<worn as a badge> a symbol of Malch'hor Ganl
<worn on eyes> a pair of blue-tinted gnomish eyeglasses
<worn on face> a glowing rune covered mask (glowing)
<worn around neck> a necklace of Drow testicles
<worn around neck> a pendant of a ruby-encrusted spider (glowing)
<worn on body> some flowing spidersilk robes covered in shadows [superior]
<worn about body> a royal robe garb lined with gold [superior] [78%]
<worn about waist> a bamboo belt [poor] [67%]
<worn on belt buckle>a black leather tome with an embossed dracolich
<worn on arms> a pair of drow and illithid-skin armguards (glowing)
<held as shield> an obsidian and steel round shield [superior]
<worn around wrist> a bracelet of lights
<worn around wrist> some lily pads (illuminating)
<worn on hands> some brutal ruby claws
<worn on finger> a ring of shimmering faerie fire [superior] (glowing)
<worn on finger> a ring of endurance
<held> an ebonywood wand of shifting shadows [superior] (glowing)
<worn on legs> some leggings made from werewolf hide
<worn on feet> a pair of tiger fur boots
Fuzz enters from the east.
Sylvast enters from the east.
< 342h/342H 143v/150V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
A commoner who is close by to your south.
< 342h/342H 143v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
A male commoner stands here.
The wraith of a deacon enters from the north.
The wraith of a deacon enters from the north.
The wraith of a deacon enters from the north.
Nul enters from the north.
An ice elemental enters from the north.
Fuzz enters from the north.
Sylvast enters from the north.
< 342h/342H 143v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 342h/342H 143v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Fuzz enters from the east.
Sylvast enters from the east.
< 342h/342H 143v/150V Pos: standing >
You quickly scan the area.
A commoner who is close by to your east.
< 342h/342H 143v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
The wraith of a deacon enters from the north.
The wraith of a deacon enters from the north.
The wraith of a deacon enters from the north.
Nul enters from the north.
An ice elemental enters from the north.
Fuzz enters from the north.
Sylvast enters from the north.
< 342h/342H 143v/150V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is a brief walk away to your west.
An elite member of the captain's guard who is a brief walk away to your west.
The captain of the regular guard who is a brief walk away to your west.
< 342h/342H 143v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Fuzz enters from the east.
Sylvast enters from the east.
< 342h/342H 143v/150V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is not far off to your west.
An elite member of the captain's guard who is not far off to your west.
The captain of the regular guard who is not far off to your west.
< 342h/342H 143v/150V Pos: standing >
You are not using it.
< 342h/342H 144v/150V Pos: standing >
You get a large bass from a rugged adventurers satchel.
< 342h/342H 144v/150V Pos: standing >
You eat the large bass.
< 342h/342H 144v/150V Pos: standing >
You quickly scan the area.
An elite member of the captain's guard who is not far off to your west.
An elite member of the captain's guard who is not far off to your west.
The captain of the regular guard who is not far off to your west.
< 342h/342H 146v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -W
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Fuzz enters from the east.
Sylvast enters from the east.
< 342h/342H 145v/150V Pos: standing >
Fuzz settles to his knees.
You quickly scan the area.
An elite member of the captain's guard who is close by to your west.
An elite member of the captain's guard who is close by to your west.
The captain of the regular guard who is close by to your west.
< 342h/342H 146v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -E
A member of the captain's personal guard stands here.
A member of the captain's personal guard stands here.
(Q)The captain of the city's regular guard stands here.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Sylvast enters from the east.
< 342h/342H 145v/150V Pos: standing >
You quickly scan the area.
Fuzz who is close by to your east.
< 342h/342H 146v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
The wraith of a deacon enters from the south.
The wraith of a deacon enters from the south.
The wraith of a deacon enters from the south.
Nul enters from the south.
An ice elemental enters from the south.
Sylvast enters from the south.
< 342h/342H 146v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -S
The wraith of a deacon enters from the south.
The wraith of a deacon enters from the south.
The wraith of a deacon enters from the south.
Nul enters from the south.
An ice elemental enters from the south.
Sylvast enters from the south.
< 342h/342H 146v/150V Pos: standing >
< 342h/342H 146v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -S -W
The wraith of a deacon enters from the south.
