<worn on head> a smelly fur hat
<worn around neck> a rusty brass medallion
<worn about body> a fur cloak
<worn about waist> a glittering limestone girth from The Troll Hills
<worn on hands> some misshaped brass gauntlets from The Troll Hills
<held> a marbled quartz totem (magic)
<held> a squat obsidian totem (magic)
<worn on legs> some stylish hemp pants
<worn on feet> some light steel shoes
< 398h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You miss a shady prisoner.
< 401h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You don't have that spell memorized.
< 402h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You start chanting...
< 406h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
A shady prisoner's decent punch wounds you.
A shady prisoner misses you.
You are knocked to the ground by a shady prisoner's mighty bash!
< 394h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: pretty hurt >
You can't do this sitting!
You abort your spell before it's done!
< 396h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: pretty hurt >
A shady prisoner dodges your futile attack.
< 399h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: pretty hurt >
A shady prisoner misses you.
A shady prisoner's impressive punch strikes you.
< 377h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: pretty hurt >
A timid prisoner enters from the north.
< 381h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: pretty hurt >
A shady prisoner dodges your futile attack.
You clamber to your feet.
< 383h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You start chanting...
< 383h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You dodge a shady prisoner's vicious attack.
A shady prisoner misses you.
A shady prisoner's kick hits you directly in the face.
< 376h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
Casting: flameburst *
< 376h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
Casting: flameburst
< 378h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You complete your spell...
You point at a shady prisoner.
[Damage: 29 ] Your flameburst collides silently with a shady prisoner, who screams out in sudden pain.
< 380h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
A shady prisoner deftly blocks your kick with his forearm.
< 383h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You miss a shady prisoner.
A shady prisoner's decent punch wounds you.
A shady prisoner misses you.
< 373h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
A shady prisoner's impressive punch strikes you.
A shady prisoner misses you.
A shady prisoner's kick hits you directly in the face.
< 350h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
You miss a shady prisoner.
< 352h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
Hint: To scribe spells into your spellbook, you need to goto a teacher mob, hold a quill and spellbook in your hands, rest, and type 'practice (spell name)'. For shorter way, you can all do 'practice all'. You can also do it if you have another players book in your inventory and type 'scribe (spell name)'.
You don't have that spell memorized.
< 354h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
A shady prisoner's punch wounds you.
A shady prisoner misses you.
< 348h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
You don't have that spell memorized.
< 352h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
A shady prisoner dodges your futile attack.
< 352h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
You start chanting...
< 355h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
A shady prisoner's punch strikes you.
A shady prisoner's decent punch strikes you.
A shady prisoner's kick crashes into your chest.
< 324h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
Casting: ice missile *
< 325h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
Casting: ice missile
< 327h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: pretty hurt >
You complete your spell...
You point at a shady prisoner.
[Damage: 6 ] Your ice missile slams into a shady prisoner with a soft thud.
[Damage: 5 ] Your ice missile slams into a shady prisoner with a soft thud.
[Damage: 5 ] Your ice missile slams into a shady prisoner with a soft thud.
[Damage: 6 ] Your ice missile slams into a shady prisoner with a soft thud.
< 328h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: awful >
A shady prisoner dodges your futile attack.
You start chanting...
< 330h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: awful >
A shady prisoner's fine punch strikes you.
A shady prisoner's decent punch strikes you.
< 310h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: awful >
You complete your spell...
You point at a shady prisoner.
[Damage: 6 ] Your ice missile slams into a shady prisoner with a soft thud.
[Damage: 6 ] Your ice missile slams into a shady prisoner with a soft thud.
[Damage: 7 ] Your ice missile slams into a shady prisoner with a soft thud.
[Damage: 6 ] Your ice missile slams into a shady prisoner with a soft thud.
A shady prisoner is incapacitated and will slowly die, if not aided.
< 313h/485H 191v/191V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 318h/485H 191v/191V Pos: standing >
< 319h/485H 191v/191V Pos: standing >
[Damage: 3 ] Your fine punch causes a shady prisoner to grimace in pain.
A shady prisoner is mortally wounded, and will die soon, if not aided.
