<worn around neck> a light blue scarf
<worn around neck> a light blue scarf
<worn on body> a shabby alligator skin jerkin
<worn about waist> an elfskin belt
<worn on arms> a pair of studded leather sleeves
<worn on hands> a pair of brown leather gloves
<held> a quill
<held> a spellbook
<worn on legs> a pair of studded leather leggings
< 103h/103H 116v/120V Pos: standing >
You ARE mad!
< 103h/103H 120v/120V Pos: standing >
You ask a monkey hunter 'hi'
< 103h/103H 120v/120V Pos: standing >
< 103h/103H 120v/120V Pos: standing >
Protection Street West
Obvious exits: -N -E -W
< 103h/103H 119v/120V Pos: standing >
Cresent Concourse
Obvious exits: -N -S
< 103h/103H 118v/120V Pos: standing >
Cresent Concourse
Obvious exits: -E -S
< 103h/103H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 103h/103H 118v/120V Pos: standing >
Cresent Concourse
Obvious exits: -N -W
< 103h/103H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 103h/103H 118v/120V Pos: standing >
Cresent Concourse
Obvious exits: -E -S
< 103h/103H 119v/120V Pos: standing >
Cresent Concourse
Obvious exits: -N -S
< 103h/103H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 103h/103H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 103h/103H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 103h/103H 118v/120V Pos: standing >
Protection Street West
Obvious exits: -N -E -W
< 103h/103H 118v/120V Pos: standing >
Protection Street West
Obvious exits: -E -W
(Q)A frantic man searches for his lost monkey!
< 103h/103H 117v/120V Pos: standing >
Protection Street West
Obvious exits: -E -W -U
< 103h/103H 116v/120V Pos: standing >
Myrabolus Highway - Protection Street Intersection
Obvious exits: -N -E -S -W
A cute little black kitten wanders around here.
< 103h/103H 115v/120V Pos: standing >
Protection Street East
Obvious exits: -E -W -U
A Grey Elf from Charing, wanders the city.
< 103h/103H 115v/120V Pos: standing >
Protection Street East
Obvious exits: -E -W
< 103h/103H 115v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 103h/103H 116v/120V Pos: standing >
End of Protection Street East
Obvious exits: -N -E -W
< 103h/103H 117v/120V Pos: standing >
Crash Site of a Fallen SpellJammer
Obvious exits: -E -S -W
A Minotaur, raised in the city, wanders about.
< 103h/103H 116v/120V Pos: standing >
Crash Site of a Fallen SpellJammer
Obvious exits: -N -E
< 103h/103H 114v/120V Pos: standing >
Crash Site of a Fallen SpellJammer
Obvious exits: -N -S -W
< 103h/103H 114v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 103h/103H 116v/120V Pos: standing >
You quickly scan the area.
A myrabolan hunter guard who is a brief walk away to your south.
A black panther who is a brief walk away to your south.
A myrabolan hunter guard who is a brief walk away to your south.
A pretty woman who is rather far off to your south.
< 103h/103H 117v/120V Pos: standing >
Skylight Lane and Ancients Avenue Corner
Obvious exits: -N -S -W
< 103h/103H 116v/120V Pos: standing >
Skylight Lane
Obvious exits: -N -S -W#
< 103h/103H 117v/120V Pos: standing >
Skylight Lane and Market Road
Obvious exits: -N -S -W
A standard Myrabolan hunter guard keeps peace in the city.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 103h/103H 117v/120V Pos: standing >
Skylight Lane
Obvious exits: -N -S -W#
< 103h/103H 119v/120V Pos: standing >
Ok.
< 103h/103H 119v/120V Pos: standing >
A Sitting Room
Obvious exits: -E -U
< 103h/103H 118v/120V Pos: standing >
Mardoc's Study
Obvious exits: -D
A wounded Myrabolan hunter guard lies here bleeding.
A Myrabolan hunter guard tends to the wounds of his comrade.
A Myrabolan hunter guard tends to the wounds of his comrade.
A Captain of the Myrabolan Guard tends to his wounded recruit.
