The death of [25 Summoner] Clorin (Grey Elf)

in A Secluded and Small Troglodyte Cave

from the perspective of [26 Ethermancer] Nul (Kobold)

<worn around neck>   a black mystic's cloak [poor]
<worn around neck>   a necklace of elven ears [poor]
<worn on body>       a human-made cured leather robe
<worn as quiver>     a light hide quiver
<worn on finger>     a satanic band [poor]
<worn on finger>     a small diamond ring
<primary weapon>     a sleek athame [poor]
<worn on feet>       a pair of raw leather boots

A large and very shaggy buffalo grazes on the prairie.
Bisil enters from the south.
Cy enters from the south.

< 211h/211H 104v/128V Pos: standing >
It rains a bit harder.

< 211h/211H 104v/128V Pos: standing >
You quickly scan the area.
A small rabbit who is close by to your north.
A field mouse who is close by to your north.
A large buffalo who is close by to your north.
A wild horse who is close by to your north.
A sparrow who is close by to your north.
A killer mosquito who is close by to your north.
A sparrow who is not far off to your north.
A large buffalo who is not far off to your north.
A large buffalo who is a brief walk away to your north.
A filthy vulture who is a brief walk away to your north.
A killer mosquito who is rather far off to your north.
A sparrow who is rather far off to your north.
A prairie dog who is in the distance to your north.
A large buffalo who is in the distance to your north.
A wild horse who is close by to your east.
A filthy vulture who is close by to your east.
A large buffalo who is not far off to your east.
A wild horse who is not far off to your east.
A prairie dog who is close by to your south.
A killer mosquito who is not far off to your south.
A black wolf who is close by to your west.
A small rabbit who is close by to your west.
A prairie dog who is close by to your west.
A prairie dog who is close by to your west.
A prairie dog who is not far off to your west.

< 211h/211H 105v/128V Pos: standing >
On the Prairie Grasses
   The grasses of the prairie are very lush and green here.  They stretch out
for miles and miles in every direction.  The field is full of wildlife.  You
can see many animals running freely across the plain.  There are many different
kinds of animals that live on this plain.  One can see many small prairie dog
holes dotting the field.  There are also signs of larger animals as there are
quite a few large piles of waste.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A small rabbit bounds over the prairie here.
A field mouse scurries through the grass here.
A large and very shaggy buffalo grazes on the prairie.
A wild horse stands here ready to go for a run.
A sparrow hops about the ground here.
A killer mosquito flies through the air here.
Bisil enters from the south.
Cy enters from the south.

< 211h/211H 103v/128V Pos: standing >
A wild horse leaves west.
Standing On the Thick Sod of the Prairie
   The soil here is very far below the surface.  The sod on this part of the
prairie is much like the other parts in that it is very thick and would take a
fair amount of digging to reach it.  There are some weeds growing amongst the
tall prairie grasses but they are few and far between.  There are several small
prairie dog holes that appear to be fresh.  The holes are surrounded by small
piles of dirt, which were thrown there by the industrious little rodents.  One
may travel in any direction.
Obvious exits: -North -East  -South -West 
A sparrow hops about the ground here.
A large and very shaggy buffalo grazes on the prairie.
Bisil enters from the south.
Cy enters from the south.

