The death of [19 Summoner] Matikai (Kobold)

in Intersection of Paradise Lane and Bliss Boulevard

from the perspective of [19 Summoner] Matikai (Kobold)

<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a light blue scarf
<worn around neck>   a light blue scarf
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a reptile skin cloak
<worn about waist>   a belt of sewn ratskins
<worn on belt buckle>a quill
<held as shield>     a small round wooden shield
<worn on hands>      a pair of brown leather gloves
<primary weapon>     an amber-colored rod

A huge boar who is not far off to your east.

< 96h/117H 95v/114V Pos: standing >
You quickly scan the area.
A huge boar who is not far off to your east.

< 96h/117H 96v/114V Pos: standing >
 
  .^^.^^+M^   
 MMM.^.^+M^.  
 ^^MM^^M+M^^  
 .^^M^@^+MM^  
 *^..M^^M^M^  
 *..^M^M+^M^  
  .^..M^+^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 97h/117H 97v/114V Pos: standing >
 
  MM.^.^+M^   
 ^^MM^^M+M^^  
 .^^M^^^+MM^  
 *^..M@^M^M^  
 *..^M^M+^M^  
 ..^..M^+^M^  
  ...^^^+^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 97h/117H 96v/114V Pos: standing >
 
  M.^.^+M^.   
 ^MM^^M+M^^^  
 ^^M^^^+MM^.  
 ^..M^@M^M^.  
 ..^M^M+^M^.  
 .^..M^+^M^.  
  ..^^^+^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 98h/117H 93v/114V Pos: standing >
You quickly scan the area.
A huge boar who is close by to your east.
A centaur guardsman who is close by to your south.
The muscle-bound dwarf named Surak who is almost out of sight to your west.

< 98h/117H 94v/114V Pos: standing >
 
  MM.^.^+M^   
 ^^MM^M.+M^^  
 .^^M^^^+MM^  
 *^..M@^M^M^  
 *..^M^M+^M^  
 ..^..M^+^M^  
  ...^^^+^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 98h/117H 92v/114V Pos: standing >
 
  .^^.^^+M^   
 MMM.^.^+M^.  
 ^^MM^M.+M^^  
 .^^M^@^+MM^  
 *^..M^^M^M^  
 *..^M^M+^M^  
  .^..M^+^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 99h/117H 92v/114V Pos: standing >
 
  MM.^.^+M^   
 ^^MM^M.+M^^  
 .^^M^^^+MM^  
 *^..M@^M^M^  
 *..^M^M+^M^  
 ..^..M^+^M^  
  ...^^^+^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 99h/117H 90v/114V Pos: standing >
 
  M.^.^+M^.   
 ^MM^M.+M^^^  
 ^^M^^^+MM^.  
 ^..M^@M^M^.  
 ..^M^M+^M^.  
 .^..M^+^M^.  
  ..^^^+^^M   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 99h/117H 89v/114V Pos: standing >
 
  .^.^+M^.^   
 MM^M.+M^^^.  
 ^M^^^+MM^.*  
 ..M^^@^M^.*  
 .^M^M+^M^.*  
 ^..M^+^M^..  
  .^^^+^^M^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A huge boar charges through here, squeeling viciously.

< 99h/117H 88v/114V Pos: standing >
 
  ^.^+M^.^.   
 M^M.+M^^^.*  
 M^^^+MM^.**  
 .M^^M@M^.**  
 ^M^M+^M^.**  
 ..M^+^M^..*  
  ^^^+^^M^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 99h/117H 87v/114V Pos: standing >
A huge boar enters from the west.

< 99h/117H 87v/114V Pos: standing >
A huge boar suddenly attacks YOU!
A huge boar misses you.

< 99h/117H 88v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 99h/117H 88v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: huge sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 99h/117H 88v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: huge sta EP: excellent >
 You start chanting...

< 99h/117H 88v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: huge sta EP: excellent >
 You dodge a huge boar's vicious attack.
You block a huge boar's feeble kick with your arm.

< 99h/117H 88v/114V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: huge sta EP: excellent >
 You complete your spell...
[Damage: 25 ] -=[The lightning bolt hits a huge boar with full impact.]=-
A huge boar is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as a huge boar's gurgling and choking signals her demise.

< 99h/117H 88v/114V Pos: standing >
It appears to be the corpse of a huge boar.
Nothing.