< 103h/103H 118v/120V Pos: standing >
A Sitting Room
Obvious exits: -E -U
< 103h/103H 117v/120V Pos: standing >
Skylight Lane
Obvious exits: -N -S -W
< 103h/103H 118v/120V Pos: standing >
Skylight Lane and Market Road
Obvious exits: -N -S -W
A standard Myrabolan hunter guard keeps peace in the city.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
< 103h/103H 117v/120V Pos: standing >
Skylight Lane
Obvious exits: -N -S
A woman shopper travels the city.
< 103h/103H 116v/120V Pos: standing >
Skylight Lane and Gate Road
Obvious exits: -N -W
< 103h/103H 116v/120V Pos: standing >
Skylight Lane
Obvious exits: -N -S
A woman shopper travels the city.
< 103h/103H 116v/120V Pos: standing >
Easy.
< 103h/103H 118v/120V Pos: standing >
A myrabolan hunter guard enters from the north.
< 103h/103H 118v/120V Pos: standing >
This commoner of Myrabolus spends most of her day running
errands throughout the city. She is probably far too busy to
stop and chat with anyone.
A pretty woman appears to be Human and is in excellent condition.
She's medium in size.
Her skin has a barklike texture..
< 103h/103H 119v/120V Pos: standing >
Skylight Lane and Gate Road
Obvious exits: -N -W
< 103h/103H 119v/120V Pos: standing >
Gate Road East
Obvious exits: -E -W
< 103h/103H 118v/120V Pos: standing >
Gate Road East
Obvious exits: -E -S -W
A cute little black kitten wanders around here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
Random's assistant, Simon, hustles around during errands. (casting)
< 103h/103H 118v/120V Pos: standing >
Gate Road East
Obvious exits: -E -S -W
A cute little black kitten wanders around here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
Random's assistant, Simon, hustles around during errands. (casting)
< 103h/103H 118v/120V Pos: standing >
Simon completes his spell...
Simon utters the words 'sfahzqhuai yfaw aque'
Defence Station Second
Obvious exits: -N
A Minotaur, raised in the city, wanders about.
A common resident of the city wanders the streets.
< 103h/103H 119v/120V Pos: standing >
Gate Road East
Obvious exits: -E -S -W
A cute little black kitten wanders around here.
A sleek, well trained, black panther follows her master around the city.
A standard Myrabolan hunter guard keeps peace in the city.
Random's assistant, Simon, hustles around during errands.
< 103h/103H 118v/120V Pos: standing >
A myrabolan hunter guard leaves east.
A black panther leaves east.
< 103h/103H 118v/120V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
A Half-Orc, born and raised in the city, loiters here.
A pigeon, trained by animal empathists, flutters about.
< 103h/103H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .
< 103h/103H 117v/120V Pos: standing >
Defence Station Prime
Obvious exits: -S
A Myrabolan shock troop waits for deployment.
A Myrabolan shock troop waits for deployment.
A Myrabolan shock troop waits for deployment.
A Myrabolan shock troop waits for deployment.
< 103h/103H 118v/120V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
A Half-Orc, born and raised in the city, loiters here.
A pigeon, trained by animal empathists, flutters about.
< 103h/103H 119v/120V Pos: standing >
You would need a lot of luck and great equipment!
< 103h/103H 119v/120V Pos: standing >
A half-orc commoner leaves east.
< 103h/103H 119v/120V Pos: standing >
This Half-Orc seems oblivious to the large 'No Loitering' signs that
litter the city. Even being an enlightnened Myrabolan citizen he
is still half orc and therefore not extremely intelligent.
A half-orc commoner appears to be Half Orc and is in excellent condition.
He's medium in size.
< 103h/103H 119v/120V Pos: standing >
A half-orc commoner leaves west.
< 103h/103H 119v/120V Pos: standing >
Gate Road East
Obvious exits: -E -W -U
A Half-Orc, born and raised in the city, loiters here.
A pigeon, trained by animal empathists, flutters about.
< 103h/103H 118v/120V Pos: standing >
You start chanting...
You feel your skill in quick chant improving.
< 103h/103H 120v/120V Pos: standing >
< 103h/103H 120v/120V Pos: standing >
You complete your spell...