< 211h/211H 102v/128V Pos: standing >
You quickly scan the area.
A large buffalo who is close by to your north.
A filthy vulture who is close by to your north.
A sparrow who is not far off to your north.
A sparrow who is not far off to your north.
A prairie dog who is a brief walk away to your north.
A large buffalo who is a brief walk away to your north.
A small rabbit who is rather far off to your north.
A young buffalo who is close by to your east.
A small rabbit who is close by to your east.
A young buffalo who is a brief walk away to your east.
A young buffalo who is a brief walk away to your east.
A filthy vulture who is rather far off to your east.
A filthy vulture who is rather far off to your east.
A small rabbit who is close by to your south.
A field mouse who is close by to your south.
A large buffalo who is close by to your south.
A sparrow who is close by to your south.
A killer mosquito who is close by to your south.
A field mouse who is not far off to your south.
A black wolf who is not far off to your south.
A large buffalo who is not far off to your south.
A prairie dog who is a brief walk away to your south.
A killer mosquito who is rather far off to your south.
A young buffalo who is close by to your west.
A large buffalo who is close by to your west.
A small rabbit who is not far off to your west.
A large buffalo who is not far off to your west.
A wild horse who is not far off to your west.
A killer mosquito who is a brief walk away to your west.
A black wolf who is a brief walk away to your west.
A small rabbit who is rather far off to your west.
A field mouse who is rather far off to your west.

< 211h/211H 102v/128V Pos: standing >
By a Weedy Section of The Grassy Plains
   The grassy plains stretch for miles and miles here.  The resilience of the
prairie grasses is well known as the grasses are sometimes cut from the ground
and replanted elsewhere when grass is needed.  This section of the plain was
once stripped of its sod.  The open soil provided a fresh place for these many
weeds that grow here.  The weeds are very colorful and add an extra amount of
life to the prairie.  There are still some open places where the black topsoil
can be seen.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
A large and very shaggy buffalo grazes on the prairie.
A filthy vulture flies above you.
Bisil enters from the south.
Cy enters from the south.

< 211h/211H 102v/128V Pos: standing >
On The Field of Endolin
   The many miles of this prairie have been umarred by any race.  There has
never been a building or even temporary shelter erected here in its entire
existence.   The natural state of the Field of Endolin is unequaled in the
entire world, often written about by the traveling minstrils and sung in the
highest and most powerful kingdoms courts.  The grasses here are criss-crossed
with many wild game trails.  One may travel in any direction.
Obvious exits: -North -East  -South -West 
Bisil enters from the west.
Cy enters from the west.

< 211h/211H 100v/128V Pos: standing >
Surrounded by Miles Of Open Prairie
   There are many miles of open prairie in every direction from this point.
The high soaring eagles would view this place as a huge field of unchanging
grasses stretching from horizon to horizon.  To the creatures that travel upon
this wide plain, the ground changes and is not nearly as uniform as it appears
from above.  The field is an entirely different ecosystem than the surrounding
areas.  The large Black Dog Mountains provide a great deal of protection from
the harsh north-eastern winds that would lower the temperature of this place
several degrees.  Many creatures call this place their home.  One may travel in
any direction from this point.
Obvious exits: -North -East  -South -West 
A large and very shaggy buffalo grazes on the prairie.
A young buffalo runs gaily through the prairie.
Bisil enters from the west.
Cy enters from the west.

< 211h/211H 99v/128V Pos: standing >

< 211h/211H 99v/128V Pos: standing >
Near the Black Dog Mountains
   The long shadow of the Black Dog Mountains hangs over this part of the
Field of Endolin like a huge monster looming over its prey.  The grasses here
are still quite green, but one can observe some darker grasses growing on the
sides of the mountain.  The mountains seem to be quite out of place in this
part of the world.  Miles and miles of prairie stretch out as far as one can
see except to the north and east.  It is almost as if the mountains appeared
out of nowhere just because they could.  One may travel south or west from
this point.
Obvious exits: -South -West 
Bisil enters from the west.
Cy enters from the west.

< 211h/211H 98v/128V Pos: standing >
Surrounded by Miles Of Open Prairie
   There are many miles of open prairie in every direction from this point.
The high soaring eagles would view this place as a huge field of unchanging
grasses stretching from horizon to horizon.  To the creatures that travel upon
this wide plain, the ground changes and is not nearly as uniform as it appears
from above.  The field is an entirely different ecosystem than the surrounding
areas.  The large Black Dog Mountains provide a great deal of protection from
the harsh north-eastern winds that would lower the temperature of this place
several degrees.  Many creatures call this place their home.  One may travel in
any direction from this point.
Obvious exits: -North -East  -South -West 
A large and very shaggy buffalo grazes on the prairie.
A young buffalo runs gaily through the prairie.
Bisil enters from the east.
Cy enters from the east.

