<worn as a badge> badge of the Darvanu
<worn around neck> a glowing bronze choker
<worn around neck> a misshaped ivory amulet
<worn on body> a twined glass ringmail
<worn about body> a reptile skin cloak
<worn about waist> a belt of sewn ratskins
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a diabolical obsidian heater shield
<worn on hands> some human-made clay mitts
<worn on finger> a human-made cloth signet
<primary weapon> a fragile bone warhammer
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
You quickly scan the area.
Cy who is close by above you.
Nul who is close by above you.
A female buffalo who is close by above you.
A prairie dog who is close by above you.
A filthy vulture who is close by above you.
A killer mosquito who is close by above you.
< 173h/173H 107v/114V Pos: standing >
You begin to hold your breath...
< 173h/173H 108v/114V Pos: standing >
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
< 173h/173H 103v/114V Pos: standing >
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A HUGE stone golem stands here protecting the passageway.
< 173h/173H 98v/114V Pos: standing >
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
A large and burly troglodyte sentinel stands here dutifully.
You take a deep breath of fresh air.
< 173h/173H 96v/114V Pos: standing >
You take a deep breath of fresh air.
< 173h/173H 96v/114V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
< 173h/173H 96v/114V Pos: standing >
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A HUGE stone golem stands here protecting the passageway.
< 173h/173H 94v/114V Pos: standing >
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
< 173h/173H 89v/114V Pos: standing >
You begin to hold your breath...
Underwater in the Clean Pool
The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy. The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms. A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place. One may travel to the north or up from this point.
Obvious exits: -North -Up
< 173h/173H 85v/114V Pos: standing >
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
< 173h/173H 80v/114V Pos: standing >
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A HUGE stone golem stands here protecting the passageway.
< 173h/173H 75v/114V Pos: standing >
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
A large and burly troglodyte sentinel stands here dutifully.
You take a deep breath of fresh air.
< 173h/173H 73v/114V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
< 173h/173H 72v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 173h/173H 72v/114V Pos: standing >
You take a deep breath of fresh air.
< 173h/173H 72v/114V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is not far off to your north.
A troglodyte female who is not far off to your north.
A troglodyte sentinel who is a brief walk away to your north.
A troglodyte sentinel who is close by to your west.
< 173h/173H 72v/114V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
< 173h/173H 72v/114V Pos: standing >
< 173h/173H 73v/114V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your north.
A troglodyte female who is close by to your north.
A troglodyte sentinel who is not far off to your north.
A troglodyte sentinel who is close by to your south.
A troglodyte sentinel who is close by to your south.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
< 173h/173H 74v/114V Pos: standing >
A Small Sleeping Area in the Troglodyte Caves
This large room is devoid of any semblance of furniture. The room is part
of a large and naturally formed cave. There are a few thread-bare rugs and
blankets spread out on the floor. The room appears to be a sleeping room, a
place for mother's to tend to their children. The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women. The air here is very dank smelling, like a hot cellar. The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render. This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young. One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East
The corpse of a troglodyte mother is lying here.
The corpse of a troglodyte female is lying here.
The corpse of a troglodyte mother is lying here.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
< 173h/173H 74v/114V Pos: standing >
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
< 173h/173H 74v/114V Pos: standing >
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
< 173h/173H 75v/114V Pos: standing >
< 173h/173H 77v/114V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
< 173h/173H 77v/114V Pos: standing >
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
A large and burly troglodyte sentinel stands here dutifully.
< 173h/173H 78v/114V Pos: standing >
Alas, you cannot go that way. . . .
< 173h/173H 78v/114V Pos: standing >
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
A HUGE stone golem stands here protecting the passageway.
< 173h/173H 77v/114V Pos: standing >
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
< 173h/173H 73v/114V Pos: standing >
Underwater in the Clean Pool
The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy. The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms. A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place. One may travel to the north or up from this point.
Obvious exits: -North -Up
< 173h/173H 68v/114V Pos: standing >
You begin to hold your breath...
Alas, you cannot go that way. . . .