[Damage: 37 ] You get a good hold of a half-orc commoner and shock him.
A half-orc commoner's fine punch strikes you.
You dodge a half-orc commoner's vicious attack.
A half-orc commoner's sweep catches you in the side and you almost stumble.
< 89h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: small wounds >
You start chanting...
< 89h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: small wounds >
< 89h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: small wounds >
Casting: shocking grasp *
< 89h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: small wounds >
A pigeon leaves east.
You complete your spell...
[Damage: 26 ] You get a good hold of a half-orc commoner and shock him.
< 89h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: small wounds >
A half-orc commoner dodges your futile attack.
< 89h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: small wounds >
You start chanting...
< 89h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: small wounds >
A half-orc commoner's fine punch strikes you hard.
A half-orc commoner's impressive punch seriously wounds you.
OUCH! That really did HURT!
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: small wounds >
Casting: shocking grasp *
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: small wounds >
You complete your spell...
[Damage: 28 ] You get a good hold of a half-orc commoner and shock him.
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: few wounds >
You start chanting...
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: few wounds >
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: few wounds >
You complete your spell...
[Damage: 24 ] The lightning bolt hits a half-orc commoner with full impact.
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: few wounds >
You dodge a half-orc commoner's vicious attack.
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: few wounds >
You start chanting...
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: few wounds >
You complete your spell...
[Damage: 61 ] You get a good hold of a half-orc commoner and shock him.
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: nasty wounds >
You start chanting...
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: nasty wounds >
You dodge a half-orc commoner's vicious attack.
You duck under a half-orc commoner's lame kick.
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: nasty wounds >
You complete your spell...
[Damage: 49 ] You get a good hold of a half-orc commoner and shock him.
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: pretty hurt >
A half-orc commoner dodges your futile attack.
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: pretty hurt >
You start chanting...
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: pretty hurt >
Casting: shocking grasp *
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: pretty hurt >
You complete your spell...
[Damage: 29 ] You get a good hold of a half-orc commoner and shock him.
You dodge a half-orc commoner's vicious attack.
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
You start chanting...
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
Casting: burning hands
< 66h/103H 120v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
You complete your spell...
[Damage: 29 ] You burned a half-orc commoner.
A half-orc commoner is mortally wounded, and will die soon, if not aided.
< 66h/103H 120v/120V Pos: standing >
<You start chanting...
< 66h/103H 120v/120V Pos: standing >
<You complete your spell...
[Damage: 2 ] You burned a half-orc commoner.
A half-orc commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a half-orc commoner.
< 66h/103H 120v/120V Pos: standing >
You get a few coins from the corpse of a half-orc commoner.
There were: 5 gold coins, 8 silver coins, 12 copper coins.
< 66h/103H 120v/120V Pos: standing >
You are well on your way towards your next level.
< 66h/103H 120v/120V Pos: standing >
You sit down and relax.
< 66h/103H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle) 3 - lightning bolt
( 2nd circle) 5 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 3rd) shocking grasp
20 seconds: ( 3rd) shocking grasp
30 seconds: ( 3rd) shocking grasp
42 seconds: ( 4th) lightning bolt
53 seconds: ( 3rd) shocking grasp
63 seconds: ( 3rd) shocking grasp
73 seconds: ( 3rd) shocking grasp
82 seconds: ( 2nd) burning hands
90 seconds: ( 2nd) burning hands
You can memorize 1 1st and 1 4th circle spell(s).
You continue your study.
< 66h/103H 120v/120V Pos: sitting >
< 66h/103H 120v/120V Pos: sitting >
You start meditating...
< 67h/103H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 68h/103H 120v/120V Pos: sitting >
< 68h/103H 120v/120V Pos: sitting >
< 68h/103H 120v/120V Pos: sitting >
You are already meditating.
< 69h/103H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 70h/103H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 73h/103H 120v/120V Pos: sitting >
A half-orc commoner enters from the west.
< 74h/103H 120v/120V Pos: sitting >
You have finished memorizing lightning bolt.