< 334h/485H 191v/191V Pos: standing >
< 346h/485H 191v/191V Pos: standing >
Kick who?
< 351h/485H 191v/191V Pos: standing >
A timid prisoner leaves east.
< 356h/485H 191v/191V Pos: standing >
[Damage: 3 ] Your fine punch critically injures a shady prisoner.
A shady prisoner is mortally wounded, and will die soon, if not aided.
< 363h/485H 191v/191V Pos: standing >
< 372h/485H 191v/191V Pos: standing >
[Damage: 2 ] Your decent punch hits a shady prisoner.
A shady prisoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A shady prisoner's death cry reverberates in your head as he falls to the ground.
< 380h/485H 191v/191V Pos: standing >
< 418h/485H 191v/191V Pos: standing >
On the Prison Floor L1
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
[3] The corpse of a shady prisoner is lying here.
< 424h/485H 191v/191V Pos: standing >
< 426h/485H 191v/191V Pos: standing >
You sit down and relax.
< 433h/485H 191v/191V Pos: sitting >
You start meditating...
< 434h/485H 191v/191V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - greater mending
1 - spirit anguish
( 5th circle) 1 - sense spirit
( 4th circle) 1 - pantherspeed
1 - summon beast
( 2nd circle) 1 - lesser mending
( 1st circle) 4 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
8 seconds: ( 2nd) flameburst
17 seconds: ( 2nd) flameburst
26 seconds: ( 2nd) flameburst
37 seconds: ( 3rd) scalding blast
47 seconds: ( 3rd) scalding blast
58 seconds: ( 3rd) scalding blast
67 seconds: ( 2nd) flameburst
73 seconds: ( 1st) ice missile
82 seconds: ( 2nd) flameburst
92 seconds: ( 3rd) scalding blast
103 seconds: ( 3rd) scalding blast
114 seconds: ( 3rd) scalding blast
126 seconds: ( 4th) scorching touch
138 seconds: ( 4th) scorching touch
151 seconds: ( 4th) scorching touch
163 seconds: ( 4th) scorching touch
177 seconds: ( 5th) molten spray
190 seconds: ( 5th) molten spray
204 seconds: ( 5th) molten spray
213 seconds: ( 2nd) flameburst
219 seconds: ( 1st) ice missile
225 seconds: ( 1st) ice missile
You can memorize 1 1st, 1 2nd, 1 3rd and 1 5th circle spell(s).
You continue your study.
You have memorized the following spells:
( 6th circle) 2 - greater mending
1 - spirit anguish
( 5th circle) 1 - sense spirit
( 4th circle) 1 - pantherspeed
1 - summon beast
( 2nd circle) 1 - lesser mending
( 1st circle) 4 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
8 seconds: ( 2nd) flameburst
17 seconds: ( 2nd) flameburst
26 seconds: ( 2nd) flameburst
37 seconds: ( 3rd) scalding blast
47 seconds: ( 3rd) scalding blast
58 seconds: ( 3rd) scalding blast
67 seconds: ( 2nd) flameburst
73 seconds: ( 1st) ice missile
82 seconds: ( 2nd) flameburst
92 seconds: ( 3rd) scalding blast
103 seconds: ( 3rd) scalding blast
114 seconds: ( 3rd) scalding blast
126 seconds: ( 4th) scorching touch
138 seconds: ( 4th) scorching touch
151 seconds: ( 4th) scorching touch
163 seconds: ( 4th) scorching touch
177 seconds: ( 5th) molten spray
190 seconds: ( 5th) molten spray
204 seconds: ( 5th) molten spray
213 seconds: ( 2nd) flameburst
219 seconds: ( 1st) ice missile
225 seconds: ( 1st) ice missile
You can memorize 1 1st, 1 2nd, 1 3rd and 1 5th circle spell(s).
You continue your study.
< 466h/485H 191v/191V Pos: sitting >
You have finished memorizing flameburst.
< 485h/485H 191v/191V Pos: sitting >
You have finished memorizing flameburst.
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
You have finished memorizing flameburst.
< 485h/485H 191v/191V Pos: sitting >
Hint: Make sure to use your class's skills to do more damage or to escape from harm.