< 99h/117H 88v/114V Pos: standing >
the corpse of a huge boar does not contain the coins.

< 99h/117H 88v/114V Pos: standing >
Into what?

< 99h/117H 89v/114V Pos: standing >
Into what?

< 99h/117H 89v/114V Pos: standing >
You sit down and relax.

< 99h/117H 89v/114V Pos: sitting >
You have memorized the following spells:
( 4th circle)  1 - levitate
               2 - wall of force
( 3rd circle)  6 - shocking grasp
( 2nd circle)  6 - chill touch
               1 - sleep
( 1st circle)  7 - magic missile

And you are currently memorizing the following spells:
    6 seconds:  ( 1st) minor creation
   18 seconds:  ( 4th) lightning bolt

You can memorize no more spells.
You continue your study.

< 99h/117H 89v/114V Pos: sitting >
You start meditating...

< 99h/117H 90v/114V Pos: sitting >
You stop meditating.
 
  ^.^+M^.^.   
 M^M.+M^^^.*  
 M^^^+MM^.**  
 .M^^+@M^.**  
 ^M^^M^M^.**  
 ..M^+^M^..*  
  ^^^+^^M^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a huge boar is lying here.

< 100h/117H 103v/114V Pos: sitting >
You start meditating...

< 100h/117H 105v/114V Pos: sitting >
You have finished memorizing minor creation.

< 101h/117H 108v/114V Pos: sitting >
You stop meditating.
 
  ^.^+M^.^.   
 M^M.+M^^^.*  
 M^^^MMM^.**  
 .M^^+@M^.**  
 ^M^^M^M^.**  
 ..M^+^M^..*  
  ^^^+^^M^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a huge boar is lying here.

< 101h/117H 114v/114V Pos: sitting >
You start meditating...

< 101h/117H 114v/114V Pos: sitting >
You stop meditating.
 
  ^.^+M^.^.   
 M^M.MM^^^.*  
 M^^^+MM^.**  
 .M^^+@M^.**  
 ^M^^M^M^.**  
 ..M^+^M^..*  
  ^^^+^^M^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a huge boar is lying here.

< 103h/117H 114v/114V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.

< 104h/117H 114v/114V Pos: sitting >
 
  ^.^+M^.^.   
 M^M.+M^^^.*  
 M^^^+MM^.**  
 .M^^+@M^.**  
 ^M^^M^M^.**  
 ..M^+^M^..*  
  ^^^+^^M^.   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
The corpse of a huge boar is lying here.

< 104h/117H 114v/114V Pos: sitting >
You clamber to your feet.

< 104h/117H 114v/114V Pos: standing >
 
  ^M.+M^^^.   
 M^^^+MM^.**  
 .M^^+^M^.**  
 ^M^^M@M^.**  
 ..M^+^M^..*  
 .^^^+^^M^..  
  ++++..^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 104h/117H 111v/114V Pos: standing >
 
  ^^^+MM^.*   
 .M^^+^M^.**  
 ^M^^M^M^.**  
 ..M^+@M^..*  
 .^^^+^^M^..  
 M++++..^^^.  
  ..^^^.^.^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 104h/117H 108v/114V Pos: standing >
 
  M^^+^M^.*   
 ^M^^M^M^.**  
 ..M^+^M^..*  
 .^^^+@^M^..  
 M++++..^^^.  
 ...^^^.^.^.  
  ^^.^.^^^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 104h/117H 105v/114V Pos: standing >
 
  M^^M^M^.*   
 ..M^+^M^..*  
 .^^^+^^M^..  
 M++++@.^^^.  
 ...^^^.^.^.  
 .^^.^.^^^^^  
  ^..^..^.^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 104h/117H 103v/114V Pos: standing >
 
  .M^+^M^..   
 .^^^+^^M^..  
 M++++..^^^.  
 ...^^@.^.^.  
 .^^.^.^^^^^  
 .^..^..^.^^  
  ^^.....^^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 104h/117H 102v/114V Pos: standing >
 
  ..M^+^M^.   
 ..^^^+^^M^.  
 +M++++..^^^  
 ....^@^.^.^  
 ..^^.^.^^^^  
 ..^..^..^.^  
  .^^.....^   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 104h/117H 99v/114V Pos: standing >
 