< 211h/211H 98v/128V Pos: standing >
The Site of a Watering Hole
   The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water.  The pool is only a few feet deep but over
twenty feet wide.  All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie.  The
trails all seem to lead here and travel in many random directions.  The pools
surface is calm and undisturbed.  The Black Dog Mountains loom in the distance
to the north and east.  One may travel to the west or south.
Obvious exits: -South -West 
The watering hole is filled with cool water.
A large and hairy female buffalo grazes here.
A golden prairie dog sits here looking at your queerly.
A filthy vulture flies above you.
A killer mosquito flies through the air here.
Bisil enters from the south.
Cy enters from the south.

< 211h/211H 96v/128V Pos: standing >
Bisil enters something.

< 211h/211H 98v/128V Pos: standing >
There is no hole here.

< 211h/211H 100v/128V Pos: standing >
There is no water here.

< 211h/211H 103v/128V Pos: standing >

< 211h/211H 110v/128V Pos: standing >
There is no watering here.

< 211h/211H 110v/128V Pos: standing >
The Site of a Watering Hole
Obvious exits: -South -West 
The watering hole is filled with cool water.
Cy (Ogre)(huge) stands, floating here.
A large and hairy female buffalo grazes here.
A golden prairie dog sits here looking at your queerly.
A filthy vulture flies above you.
A killer mosquito flies through the air here.

< 211h/211H 111v/128V Pos: standing >

< 211h/211H 115v/128V Pos: standing >
A prairie dog leaves west.

< 211h/211H 118v/128V Pos: standing >
Bisil floats in from elsewhere.

< 211h/211H 120v/128V Pos: standing >

< 211h/211H 120v/128V Pos: standing >
The Site of a Watering Hole
Obvious exits: -South -West 
The watering hole is filled with cool water.
Bisil (Kobold)(small) stands, floating here.
Cy (Ogre)(huge) stands, floating here.
A large and hairy female buffalo grazes here.
A filthy vulture flies above you.
A killer mosquito flies through the air here.

< 211h/211H 121v/128V Pos: standing >
A killer mosquito leaves south.

< 211h/211H 123v/128V Pos: standing >

< 211h/211H 123v/128V Pos: standing >
Bisil enters something.

< 211h/211H 125v/128V Pos: standing >
Cy enters something.

< 211h/211H 126v/128V Pos: standing >

< 211h/211H 127v/128V Pos: standing >
A killer mosquito enters from the west.

< 211h/211H 128v/128V Pos: standing >
Pardon?

< 211h/211H 128v/128V Pos: standing >
A female buffalo leaves west.

< 211h/211H 128v/128V Pos: standing >
You enter something.
Underwater in the Clean Pool
   The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy.  The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms.  A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place.  One may travel to the north or up from this point.
Obvious exits: -North -Up   
Cy (Ogre)(huge) stands, floating here.
Bisil (Kobold)(small) stands, floating here.

< 211h/211H 128v/128V Pos: standing >
You begin to hold your breath...

< 211h/211H 128v/128V Pos: standing >
In an Underwater Passage
   The water here turns very cold.  There appears to be a stone passage here
heading to the north.  The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city.  The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway.  There is a thick layer of silt formed on
the floor of this passageway.  One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
Bisil swims in from the south.
Cy swims in from the south.

< 211h/211H 126v/128V Pos: standing >
You quickly scan the area.
You see nothing.