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
You stop meditating.
On the Prison Floor L1
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
[3] The corpse of a shady prisoner is lying here.
< 485h/485H 191v/191V Pos: sitting >
You have finished memorizing scalding blast.
< 485h/485H 191v/191V Pos: sitting >
A sinister prisoner enters from the north.
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
You have gained some progress, and are nearing the half-way point in the trek to your next level.
< 485h/485H 191v/191V Pos: sitting >
On the Prison Floor L1
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
[3] The corpse of a shady prisoner is lying here.
A sinister prisoner is standing here looking you over.
< 485h/485H 191v/191V Pos: sitting >
You have finished memorizing scalding blast.
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
A sinister prisoner enters from the north.
< 485h/485H 191v/191V Pos: sitting >
You have finished memorizing scalding blast.
< 485h/485H 191v/191V Pos: sitting >
A sinister prisoner leaves north.
< 485h/485H 191v/191V Pos: sitting >
A sinister prisoner leaves north.
< 485h/485H 191v/191V Pos: sitting >
You have finished memorizing flameburst.
< 485h/485H 191v/191V Pos: sitting >
You have finished memorizing ice missile.
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
You have finished memorizing flameburst.
< 485h/485H 191v/191V Pos: sitting >
A timid prisoner enters from the south.
< 485h/485H 191v/191V Pos: sitting >
A sinister prisoner enters from the east.
< 485h/485H 191v/191V Pos: sitting >
On the Prison Floor L1
Obvious exits: -North -East -South -West
[3] The corpse of a shady prisoner is lying here.
A sinister prisoner is standing here looking you over.
A timid prisoner is standing here, wishing he were free.
< 485h/485H 191v/191V Pos: sitting >
A sinister prisoner says 'I feel like eating somebody's heart!'
A sinister prisoner throws back his head and cackles with insane glee!
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
You have finished memorizing scalding blast.
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
< 485h/485H 191v/191V Pos: sitting >
A shady prisoner enters from the south.
< 485h/485H 191v/191V Pos: sitting >
A shady prisoner suddenly attacks YOU!
You abandon your meditative trance.
A shady prisoner's impressive punch strikes you.
< 457h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC:few scratches E: prisoner sta EP: excellent >
A sinister prisoner leaves east.
< 460h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC:few scratches E: prisoner sta EP: excellent >
You clamber to your feet.
< 461h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: excellent >
< 464h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: excellent >
A shady prisoner misses you.
A shady prisoner misses you.
A shady prisoner's kick crashes into your chest.
< 456h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: excellent >
You start chanting...
< 457h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: excellent >
Casting: scalding blast ****
< 459h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: excellent >
Casting: scalding blast ***
< 461h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: excellent >
A shady prisoner misses you.
You dodge a shady prisoner's vicious attack.
< 464h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: excellent >
You feel less protected.
< 467h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: excellent >
You complete your spell...
You point at a shady prisoner.
[Damage: 40 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a shady prisoner.
Hint: You gain much more experience when you heal a person engaged in melee combat.
< 467h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: small wounds >
You miss a shady prisoner.
< 467h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: small wounds >
You start chanting...
< 470h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: small wounds >
A shady prisoner's punch wounds you.
You dodge a bash from a shady prisoner, who loses his balance and falls.
< 461h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: small wounds >
Casting: scalding blast **
< 464h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: small wounds >
Casting: scalding blast *
< 466h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: small wounds >
A timid prisoner leaves east.
< 468h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: small wounds >
You complete your spell...
You point at a shady prisoner.
[Damage: 41 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a shady prisoner.
< 469h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: few wounds >
A shady prisoner's decent punch wounds you.
A shady prisoner misses you.
< 459h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: few wounds >
You start chanting...
< 461h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: few wounds >
< 462h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: few wounds >
Casting: scalding blast *
< 463h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: few wounds >
Casting: scalding blast
< 465h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: few wounds >
You complete your spell...
You point at a shady prisoner.
[Damage: 59 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a shady prisoner.
[Damage: 3 ] Your punch wounds a shady prisoner.
