<worn on head> a human-made rubber helmet
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on hands> a pair of brown leather gloves
<held> a spellbook
<held> a quill
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
*M***
**+****
+++@M**
******.
*****
A Light and Breezy Forest
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
You quickly scan the area.
The grand water magus, D'renzd who is close by to your east.
**M**
***+***
+++@***
+******
*****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
**+**
***M***
***@***
++++***
*****
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
Keg trots in from the south.
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
**+**
***+***
***@***
***M***
**+**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
**+**
***+***
***@***
***+***
**M**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
++M+^
***+***
***@***
***+***
**+**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
You quickly scan the area.
A highwayman who is not far off to your north.
An elite Tharnadian warrior who is a brief walk away to your south.
Keg trots north.
**+**
+++M+^*
***@***
***+***
**+**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
Keg trots in from the south.
< 88h/88H 124v/124V Pos: standing >
A highwayman peers across the horizon, possibly having noticed something in the distance.
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
**+**
.**+***
***@***
+++M+^*
**+**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
A highwayman enters from the south.
You quickly scan the area.
A dwarven trapper who is a brief walk away to your north.
Keg trots north.
.*M**
.**+***
.**@***
***M***
++++^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
..+*.
..*M***
.**@***
.**+***
**M**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
Keg trots in from the south.
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
^.+..
...+...
...@*..
..*M***
**+**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
^.+..
.^.+...
...@...
...+*..
.*M**
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Who do you want to scare?
Keg trots north.
..+..
.^.+...
.^.@...
...+...
..+*.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
..+..
...+...
.^.@...
.^.+...
..+..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
..+..
...+...
...@...
.^.+...
^.+..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
..+..
...+...
...@...
...+...
^.+..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
..+..
...+...
...@...
...+...
..+..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
You quickly scan the area.
Mordach who is a brief walk away to your north.
A barbarian hunter who is in the distance to your north.
Keg trots north.
M.P..
...+...
...@...
...+...
..+..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
*.+++
*M.P...
...@...
...+...
..+..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
Keg trots in from the south.
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
***.^
***M.M+
**.@++.
*M.P...
..+..
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
< 88h/88H 124v/124V Pos: standing >
You quickly scan the area.
The muscle-bound dwarf named Surak who is rather far off to your north.
The boy who is not far off to your east.
Mordach who is not far off to your south.
< 88h/88H 124v/124V Pos: standing >
***..
***.^..
**M@M++
*.+++.M
.P...
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 88h/88H 124v/124V Pos: standing >
Keg trots in from the west.
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
< 88h/88H 124v/124V Pos: standing >
< 88h/88H 124v/124V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
< 88h/88H 124v/124V Pos: standing >
Keg trots in from the south.
< 88h/88H 124v/124V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N# -S
The corpse of a Kobold is lying here.
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
< 88h/88H 124v/124V Pos: standing >
Keg stares at the sky.
< 88h/88H 124v/124V Pos: standing >
Keg stares at the sky.
< 88h/88H 124v/124V Pos: standing >
The stronghold gatekeeper looks uncomfortable.
He scratches at himself through his armor.
< 88h/88H 124v/124V Pos: standing >
It appears to be the corpse of Matikai.
an amber-colored rod
a belt of sewn ratskins
a reptile skin cloak
a small round wooden shield
a pair of brown leather gloves
a pair of tight black slippers
a shabby alligator skin jerkin
[2] a light blue scarf
a spiked cured leather band
a quill
a spellbook
< 88h/88H 124v/124V Pos: standing >
< 88h/88H 124v/124V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
sleep [in spellbook]
strength [in spellbook]
3rd CIRCLE:
acid blast [in spellbook]
agility [in spellbook]
concealment [in spellbook]
shocking grasp [in spellbook]
4th CIRCLE:
dispel magic [in spellbook]
farsee [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
minor paralysis [in spellbook]
ray of enfeeblement [in spellbook]
wizard eye [in spellbook]
5th CIRCLE:
coldshield
cone of cold
dimension door
minor globe of invulnerability
slowness
6th CIRCLE:
color spray
feeblemind
fireball
fireshield
ice storm
teleport
7th CIRCLE:
bigbys clenched fist
detect invisibility
haste
improved invisibility
power word blind
power word stun
reveal true name
8th CIRCLE:
dispel invisible
fly
immolate
power word kill
shadow shield
9th CIRCLE:
electrical execution
incendiary cloud
mass invisibility
prismatic ray
relocate
10th CIRCLE:
bigbys crushing hand
chain lightning
meteorswarm
11th CIRCLE:
enlarge
reduce
solbeeps missile barrage
12th CIRCLE:
deflect
globe of invulnerability
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
sleep [in spellbook]
strength [in spellbook]
3rd CIRCLE:
acid blast [in spellbook]
agility [in spellbook]
concealment [in spellbook]
shocking grasp [in spellbook]
4th CIRCLE:
dispel magic [in spellbook]
The stronghold gatekeeper looks around the area.