  ^..M^+^M^   
 ...^^^+^^M^  
 ++M++++..^^  
 .....@^^.^.  
 ...^^.^.^^^  
 ...^..^..^.  
  ..^^.....   
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 104h/117H 96v/114V Pos: standing >
 
  .^..M^+^M   
 ^...^^^+^^M  
 M++M++++..^  
 +....@^^^.^  
 ....^^.^.^^  
 ....^..^..^  
  ...^^....   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 105h/117H 95v/114V Pos: standing >
 
  ..^..M^+^   
 .^...^^^+^^  
 .M++M++++..  
 ++...@.^^^.  
 .....^^.^.^  
 .....^..^..  
  ....^^...   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 105h/117H 93v/114V Pos: standing >
 
  *..^..M^+   
 *.^...^^^+^  
 M.M++M++++.  
 +++..@..^^^  
 +.....^^.^.  
 +.....^..^.  
  .....^^..   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 105h/117H 92v/114V Pos: standing >
 
  **..^..M^   
 **.^...^^^+  
 *M.M++M++++  
 .+++.@...^^  
 .+.....^^.^  
 .+.....^..^  
  +.....^^.   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 105h/117H 90v/114V Pos: standing >
 
  ***..^..M   
 ***.^...^^^  
 **M.M++M+++  
 *.+++@....^  
 M.+.....^^.  
 ..+.....^..  
  .+.....^^   
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 105h/117H 89v/114V Pos: standing >
 
  ****..^..   
 ****.^...^^  
 ***M.M++M++  
 **.++@.....  
 *M.+.....^^  
 ...+.....^.  
  ..+.....^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 

< 105h/117H 88v/114V Pos: standing >
 
  *****..^M   
 *****..^..M  
 ****.^...^^  
 ***M.@++M++  
 **.+++.....  
 *M.+.....^^  
  ..+.....^   
An Immaculate Stone Highway
Obvious exits: -North -East  -South -West 
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A small boy is running about here.

< 105h/117H 89v/114V Pos: standing >
On the Beginning of Newhaven Way
   Six sets of flagpoles have been meticulously spaced and embedded along each
side of the cobblestone path leading up to a massive gate.  Each pole supports
either a large banner emblazoned with Newhaven's crest or a large scale and
balance.  The roadway has been formed from tiny dark brown stones and has been
mortared tightly together.  The area is very picturesque.  The lush landscape
of the area is offset by the vibrant colors of the many wild flowers that have
sprouted about the flagpoles.  The roadway is completely free of any debris
other than a sign.
Obvious exits: -North -South
This lizard climbs upon the walls.

< 105h/117H 88v/114V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is not far off to your north.
A citizen who is a brief walk away to your north.
The boy who is close by to your south.

< 106h/117H 90v/114V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is not far off to your north.
A citizen who is a brief walk away to your north.
The boy who is close by to your south.

< 106h/117H 92v/114V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is not far off to your north.
A citizen who is a brief walk away to your north.
The boy who is close by to your south.

< 106h/117H 93v/114V Pos: standing >
The Beginning of Newhaven Way
   A narrow path of dirt and rock begins to transform into a cobblestone
pathway here.  Massive oak trees, withered and cracked, line the right
side of the roadway, while massive green and flourishing oak trees line
the left side of the avenue, spreading their branches high over head. The
branches intertwine forming a strange and twisted canopy of the living
and the dead overhead.  Tiny stones of dark brown have been embedded into
the earth tightly.  The path has been cleared of any debris while multitudes
of large flowers have been planted along each side of the path. The flowers
mirror the canopy overhead, on the right side, each flower oozes a red puss
that drips down each withered petal feeding the weed packed flower bed below.
while on the left side, each flower is in pristine condition as no sign of
weeds have managed to grow within the loam of the garden.
Obvious exits: -North -South
A tiny rift pulses in and out of reality.

< 107h/117H 92v/114V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is close by to your north.
A citizen who is not far off to your north.
A small lizard who is close by to your south.
The boy who is not far off to your south.

< 107h/117H 93v/114V Pos: standing >
You quickly scan the area.
The stronghold gatekeeper who is close by to your north.
A citizen who is not far off to your north.
A small lizard who is close by to your south.
The boy who is not far off to your south.

< 107h/117H 94v/114V Pos: standing >
The rain is falling less heavily now.

