<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about body> a thin batwing cloak
<worn about waist> a belt of thick cured leather
<attached to belt> a rugged adventurers satchel (illuminating)
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> an amber-colored rod
<worn on feet> some fragile cured leather shoes
[Damage: 55 ] -=[You get a good hold of a young sailor and shock him.]=-
< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: few wounds >
You start chanting...
< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: few wounds >
You complete your spell...
[Damage: 21 ] -=[You get a good hold of a young sailor and shock him.]=-
You dodge a young sailor's vicious attack.
You dodge a young sailor's vicious attack.
< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: few wounds >
A boat inspector enters from the east.
A black arabian mount growls at a young sailor.
A black arabian mount suddenly attacks a young sailor!
A black arabian mount misses a young sailor.
You start chanting...
< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: few wounds >
Casting: shocking grasp
< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: few wounds >
You complete your spell...
[Damage: 22 ] -=[You get a good hold of a young sailor and shock him.]=-
< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: nasty wounds >
A young sailor dodges your futile attack.
< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: nasty wounds >
You start chanting...
< 55h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: nasty wounds >
-=[A young sailor's punch strikes you very hard.]=-
OUCH! That really did HURT!
You dodge a young sailor's vicious attack.
A young sailor's kick parts your hair but does little else.
< 45h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: nasty wounds >
A young sailor dodges a black arabian mount's attack.
< 45h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: nasty wounds >
You complete your spell...
[Damage: 57 ] -=[You get a good hold of a young sailor and shock him.]=-
< 45h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: pretty hurt >
You start chanting...
< 45h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: sailor sta EP: pretty hurt >
You complete your spell...
[Damage: 35 ] -=[You get a good hold of a young sailor and shock him.]=-
A young sailor is incapacitated and will slowly die, if not aided.
< 45h/83H 100v/100V Pos: standing >
<You don't have that spell memorized.
< 45h/83H 100v/100V Pos: standing >
<A young sailor slumps to the ground.
You miss a young sailor.
< 45h/83H 100v/100V Pos: standing >
<Impossible! You can't concentrate enough!
< 45h/83H 100v/100V Pos: standing >
<[Damage: 1 ] -=[Your crush seriously wounds a young sailor.]=-
A young sailor is incapacitated and will slowly die, if not aided.
< 45h/83H 100v/100V Pos: standing >
<A black arabian mount growls at a young sailor.
A black arabian mount suddenly attacks a young sailor!
You do not see a bandage here.
< 45h/83H 100v/100V Pos: standing >
<[Damage: 2 ] -=[Your crush enshrouds a young sailor in a mist of blood.]=-
A young sailor is mortally wounded, and will die soon, if not aided.
< 45h/83H 100v/100V Pos: standing >
<Sorry, you aren't allowed to do that in combat.
< 45h/83H 100v/100V Pos: standing >
<[Damage: 2 ] -=[Your crush grievously wounds a young sailor.]=-
A young sailor is mortally wounded, and will die soon, if not aided.
< 45h/83H 100v/100V Pos: standing >
<A black arabian mount growls at a young sailor.
A black arabian mount suddenly attacks a young sailor!
[Damage: 2 ] A black arabian mount's decent thrash hits a young sailor.
A young sailor is dead! R.I.P.
A young sailor's death cry reverberates in your head as he falls to the ground.
< 45h/83H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of a young sailor.
There were: 5 gold coins, 14 silver coins, 16 copper coins.
< 45h/83H 100v/100V Pos: standing >
It appears to be the corpse of a young sailor.
Nothing.
< 45h/83H 100v/100V Pos: standing >
You start chanting...
< 45h/83H 100v/100V Pos: standing >
You complete your spell...
A small bandage suddenly appears on the ground.
< 45h/83H 100v/100V Pos: standing >
You get a small bandage.
< 45h/83H 100v/100V Pos: standing >
You attempt to bandage yourself.
< 46h/83H 100v/100V Pos: standing >
You continue bandaging yourself.
< 52h/83H 97v/100V Pos: standing >
You continue bandaging yourself.
You sit down and relax.
< 58h/83H 97v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - lightning bolt
( 2nd circle) 7 - burning hands
( 1st circle) 2 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 3rd) shocking grasp
20 seconds: ( 3rd) shocking grasp
30 seconds: ( 3rd) shocking grasp
41 seconds: ( 3rd) shocking grasp
51 seconds: ( 3rd) shocking grasp
57 seconds: ( 1st) minor creation
You can memorize 1 4th circle spell(s).