< 466h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: nasty wounds >
A shady prisoner misses you.
< 467h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner ass EP: nasty wounds >
A shady prisoner clambers to his feet.
< 474h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: nasty wounds >
You start chanting...
< 474h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: nasty wounds >
A shady prisoner's decent punch wounds you.
A shady prisoner's kick crashes into your chest.
< 453h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: nasty wounds >
Casting: scalding blast ****
< 455h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: nasty wounds >
Casting: scalding blast **
< 458h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: nasty wounds >
Casting: scalding blast *
< 460h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: nasty wounds >
A shady prisoner misses you.
A shady prisoner's punch strikes you.
< 439h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: nasty wounds >
Casting: scalding blast
< 440h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: nasty wounds >
You complete your spell...
You point at a shady prisoner.
[Damage: 36 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a shady prisoner.
< 441h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
A timid prisoner enters from the east.
< 441h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
A sinister prisoner enters from the east.
< 441h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
A timid prisoner says 'Let me out! Let me out!'
You miss a shady prisoner.
< 442h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
You don't have that spell memorized.
< 444h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
A shady prisoner's decent punch wounds you.
A shady prisoner misses you.
You are knocked to the ground by a shady prisoner's mighty bash!
< 435h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: pretty hurt >
You miss a shady prisoner.
< 440h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC:few scratches E: prisoner sta EP: pretty hurt >
A shady prisoner's fine punch wounds you.
A shady prisoner's impressive punch strikes you.
< 407h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: pretty hurt >
A shady prisoner dodges your futile attack.
You clamber to your feet.
< 414h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You start chanting...
< 414h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
A shady prisoner's punch strikes you.
A shady prisoner's decent punch wounds you.
You dodge a shady prisoner's feeble leg sweep.
< 385h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
Casting: flameburst
< 388h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: pretty hurt >
You complete your spell...
You point at a shady prisoner.
[Damage: 50 ] Your flameburst collides silently with a shady prisoner, who screams out in sudden pain.
< 389h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: awful >
A timid prisoner says 'This place is too dangerous for me!'
A timid prisoner sniffs sadly.
< 390h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: awful >
You start chanting...
< 392h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: awful >
A shady prisoner's decent punch wounds you.
< 383h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: awful >
You complete your spell...
You point at a shady prisoner.
[Damage: 29 ] Your flameburst collides silently with a shady prisoner, who screams out in sudden pain.
A shady prisoner is mortally wounded, and will die soon, if not aided.
< 384h/485H 191v/191V Pos: standing >
[Damage: 1 ] Your weak punch hits a shady prisoner.
A shady prisoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a shady prisoner's last actions in this world.
< 395h/485H 191v/191V Pos: standing >
< 406h/485H 191v/191V Pos: standing >
You get a few coins from the corpse of a shady prisoner.
There were: 19 gold coins.
< 412h/485H 191v/191V Pos: standing >
You sit down and relax.
< 422h/485H 191v/191V Pos: sitting >
You start meditating...
< 422h/485H 191v/191V Pos: sitting >
A timid prisoner leaves east.
< 429h/485H 191v/191V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - greater mending
1 - spirit anguish
( 5th circle) 1 - sense spirit
( 4th circle) 1 - pantherspeed
1 - summon beast
( 2nd circle) 3 - flameburst
1 - lesser mending
( 1st circle) 5 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
10 seconds: ( 3rd) scalding blast
21 seconds: ( 3rd) scalding blast
33 seconds: ( 4th) scorching touch
46 seconds: ( 4th) scorching touch
58 seconds: ( 4th) scorching touch
70 seconds: ( 4th) scorching touch
84 seconds: ( 5th) molten spray
98 seconds: ( 5th) molten spray
111 seconds: ( 5th) molten spray
120 seconds: ( 2nd) flameburst
126 seconds: ( 1st) ice missile
132 seconds: ( 1st) ice missile
143 seconds: ( 3rd) scalding blast
154 seconds: ( 3rd) scalding blast
164 seconds: ( 3rd) scalding blast
175 seconds: ( 3rd) scalding blast
184 seconds: ( 2nd) flameburst
193 seconds: ( 2nd) flameburst
You can memorize 1 1st, 1 2nd, 1 3rd and 1 5th circle spell(s).