< 211h/211H 126v/128V Pos: standing >
Inside the Dark Passageway
   The cold watery passage ends here abruptly.  The well crafted walls end
here underneath a medium sized opening above.  It is difficult to tell what is
located above, it could just be a continuation of this tunnel.  The water is
very dirty here as if someone had deficated here in the water.  It seems that
this area is not naturally formed.  There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race.  The
feeling of dread grows and grows.  There are small rocks and pebbles lying all
over on the ground, as if part of some large object.  A thin layer of slime has
formed on the northern wall.  One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up   
A HUGE stone golem stands here protecting the passageway.
Bisil swims in from the south.
Cy swims in from the south.

< 211h/211H 124v/128V Pos: standing >
The Entrance to the Troglodyte Caves
   This small and highly defendable room is the entrance to the troglodyte
cave system.  This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them.  It is, in fact, very
real and very dangerous to anyone foolish enough to intrude.  The cave is dark
and filled with many of the vile troglodyte warriors.  The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables.  This cave is well hidden beneath the Black Dog
Mountains.  The entire clan of creatures lives off of the success of their
raiding abillity.  The cave smells very bad as the creatures themselves give
off a repelant odor.  The gloom that hangs over this place is hard to see very
far into.  This is the entrance to the troglodyte caves.  One may travel east
or down back into the water.
Obvious exits: -East  -Down 
A large and burly troglodyte sentinel stands here dutifully.
You take a deep breath of fresh air.
Cy floats in from below.

< 211h/211H 122v/128V Pos: standing >
You take a deep breath of fresh air.

< 211h/211H 122v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 211h/211H 122v/128V Pos: standing >
You say in goblin 'wll d/'

< 211h/211H 122v/128V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -East  -Down 
Cy (Ogre)(huge) stands, floating here.
Bisil (Kobold)(small) stands, floating here.
A large and burly troglodyte sentinel stands here dutifully.

< 211h/211H 122v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 211h/211H 122v/128V Pos: standing >
Bisil starts casting a spell.

< 211h/211H 122v/128V Pos: standing >

< 211h/211H 122v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 211h/211H 122v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 211h/211H 122v/128V Pos: standing >
Hint: Charisma affects the prices stores charge you and affects how obedient your summoned monsters (pets) are.
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 211h/211H 122v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 211h/211H 123v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 211h/211H 124v/128V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'xarr ay ghaiz'

< 211h/211H 126v/128V Pos: standing >
Bisil sits down in a comfortable spot.
The Entrance to the Troglodyte Caves
Obvious exits: -East  -Down 
A greyish stone wall is here to the down.
Cy (Ogre)(huge) stands, floating here.
Bisil (Kobold)(small) sits resting.
A large and burly troglodyte sentinel stands here dutifully.

< 211h/211H 127v/128V Pos: standing >
Bisil opens a spellbook and begins studying it intently.

< 211h/211H 127v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 211h/211H 128v/128V Pos: standing >
Autosaving...

< 211h/211H 128v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 211h/211H 128v/128V Pos: standing >
Bisil closes his book and grins malevolently.

< 211h/211H 128v/128V Pos: standing >
Bisil clambers to his feet.

< 211h/211H 128v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.

< 211h/211H 128v/128V Pos: standing >

< 211h/211H 128v/128V Pos: standing >
In the Dark Troglodyte Caves
   This dark and scary cave is inhabited by a race of highly effective and
deadly fighters.  The troglodyte race is savage and can easily overcome an
unready opponent.  The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail.  This cave is the
perfect lair for such a race.  Because the darkness is so complete, ambushes
can and will happen as one goes further into this place.  The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings.  The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness.  One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West 
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
Cy enters from the west.

< 211h/211H 126v/128V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte berserker who is not far off to your north.
A troglodyte sentinel who is a brief walk away to your north.
A troglodyte sentinel who is close by to your west.

< 211h/211H 126v/128V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West 
A troglodyte female wanders around snarling.
Cy enters from the south.

< 211h/211H 124v/128V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your north.
A troglodyte sentinel who is not far off to your north.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.