You continue your study.
< 58h/83H 97v/100V Pos: sitting >
You start meditating...
< 58h/83H 98v/100V Pos: sitting >
You are no longer bandaging...
You are no longer being bandaged.
< 59h/83H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 60h/83H 100v/100V Pos: sitting >
You should level anytime now!
< 61h/83H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 63h/83H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 64h/83H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - lightning bolt
( 3rd circle) 3 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 2 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 3rd) shocking grasp
14 seconds: ( 3rd) shocking grasp
20 seconds: ( 1st) minor creation
You can memorize 1 4th circle spell(s).
< 66h/83H 100v/100V Pos: sitting >
You are already meditating.
< 66h/83H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 67h/83H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 70h/83H 100v/100V Pos: sitting >
You have finished memorizing minor creation.
Your studies are complete.
< 71h/83H 100v/100V Pos: sitting >
You clamber to your feet.
< 71h/83H 100v/100V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of a young sailor is lying here.
Hurrying along, a boat inspector makes sure things are in order.
A beautiful black Arabian gelding stands here. (minion)
< 71h/83H 100v/100V Pos: standing >
You start chanting...
You dodge a bash from a boat inspector, who loses his balance and falls.
< 72h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: excellent >
You dodge a boat inspector's vicious attack.
< 72h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: excellent >
A black arabian mount growls at a boat inspector.
A black arabian mount suddenly attacks a boat inspector!
[Damage: 5 ] A black arabian mount's fine thrash strikes a boat inspector.
< 72h/83H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: few scratches >
You complete your spell...
You raise a level!
[Damage: 22 ] -=[You get a good hold of a boat inspector and shock him.]=-
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: small wounds >
Are you mad!?
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: small wounds >
You miss a boat inspector.
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: small wounds >
You start chanting...
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: small wounds >
A black arabian mount misses a boat inspector.
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: small wounds >
You complete your spell...
[Damage: 26 ] -=[You get a good hold of a boat inspector and shock him.]=-
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: few wounds >
You start chanting...
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: few wounds >
A boat inspector rises to his feet.
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat sta EP: few wounds >
A boat inspector dodges a black arabian mount's attack.
You dodge a boat inspector's vicious attack.
You dodge a bash from a boat inspector, who loses his balance and falls.
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: few wounds >
You complete your spell...
[Damage: 47 ] -=[You get a good hold of a boat inspector and shock him.]=-
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: pretty hurt >
Pardon?
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: pretty hurt >
You feel your skill in 1h bludgeon improving.
You miss a boat inspector.
You start chanting...
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: pretty hurt >
A black arabian mount misses a boat inspector.
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: pretty hurt >
You complete your spell...
[Damage: 24 ] -=[You get a good hold of a boat inspector and shock him.]=-
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: awful >
You start chanting...
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: awful >
Casting: shocking grasp
< 78h/89H 100v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: boat kne EP: awful >
You complete your spell...
[Damage: 23 ] -=[You get a good hold of a boat inspector and shock him.]=-
A boat inspector is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a boat inspector's last actions in this world.
< 78h/89H 100v/100V Pos: standing >
Autosaving...
< 78h/89H 100v/100V Pos: standing >
You get a small pile of coins from the corpse of a boat inspector.
There were: 15 gold coins, 8 silver coins, 19 copper coins.
< 78h/89H 100v/100V Pos: standing >
It appears to be the corpse of a boat inspector.
Nothing.
< 78h/89H 100v/100V Pos: standing >
Pardon?
< 78h/89H 100v/100V Pos: standing >
It appears to be the corpse of a boat inspector.
Nothing.
< 78h/89H 100v/100V Pos: standing >
You sit down and relax.
< 78h/89H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - lightning bolt
( 2nd circle) 7 - burning hands
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 3rd) shocking grasp
20 seconds: ( 3rd) shocking grasp
30 seconds: ( 3rd) shocking grasp
41 seconds: ( 3rd) shocking grasp
51 seconds: ( 3rd) shocking grasp
You can memorize 1 3rd and 2 4th circle spell(s).
You continue your study.
< 78h/89H 100v/100V Pos: sitting >
You start meditating...