The stronghold gatekeeper says, "Mind yourselves in town. Laws is laws."
He states flatly, "All undead will be slaughtered on sight."
The taste of blood slowly fades from your body.
Keg's pupils dialate and return to normal.
farsee [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
minor paralysis [in spellbook]
ray of enfeeblement [in spellbook]
wizard eye [in spellbook]
5th CIRCLE:
coldshield
cone of cold
dimension door
minor globe of invulnerability
slowness
6th CIRCLE:
color spray
feeblemind
fireball
fireshield
Keg trots south.
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
< 88h/88H 124v/124V Pos: standing >
Keg trots in from the north.
< 88h/88H 124v/124V Pos: standing >
< 88h/88H 124v/124V Pos: standing >
**..^
**.^...
*M.@+++
.M++.M.
+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A small boy is running about here.
< 88h/88H 124v/124V Pos: standing >
Keg stares at the sky.
< 88h/88H 124v/124V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your north.
The stronghold gatekeeper who is a brief walk away to your north.
< 88h/88H 124v/124V Pos: standing >
You quickly scan the area.
A small lizard who is close by to your north.
The stronghold gatekeeper who is a brief walk away to your north.
< 88h/88H 124v/124V Pos: standing >
You are using:
<worn on head> a human-made rubber helmet
<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a soft skin cloak
<worn about waist> an elfskin belt
<worn on hands> a pair of brown leather gloves
<held> a spellbook
<held> a quill
<worn on legs> a pair of studded leather leggings
<worn on feet> a pair of tight black slippers
< 88h/88H 124v/124V Pos: standing >
You are carrying: (3/11)
a small round wooden shield
a large forest toadstool
a small green cloth sack
< 88h/88H 124v/124V Pos: standing >
Keg looks at watch
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
< 88h/88H 124v/124V Pos: standing >
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
< 88h/88H 124v/124V Pos: standing >
Keg trots in from the south.
< 88h/88H 124v/124V Pos: standing >
< 88h/88H 124v/124V Pos: standing >
< 88h/88H 124v/124V Pos: standing >
Keg trots south.
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
< 88h/88H 124v/124V Pos: standing >
Keg trots in from the north.
< 88h/88H 124v/124V Pos: standing >
Keg attaches a rugged adventurers satchel to his belt.
It glows brightly.
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
< 88h/88H 124v/124V Pos: standing >
You nod.
The Beginning of Newhaven Way
Obvious exits: -N -S
A tiny rift pulses in and out of reality.
< 88h/88H 124v/124V Pos: standing >
Keg trots in from the south.
< 88h/88H 124v/124V Pos: standing >
Upon Newhaven Way before a Fortified City
Obvious exits: -N# -S
The corpse of a Kobold is lying here.
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
< 88h/88H 124v/124V Pos: standing >
Keg opens the gate.
< 88h/88H 124v/124V Pos: standing >
The stronghold gatekeeper spits on the ground.
He says, "Been holding that in for awhile."
< 88h/88H 124v/124V Pos: standing >
Keg trots north.
Keg trots in from the south.
< 88h/88H 124v/124V Pos: standing >
Keg trots east.
Keg trots in from the west.
< 88h/88H 124v/124V Pos: standing >
You quickly scan the area.
A girl who is close by to your east.
A citizen who is close by to your east.
A citizen who is close by to your west.
Wyiarn Truesteel who is a brief walk away to your west.
Keg trots east.
Keg trots in from the west.
< 88h/88H 124v/124V Pos: standing >
Keg trots east.
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 88h/88H 124v/124V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
< 88h/88H 124v/124V Pos: standing >
Keg trots up.