< 75h/103H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 77h/103H 120v/120V Pos: sitting >
A half-orc commoner leaves west.
< 78h/103H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle) 4 - lightning bolt
( 3rd circle) 4 - shocking grasp
( 2nd circle) 5 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
6 seconds: ( 3rd) shocking grasp
17 seconds: ( 3rd) shocking grasp
25 seconds: ( 2nd) burning hands
34 seconds: ( 2nd) burning hands
You can memorize 1 1st and 1 4th circle spell(s).
< 78h/103H 120v/120V Pos: sitting >
< 78h/103H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 79h/103H 120v/120V Pos: sitting >
Autosaving...
< 80h/103H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 81h/103H 120v/120V Pos: sitting >
You stop meditating.
Gate Road East
Obvious exits: -E -W -U
Fresh blood covers everything in the area.
The corpse of a half-orc commoner is lying here.
< 83h/103H 120v/120V Pos: sitting >
< 83h/103H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
Gate Road East
Obvious exits: -E -W -U
Fresh blood covers everything in the area.
The corpse of a half-orc commoner is lying here.
< 84h/103H 120v/120V Pos: sitting >
Nah... You feel too relaxed to do that...
< 84h/103H 120v/120V Pos: sitting >
Nah... You feel too relaxed to do that...
< 84h/103H 120v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle) 4 - lightning bolt
( 3rd circle) 6 - shocking grasp
( 2nd circle) 6 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
5 seconds: ( 2nd) burning hands
You can memorize 1 1st and 1 4th circle spell(s).
< 84h/103H 120v/120V Pos: sitting >
< 85h/103H 120v/120V Pos: sitting >
You have finished memorizing burning hands.
Your studies are complete.
< 86h/103H 120v/120V Pos: sitting >
You clamber to your feet.
< 86h/103H 120v/120V Pos: standing >
You are already standing.
< 87h/103H 120v/120V Pos: standing >
Gate Road East
Obvious exits: -E -W -U
Fresh blood covers everything in the area.
The corpse of a half-orc commoner is lying here.
< 87h/103H 120v/120V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
< 87h/103H 119v/120V Pos: standing >
Defence Station Prime
Obvious exits: -S
Random's assistant, Simon, hustles around during errands.
A pigeon, trained by animal empathists, flutters about.
A Myrabolan shock troop waits for deployment.
A Myrabolan shock troop waits for deployment.
A Myrabolan shock troop waits for deployment.
A Myrabolan shock troop waits for deployment.
< 87h/103H 118v/120V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
A Half-Orc, born and raised in the city, loiters here.
< 88h/103H 119v/120V Pos: standing >
You start chanting...
< 88h/103H 119v/120V Pos: standing >
You complete your spell...
[Damage: 22 ] You get a good hold of a half-orc commoner and shock him.
A half-orc commoner's punch strikes you hard.
A half-orc commoner misses you with his clumsy kick at your chest.
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few scratches >
A half-orc commoner dodges your futile attack.
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few scratches >
You start chanting...
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few scratches >
Casting: shocking grasp *
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few scratches >
You complete your spell...
[Damage: 30 ] You get a good hold of a half-orc commoner and shock him.
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: small wounds >
You start chanting...
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: small wounds >
You dodge a half-orc commoner's vicious attack.
A half-orc commoner misses you.
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: small wounds >
You complete your spell...
[Damage: 36 ] You get a good hold of a half-orc commoner and shock him.
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few wounds >
You start chanting...
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few wounds >
Casting: shocking grasp *
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few wounds >
You dodge a half-orc commoner's vicious attack.
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few wounds >
You complete your spell...
[Damage: 44 ] You get a good hold of a half-orc commoner and shock him.
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few wounds >
You start chanting...
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few wounds >
You feel your skill in sorcerous spell knowledge improving.
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: few wounds >
You complete your spell...
[Damage: 45 ] You get a good hold of a half-orc commoner and shock him.
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: nasty wounds >
You miss a half-orc commoner.
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: nasty wounds >
You start chanting...
< 79h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: small wounds E: half sta EP: nasty wounds >
A half-orc commoner's punch strikes you.