You continue your study.
You have memorized the following spells:
( 6th circle) 2 - greater mending
1 - spirit anguish
( 5th circle) 1 - sense spirit
( 4th circle) 1 - pantherspeed
1 - summon beast
( 2nd circle) 3 - flameburst
1 - lesser mending
( 1st circle) 5 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
10 seconds: ( 3rd) scalding blast
21 seconds: ( 3rd) scalding blast
33 seconds: ( 4th) scorching touch
46 seconds: ( 4th) scorching touch
58 seconds: ( 4th) scorching touch
70 seconds: ( 4th) scorching touch
84 seconds: ( 5th) molten spray
98 seconds: ( 5th) molten spray
111 seconds: ( 5th) molten spray
120 seconds: ( 2nd) flameburst
126 seconds: ( 1st) ice missile
132 seconds: ( 1st) ice missile
143 seconds: ( 3rd) scalding blast
154 seconds: ( 3rd) scalding blast
164 seconds: ( 3rd) scalding blast
175 seconds: ( 3rd) scalding blast
184 seconds: ( 2nd) flameburst
193 seconds: ( 2nd) flameburst
You can memorize 1 1st, 1 2nd, 1 3rd and 1 5th circle spell(s).
You continue your study.
< 456h/485H 191v/191V Pos: sitting >
< 461h/485H 191v/191V Pos: sitting >
You have finished memorizing scalding blast.
< 474h/485H 191v/191V Pos: sitting >
You have memorized the following spells:
( 6th circle) 2 - greater mending
1 - spirit anguish
( 5th circle) 1 - sense spirit
( 4th circle) 1 - pantherspeed
1 - summon beast
( 3rd circle) 1 - scalding blast
( 2nd circle) 3 - flameburst
1 - lesser mending
( 1st circle) 5 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
9 seconds: ( 3rd) scalding blast
21 seconds: ( 4th) scorching touch
33 seconds: ( 4th) scorching touch
46 seconds: ( 4th) scorching touch
58 seconds: ( 4th) scorching touch
72 seconds: ( 5th) molten spray
85 seconds: ( 5th) molten spray
99 seconds: ( 5th) molten spray
108 seconds: ( 2nd) flameburst
114 seconds: ( 1st) ice missile
120 seconds: ( 1st) ice missile
131 seconds: ( 3rd) scalding blast
141 seconds: ( 3rd) scalding blast
152 seconds: ( 3rd) scalding blast
163 seconds: ( 3rd) scalding blast
172 seconds: ( 2nd) flameburst
180 seconds: ( 2nd) flameburst
You can memorize 1 1st, 1 2nd, 1 3rd and 1 5th circle spell(s).
You have memorized the following spells:
( 6th circle) 2 - greater mending
1 - spirit anguish
( 5th circle) 1 - sense spirit
( 4th circle) 1 - pantherspeed
1 - summon beast
( 3rd circle) 1 - scalding blast
( 2nd circle) 3 - flameburst
1 - lesser mending
( 1st circle) 5 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
9 seconds: ( 3rd) scalding blast
21 seconds: ( 4th) scorching touch
33 seconds: ( 4th) scorching touch
46 seconds: ( 4th) scorching touch
58 seconds: ( 4th) scorching touch
72 seconds: ( 5th) molten spray
85 seconds: ( 5th) molten spray
You have finished memorizing scalding blast.
A sinister prisoner leaves east.
You have finished memorizing scorching touch.
A timid prisoner enters from the east.
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
99 seconds: ( 5th) molten spray
108 seconds: ( 2nd) flameburst
114 seconds: ( 1st) ice missile
120 seconds: ( 1st) ice missile
131 seconds: ( 3rd) scalding blast
141 seconds: ( 3rd) scalding blast
152 seconds: ( 3rd) scalding blast
163 seconds: ( 3rd) scalding blast
172 seconds: ( 2nd) flameburst
180 seconds: ( 2nd) flameburst
You can memorize 1 1st, 1 2nd, 1 3rd and 1 5th circle spell(s).