< 173h/173H 69v/114V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -North -Up
< 173h/173H 69v/114V Pos: standing >
The Site of a Watering Hole
The grassy plains are very flat but a naturally formed depression has
formed this clear pool of water. The pool is only a few feet deep but over
twenty feet wide. All of the various animals that live on the Field of Endolin
must frequent this place as it is the main source of water on the prairie. The
trails all seem to lead here and travel in many random directions. The pools
surface is calm and undisturbed. The Black Dog Mountains loom in the distance
to the north and east. One may travel to the west or south.
Obvious exits: -South -West
The watering hole is filled with cool water.
Cy (Ogre)(huge) stands, floating here.
Nul (Kobold)(small) stands in mid-air here (Newbie).
A large and hairy female buffalo grazes here.
A filthy vulture flies above you.
A killer mosquito flies through the air here.
You take a deep breath of fresh air.
< 173h/173H 67v/114V Pos: standing >
You take a deep breath of fresh air.
< 173h/173H 67v/114V Pos: standing >
< 173h/173H 67v/114V Pos: standing >
A killer mosquito leaves south.
< 173h/173H 67v/114V Pos: standing >
< 173h/173H 67v/114V Pos: standing >
You enter something.
Underwater in the Clean Pool
The cool waters could knock the breath out of the strongest creature.
The muddy banks of the pool are slick and covered with a thick layer of slime.
The nature of the water causes any light that enters the pool to twirl and
shimmer like some kind of ethereal pulse of energy. The water is rather clear
and clean, unlike many of the rivers near the larger cities of the realms. A
pool this large without any fish or other aquatic life is odd, but that's the
truth of this place. One may travel to the north or up from this point.
Obvious exits: -North -Up
< 173h/173H 67v/114V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -North -Up
< 173h/173H 67v/114V Pos: standing >
You begin to hold your breath...
Cy slowly fades into existence.
< 173h/173H 67v/114V Pos: standing >
< 173h/173H 67v/114V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -North -Up
Cy (Ogre)(huge) stands, floating here.
< 173h/173H 67v/114V Pos: standing >
Nul slowly fades into existence.
< 173h/173H 67v/114V Pos: standing >
Underwater in the Clean Pool
Obvious exits: -North -Up
Nul (Kobold)(small) stands in mid-air here (Newbie).
Cy (Ogre)(huge) stands, floating here.
< 173h/173H 67v/114V Pos: standing >
Nul swims north.
You follow Nul.
In an Underwater Passage
The water here turns very cold. There appears to be a stone passage here
heading to the north. The water is very dark as no light reaches this region.
There appears to be a large doorway to the north, more than likely to some kind
of subterranean city. The watery cave has an odd and out of place feeling.
The stone walls have been magically sealed together and no mortar has been used
in the construction of this hallway. There is a thick layer of silt formed on
the floor of this passageway. One may travel back to the south to leave this
passageway or north through the gate and into the darkness.
Obvious exits: -North -South
Nul (Kobold)(small) stands in mid-air here (Newbie).
Cy swims in from the south.
< 173h/173H 62v/114V Pos: standing >
Nul swims north.
You follow Nul.
Inside the Dark Passageway
The cold watery passage ends here abruptly. The well crafted walls end
here underneath a medium sized opening above. It is difficult to tell what is
located above, it could just be a continuation of this tunnel. The water is
very dirty here as if someone had deficated here in the water. It seems that
this area is not naturally formed. There is deffinetly signs that the masonry
was done by skilled craftsman, but it seems unlikely that this area underneath
the Black Dog Mountains is inhabited by any 'civilized' group or race. The
feeling of dread grows and grows. There are small rocks and pebbles lying all
over on the ground, as if part of some large object. A thin layer of slime has
formed on the northern wall. One may return to the south or travel up into the
further darkness.
Obvious exits: -South -Up
Nul (Kobold)(small) stands in mid-air here (Newbie).
A HUGE stone golem stands here protecting the passageway.
Cy swims in from the south.
< 173h/173H 57v/114V Pos: standing >
There's too much stuff blocking your sight here to scan.
