The death of [28 Shaman] Keltor (Troll)

in On the Prison Floor L1

from the perspective of [31 Air Magus] Qucon The Empire (Gnome)

<worn on head>       a knight's ornate helm
<worn in ear>        a sapphire earring (glowing)
<worn in ear>        a dangling chain crucifix (glowing)
<worn around neck>   a choker with red, white and a blue gems
<worn around neck>   a choker with red, white and a blue gems
<worn on body>       a pitch black bodycloak (glowing)
<worn about body>    a thin batwing cloak
<worn about waist>   a strip of su-monster skin
<worn on belt buckle>lucky alchemist sack
<worn on arms>       a pair of drow and illithid-skin armguards (glowing)
<held as shield>     a drow-made tin heater shield from The Outcasts Tower
<worn around wrist>  a bracelet of twisted roots [superior] (glowing)
<worn on hands>      some stylish hide gloves
<worn on finger>     a gold ring with diamonds (illuminating)
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a mining pick
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some boots of forest running [superior]

A hooded strongman who is not far off to your east.
A guard of the keep who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A watcher of the keep who is close by to your west.
A homeless man who is not far off to your west.
An insane woman who is not far off to your west.
Ghelian, the baker who is a brief walk away to your west.
An elite watcher who is a brief walk away to your west.
A citizen of Bloodstone who is a brief walk away to your west.
An elite watcher who is in the distance to your west.
A citizen of Bloodstone who is in the distance to your west.

< 343h/343H 131v/133V Pos: standing >
Mina and Cyloc Intersection
Obvious exits: -N -E -S -W
A watcher of the keep stands ready to defend the citizenry.
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 130v/133V Pos: standing >
A watcher of the keep leaves east.
You quickly scan the area.
A squire of the keep who is close by to your north.
A dark priest who is not far off to your north.
A watcher of the keep who is close by to your east.
A hooded strongman who is not far off to your east.
A citizen of Bloodstone who is a brief walk away to your east.
A hooded strongman who is a brief walk away to your east.
A guard of the keep who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A citizen of Bloodstone who is rather far off to your east.
A watcher of the keep who is close by to your south.
A watcher of the keep who is not far off to your south.
A hooded strongman who is in the distance to your south.
A homeless man who is close by to your west.
An insane woman who is close by to your west.
Ghelian, the baker who is not far off to your west.
An elite watcher who is not far off to your west.
A citizen of Bloodstone who is not far off to your west.
An elite watcher who is rather far off to your west.
A citizen of Bloodstone who is rather far off to your west.
A guard of the keep who is rather far off to your west.
A black squirrel who is in the distance to your west.
Gilden who is in the distance to your west.

< 343h/343H 131v/133V Pos: standing >
To the south the street extends.
You extend your sights southward.
On Cyloc Street
Obvious exits: -N -S
A watcher of the keep stands ready to defend the citizenry.

< 343h/343H 133v/133V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
A watcher of the keep stands ready to defend the citizenry.
An air elemental enters from the north.
An air elemental enters from the north.

< 343h/343H 132v/133V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
A watcher of the keep stands ready to defend the citizenry.
An air elemental enters from the north.
An air elemental enters from the north.

< 343h/343H 131v/133V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
An air elemental enters from the north.
An air elemental enters from the north.

< 343h/343H 130v/133V Pos: standing >
On Cyloc Street
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.

< 343h/343H 129v/133V Pos: standing >
You quickly scan the area.
A watcher of the keep who is not far off to your north.
A watcher of the keep who is a brief walk away to your north.
A squire of the keep who is in the distance to your north.
A hooded strongman who is close by to your south.
The keep's crier who is a brief walk away to your south.
An elderly woman who is rather far off to your south.

< 343h/343H 130v/133V Pos: standing >
To the south the street extends.
You extend your sights southward.
On Cyloc Street
Obvious exits: -N -S -W
A hooded strongman is standing here, keeping the public at bay.

< 343h/343H 130v/133V Pos: standing >
On Cyloc Street
Obvious exits: -N -S -W
A hooded strongman is standing here, keeping the public at bay.
An air elemental enters from the north.
An air elemental enters from the north.

< 343h/343H 131v/133V Pos: standing >
To the south the street extends.
You extend your sights southward.
On Cyloc Street
Obvious exits: -N -E -S

< 343h/343H 131v/133V Pos: standing >
On Cyloc Street
Obvious exits: -N -E -S
An air elemental enters from the north.
An air elemental enters from the north.

< 343h/343H 131v/133V Pos: standing >
To the south the street extends.
You extend your sights southward.
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.

< 343h/343H 132v/133V Pos: standing >
You quickly scan the area.
A hooded strongman who is close by to your north.
A watcher of the keep who is rather far off to your north.
A watcher of the keep who is in the distance to your north.
A sparrow who is close by to your east.
A guard of the keep who is not far off to your east.
A wino who is not far off to your east.
The keep's crier who is close by to your south.
An elderly woman who is not far off to your south.