< 485h/485H 191v/191V Pos: sitting >
A timid prisoner leaves east.
< 485h/485H 191v/191V Pos: sitting >
A timid prisoner enters from the south.
< 485h/485H 191v/191V Pos: sitting >
You have finished memorizing scorching touch.
< 485h/485H 191v/191V Pos: sitting >
A shady prisoner enters from the north.
< 485h/485H 191v/191V Pos: sitting >
A shady prisoner suddenly attacks YOU!
You abandon your meditative trance.
A shady prisoner's fine punch strikes you.
< 468h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC:few scratches E: prisoner sta EP: excellent >
A timid prisoner leaves east.
< 475h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC:few scratches E: prisoner sta EP: excellent >
A timid prisoner enters from the east.
A shady prisoner's punch strikes you.
A shady prisoner's impressive punch strikes you.
A shady prisoner's kick crashes into your chest.
< 420h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: excellent >
You miss a shady prisoner.
< 422h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: excellent >
A sinister prisoner enters from the east.
< 426h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: excellent >
< 426h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: excellent >
Autosaving...
< 427h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: excellent >
A shady prisoner's fine punch wounds you.
< 416h/485H 191v/191V Pos: sitting >
< T: Keltor TP: sit TC: small wounds E: prisoner sta EP: excellent >
You clamber to your feet.
< 417h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: excellent >
A shady prisoner dodges your futile attack.
< 420h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: excellent >
A timid prisoner leaves north.
< 422h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: excellent >
You start chanting...
< 422h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: excellent >
A Gnome enters from the west.
< 423h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: excellent >
A Gnome starts casting an offensive spell.
< 423h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: excellent >
You dodge a shady prisoner's vicious attack.
A shady prisoner's decent punch wounds you.
A shady prisoner's sweep catches you in the side and you almost stumble.
< 408h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: excellent >
Casting: scalding blast ****
< 408h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: small wounds E: prisoner sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the word 'yufzbarr'
The flames cause your skin to smoke!
You are enveloped in flames from a fireball sent by a Gnome. OUCH!
OUCH! That really did HURT!
< 338h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: excellent >
Casting: scalding blast ***
< 338h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: excellent >
A Gnome starts casting an offensive spell called 'lightning bolt'.
< 338h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: excellent >
A Gnome completes his spell...
A Gnome utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Gnome starts your skin smoking.
OUCH! That really did HURT!
< 288h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: excellent >
Casting: scalding blast *
< 288h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: excellent >
A Gnome starts casting an offensive spell.
< 288h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: excellent >
A shady prisoner's punch strikes you.
< 277h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: excellent >
You complete your spell...
You point at a shady prisoner.
[Damage: 35 ] A scalding column of acid flies from your outstretched arms, melting flesh off of a shady prisoner.
< 277h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: small wounds >
A Gnome completes his spell...
A Gnome utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Gnome starts your skin smoking.
< 243h/485H 191v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: prisoner sta EP: small wounds >
You attempt to flee...
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -East -South -West
You flee westward!
< 243h/485H 160v/191V Pos: standing >
< 243h/485H 160v/191V Pos: standing >
A Gnome enters from the east.
< 243h/485H 161v/191V Pos: standing >
A Gnome gives an order to his followers.
An air elemental snaps into visibility.
You withstand a bash from an air elemental, who bounces back and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 243h/485H 161v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: air kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 243h/485H 162v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: air kne EP: excellent >
< 243h/485H 162v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: air kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 244h/485H 162v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: air kne EP: excellent >
You dodge an air elemental's vicious attack.
An air elemental misses you.
< 244h/485H 162v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: air kne EP: excellent >
You miss an air elemental.
< 244h/485H 162v/191V Pos: standing >
< T: Keltor TP: sta TC: few wounds E: air kne EP: excellent >
You attempt to flee...
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
[4] The corpse of a shady prisoner is lying here.
A shady prisoner is standing here glaring at you.
You flee eastward!