< 78h/89H 100v/100V Pos: sitting >
You are memorizing shocking grasp, which will take about 10 seconds.
< 79h/89H 100v/100V Pos: sitting >
You are memorizing lightning bolt, which will take about 11 seconds.
< 80h/89H 100v/100V Pos: sitting >
You are memorizing lightning bolt, which will take about 11 seconds.
< 80h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
You have memorized the following spells:
( 4th circle) 1 - lightning bolt
( 3rd circle) 1 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
9 seconds: ( 3rd) shocking grasp
20 seconds: ( 3rd) shocking grasp
30 seconds: ( 3rd) shocking grasp
40 seconds: ( 3rd) shocking grasp
50 seconds: ( 3rd) shocking grasp
62 seconds: ( 4th) lightning bolt
74 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 81h/89H 100v/100V Pos: sitting >
You are already meditating.
< 81h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 83h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 86h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 89h/89H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 1 - lightning bolt
( 3rd circle) 4 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
4 seconds: ( 3rd) shocking grasp
14 seconds: ( 3rd) shocking grasp
26 seconds: ( 4th) lightning bolt
37 seconds: ( 4th) lightning bolt
You can memorize no more spells.
< 89h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 89h/89H 100v/100V Pos: sitting >
1st CIRCLE:
detect magic [in spellbook]
magic missile [in spellbook]
minor creation [in spellbook]
2nd CIRCLE:
burning hands [in spellbook]
chill touch [in spellbook]
mirror image [in spellbook]
sleep [in spellbook]
3rd CIRCLE:
agility [in spellbook]
concealment [in spellbook]
dispel magic [in spellbook]
mage flame [in spellbook]
shocking grasp [in spellbook]
strength [in spellbook]
4th CIRCLE:
enchant weapon [in spellbook]
infravision [in spellbook]
levitate [in spellbook]
lightning bolt [in spellbook]
ray of enfeeblement [in spellbook]
reveal true name [in spellbook]
wall of force [in spellbook]
5th CIRCLE:
coldshield
fireshield
identify
sense follower
slowness
6th CIRCLE:
color spray
feeblemind
minor globe of invulnerability
stone skin
teleport
7th CIRCLE:
airy water
cone of cold
dimension door
fireball
haste
ice storm
wall of flames
wall of ice
web
8th CIRCLE:
detect invisibility
globe of invulnerability
improved invisibility
prismatic spray
9th CIRCLE:
fly
gate
prismatic ray
relocate
10th CIRCLE:
farsee
group stone skin
11th CIRCLE:
group globe of invulnerability
prismatic cube
< 89h/89H 100v/100V Pos: sitting >
You have finished memorizing shocking grasp.
< 89h/89H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.
< 89h/89H 100v/100V Pos: sitting >
Nah... You feel too relaxed to do that...
Maybe you should get on your feet first?
< 89h/89H 100v/100V Pos: sitting >
You stop meditating.
You clamber to your feet.
You abandon your studies.
< 89h/89H 100v/100V Pos: standing >
You are already standing.
< 89h/89H 100v/100V Pos: standing >
You are already about as tense as you can get.
< 89h/89H 100v/100V Pos: standing >
Your innate abilities: ('*' marked innates are always active)
*infravision
*ultravision
*farsee (obtained at level 21)
< 89h/89H 100v/100V Pos: standing >
You sit down and relax.
< 89h/89H 100v/100V Pos: sitting >
You have memorized the following spells:
( 4th circle) 2 - lightning bolt
( 3rd circle) 6 - shocking grasp
( 2nd circle) 7 - burning hands
( 1st circle) 3 - minor creation
5 - magic missile
And you are currently memorizing the following spells:
11 seconds: ( 4th) lightning bolt
You can memorize no more spells.
You continue your study.
< 89h/89H 100v/100V Pos: sitting >
You start meditating...
< 89h/89H 100v/100V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.
< 89h/89H 100v/100V Pos: sitting >
You clamber to your feet.
< 89h/89H 100v/100V Pos: standing >
The Northern Docks
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of a boat inspector is lying here.
[2] The corpse of a young sailor is lying here.
A beautiful black Arabian gelding stands here. (minion)
< 89h/89H 100v/100V Pos: standing >
The Northern Docks
Obvious exits: -E -W
A burly seaman walks by here, enjoying some time off.
A young sailor moves about doing his duties.