The wraith of a deacon enters from the south.
The wraith of a deacon enters from the south.
Nul enters from the south.
An ice elemental enters from the south.
Sylvast enters from the south.
< 342h/342H 146v/150V Pos: standing >
You quickly scan the area.
Fuzz who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
An elite member of the captain's guard who is a brief walk away to your south.
The captain of the regular guard who is a brief walk away to your south.
A war-hardened warrior who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
A burly half-orc gate guard who is close by to your west.
< 342h/342H 147v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Sylvast enters from the east.
< 342h/342H 147v/150V Pos: standing >
You quickly scan the area.
Arian who is close by to your north.
A war-hardened warrior who is close by to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A commoner who is in the distance to your south.
< 342h/342H 147v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Sylvast enters from the east.
< 342h/342H 148v/150V Pos: standing >
You quickly scan the area.
A war-hardened warrior who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
A burly half-orc gate guard who is close by to your east.
Fuzz who is not far off to your east.
< 342h/342H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
The wraith of a deacon enters from the west.
The wraith of a deacon enters from the west.
The wraith of a deacon enters from the west.
Nul enters from the west.
An ice elemental enters from the west.
Sylvast enters from the west.
< 342h/342H 148v/150V Pos: standing >
You quickly scan the area.
Arian who is close by to your north.
Fuzz who is close by to your east.
A war-hardened warrior who is close by to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A commoner who is in the distance to your south.
< 342h/342H 149v/150V Pos: standing >
Fuzz enters from the east.
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
You see the red shape of a medium living being here.
A red shape enters from the south.
A red shape enters from the south.
A red shape enters from the south.
< 342h/342H 149v/150V Pos: standing >
Argh!!! The sun is too bright.
< 342h/342H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A war-hardened half-orc stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
The wraith of a deacon enters from the north.
The wraith of a deacon enters from the north.
The wraith of a deacon enters from the north.
Nul enters from the north.
An ice elemental enters from the north.
Fuzz enters from the north.
Sylvast enters from the north.
< 342h/342H 148v/150V Pos: standing >
Fuzz leaves east.
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Sylvast enters from the east.
< 342h/342H 147v/150V Pos: standing >
< 342h/342H 147v/150V Pos: standing >
A pitch-black sphere appears over your head!
< 342h/342H 150v/150V Pos: standing >
Fuzz enters from the east.
< 342h/342H 150v/150V Pos: standing >
< 342h/342H 150v/150V Pos: standing >
Fuzz's body appears to recover from the affects of the potion.
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S
Fuzz (Goblin)(small) stands in mid-air here.
Sylvast (Githyanki)(medium) stands, floating here.
An ice elemental is here chilling the room. (minion)
Nul (Kobold)(small) stands in mid-air here (Newbie).
*The wraith of a deacon stands here. (minion)
*The wraith of a deacon stands here. (minion)
*The wraith of a deacon stands here. (minion)
< 342h/342H 150v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
The wraith of a deacon enters from the north.
The wraith of a deacon enters from the north.
The wraith of a deacon enters from the north.
Nul enters from the north.
An ice elemental enters from the north.
Fuzz enters from the north.
Sylvast enters from the north.
< 342h/342H 149v/150V Pos: standing >
You quickly scan the area.
An orcish adventurer who is close by to your west.
< 342h/342H 149v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
An orcish adventurer stands here.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
The wraith of a deacon enters from the east.
Nul enters from the east.
An ice elemental enters from the east.
Fuzz enters from the east.
Sylvast enters from the east.
< 342h/342H 148v/150V Pos: standing >
You quickly scan the area.
You see nothing.
< 342h/342H 148v/150V Pos: standing >
A Halfling enters from the east.
A Barbarian enters from the east.
A Halfling dances an acrobatic maneuver in battle, tripping you.
< 342h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC:excellent E: A Halfling sta EP: excellent >
Fuzz settles to his knees.
< 342h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC:excellent E: A Halfling sta EP: excellent >
Sylvast starts casting an offensive spell.
< 342h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC:excellent E: A Halfling sta EP: excellent >
Out of nowhere, a Barbarian stabs you in the back.
The wraith of a deacon suddenly attacks a Barbarian!