< 244h/485H 132v/191V Pos: standing >
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -East -South -West
An air elemental crouches in mid-air here. (Minion)
An air elemental crouches in mid-air here. (Minion)
A Gnome (small) The Empire stands in mid-air here.
< 244h/485H 131v/191V Pos: standing >
A shady prisoner enters from the east.
A Gnome starts casting an offensive spell.
On the Prison Floor L1
This is the first level of the prison. Its criminal element is not
very hardened. Most of the inmates here are shoplifters and prostitutes.
Very rare is it that one of the more hardened inmates comes down here.
Chit chat and common conversation can be heard.
Obvious exits: -North -East -South
A timid prisoner is standing here, wishing he were free.
< 244h/485H 130v/191V Pos: standing >
A shady prisoner enters from the east.
< 244h/485H 130v/191V Pos: standing >
A shady prisoner leaves east.
A shady prisoner enters from the east.
< 244h/485H 131v/191V Pos: standing >
YOU'RE HIT! A lightning bolt from a Gnome starts your skin smoking.
You withstand a bash from a shady prisoner, who bounces back and falls.
< 202h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: nasty wounds E: prisoner kne EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 202h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: nasty wounds E: prisoner kne EP: small wounds >
A Gnome enters from the east.
< 202h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: nasty wounds E: prisoner kne EP: small wounds >
A Gnome starts casting an offensive spell.
< 202h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: nasty wounds E: prisoner kne EP: small wounds >
< 202h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: nasty wounds E: prisoner kne EP: small wounds >
A Gnome completes his spell...
A Gnome utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Gnome starts your skin smoking.
OUCH! That really did HURT!
< 152h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: nasty wounds E: prisoner kne EP: small wounds >
A Gnome starts casting an offensive spell.
You start chanting...
< 152h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: nasty wounds E: prisoner kne EP: small wounds >
Casting: flameburst *
< 153h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: nasty wounds E: prisoner kne EP: small wounds >
A Gnome completes his spell...
A Gnome utters the words 'lightning bolt'
YOU'RE HIT! A lightning bolt from a Gnome starts your skin smoking.
OUCH! That really did HURT!
< 91h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC:pretty hurt E: prisoner kne EP: small wounds >
A Gnome starts casting an offensive spell called 'lightning bolt'.
< 91h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC:pretty hurt E: prisoner kne EP: small wounds >
You complete your spell...
You point at a shady prisoner.
[Damage: 44 ] Your flameburst collides silently with a shady prisoner, who screams out in sudden pain.
< 91h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC:pretty hurt E: prisoner kne EP: few wounds >
A Gnome completes his spell...
A Gnome utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Gnome starts your skin smoking.
You start chanting...
< 66h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: awful E: prisoner kne EP: few wounds >
A Gnome starts casting an offensive spell.
< 66h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: awful E: prisoner kne EP: few wounds >
A shady prisoner rises to his feet.
A Gnome completes his spell...
A Gnome utters the words 'diesilla barh'
YOU'RE HIT! A lightning bolt from a Gnome starts your skin smoking.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 19h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: awful E: prisoner sta EP: few wounds >
Casting: scorching touch
< 19h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: awful E: prisoner sta EP: few wounds >
You complete your spell...
[Damage: 46 ] With your simple touch, a shady prisoner screams and shudders from the sudden searing pain.
< 19h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: awful E: prisoner sta EP: nasty wounds >
A Gnome starts casting an offensive spell.
< 19h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: awful E: prisoner sta EP: nasty wounds >
A shady prisoner's decent punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A shady prisoner's decent punch causes you to grimace in pain.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
< 0h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: awful E: prisoner sta EP: nasty wounds >
Impossible! You can't concentrate enough!
< 0h/485H 131v/191V Pos: standing >
< T: Keltor TP: sta TC: awful E: prisoner sta EP: nasty wounds >
A Gnome completes his spell...
A Gnome utters the words 'gpaqtuio ofags'
You get a shock as a Gnome gets too close to you.
Your shimmering diamond ringmail exploded spreading charges of electrical energy!
Your legendary flesh torque exploded spreading charges of electrical energy!
Your legendary granite eyepatch exploded spreading charges of electrical energy!