< 343h/343H 133v/133V Pos: standing >
In Cyloc Square
Obvious exits: -N -E -S -W
Before you stands a huge board containing news and feedback.
The fountain's waters are very inviting.
The crier of the keep is standing here, voicing some new laws.
An air elemental enters from the north.
An air elemental enters from the north.

< 343h/343H 132v/133V Pos: standing >
You quickly scan the area.
A hooded strongman who is not far off to your north.
A watcher of the keep who is in the distance to your north.
A citizen of Bloodstone who is close by to your east.
An insane woman who is close by to your east.
A large dog who is close by to your east.
An elderly woman who is close by to your south.
A common woman who is not far off to your west.
A guard of the keep who is rather far off to your west.

< 343h/343H 132v/133V Pos: standing >
To the west is a street.
You extend your sights westward.
On Prison Way
Obvious exits: -E -W

< 343h/343H 132v/133V Pos: standing >
On Prison Way
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 131v/133V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A woman stands here humming a melody.
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 130v/133V Pos: standing >
You quickly scan the area.
The keep's crier who is not far off to your east.
A citizen of Bloodstone who is a brief walk away to your east.
An insane woman who is a brief walk away to your east.
A large dog who is a brief walk away to your east.
A prostitute who is close by to your south.
The baron's servant who is close by to your south.
A guard of the keep who is not far off to your west.
A Bloodstone holyman who is rather far off to your west.
The baron's servant who is in the distance to your west.

< 343h/343H 131v/133V Pos: standing >
To the west the street leads to the prison doors.
You extend your sights westward.
On Prison Way
Obvious exits: -N -E -W

< 343h/343H 132v/133V Pos: standing >
On Prison Way
Obvious exits: -N -E -W
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 132v/133V Pos: standing >
You quickly scan the area.
A wino who is close by to your north.
An insane woman who is close by to your north.
The baron's servant who is close by to your north.
A watcher of the keep who is close by to your north.
A regal man who is close by to your north.
A citizen of Bloodstone who is close by to your north.
A hooded executioner who is close by to your north.
A homeless man who is close by to your north.
A common woman who is close by to your north.
An insane woman who is not far off to your north.
A watcher of the keep who is not far off to your north.
A guard of the keep who is not far off to your north.
A common woman who is not far off to your north.
A black squirrel who is not far off to your north.
The baron's servant who is not far off to your north.
A huge black crow who is not far off to your north.
A squire of the keep who is a brief walk away to your north.
A Bloodstone holyman who is a brief walk away to your north.
A common woman who is close by to your east.
The keep's crier who is a brief walk away to your east.
A citizen of Bloodstone who is rather far off to your east.
An insane woman who is rather far off to your east.
A large dog who is rather far off to your east.
A guard of the keep who is close by to your west.
A Bloodstone holyman who is a brief walk away to your west.
The baron's servant who is rather far off to your west.

< 343h/343H 132v/133V Pos: standing >
To the west the street leads to the prison doors.
You extend your sights westward.
On Prison Way
Obvious exits: -E -S -W
A guard of the Bloodstone keep stands here looking alert.

< 343h/343H 132v/133V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A guard of the Bloodstone keep stands here looking alert.
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 131v/133V Pos: standing >
To the west the street leads to the prison doors.
You extend your sights westward.
On Prison Way
Obvious exits: -E -W

< 343h/343H 131v/133V Pos: standing >
On Prison Way
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 131v/133V Pos: standing >
To the west the street leads to the prison doors.
You extend your sights westward.
On Prison Way
Obvious exits: -E -S -W
A holyman dressed in black robes stands here.

< 343h/343H 131v/133V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
A holyman dressed in black robes stands here.
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 132v/133V Pos: standing >
It's raining really hard right now.
To the west the street leads to the prison doors.
You extend your sights westward.
At the Entrance to The Prison
Obvious exits: -N -E
A servant of the keep's baron is here tending official business.

< 343h/343H 132v/133V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N -E
A servant of the keep's baron is here tending official business.
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 131v/133V Pos: standing >
The door is open.
To the north is a massive door, beyond which is the prison.
You extend your sights northward.
Inside the Gates of the Prison
Obvious exits: -N -E -S
An elite bodyguard stands here, protecting his escort.

< 343h/343H 131v/133V Pos: standing >
Inside the Gates of the Prison
Obvious exits: -N -E -S
An elite bodyguard stands here, protecting his escort.
An air elemental enters from the south.
An air elemental enters from the south.

< 343h/343H 132v/133V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A timid prisoner who is a brief walk away to your east.
The baron's servant who is close by to your south.