The wraith of a deacon snaps into visibility.
< 320h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC:few scratches E: A Halfling sta EP: excellent >
< 320h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC:few scratches E: A Halfling sta EP: excellent >
Nul gives an order to his followers.
A Halfling avoids being bashed by an ice elemental, who loses its balance and falls.
Fuzz crawls south.
< 320h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC:few scratches E: A Halfling sta EP: excellent >
Sylvast completes his spell...
Sylvast utters the words 'life leech'
Sylvast seems to suck the life right out of a Halfling!
A Halfling starts casting a spell.
< 320h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC:few scratches E: A Halfling sta EP: small wounds >
A Barbarian attacks you. [2 Hits]
< 290h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC: small wounds E: A Halfling sta EP: small wounds >
A Halfling attacks you. [1 Hits]
< 283h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC: small wounds E: A Halfling sta EP: small wounds >
You attack a Halfling. [0 Hits]
< 283h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC: small wounds E: A Halfling sta EP: small wounds >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the ground to reach up in a fist!
OUCH! That really did HURT!
Sylvast starts casting an offensive spell called 'life leech'.
< 213h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
The wraith of a deacon suddenly attacks a Halfling!
The wraith of a deacon snaps into visibility.
< 213h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
The wraith of a deacon attacks a Barbarian. [0 Hits]
Fuzz crawls in from the south.
< 213h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
< 213h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
A Halfling starts casting an offensive spell.
< 213h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Fuzz rises to his feet.
< 213h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Nul starts casting an offensive spell.
Fuzz leaves south.
< 213h/342H 150v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
You clamber to your feet.
< 213h/342H 150v/150V Pos: standing >
< T: Dakar TP: sta TC: few wounds E: A Halfling sta EP: small wounds >
A Halfling attacks you. [0 Hits]
Sorry, you aren't allowed to do that in combat.
< 213h/342H 150v/150V Pos: standing >
< T: Dakar TP: sta TC: few wounds E: A Halfling sta EP: small wounds >
Sylvast completes his spell...
Sylvast utters the words 'life leech'
Sylvast seems to suck the life right out of a Halfling!
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
A Halfling causes the ground to reach up in a fist!
OUCH! That really did HURT!
< 151h/342H 150v/150V Pos: standing >
< T: Dakar TP: sta TC: nasty wounds E: A Halfling sta EP: small wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 151h/342H 150v/150V Pos: standing >
< T: Dakar TP: sta TC: nasty wounds E: A Halfling sta EP: small wounds >
The wraith of a deacon attacks a Halfling. [0 Hits]
You attempt to flee...
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -N -W
The wraith of a deacon enters from the west.
You flee eastward!
< 151h/342H 128v/150V Pos: standing >
< 151h/342H 128v/150V Pos: standing >
You start chanting...
< 151h/342H 128v/150V Pos: standing >
< 151h/342H 129v/150V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!
< 302h/342H 132v/150V Pos: standing >
< 303h/342H 134v/150V Pos: standing >
< 303h/342H 135v/150V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Along the Outer Wall of Sarmiz'Duul
</map>
Along the Outer Wall of Sarmiz'Duul
Obvious exits: -E -S -W
A Halfling (small) The Empire stands in mid-air here.
A Halfling (small) The Empire stands in mid-air here.
Sylvast (Githyanki)(medium) stands, floating here.
An ice elemental crouches here, fighting a Halfling. (Minion)
Nul (Kobold)(small) stands in mid-air here (Newbie).
The wraith of a deacon stands in mid-air here, fighting a Halfling. (Minion) (casting)
The wraith of a deacon stands here. (minion)
An orcish adventurer stands here.
The wraith of a deacon enters from the east.
< 303h/342H 134v/150V Pos: standing >
Fuzz enters from the south.
A Halfling dances an acrobatic maneuver in battle, tripping you.
< 303h/342H 135v/150V Pos: sitting >
< T: Dakar TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
You attack a Halfling. [0 Hits]
A Barbarian enters from the south.
< 304h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
Sylvast starts casting an offensive spell called 'life leech'.
A Halfling starts casting an offensive spell.
< 304h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: small wounds E: A Halfling sta EP: few scratches >
An ice elemental rises to its feet.