Keg trots in from below.
< 88h/88H 124v/124V Pos: standing >
Keg suddenly attacks the lieutenant!
Keg misses the lieutenant.
Keg's fine slash wounds the lieutenant.
< 88h/88H 124v/124V Pos: standing >
You stop riding Keg.
< 88h/88H 124v/124V Pos: standing >
The lieutenant's fine punch wounds Keg.
Keg dodges the lieutenant's attack.
The lieutenant dodges Keg's attack.
< 88h/88H 124v/124V Pos: standing >
Keg looks at the lieutenant.
< 88h/88H 124v/124V Pos: standing >
You start chanting...
< 88h/88H 124v/124V Pos: standing >
You complete your spell...
[Damage: 43 ] The lightning bolt hits the lieutenant with full impact.
< 88h/88H 124v/124V Pos: standing >
Keg dodges the lieutenant's attack.
Keg parries the lieutenant's lunge at him.
Keg easily dodges the lieutenant's feeble leg sweep.
Keg misses the lieutenant.
< 88h/88H 124v/124V Pos: standing >
You start chanting...
< 88h/88H 124v/124V Pos: standing >
Keg looks at the lieutenant.
< 88h/88H 124v/124V Pos: standing >
You complete your spell...
[Damage: 54 ] You get a good hold of the lieutenant and shock him.
< 88h/88H 124v/124V Pos: standing >
Keg parries the lieutenant's lunge at him.
The lieutenant dodges Keg's attack.
Keg misses the lieutenant.
< 88h/88H 124v/124V Pos: standing >
You start chanting...
< 88h/88H 124v/124V Pos: standing >
You complete your spell...
[Damage: 54 ] You get a good hold of the lieutenant and shock him.
< 88h/88H 124v/124V Pos: standing >
You start chanting...
< 88h/88H 124v/124V Pos: standing >
The lieutenant's fine punch wounds Keg.
The lieutenant hits Keg with a mighty kick to his chest.
Keg's fine slash enshrouds the lieutenant in a mist of blood.
The lieutenant dodges Keg's attack.
< 88h/88H 124v/124V Pos: standing >
You complete your spell...
[Damage: 11 ] You get a good hold of the lieutenant and shock him.
The lieutenant is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of the lieutenant cause a sickening chill to run up your spine.
< 88h/88H 124v/124V Pos: standing >
You are well on your way towards your next level.
< 88h/88H 124v/124V Pos: standing >
You sit down and relax.
< 88h/88H 124v/124V Pos: sitting >
You start meditating...
< 88h/88H 124v/124V Pos: sitting >
Keg sizes up a private with a quick glance.
< 88h/88H 124v/124V Pos: sitting >
Keg suddenly attacks a private!
Keg's fine slash strikes a private.
Keg's slash strikes a private.
< 88h/88H 124v/124V Pos: sitting >
You have memorized the following spells:
( 3rd circle) 2 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 8 - magic missile
And you are currently memorizing the following spells:
13 seconds: ( 4th) lightning bolt
24 seconds: ( 3rd) shocking grasp
35 seconds: ( 3rd) shocking grasp
46 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
You continue your study.
< 88h/88H 124v/124V Pos: sitting >
Keg dodges a private's attack.
A private misses Keg.
A private whacks Keg in the side with a sound kick.
A private dodges Keg's attack.
Keg's fine slash strikes a private.
< 88h/88H 124v/124V Pos: sitting >
A private misses Keg.
A private misses Keg.
A private dodges Keg's attack.
Keg misses a private.
Keg's fine slash strikes a private.
< 88h/88H 124v/124V Pos: sitting >
The rain is falling less heavily now.
< 88h/88H 124v/124V Pos: sitting >
< 88h/88H 124v/124V Pos: sitting >
A private misses Keg.
A private almost sweeps Keg off of his feet with a well placed leg sweep.
Keg misses a private.
A private dodges Keg's attack.
< 88h/88H 124v/124V Pos: sitting >
You have finished memorizing lightning bolt.
< 88h/88H 124v/124V Pos: sitting >
Keg dodges a private's attack.
Keg misses a private.
Keg misses a private.
You stop meditating.