< 173h/173H 57v/114V Pos: standing >
Nul swims up.
You follow Nul.
The Entrance to the Troglodyte Caves
This small and highly defendable room is the entrance to the troglodyte
cave system. This clan of lizard-like humanoids was thought to be some kind of
old myth that parents told their children to scare them. It is, in fact, very
real and very dangerous to anyone foolish enough to intrude. The cave is dark
and filled with many of the vile troglodyte warriors. The troglodytes are a
savage people who crave human flesh and often will raid the surrounding areas
for food and other valuables. This cave is well hidden beneath the Black Dog
Mountains. The entire clan of creatures lives off of the success of their
raiding abillity. The cave smells very bad as the creatures themselves give
off a repelant odor. The gloom that hangs over this place is hard to see very
far into. This is the entrance to the troglodyte caves. One may travel east
or down back into the water.
Obvious exits: -East -Down
Nul (Kobold)(small) stands in mid-air here (Newbie).
A large and burly troglodyte sentinel stands here dutifully.
You take a deep breath of fresh air.
Cy floats in from below.
< 173h/173H 55v/114V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your east.
A troglodyte sentinel who is close by to your east.
< 173h/173H 55v/114V Pos: standing >
You take a deep breath of fresh air.
< 173h/173H 55v/114V Pos: standing >
Nul says in goblin 'wll d/'
< 173h/173H 55v/114V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -East -Down
Cy (Ogre)(huge) stands, floating here.
Nul (Kobold)(small) stands in mid-air here (Newbie).
A large and burly troglodyte sentinel stands here dutifully.
< 173h/173H 55v/114V Pos: standing >
You start chanting...
< 173h/173H 55v/114V Pos: standing >
< 173h/173H 55v/114V Pos: standing >
Casting: wall of stone *******
< 173h/173H 55v/114V Pos: standing >
Casting: wall of stone ****
< 173h/173H 55v/114V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 173h/173H 55v/114V Pos: standing >
Casting: wall of stone *
< 173h/173H 59v/114V Pos: standing >
You complete your spell...
< 173h/173H 60v/114V Pos: standing >
You sit down and relax.
< 173h/173H 62v/114V Pos: sitting >
You have memorized the following spells:
( 6th circle) 1 - stone skin
( 5th circle) 1 - conjure elemental
2 - wall of stone
1 - sense follower
( 4th circle) 4 - lightning bolt
1 - levitate
1 - wall of force
( 3rd circle) 3 - shocking grasp
1 - strength
2 - dispel magic
1 - agility
( 2nd circle) 7 - sleep
1 - mirror image
( 1st circle) 2 - minor creation
7 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 5th) wall of stone
You can memorize no more spells.
You continue your study.
< 173h/173H 62v/114V Pos: sitting >
The gods ignore you.
< 173h/173H 63v/114V Pos: sitting >
You start meditating...
< 173h/173H 64v/114V Pos: sitting >
You have finished memorizing wall of stone.
Your studies are complete.
< 173h/173H 85v/114V Pos: sitting >
You clamber to your feet.
< 173h/173H 86v/114V Pos: standing >
< 173h/173H 87v/114V Pos: standing >
The Entrance to the Troglodyte Caves
Obvious exits: -East -Down
A greyish stone wall is here to the down.
Cy (Ogre)(huge) stands, floating here.
Nul (Kobold)(small) stands in mid-air here (Newbie).
A large and burly troglodyte sentinel stands here dutifully.
< 173h/173H 88v/114V Pos: standing >
< 173h/173H 92v/114V Pos: standing >
You follow Nul.
In the Dark Troglodyte Caves
This dark and scary cave is inhabited by a race of highly effective and
deadly fighters. The troglodyte race is savage and can easily overcome an
unready opponent. The warriors of the clan are trained from an early age how
to fully use all of their weapons including their long tail. This cave is the
perfect lair for such a race. Because the darkness is so complete, ambushes
can and will happen as one goes further into this place. The advanced eyes of
the troglodyte race has developed a superior form of infravision which allows
them to best take advantage of these surroundings. The smell is horrible,
emitted from their glands and pores as yet another deterrent from this place.