< 343h/343H 132v/133V Pos: standing >
To the north is more of the same prison grim.
You extend your sights northward.
On the Prison Floor L1
Obvious exits: -N -E -S
A timid prisoner is standing here, wishing he were free.

< 343h/343H 132v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -S
A timid prisoner is standing here, wishing he were free.
An air elemental enters from the south.
An air elemental enters from the south.

< 343h/343H 131v/133V Pos: standing >
You quickly scan the area.
A Troll who is not far off to your east.
A sinister prisoner who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
An elite bodyguard who is close by to your south.
The baron's servant who is not far off to your south.

< 343h/343H 131v/133V Pos: standing >
Inside the Gates of the Prison
Obvious exits: -N -E -S
An elite bodyguard stands here, protecting his escort.
An air elemental enters from the north.
An air elemental enters from the north.

< 343h/343H 132v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -W
The corpse of an insane woman is lying here.
An air elemental enters from the west.
An air elemental enters from the west.

< 343h/343H 131v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -W
An air elemental enters from the west.
An air elemental enters from the west.

< 343h/343H 131v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -W
A timid prisoner is standing here, wishing he were free.
An air elemental enters from the west.
An air elemental enters from the west.

< 343h/343H 130v/133V Pos: standing >
Hint: Some mobs will hunt you down if you attack them and flee.
Alas, you cannot go that way. . . .

< 343h/343H 131v/133V Pos: standing >
A timid prisoner leaves west.

< 343h/343H 132v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -W
A timid prisoner is standing here, wishing he were free.
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 132v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -W
The corpse of an insane woman is lying here.
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 131v/133V Pos: standing >
Inside the Gates of the Prison
Obvious exits: -N -E -S
An elite bodyguard stands here, protecting his escort.
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 131v/133V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N -E
A servant of the keep's baron is here tending official business.
An air elemental enters from the north.
An air elemental enters from the north.

< 343h/343H 130v/133V Pos: standing >
On Prison Way
Obvious exits: -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.

< 343h/343H 131v/133V Pos: standing >
Autosaving...

< 343h/343H 133v/133V Pos: standing >
You start chanting...

< 343h/343H 133v/133V Pos: standing >
Casting: wall of stone **

< 343h/343H 133v/133V Pos: standing >
Casting: wall of stone *

< 343h/343H 133v/133V Pos: standing >
You complete your spell...

< 343h/343H 133v/133V Pos: standing >
At the Entrance to The Prison
Obvious exits: -N -E
A servant of the keep's baron is here tending official business.
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 132v/133V Pos: standing >
Alas, you cannot go that way. . . .

< 343h/343H 132v/133V Pos: standing >
Inside the Gates of the Prison
Obvious exits: -N -E -S
An elite bodyguard stands here, protecting his escort.
An air elemental enters from the south.
An air elemental enters from the south.

< 343h/343H 131v/133V Pos: standing >
To the east is more of the same prison grim.
You extend your sights eastward.
On the Prison Floor L1
Obvious exits: -N -E -W
The corpse of an insane woman is lying here.

< 343h/343H 131v/133V Pos: standing >
You quickly scan the area.
A timid prisoner who is not far off to your north.
The baron's servant who is close by to your south.

< 343h/343H 133v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -S
An air elemental enters from the south.
An air elemental enters from the south.

< 343h/343H 132v/133V Pos: standing >
You quickly scan the area.
A timid prisoner who is close by to your north.
A shady prisoner who is not far off to your east.
A timid prisoner who is not far off to your east.
A Troll who is not far off to your east.
A sinister prisoner who is a brief walk away to your east.
A timid prisoner who is a brief walk away to your east.
An elite bodyguard who is close by to your south.
The baron's servant who is not far off to your south.

< 343h/343H 132v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.

< 343h/343H 131v/133V Pos: standing >
To the east the prison continues.
You extend your sights eastward.
On the Prison Floor L1
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[4] The corpse of a shady prisoner is lying here.
A timid prisoner is standing here, wishing he were free.
A shady prisoner stands here, fighting a Troll.
A Troll (large) sits here, fighting a shady prisoner.

< 343h/343H 131v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
[4] The corpse of a shady prisoner is lying here.
A sinister prisoner is standing here looking you over.
A shady prisoner stands here, fighting a Troll.
A Troll (large) stands here, fighting a shady prisoner. (Casting) 
An air elemental enters from the west.
An air elemental enters from the west.

< 343h/343H 132v/133V Pos: standing >
You start chanting...

< 343h/343H 132v/133V Pos: standing >
A Troll dodges a shady prisoner's attack.
A shady prisoner's decent punch wounds a Troll.
A shady prisoner almost sweeps a Troll off of his feet with a well placed leg sweep.

< 343h/343H 132v/133V Pos: standing >
You complete your spell...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 71 ] You throw a fireball at a Troll and have the satisfaction of seeing him enveloped in flames.