< 304h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: small wounds E: A Halfling sta EP: excellent >
A Halfling completes his spell...
A Halfling utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Halfling starts your skin smoking.
OUCH! That really did HURT!
< 267h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: small wounds E: A Halfling sta EP: excellent >
Fuzz leaves south.
< 267h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: small wounds E: A Halfling sta EP: excellent >
Sylvast completes his spell...
Sylvast utters the words 'life leech'
Sylvast seems to suck the life right out of a Halfling!
< 267h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: small wounds E: A Halfling sta EP: small wounds >
A Halfling attacks you. [2 Hits]
Nul gives an order to his followers.
A Halfling avoids being bashed by an ice elemental, who loses its balance and falls.
< 253h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Sylvast starts casting an offensive spell.
< 253h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
The wraith of a deacon fades from your mortal viewing...
< 253h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
A Halfling starts casting an offensive spell.
< 253h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
The wraith of a deacon completes its spell...
The wraith of a deacon utters the words 'minor globe of invulnerability'
The wraith of a deacon begins to shimmer.
A Halfling completes his spell...
A Halfling utters the words 'diesilla barh'
You resist the effects of a Halfling's spell!
You attack a Halfling. [0 Hits]
< 253h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
A Barbarian attacks you. [3 Hits]
An ice elemental attacks a Halfling. [0 Hits]
< 211h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Fuzz enters from the south.
< 211h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
< 211h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
< 211h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
A Halfling attacks you. [1 Hits]
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Ok.
The wraith of a deacon starts casting an offensive spell called 'fireball'.
The wraith of a deacon snaps into visibility.
The wraith of a deacon starts casting an offensive spell called 'fireball'.
The wraith of a deacon starts casting an offensive spell.
The wraith of a deacon snaps into visibility.
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Sylvast completes his spell...
Sylvast utters the words 'life leech'
Sylvast seems to suck the life right out of a Halfling!
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Fuzz attacks a Halfling. [1 Hits]
Nul starts casting an offensive spell.
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Fuzz attempts to flee.
Fuzz tries to flee, but can't make it out of here!
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Sylvast starts casting an offensive spell.
Fuzz attempts to flee.
Fuzz leaves west.
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Fuzz enters from the west.
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: small wounds >
Nul completes his spell...
Nul utters the words 'lightning bolt'
A Halfling wavers under the impact of the lightning bolt sent by Nul.
The wraith of a deacon completes its spell...
The wraith of a deacon utters the word 'yufzbarr'
[Damage: 45 ] The wraith of a deacon smirks as its fireball explodes into the face of a Halfling.
Fuzz places a goblin knife in the back of a Halfling, resulting in some strange noises and some blood.
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: nasty wounds >
A Halfling starts casting an offensive spell.
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: nasty wounds >
Nul starts casting an offensive spell called 'lightning bolt'.
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sta EP: nasty wounds >
You attack a Halfling. [0 Hits]
A Halfling does some sort of dance, and winds up flat on his ass.
< 205h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sit EP: nasty wounds >
The wraith of a deacon completes its spell...
The wraith of a deacon utters the word 'yufzbarr'
[Damage: 46 ] The wraith of a deacon smirks as its fireball explodes into the face of a Halfling.
The wraith of a deacon completes its spell...
The wraith of a deacon utters the word 'yufzbarr'
[Damage: 53 ] The wraith of a deacon smirks as its fireball explodes into the face of a Halfling.
A Halfling attacks you. [2 Hits]
< 191h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sit EP: awful >
A Halfling completes his spell...
A Halfling utters the words 'zabrahpunso wkadar'
You resist the effects of a Halfling's spell!
Fuzz attempts to flee.
Fuzz leaves south.
< 191h/342H 136v/150V Pos: sitting >
< T: Dakar TP: sit TC: few wounds E: A Halfling sit EP: awful >
Nul completes his spell...
Nul utters the words 'lightning bolt'
A Halfling wavers under the impact of the lightning bolt sent by Nul.
A Halfling's some tight silk pants [poor] exploded spreading charges of electrical energy!
A Halfling's tiger's tooth earring [superior] exploded spreading charges of electrical energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!