A black arabian mount trots in from the west.
< 89h/89H 99v/100V Pos: standing >
You start chanting...
< 89h/89H 99v/100V Pos: standing >
You complete your spell...
[Damage: 30 ] -=[You get a good hold of an old seaman and shock him.]=-
You dodge an old seaman's vicious attack.
An old seaman misses you.
-=[You suddenly see an old seaman's foot in your chest.]=-
OUCH! That really did HURT!
< 78h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: seaman sta EP: few scratches >
A black arabian mount growls at an old seaman.
A black arabian mount suddenly attacks an old seaman!
[Damage: 4 ] A black arabian mount's thrash grazes an old seaman.
You start chanting...
< 78h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: seaman sta EP: few scratches >
You complete your spell...
[Damage: 33 ] -=[You get a good hold of an old seaman and shock him.]=-
< 78h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: seaman sta EP: small wounds >
You start chanting...
< 78h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: small wounds E: seaman sta EP: small wounds >
An old seaman misses you.
-=[An old seaman's fine punch seriously wounds you.]=-
OUCH! That really did HURT!
< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP: small wounds >
A black arabian mount misses an old seaman.
< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP: small wounds >
You complete your spell...
[Damage: 19 ] -=[You get a good hold of an old seaman and shock him.]=-
< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP: small wounds >
An old seaman dodges your futile attack.
< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP: small wounds >
You start chanting...
< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP: small wounds >
You complete your spell...
[Damage: 32 ] -=[You get a good hold of an old seaman and shock him.]=-
< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP: small wounds >
A black arabian mount misses an old seaman.
< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP: small wounds >
You notice a gnome peasant attempting to maneuver behind you, and take a more defensive stance. Who is he fooling?
< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP: small wounds >
You start chanting...
< 62h/89H 99v/100V Pos: standing >
< T: Selk TP: sta TC: few wounds E: seaman sta EP: small wounds >
-=[An old seaman's impressive punch enshrouds you in a mist of blood.]=-
OUCH! That really did HURT!
You dodge an old seaman's vicious attack.
An old seaman turns to focus his attack on a black arabian mount!
< 34h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP: small wounds >
You complete your spell...
[Damage: 58 ] -=[You get a good hold of an old seaman and shock him.]=-
-=[A gnome peasant's fine pierce seriously wounds you.]=-
OUCH! That really did HURT!
< 25h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP: few wounds >
-=[A gnome peasant's pierce seriously wounds you.]=-
A gnome peasant misses you.
A gnome peasant misses you.
< 18h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP: few wounds >
You start chanting...
< 18h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP: few wounds >
[Damage: 4 ] A black arabian mount's thrash grazes an old seaman.
< 18h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP: few wounds >
A gnome peasant, in a show of awesome skill, manages to trip up himself!
< 18h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP: few wounds >
You complete your spell...
[Damage: 49 ] -=[You get a good hold of an old seaman and shock him.]=-
< 18h/89H 99v/100V Pos: standing >
< T: arabian TP: sta TC:excellent E: seaman sta EP: few wounds >
A black arabian mount dodges an old seaman's attack.
A black arabian mount dodges an old seaman's attack.
A black arabian mount gasps as an old seaman kicks it in the stomach.
A black arabian mount is mortally wounded, and will die soon, if not aided.
< 18h/89H 99v/100V Pos: standing >
<You dodge a gnome peasant's vicious attack.
You dodge a gnome peasant's vicious attack.
-=[A gnome peasant's impressive pierce grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 1h/89H 99v/100V Pos: standing >
<You attempt to flee...
The Northern Docks
Obvious exits: -E -W
The corpse of a boat inspector is lying here.
[2] The corpse of a young sailor is lying here.
You flee westward!
< 1h/89H 73v/100V Pos: standing >
Northwest Corner of The Docks
Obvious exits: -E -S
< 1h/89H 73v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 1h/89H 73v/100V Pos: standing >
The Western Docks
Obvious exits: -N -S
< 1h/89H 73v/100V Pos: standing >
The Western Docks
Obvious exits: -N -S
< 1h/89H 72v/100V Pos: standing >
The Western Docks
Obvious exits: -N -S
A few drops of fresh blood are scattered around the area.
A burly seaman walks by here, enjoying some time off.