< 107h/117H 94v/114V Pos: standing >
Upon Newhaven Way before a Fortified City
   Large oak trees have been carefully planted along each side of the roadway,
evenly spaced with utmost care.  The trees are picturesque and in good health.
A gilded street of finely polished yellowish-brown brick stretches off towards
the north into the city.  No leaves or dirt clutter the roadway, and tiny red
flowers have been meticulously planted before the trees along the roadside.
Each individual flower is in pristine condition and no weeds have managed to
gain ground in their loamy bed.  The sweet scent of honey and nectar permeates
the area with a subtle, if cloying, insistancy.  To the west, a pool collects
at the base of a waterfall that cascades off a unique upthrust of limestone.
Obvious exits: -North -South
The corpse of a Kobold is lying here.
A waterfall cascades into a pool to the west, here.
A hulking Firbolg stands guard before the stronghold.
The stronghold gatekeeper suddenly attacks YOU!
-=[The stronghold gatekeeper's maul seriously wounds you.]=-
OUCH!  That really did HURT!

< 84h/117H 92v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: gatekeeper sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 84h/117H 92v/114V Pos: standing >
< T: Matikai TP: sta TC: few wounds E: gatekeeper sta EP: excellent >
 You attempt to flee...
Before the Main Gate of Newhaven
   Beautifully inlaid stones of light-yellow have been checkered with the those
lining Newhaven Way.  Bliss Boulevard stretches off both to the east and west.
A small fountain has been placed in the center of the intersection.  Large red
and white flowers have been meticulously planted in a perfect circle about the
fountain.  The sounds of gurgling water and the sweet scent of flowers bring a
sense of tranquilly to the area.  A small sign has been carefully posted in the
flower bed before the fountain.
Obvious exits: -East  -South -West 
A citizen of Newhaven is walking here.
You flee northward!

< 84h/117H 69v/114V Pos: standing >
You quickly scan the area.
A girl who is not far off to your east.
A citizen who is not far off to your east.
A citizen who is a brief walk away to your east.
The stronghold gatekeeper who is close by to your south.
A small lizard who is a brief walk away to your south.
The boy who is rather far off to your south.
Wyiarn Truesteel who is not far off to your west.

< 84h/117H 70v/114V Pos: standing >
On Bliss Boulevard
   The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources.  Each stone has been carefully carved and set firmly into
the earth.  The slabs have been spaced evenly and then mortared together.  The
road extends to the east and west, while a huge wooden door is set in the north
wall.  A large clean floor mat has been placed at the entranceway.  Two bronze
urns, polished to a bright sheen, have been carefully placed about the entrance
to the building.  Tendrils of white smoke rise listlessly into the air,
filling it with the pungent scent of honey and nectar.
Obvious exits: -North# -East  -West 
A teakwood sign extends from the building to the north.

< 84h/117H 70v/114V Pos: standing >
You quickly scan the area.
A girl who is close by to your east.
A citizen who is close by to your east.
A citizen who is close by to your west.
Wyiarn Truesteel who is a brief walk away to your west.

< 84h/117H 71v/114V Pos: standing >
On Bliss Boulevard
   The smoothed surface of intricate bricks of light-yellow glimmer reflect the
local light sources.  Each stone has been carefully carved and set firmly into
the earth.  The slabs have been spaced evenly and then mortared together.  The
road extends to the east and west, while a huge wooden door is set in the north
wall.  A single row of large pots has been set along the southern portion of
the city wall facing the roadway.  A single bright flowering vine grows from
each of the pots, giving off a sweet scent not unlike honeysuckle.
Obvious exits: -North# -East  -West 
[3] A small bandage rests upon the ground here.
A small girl is playing here.
A citizen of Newhaven stands here.

< 84h/117H 71v/114V Pos: standing >
You quickly scan the area.
A citizen who is not far off to your west.
Wyiarn Truesteel who is rather far off to your west.

< 84h/117H 71v/114V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
   Perfectly squared, inlaid stones of rose have been checkered with the light
yellow stones lining Bliss Boulevard.  The avenue continues off both to the
west and north.  A staircase up the southeastern section of the wall leads to
an open-air tower.  Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather.  A small bright brass sign has been placed at the bottom of the
stairs.  The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -West  -Up   

< 85h/117H 71v/114V Pos: standing >
You quickly scan the area.
A citizen who is close by to your north.
A warder who is close by to your north.
The boy who is close by to your north.
A citizen who is close by to your north.
A wild horse who is not far off to your north.
A warder who is in the distance to your north.
A scribe who is in the distance to your north.
A girl who is close by to your west.
A citizen who is close by to your west.
A Halfling who is a brief walk away to your west.
A citizen who is a brief walk away to your west.
Wyiarn Truesteel who is in the distance to your west.
A Centaur who is close by above you.
A Grey Elf who is close by above you.
A private who is close by above you.
A private who is close by above you.
A private who is close by above you.