The stone would look very black in the light of day, but here everything looks
like darkness. One may travel west or north in the troglodyte cave system.
Obvious exits: -North -West
Nul (Kobold)(small) stands in mid-air here (Newbie).
A large and burly troglodyte sentinel stands here dutifully.
A large and burly troglodyte sentinel stands here dutifully.
Cy enters from the west.
< 173h/173H 91v/114V Pos: standing >
You follow Nul.
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
Nul (Kobold)(small) stands in mid-air here (Newbie).
A troglodyte female wanders around snarling.
Cy enters from the south.
< 173h/173H 93v/114V Pos: standing >
You follow Nul.
A Small Sleeping Area in the Troglodyte Caves
This large room is devoid of any semblance of furniture. The room is part
of a large and naturally formed cave. There are a few thread-bare rugs and
blankets spread out on the floor. The room appears to be a sleeping room, a
place for mother's to tend to their children. The males in the troglodyte
society don't take very well to raising children and much of the work is left
to the women. The air here is very dank smelling, like a hot cellar. The
stone here is very strong and hard to work with, making any new tunnels almost
impossible to render. This small side room is highly defensible and for that
reason the females are allowed to use it for guarding their young. One may
exit this room by traveling to the east in the troglodyte caves.
Obvious exits: -East
The corpse of a troglodyte mother is lying here.
The corpse of a troglodyte female is lying here.
The corpse of a troglodyte mother is lying here.
Nul (Kobold)(small) stands in mid-air here (Newbie).
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
Cy enters from the east.
< 173h/173H 95v/114V Pos: standing >
You follow Nul.
In the Dark Troglodyte Caves
The further into the troglodyte caves the more disorienting it becomes.
Even creatures with phenomenal infravision find this place to be a complex and
confusing cave system. The darkness, combined with the horrible smells that
the troglodytes release from their glands, makes the air seem to be thick like
water. The rocks are cold and wet and sound does not seem to carry very well
this far down. Normally there would be an echo, but here there is none. It
is as if a shadow of darkness has stolen all the light and sound from this
place. Even with a torch one cannot see very far ahead. Shadows seem to dance
and merge into the stone. Or perhaps the troglodyte warriors are preparing to
attack. The troglodytes posses an innate ability to change the color and tone
of their flesh to fit in with their surroundings. It is safe to assume that an
adult troglodyte could blend in with the black rock and stand there invisible
to someone who walked by. One may walk north, south or west. The darkness
makes it hard to determine which is the main path.
Obvious exits: -North -South -West
Nul (Kobold)(small) stands in mid-air here (Newbie).
A troglodyte female wanders around snarling.
Cy enters from the west.
< 173h/173H 96v/114V Pos: standing >
You follow Nul.
In the Dark Troglodyte Caves
These dark caves are filled with the entire troglodyte settlement. The
nature of the troglodytes makes living in these caves essential as it is their
only possible habitat. The night is the only time these creatures can come out
of hiding and when they do they search for human flesh. The cave itself is a
natural formation, the stone still in its crude natural state. There may have
been some mining or rock work done, but it was minimal as the troglodytes can
live withouth the luxury of smooth stone. The air is very musty, a smell only
found with large colonies of lizards or troglodytes. The temperature is always
warm, how the caves are kept this warm is a mystery to the outside world. The
caves twist and turn as they travel through this underground labrynth. One may
travel to the north or south from this point in the troglodyte caves.
Obvious exits: -North -South
Nul (Kobold)(small) stands in mid-air here (Newbie).
A troglodyte berserker charges through the tunnels here.
Cy enters from the south.
< 173h/173H 95v/114V Pos: standing >
You follow Nul.
