settlement. Guard towers
built with strategically placed arrow slits and defenses are noticeable in
the distance which gives the idea that this is a camp for warlike nomads
or bandits.
Obvious exits: -North -East -South -West
< 171h/171H 68v/114V Pos: standing >
Outside a Huge Camp
While the surrounding landscape is rather plain, to the north lies a huge
camp. Roofs of tents and wooden structures can be seen rising above the
tall wooden wall that surrounds that camp. The sound of yelling
can be heard within the camp, punctuated by the occasional scream of pain.
This camp could be a gypsy camp although there is an equally
high chance that it is a home to bandits and slave traders. Smoke
can be seen rising from the center of the camp, presumably from a
massive bonfire burning within.
Obvious exits: -North -South
A greyish stone wall is here to the south.
Nul (Kobold)(small) stands in mid-air here (Newbie).
Cy (Ogre)(huge) stands, floating here.
Zloin (Kobold)(small) stands, floating here, fighting a Minotaur.
A Minotaur (huge) stands here, fighting Zloin.
< 171h/171H 66v/114V Pos: standing >
Nul suddenly attacks a Minotaur!
Nul misses a Minotaur.
< 171h/171H 66v/114V Pos: standing >
In his haste to slam a Minotaur around, Cy slips and falls!
Cy is stunned!
< 171h/171H 67v/114V Pos: standing >
Pardon?
< 171h/171H 69v/114V Pos: standing >
A Minotaur dodges Nul's attack.
Nul misses a Minotaur.
Zloin misses a Minotaur.
< 171h/171H 70v/114V Pos: standing >
Zloin starts casting an offensive spell called 'life leech'.
< 171h/171H 71v/114V Pos: standing >
You start chanting...
< 171h/171H 71v/114V Pos: standing >
Nul starts casting an offensive spell.
< 171h/171H 71v/114V Pos: standing >
Zloin dodges a Minotaur's attack.
< 171h/171H 72v/114V Pos: standing >
You complete your spell...
[Damage: 46 ] -=[The lightning bolt hits a Minotaur with full impact.]=-
< 171h/171H 72v/114V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'life leech'
Zloin seems to suck the life right out of a Minotaur!
You start chanting...
< 171h/171H 73v/114V Pos: standing >
A Minotaur dodges Zloin's attack.
< 171h/171H 74v/114V Pos: standing >
Nul completes his spell...
Nul utters the words 'cone of cold'
Nul fires a blast of cold at a Minotaur, who screams out in pain!
A Minotaur tries to destroy a greyish stone wall...
< 171h/171H 74v/114V Pos: standing >
You complete your spell...
[Damage: 41 ] -=[The lightning bolt hits a Minotaur with full impact.]=-
Zloin starts casting an offensive spell called 'life leech'.
< 171h/171H 74v/114V Pos: standing >
Nul starts casting an offensive spell.
< 171h/171H 75v/114V Pos: standing >
You start chanting...
< 171h/171H 75v/114V Pos: standing >
Cy clambers to his feet.
< 171h/171H 76v/114V Pos: standing >
Nul completes his spell...
Nul utters the words 'qaiz ay qare'
Nul fires a blast of cold at a Minotaur, who screams out in pain!
You complete your spell...
[Damage: 50 ] -=[The lightning bolt hits a Minotaur with full impact.]=-
A Minotaur dodges Nul's attack.
Nul misses a Minotaur.
Cy suddenly attacks a Minotaur!
Cy's impressive slash strikes a Minotaur very hard.
< 171h/171H 77v/114V Pos: standing >
Zloin completes his spell...
Zloin utters the words 'ruyz rzzqp'
Zloin seems to suck the life right out of a Minotaur!
< 171h/171H 77v/114V Pos: standing >
A Minotaur dodges Zloin's attack.
You start chanting...
< 171h/171H 78v/114V Pos: standing >
Nul starts casting an offensive spell.
< 171h/171H 78v/114V Pos: standing >
Zloin starts casting an offensive spell.
< 171h/171H 78v/114V Pos: standing >
Zloin dodges a Minotaur's attack.
< 171h/171H 78v/114V Pos: standing >
Casting: wall of stone ***
< 171h/171H 79v/114V Pos: standing >
Nul completes his spell...
Nul utters the words 'qaiz ay qare'
Nul fires a blast of cold at a Minotaur, who screams out in pain!
A Minotaur's thin leather belt freezes and shatters into million pieces from the intense cold!
A Minotaur is dead! R.I.P.
You receive your share of experience.