< 211h/211H 124v/128V Pos: standing >
A Small Sleeping Area in the Troglodyte Caves
   This large room is devoid of any semblance of furniture.  The room is part
of a large and naturally formed cave.  There are a few thread-bare rugs and
blankets spread out on the floor.  The room appears to be a sleeping room, a
place for mother's to tend to their children.  The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women.  The air here is very dank smelling, like a hot cellar.  The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render.  This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young.  One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East 
The corpse of a troglodyte mother is lying here.
The corpse of a troglodyte female is lying here.
The corpse of a troglodyte mother is lying here.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
Cy enters from the east.

< 211h/211H 123v/128V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your east.

< 211h/211H 124v/128V Pos: standing >
In the Dark Troglodyte Caves
   The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system.  The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water.  The rocks are cold and wet and sound does not seem to carry very well
this far down.  Normally there would be an echo, but here there is none.  It
is as if a shadow of darkness has stolen all the light and sound from this
place.  Even with a torch one cannot see very far ahead.  Shadows seem to dance
and merge into the stone.  Or perhaps the troglodyte warriors are preparing to
attack.  The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings.  It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by.  One may walk north, south or west.  The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West 
A troglodyte female wanders around snarling.
Cy enters from the west.

< 211h/211H 122v/128V Pos: standing >
In the Dark Troglodyte Caves
   These dark caves are filled with the entire troglodyte settlement.  The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat.  The night is the only time these creatures can come out
of hiding and when they do they search for human flesh.  The cave itself is a
natural formation, the stone still in its crude natural state.  There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone.  The air is very musty, a smell only
found with large colonies of lizards or troglodytes.  The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world.  The
caves twist and turn as they travel through this underground labrynth.  One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
A troglodyte berserker charges through the tunnels here.
Cy enters from the south.

< 211h/211H 121v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your north.
A troglodyte female who is close by to your south.
A troglodyte sentinel who is not far off to your south.
A troglodyte sentinel who is not far off to your south.

< 211h/211H 121v/128V Pos: standing >
In the Dark Troglodyte Caves
   The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings.  The cave system is a random, twisting monster that
makes navigation nearly impossible.  The cave is a natural occurrence and thus
is bound to no city plan or layout.  The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless.  In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils.  The air is very musty and
warm feeling, an oddity for this far below the surface.  There are no markings
or indications as to the correct path to choose.  Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East  -South
A large and burly troglodyte sentinel stands here dutifully.
Cy enters from the south.

< 211h/211H 120v/128V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your south.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.

< 211h/211H 121v/128V Pos: standing >
In the Dark Troglodyte Caves
   The troglodyte caves continue to wind through the hard stone that lies
far below the surface.  The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed.  The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles.  Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions.  The air is thick and musky making it sometimes quite
hard to breathe.  The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard.  One wrong step could seriously
injure even the thickest skinned creature.  The cave system here is at least
twenty feet above the tunnel that is located down from this point.  One may
travel down or west from this point.
Obvious exits: -West  -Down 
Cy enters from the west.

< 211h/211H 120v/128V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your west.
A troglodyte berserker who is close by below you.
A troglodyte female who is close by below you.
A troglodyte sentinel who is close by below you.

< 211h/211H 120v/128V Pos: standing >

< 211h/211H 121v/128V Pos: standing >
In the Dark Troglodyte Caves
   The dark troglodyte caves continue here, further and further below the
surface with each step.  The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources.  The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows.  The ground is very rough and uneven.  The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge.  There are many small bones and skulls here on
the ground.  The possibility that this region of the troglodyte caves is a
dumping ground is a high one.  One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East  -Up   
A troglodyte berserker charges through the tunnels here.
A troglodyte female wanders around snarling.
A large and burly troglodyte sentinel stands here dutifully.
Cy floats in from above.

< 211h/211H 120v/128V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your east.
A troglodyte male who is close by to your east.