In the Dark Troglodyte Caves
The pitch black nature of the troglodyte cave system makes it impossible
to keep ones bearings. The cave system is a random, twisting monster that
makes navigation nearly impossible. The cave is a natural occurrence and thus
is bound to no city plan or layout. The black stone seems to absorb any light
that it comes in contact with making torches and even magical light almost
useless. In many places the ceiling hangs down very low, only the masters of
this cave can safely navigate through such perils. The air is very musty and
warm feeling, an oddity for this far below the surface. There are no markings
or indications as to the correct path to choose. Perhaps the safest bet would
be to come back the way one came, if of course that is even possible anymore.
One may travel to the north, south or east from this point in the troglodyte
cave system.
Obvious exits: -North -East -South
Nul (Kobold)(small) stands in mid-air here (Newbie).
A large and burly troglodyte sentinel stands here dutifully.
Cy enters from the south.
< 173h/173H 96v/114V Pos: standing >
You quickly scan the area.
A troglodyte berserker who is close by to your south.
A troglodyte female who is not far off to your south.
A troglodyte sentinel who is a brief walk away to your south.
A troglodyte sentinel who is a brief walk away to your south.
< 173h/173H 98v/114V Pos: standing >
You follow Nul.
In the Dark Troglodyte Caves
The troglodyte caves continue to wind through the hard stone that lies
far below the surface. The stone is very rough and sharp in places, not by
design, but the original state as when this cavern was formed. The tunnels of
the troglodyte caves twist and turn in many directions, sometimes seemingly
doubling back or going in circles. Making navigation even more difficult is
the fact that both echoes and light seem to reflect differently here than in
normal cave conditions. The air is thick and musky making it sometimes quite
hard to breathe. The ground is a very unforgiving monster, the sharp stones
and pebbles acting as a dangerous hazard. One wrong step could seriously
injure even the thickest skinned creature. The cave system here is at least
twenty feet above the tunnel that is located down from this point. One may
travel down or west from this point.
Obvious exits: -West -Down
Nul (Kobold)(small) stands in mid-air here (Newbie).
Cy enters from the west.
< 173h/173H 97v/114V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your west.
A troglodyte berserker who is close by below you.
A troglodyte female who is close by below you.
< 173h/173H 98v/114V Pos: standing >
< 173h/173H 99v/114V Pos: standing >
You quickly scan the area.
A troglodyte sentinel who is close by to your west.
A troglodyte berserker who is close by below you.
A troglodyte female who is close by below you.
A troglodyte sentinel who is close by below you.
< 173h/173H 99v/114V Pos: standing >
You follow Nul.
In the Dark Troglodyte Caves
The dark troglodyte caves continue here, further and further below the
surface with each step. The natural cave here actually grows to an impressive
height, the ceiling so high it is out of the range of most light sources. The
cave walls are very rough and unhewn, a combination that allows for the weird
echo patterns and deceptive shadows. The ground is very rough and uneven. The
air here is even thicker and harder to breathe than the level above this one.
To go up from this point one must navigate the poorly spaced hand-holds or
risk floating up to the ledge. There are many small bones and skulls here on
the ground. The possibility that this region of the troglodyte caves is a
dumping ground is a high one. One may travel up or east further into the
darkness of the troglodyte cave system.
Obvious exits: -East -Up
Nul (Kobold)(small) stands in mid-air here (Newbie).
A troglodyte berserker charges through the tunnels here.
A troglodyte female wanders around snarling.
A large and burly troglodyte sentinel stands here dutifully.
Cy floats in from above.
< 173h/173H 98v/114V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your east.
A troglodyte male who is close by to your east.
< 173h/173H 99v/114V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your east.
A troglodyte male who is close by to your east.
< 173h/173H 100v/114V Pos: standing >
You follow Nul.
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
Nul (Kobold)(small) stands in mid-air here (Newbie).
A troglodyte female prowls through the caves here.
A troglodyte male runs his fingers along the wall.
Cy enters from the west.
< 173h/173H 100v/114V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte assassin who is close by to your north.
A troglodyte berserker who is close by to your west.
A troglodyte female who is close by to your west.
A troglodyte sentinel who is close by to your west.
< 173h/173H 100v/114V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your west.
A troglodyte sentinel who is close by to your west.
< 173h/173H 101v/114V Pos: standing >
< 173h/173H 102v/114V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your north.