< 85h/117H 72v/114V Pos: standing >
A citizen enters from the north.
You start chanting...

< 85h/117H 75v/114V Pos: standing >
You complete your spell...

< 86h/117H 79v/114V Pos: standing >
You start chanting...

< 86h/117H 80v/114V Pos: standing >
A Halfling enters from the west.

< 86h/117H 80v/114V Pos: standing >
Casting: wall of force *

< 87h/117H 82v/114V Pos: standing >
A citizen leaves west.
You complete your spell...

< 87h/117H 83v/114V Pos: standing >
A Halfling starts casting an offensive spell called 'lightning bolt'.

< 87h/117H 84v/114V Pos: standing >
On Top of the Southeast Tower
   yellowish-brown stone has been carefully chiseled with delicate detail and
perfectly lined-up and mortared together to form a massive tower.  The tower
overlooks the southeastern land and walls surrounding the city.  Large parapets
of perfectly squared stone line the top of the tower, offering shelter to the
defenders of the city from any possible missile fire below the city wall.  A
large vertical banner of cyan and white has been centered and draped down the
tower wall, facing outside the city, as a thick maple flagpole protrudes toward
the sky supporting a pennant emblazoned with the city's crest.  Slivers of
granite have been embedded into the tower's stones reinforcing its structural
integrity.
Obvious exits: -Down 
A few drops of fresh blood are scattered around the area.
The corpse of the lieutenant is lying here.
A Centaur (large) stands here, fighting a private.
A Grey Elf (medium) sits resting.
A private stands here, fighting a Centaur.
A private in the Hammer of Newhaven stands at attention.
A private in the Hammer of Newhaven stands at attention.

< 87h/117H 84v/114V Pos: standing >
-=[YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.]=-
OUCH!  That really did HURT!

< 46h/117H 85v/114V Pos: standing >
You start chanting...

< 46h/117H 86v/114V Pos: standing >
A Grey Elf clambers to his feet.
A Grey Elf, looking very frustrated, packs up his book.

< 47h/117H 86v/114V Pos: standing >
A Centaur attempts to flee.
A Centaur trots down.
A Grey Elf leaves down.

< 47h/117H 86v/114V Pos: standing >
You abort your spell before it's done!

< 47h/117H 87v/114V Pos: standing >
Intersection of Paradise Lane and Bliss Boulevard
   Perfectly squared, inlaid stones of rose have been checkered with the light
yellow stones lining Bliss Boulevard.  The avenue continues off both to the
west and north.  A staircase up the southeastern section of the wall leads to
an open-air tower.  Each stair has been hewn perfectly, small grooves having
been chiseled into every step to offer a better grip to avoid slipping during
foul weather.  A small bright brass sign has been placed at the bottom of the
stairs.  The air is dry and a sense of tranquility fills the area.
Obvious exits: -North -West  -Up   
A Grey Elf (medium) stands here.
A Centaur (large) stands here.
A Halfling (small) stands here.

< 47h/117H 87v/114V Pos: standing >

< 47h/117H 88v/114V Pos: standing >
A Grey Elf starts casting an offensive spell.
-=[A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
OUCH!  That really did HURT!
A Halfling starts casting an offensive spell.

< 31h/117H 89v/114V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: A Centaur sta EP:  small wounds >
 You start chanting...

< 31h/117H 89v/114V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: A Centaur sta EP:  small wounds >
 You dodge a Centaur's vicious attack.
A Centaur misses you.

< 31h/117H 89v/114V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: A Centaur sta EP:  small wounds >
 A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
-=[YOU'RE HIT!  A lightning bolt from a Halfling starts your skin smoking.]=-
You feel your pulse begin to slow and you realize you are mortally wounded...

< -8h/117H 89v/114V Pos: standing >
You are too busy bleeding to death at the moment.
Standing would be a good first step.
You abort your spell before it's done!

< -8h/117H 89v/114V Pos: on your ass >
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