< 211h/211H 120v/128V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West 
A troglodyte female prowls through the caves here.
A troglodyte male runs his fingers along the wall.
Cy enters from the west.

< 211h/211H 119v/128V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte assassin who is close by to your north.
A troglodyte berserker who is close by to your west.
A troglodyte female who is close by to your west.
A troglodyte sentinel who is close by to your west.

< 211h/211H 120v/128V Pos: standing >

< 211h/211H 121v/128V Pos: standing >
In the Dark Troglodyte Caves
   The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region.  The darkness here is an
ever present menace, always lurking nearby like a monster in the mist.  The
sense of being watched is unshakable, as if the stone itself has eyes which
follow.  The ground here is naturally rough and covered with bits and pieces of
bone and flesh.  The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation.  The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West 
A troglodyte female prowls through the caves here.
Cy enters from the south.

< 211h/211H 119v/128V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your south.
A troglodyte male who is close by to your south.
A troglodyte assassin who is close by to your west.
A lesser conjured being who is close by to your west.
A troglodyte female who is close by to your west.
A Grey Elf who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte mother who is close by to your west.

< 211h/211H 120v/128V Pos: standing >
In the Dark Troglodyte Caves
   The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock.  The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone.  The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements.  The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood.  The floors uneven nature makes it qutie difficult to travel at
a very fast rate.  The air here is rather unobtrusive and unremarkable.  The
dry air is hard to describe except that it is strangely void of any smells of
notice.  The musty odor present in previous tunnels is oddly missing here.  The
silence is strange and menacing.  One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West 
A troglodyte female wanders around snarling.
A troglodyte female prowls through the caves here.
A troglodyte male runs his fingers along the wall.
Cy enters from the north.

< 211h/211H 120v/128V Pos: standing >
You say in goblin 'w'

< 211h/211H 122v/128V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West 
Cy (Ogre)(huge) stands, floating here.
Bisil (Kobold)(small) stands, floating here.
A troglodyte female wanders around snarling.
A troglodyte female prowls through the caves here.
A troglodyte male runs his fingers along the wall.

< 211h/211H 123v/128V Pos: standing >
Bisil starts casting a spell.

< 211h/211H 124v/128V Pos: standing >
Slay whom?

< 211h/211H 127v/128V Pos: standing >

< 211h/211H 128v/128V Pos: standing >
A troglodyte female leaves north.

< 211h/211H 128v/128V Pos: standing >
Slay whom?

< 211h/211H 128v/128V Pos: standing >
Slay whom?

< 211h/211H 128v/128V Pos: standing >
Slay whom?

< 211h/211H 128v/128V Pos: standing >
Slay whom?

< 211h/211H 128v/128V Pos: standing >
Slay whom?

< 211h/211H 128v/128V Pos: standing >
Slay whom?

< 211h/211H 128v/128V Pos: standing >
Slay whom?

< 211h/211H 128v/128V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'xarr ay ghaiz'
Slay whom?

< 211h/211H 128v/128V Pos: standing >
Slay whom?

< 211h/211H 128v/128V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West 
A greyish stone wall is here to the west.
Cy (Ogre)(huge) stands, floating here.
Bisil (Kobold)(small) stands, floating here.
A troglodyte female prowls through the caves here.
A troglodyte male runs his fingers along the wall.

< 211h/211H 128v/128V Pos: standing >
In the Dark Troglodyte Caves
   The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region.  The darkness here is an
ever present menace, always lurking nearby like a monster in the mist.  The
sense of being watched is unshakable, as if the stone itself has eyes which
follow.  The ground here is naturally rough and covered with bits and pieces of
bone and flesh.  The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation.  The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West 
A troglodyte assassin sneaks through the tunnels here.
A troglodyte female prowls through the caves here.
A troglodyte female wanders around snarling.
Cy enters from the south.

< 211h/211H 126v/128V Pos: standing >

< 211h/211H 126v/128V Pos: standing >
You failed.