A troglodyte berserker who is close by to your west.
A troglodyte sentinel who is close by to your west.
You follow Nul.
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
Nul (Kobold)(small) stands in mid-air here (Newbie).
A troglodyte female prowls through the caves here.
Cy enters from the south.
< 173h/173H 101v/114V Pos: standing >
You quickly scan the area.
A troglodyte female who is close by to your south.
A troglodyte male who is close by to your south.
A troglodyte assassin who is close by to your west.
A lesser conjured being who is close by to your west.
A troglodyte female who is close by to your west.
A Grey Elf who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte child who is close by to your west.
A troglodyte mother who is close by to your west.
< 173h/173H 102v/114V Pos: standing >
You follow Nul.
In the Dark Troglodyte Caves
The dark and twisting tunnels of the troglodyte caves continue to wind
their way through the dark rock. The walls are rough and uneven, small patches
of deep-ground lichens growing in the deeper pockets of stone. The ceiling is
naturally formed but seems to have taken some damage, most likely from some
crude metal implements. The floor is a honey-combed series of pitfalls, most
likely formed by acid drips or naturally occuring chemical residue left after
a hard flood. The floors uneven nature makes it qutie difficult to travel at
a very fast rate. The air here is rather unobtrusive and unremarkable. The
dry air is hard to describe except that it is strangely void of any smells of
notice. The musty odor present in previous tunnels is oddly missing here. The
silence is strange and menacing. One may travel to the north or west from this
point in the troglodyte cave system.
Obvious exits: -North -West
Nul (Kobold)(small) stands in mid-air here (Newbie).
A troglodyte female wanders around snarling.
A troglodyte female prowls through the caves here.
A troglodyte male runs his fingers along the wall.
Cy enters from the north.
< 173h/173H 104v/114V Pos: standing >
Nul says in goblin 'w'
< 173h/173H 108v/114V Pos: standing >
You start chanting...
< 173h/173H 110v/114V Pos: standing >
Casting: wall of stone *******
< 173h/173H 111v/114V Pos: standing >
< 173h/173H 114v/114V Pos: standing >
A troglodyte female leaves north.
< 173h/173H 114v/114V Pos: standing >
Autosaving...
< 173h/173H 114v/114V Pos: standing >
You complete your spell...
< 173h/173H 114v/114V Pos: standing >
In the Dark Troglodyte Caves
Obvious exits: -North -West
A greyish stone wall is here to the west.
Cy (Ogre)(huge) stands, floating here.
Nul (Kobold)(small) stands in mid-air here (Newbie).
A troglodyte female prowls through the caves here.
A troglodyte male runs his fingers along the wall.
< 173h/173H 114v/114V Pos: standing >
You quickly scan the area.
A troglodyte assassin who is close by to your north.
A troglodyte female who is close by to your north.
A troglodyte female who is close by to your north.
A troglodyte berserker who is close by to your west.
A troglodyte sentinel who is close by to your west.
You follow Nul.
In the Dark Troglodyte Caves
The dark tunnels and caves of the troglodyte cave system continues to wind
through the cold stone of this underground region. The darkness here is an
ever present menace, always lurking nearby like a monster in the mist. The
sense of being watched is unshakable, as if the stone itself has eyes which
follow. The ground here is naturally rough and covered with bits and pieces of
bone and flesh. The air here is very stale, almost in a disgusting manner.
There is a stench that seems to flow through the troglodyte caves without the
benefit of air circulation. The only heat in this dark region is that coming
from the troglodyte inhabitants and a few scattered naturally occuring vents.
One may travel futher in the troglodyte cave system by traveling west or south
from this point.
Obvious exits: -South -West
Nul (Kobold)(small) stands in mid-air here (Newbie).
A troglodyte assassin sneaks through the tunnels here.
A troglodyte female prowls through the caves here.
A troglodyte female wanders around snarling.
Cy enters from the south.
< 173h/173H 113v/114V Pos: standing >
< 173h/173H 113v/114V Pos: standing >
You follow Nul.