< 88h/88H 124v/124V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
sleep [in spellbook]
strength [in spellbook]
3rd CIRCLE:
acid blast [in spellbook]
agility [in spellbook]
concealment [in spellbook]
shocking grasp [in spellbook]
4th CIRCLE:
dispel magic [in spellbook]
farsee [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
minor paralysis [in spellbook]
ray of enfeeblement [in spellbook]
wizard eye [in spellbook]
5th CIRCLE:
coldshield
cone of cold
dimension door
minor globe of invulnerability
slowness
6th CIRCLE:
color spray
feeblemind
fireball
fireshield
ice storm
teleport
7th CIRCLE:
bigbys clenched fist
detect invisibility
haste
improved invisibility
power word blind
power word stun
reveal true name
8th CIRCLE:
dispel invisible
fly
immolate
power word kill
shadow shield
9th CIRCLE:
electrical execution
incendiary cloud
mass invisibility
prismatic ray
relocate
10th CIRCLE:
bigbys crushing hand
chain lightning
meteorswarm
11th CIRCLE:
enlarge
reduce
solbeeps missile barrage
12th CIRCLE:
deflect
globe of invulnerability
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
sleep [in spellbook]
strength [in spellbook]
3rd CIRCLE:
acid blast [in spellbook]
agility [in spellbook]
concealment [in spellbook]
shocking grasp [in spellbook]
4th CIRCLE:
dispel magic [in spellbook]
farsee [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
minor paralysis [in spellbook]
ray of enfeeblement [in spellbook]
wizard eye [in spellbook]
5th CIRCLE:
coldshield
cone of cold
dimension door
minor globe of invulnerability
slowness
6th CIRCLE:
color spray
feeblemind
fireball
fireshield
< 88h/88H 124v/124V Pos: sitting >
Keg shifts his weight and viciously slams his rear hooves into a private's chest with a stunning force.
< 88h/88H 124v/124V Pos: sitting >
Keg dodges a private's attack.
A private dodges Keg's attack.
You start meditating...
< 88h/88H 124v/124V Pos: sitting >
You have finished memorizing shocking grasp.
< 88h/88H 124v/124V Pos: sitting >
Keg parries a private's lunge at him.
Keg blocks a private's kick with his arm.
Keg misses a private.
< 88h/88H 124v/124V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - lightning bolt
( 3rd circle) 3 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 8 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 3rd) shocking grasp
17 seconds: ( 3rd) shocking grasp
You can memorize no more spells.
< 88h/88H 124v/124V Pos: sitting >
< 88h/88H 124v/124V Pos: sitting >
Keg dodges a private's attack.
Keg dodges a private's attack.
A private dodges Keg's attack.
Keg's fine slash strikes a private.
< 88h/88H 124v/124V Pos: sitting >
Autosaving...
< 88h/88H 124v/124V Pos: sitting >
A Kobold floats in from below.
< 88h/88H 124v/124V Pos: sitting >
A Kobold wavers under the impact of the lightning bolt sent by Inno.
< 88h/88H 124v/124V Pos: sitting >
A Kobold starts casting an offensive spell.
< 88h/88H 124v/124V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 88h/88H 124v/124V Pos: standing >
Keg attempts to flee.
Keg trots down.
You follow Keg.
Intersection of Paradise Lane and Bliss Boulevard
Obvious exits: -N -W -U
Keg (Centaur)(large) stands here.
Inno (Halfling)(small) stands here.
< 88h/88H 123v/124V Pos: standing >
A Kobold floats in from above.
< 88h/88H 123v/124V Pos: standing >
You start chanting...
Keg shifts his weight and viciously slams his rear hooves into a Kobold's chest with a stunning force.
Inno starts casting a spell.
< 88h/88H 123v/124V Pos: standing >
A Kobold starts casting an offensive spell.
< 88h/88H 123v/124V Pos: standing >
A Kobold dodges Keg's attack.
Keg misses a Kobold.
< 88h/88H 123v/124V Pos: standing >
Inno completes his spell...
Inno utters the words 'lightning bolt'
A Kobold wavers under the impact of the lightning bolt sent by Inno.
A Kobold is mortally wounded, and will die soon, if not aided.
< 88h/88H 123v/124V Pos: standing >
A Kobold stops invoking abruptly!
< 88h/88H 123v/124V Pos: standing >
You complete your spell...
[Damage: 3 ] You get a good hold of a Kobold and shock him.
A Kobold's pair of tight black slippers exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!