< 211h/211H 126v/128V Pos: standing >
Pardon?

< 211h/211H 126v/128V Pos: standing >
A Secluded and Small Troglodyte Cave
   This small cave is located deep in the troglodyte cave complex.  The air
is musty and stale here, as if a good deal of time has passed without fresh air
being introduced into the environment.  The cold stone does not hold heat very
well, so the family of troglodytes nest is a very large pile of skins.  Small
scraps of food and feces lie near the caves entrance.  The cave ceiling is a
mere twelve feet from the cavern floor, providing a secluded and secure home
dwelling.  Small nooks and crannys have been carved into the cave wall and are
used for storage and organization of the families possessions.  This cave is
rather simple and unremarkable, but never the less, it is the only home of the
troglodyte family the lives here.  One may travel east to leave this small
troglodyte cavern.
Obvious exits: -East 
Fresh blood covers everything in the area.
The corpse of a troglodyte mother is lying here.
The corpse of a Grey Elf is lying here.
A troglodyte female prowls through the caves here.
A being formed from crystalized magic awaits orders from their master. (minion) 
A Grey Elf (medium) stands here.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
Cy enters from the east.
In his haste to slam a Grey Elf around, Cy slips and falls!

< 211h/211H 124v/128V Pos: standing >
You failed.

< 211h/211H 124v/128V Pos: standing >
Bisil starts casting a spell.
A Grey Elf sits down in a comfortable spot.

< 211h/211H 125v/128V Pos: standing >
A Grey Elf opens a glowing black tome with a bone splint spine and begins studying it intently.

< 211h/211H 125v/128V Pos: standing >
You failed.

< 211h/211H 125v/128V Pos: standing >
You start chanting...

< 211h/211H 128v/128V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'xarr ay ghaiz'

< 211h/211H 128v/128V Pos: standing >
You complete your spell...
[Damage: 40 ] Your blast of cold strikes a Grey Elf dead on, who shudders from the pain.
The chilling cold causes a Grey Elf to stammer, apparently weakened.

< 211h/211H 128v/128V Pos: standing >
A Grey Elf clambers to his feet.
A Grey Elf, looking very frustrated, packs up his book.

< 211h/211H 128v/128V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...

< 211h/211H 128v/128V Pos: standing >
You start chanting...

< 211h/211H 128v/128V Pos: standing >
Cy rises to his feet.

< 211h/211H 128v/128V Pos: standing >
In his haste to slam a Grey Elf around, Cy slips and falls!
Cy is stunned!

< 211h/211H 128v/128V Pos: standing >
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!

< 211h/211H 128v/128V Pos: standing >
Bisil starts casting an offensive spell.

< 211h/211H 128v/128V Pos: standing >
You complete your spell...
[Damage: 37 ] Your blast of cold strikes a Grey Elf dead on, who shudders from the pain.

< 211h/211H 128v/128V Pos: standing >
You start chanting...

< 211h/211H 128v/128V Pos: standing >
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!

< 211h/211H 128v/128V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'diesilla barh'
A Grey Elf wavers under the impact of the lightning bolt sent by Bisil.

< 211h/211H 128v/128V Pos: standing >
Casting: cone of cold *

< 211h/211H 128v/128V Pos: standing >
Bisil starts casting an offensive spell.

< 211h/211H 128v/128V Pos: standing >
You complete your spell...
[Damage: 29 ] Your blast of cold strikes a Grey Elf dead on, who shudders from the pain.

< 211h/211H 128v/128V Pos: standing >
You start chanting...

< 211h/211H 128v/128V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'diesilla barh'
A Grey Elf wavers under the impact of the lightning bolt sent by Bisil.
A Grey Elf's bloody ivory tiara exploded spreading charges of electrical energy!
A Grey Elf's ashen hemp eyepatch exploded spreading charges of electrical energy!
A lesser conjured being stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!