< 1h/89H 71v/100V Pos: standing >
The Western Docks
Obvious exits: -N -S
Puddles of fresh blood cover the ground.
A young sailor moves about doing his duties.
< 1h/89H 71v/100V Pos: standing >
Alas, you cannot go that way. . . .
< 1h/89H 72v/100V Pos: standing >
The Western Docks
Obvious exits: -N -E -S -W
< 1h/89H 71v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 1h/89H 70v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
Fresh blood splatters cover the area.
A burly seaman walks by here, enjoying some time off.
< 1h/89H 70v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 2h/89H 69v/100V Pos: standing >
The Center of The Docks
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
A burly seaman walks by here, enjoying some time off.
Hurrying along, a boat inspector makes sure things are in order.
< 2h/89H 68v/100V Pos: standing >
The Center Docks
Obvious exits: -E -W
< 2h/89H 67v/100V Pos: standing >
The Center Docks
Obvious exits: -N -E -W
Fresh blood splatters cover the area.
A young girl runs around here carelessly.
An old sailor looks uneasy on land here.
< 2h/89H 67v/100V Pos: standing >
Before The Docks
Obvious exits: -N -E -W
< 2h/89H 66v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A young member of the city guard strolls by here.
< 2h/89H 65v/100V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -W
Fresh blood covers everything in the area.
An old sailor looks uneasy on land here.
< 2h/89H 64v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
An old sailor looks uneasy on land here.
< 2h/89H 64v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -S -W
Fresh blood splatters cover the area.
A young member of the city guard strolls by here.
< 2h/89H 63v/100V Pos: standing >
Shaiennar Road
Obvious exits: -N -E -W
< 2h/89H 62v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
< 2h/89H 62v/100V Pos: standing >
The Market
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A large dog wanders around here, looking for food.
< 2h/89H 61v/100V Pos: standing >
The Market Square
Obvious exits: -N -E -S -W
A huge finely crafted fountain stands here.
< 2h/89H 60v/100V Pos: standing >
The Market
Obvious exits: -N -E -S -W
< 2h/89H 59v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
An old sailor looks uneasy on land here.
< 2h/89H 59v/100V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -S -W
< 2h/89H 58v/100V Pos: standing >
The sun hangs low on the southern sky.
< 2h/89H 58v/100V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
Fresh blood covers everything in the area.
An old sailor looks uneasy on land here.
A young girl runs around here carelessly.
< 2h/89H 58v/100V Pos: standing >
The End of Shaiennar Road
Obvious exits: -E -W
< 2h/89H 57v/100V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
< 3h/89H 56v/100V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
< 3h/89H 54v/100V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -W
< 3h/89H 53v/100V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -S
Fresh blood splatters cover the area.
(Q)A dwarven boy sits here silently listening to the forest.
< 3h/89H 53v/100V Pos: standing >
You start setting up camp...
< 3h/89H 55v/100V Pos: standing >
You are already standing.
< 4h/89H 58v/100V Pos: standing >
Bandaging again wont do any good now.
< 4h/89H 60v/100V Pos: standing >
You are carrying: (4/11)
a quill
a small leather bag
a spellbook
a large leather backpack
< 5h/89H 61v/100V Pos: standing >
A gnome peasant misses you.
< 5h/89H 65v/100V Pos: standing >
< T: Selk TP: sta TC: awful E: a gnome peasant sta EP: excellent >
You're too busy fighting to be pulling things out of bags!
< 5h/89H 66v/100V Pos: standing >
< T: Selk TP: sta TC: awful E: a gnome peasant sta EP: excellent >
A gnome peasant dances an acrobatic maneuver in battle, tripping you.
< 5h/89H 66v/100V Pos: sitting >
< T: Selk TP: sit TC: awful E: a gnome peasant sta EP: excellent >
A gnome peasant parries your futile lunge at him.
< 5h/89H 66v/100V Pos: sitting >
< T: Selk TP: sit TC: awful E: a gnome peasant sta EP: excellent >
-=[A gnome peasant's pierce critically injures you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
< -6h/89H 66v/100V Pos: sitting >
So much for that camping effort.
< -6h/89H 66v/100V Pos: sitting >
You are in pretty bad shape, unable to do anything!
< -6h/89H 66v/100V Pos: on your ass >
You are in pretty bad shape, unable to do anything!
< -6h/89H 66v/100V Pos: on your ass >
-=[