A Secluded and Small Troglodyte Cave
This small cave is located deep in the troglodyte cave complex. The air
is musty and stale here, as if a good deal of time has passed without fresh air
being introduced into the environment. The cold stone does not hold heat very
well, so the family of troglodytes nest is a very large pile of skins. Small
scraps of food and feces lie near the caves entrance. The cave ceiling is a
mere twelve feet from the cavern floor, providing a secluded and secure home
dwelling. Small nooks and crannys have been carved into the cave wall and are
used for storage and organization of the families possessions. This cave is
rather simple and unremarkable, but never the less, it is the only home of the
troglodyte family the lives here. One may travel east to leave this small
troglodyte cavern.
Obvious exits: -East
Fresh blood covers everything in the area.
The corpse of a troglodyte mother is lying here.
The corpse of a Grey Elf is lying here.
Nul (Kobold)(small) stands in mid-air here (Newbie).
A troglodyte female prowls through the caves here.
A being formed from crystalized magic awaits orders from their master. (minion)
A Grey Elf (medium) stands here.
A small troglodyte child sits here in the darkness.
A small troglodyte child sits here in the darkness.
Cy enters from the east.
In his haste to slam a Grey Elf around, Cy slips and falls!
< 173h/173H 112v/114V Pos: standing >
You start chanting...
A Grey Elf sits down in a comfortable spot.
< 173h/173H 113v/114V Pos: standing >
A Grey Elf opens a glowing black tome with a bone splint spine and begins studying it intently.
< 173h/173H 114v/114V Pos: standing >
Casting: wall of stone ***
< 173h/173H 114v/114V Pos: standing >
Nul starts casting an offensive spell.
< 173h/173H 114v/114V Pos: standing >
Casting: wall of stone *
< 173h/173H 114v/114V Pos: standing >
You complete your spell...
< 173h/173H 114v/114V Pos: standing >
Nul completes his spell...
Nul utters the words 'cone of cold'
Nul fires a blast of cold at a Grey Elf, who screams out in pain!
A Grey Elf sags, apparently weakened from the frigid cold!
< 173h/173H 114v/114V Pos: standing >
A Grey Elf clambers to his feet.
A Grey Elf, looking very frustrated, packs up his book.
< 173h/173H 114v/114V Pos: standing >
Oof! a Grey Elf bumps into a greyish stone wall...
< 173h/173H 114v/114V Pos: standing >
Nul starts casting an offensive spell.
< 173h/173H 114v/114V Pos: standing >
Cy rises to his feet.
< 173h/173H 114v/114V Pos: standing >
In his haste to slam a Grey Elf around, Cy slips and falls!
Cy is stunned!
< 173h/173H 114v/114V Pos: standing >
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!
< 173h/173H 114v/114V Pos: standing >
You start chanting...
< 173h/173H 114v/114V Pos: standing >
Nul completes his spell...
Nul utters the words 'cone of cold'
Nul fires a blast of cold at a Grey Elf, who screams out in pain!
< 173h/173H 114v/114V Pos: standing >
Nul starts casting an offensive spell.
< 173h/173H 114v/114V Pos: standing >
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a greyish stone wall...
A Grey Elf tries to flee, but can't make it out of here!
< 173h/173H 114v/114V Pos: standing >
You complete your spell...
[Damage: 41 ] -=[The lightning bolt hits a Grey Elf with full impact.]=-
< 173h/173H 114v/114V Pos: standing >
You start chanting...
< 173h/173H 114v/114V Pos: standing >
Nul completes his spell...
Nul utters the words 'qaiz ay qare'
Nul fires a blast of cold at a Grey Elf, who screams out in pain!
< 173h/173H 114v/114V Pos: standing >
Nul starts casting an offensive spell.
< 173h/173H 114v/114V Pos: standing >
You complete your spell...
[Damage: 13 ] -=[The lightning bolt hits a Grey Elf with full impact.]=-
A Grey Elf's bloody ivory tiara exploded spreading charges of electrical energy!
A Grey Elf's ashen hemp eyepatch exploded spreading charges of electrical energy!
A lesser conjured being stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!