< 343h/343H 132v/133V Pos: standing >
You start chanting...

< 343h/343H 133v/133V Pos: standing >
You complete your spell...
[Damage: 51 ] The lightning bolt hits a Troll with full impact.

< 343h/343H 133v/133V Pos: standing >
You start chanting...

< 343h/343H 133v/133V Pos: standing >
A shady prisoner's punch strikes a Troll.

< 343h/343H 133v/133V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'scalding blast'
A Troll points at a shady prisoner.
A shady prisoner screams out in sudden pain as a scalding column of acid sent by a Troll is absorbed by his chest.

< 343h/343H 133v/133V Pos: standing >
You complete your spell...
[Damage: 34 ] The lightning bolt hits a Troll with full impact.

< 343h/343H 133v/133V Pos: standing >
A Troll attempts to flee.
A Troll leaves west.

< 343h/343H 133v/133V Pos: standing >
You failed.

< 343h/343H 133v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -S -W
A Troll (large) stands here.
An air elemental enters from the east.
An air elemental enters from the east.

< 343h/343H 132v/133V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Troll withstands a bash from an air elemental, who bounces back and falls.
An air elemental snaps into visibility.
A Troll avoids being bashed by an air elemental, who loses its balance and falls.

< 343h/343H 132v/133V Pos: standing >
A Troll dodges an air elemental's attack.
An air elemental misses a Troll.

< 343h/343H 133v/133V Pos: standing >
A Troll misses an air elemental.

< 343h/343H 133v/133V Pos: standing >
A Troll attempts to flee.
A Troll leaves east.

< 343h/343H 133v/133V Pos: standing >
A Troll enters from the east.

< 343h/343H 133v/133V Pos: standing >
A shady prisoner enters from the east.
You start chanting...
A Troll leaves west.

< 343h/343H 133v/133V Pos: standing >
A shady prisoner leaves west.

< 343h/343H 133v/133V Pos: standing >
A shady prisoner enters from the west.
A shady prisoner leaves west.

< 343h/343H 133v/133V Pos: standing >
You complete your spell...
[Damage: 42 ] The lightning bolt hits a Troll with full impact.

< 343h/343H 133v/133V Pos: standing >
On the Prison Floor L1
Obvious exits: -N -E -S
A shady prisoner crouches here, fighting a Troll.
A Troll (large) stands here, fighting a shady prisoner.
A timid prisoner is standing here, wishing he were free.

< 343h/343H 132v/133V Pos: standing >
You start chanting...

< 343h/343H 132v/133V Pos: standing >
You complete your spell...
[Damage: 50 ] The lightning bolt hits a Troll with full impact.

< 343h/343H 133v/133V Pos: standing >
You start chanting...
A Troll starts casting an offensive spell.

< 343h/343H 133v/133V Pos: standing >
You complete your spell...
[Damage: 62 ] The lightning bolt hits a Troll with full impact.

< 343h/343H 133v/133V Pos: standing >
You start chanting...

< 343h/343H 133v/133V Pos: standing >
A Troll completes his spell...
A Troll utters the word 'yrawzmosagh'
A Troll points at a shady prisoner.
A flameburst sent from a Troll's outstretched arms collides silently with a shady prisoner.

< 343h/343H 133v/133V Pos: standing >
Casting: lightning bolt 

< 343h/343H 133v/133V Pos: standing >
You complete your spell...
[Damage: 25 ] The lightning bolt hits a Troll with full impact.
A Troll starts casting an offensive spell called 'scorching touch'.

< 343h/343H 133v/133V Pos: standing >
You start chanting...

< 343h/343H 133v/133V Pos: standing >
A shady prisoner rises to his feet.
You complete your spell...
[Damage: 47 ] The lightning bolt hits a Troll with full impact.

< 343h/343H 133v/133V Pos: standing >
You don't have that spell memorized.

< 343h/343H 133v/133V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'scorching touch'
A shady prisoner gasps in pain as a Troll touches him with his outstretched hand.

< 343h/343H 133v/133V Pos: standing >
You start chanting...

< 343h/343H 133v/133V Pos: standing >
A shady prisoner's decent punch enshrouds a Troll in a mist of blood.
A shady prisoner's decent punch causes a Troll to grimace in pain.
A Troll is stunned!

< 343h/343H 133v/133V Pos: standing >
Casting: shocking grasp 

< 343h/343H 133v/133V Pos: standing >
You complete your spell...
[Damage: 11 ] You get a good hold of a Troll and shock him.
A Troll's shimmering diamond ringmail exploded spreading charges of electrical energy!
A Troll's legendary flesh torque exploded spreading charges of electrical energy!
A Troll's legendary granite eyepatch exploded spreading charges of electrical energy!
A Troll is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!