< 72h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: nasty wounds >
You complete your spell...
[Damage: 65 ] You get a good hold of a half-orc commoner and shock him.
< 72h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
A half-orc commoner dodges your futile attack.
You start chanting...
< 72h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
A half-orc commoner's fine punch strikes you hard.
You dodge a half-orc commoner's feeble leg sweep.
< 64h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
You complete your spell...
[Damage: 25 ] The lightning bolt hits a half-orc commoner with full impact.
< 64h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
You do not see or have the corpse.
< 64h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
You don't have that spell memorized.
< 64h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
You miss a half-orc commoner.
< 64h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
You start chanting...
< 64h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
A half-orc commoner's fine punch strikes you hard.
You dodge a half-orc commoner's vicious attack.
< 56h/103H 119v/120V Pos: standing >
< T: Urgod TP: sta TC: few wounds E: half sta EP: awful >
You complete your spell...
[Damage: 18 ] You burned a half-orc commoner.
A half-orc commoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The unmistakable scent of fresh blood can be smelled as a half-orc commoner dies in agony.
< 56h/103H 119v/120V Pos: standing >
You get a few coins from the corpse of a half-orc commoner.
There were: 4 gold coins, 8 silver coins, 17 copper coins.
< 56h/103H 119v/120V Pos: standing >
A pigeon enters from the north.
< 56h/103H 120v/120V Pos: standing >
Gate Road East
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
The corpse of a half-orc commoner is lying here.
A pigeon, trained by animal empathists, flutters about.
< 56h/103H 120v/120V Pos: standing >
You are well on your way towards your next level.
< 56h/103H 120v/120V Pos: standing >
Defence Station Prime
Obvious exits: -S
Random's assistant, Simon, hustles around during errands.
A Myrabolan shock troop waits for deployment.
A Myrabolan shock troop waits for deployment.
A Myrabolan shock troop waits for deployment.
A Myrabolan shock troop waits for deployment.
< 56h/103H 119v/120V Pos: standing >
You sit down and relax.
< 57h/103H 119v/120V Pos: sitting >
You have memorized the following spells:
( 4th circle) 3 - lightning bolt
( 2nd circle) 6 - burning hands
( 1st circle) 1 - minor creation
6 - magic missile
And you are currently memorizing the following spells:
10 seconds: ( 3rd) shocking grasp
20 seconds: ( 3rd) shocking grasp
30 seconds: ( 3rd) shocking grasp
41 seconds: ( 3rd) shocking grasp
51 seconds: ( 3rd) shocking grasp
61 seconds: ( 3rd) shocking grasp
73 seconds: ( 4th) lightning bolt
82 seconds: ( 2nd) burning hands
You can memorize 1 1st and 1 4th circle spell(s).
You continue your study.
< 57h/103H 120v/120V Pos: sitting >
< 57h/103H 120v/120V Pos: sitting >
You start meditating...
< 57h/103H 120v/120V Pos: sitting >
Simon starts casting a spell.
< 58h/103H 120v/120V Pos: sitting >
Simon completes his spell...
< 58h/103H 120v/120V Pos: sitting >
Simon starts casting a spell.
< 59h/103H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 59h/103H 120v/120V Pos: sitting >
Simon completes his spell...
< 60h/103H 120v/120V Pos: sitting >
Simon starts casting a spell.
< 61h/103H 120v/120V Pos: sitting >
Simon completes his spell...
< 62h/103H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 62h/103H 120v/120V Pos: sitting >
Simon starts casting a spell.
< 63h/103H 120v/120V Pos: sitting >
Simon completes his spell...
A shock troop looks vitalized.
< 64h/103H 120v/120V Pos: sitting >
You have finished memorizing shocking grasp.
< 65h/103H 120v/120V Pos: sitting >
Simon starts casting a spell.
< 65h/103H 120v/120V Pos: sitting >
Simon completes his spell...
A shock troop looks vitalized.
A Troll enters from the south.
< 66h/103H 120v/120V Pos: sitting >
A Troll starts casting an offensive spell.
< 66h/103H 120v/120V Pos: sitting >
A Troll completes his spell...
A Troll blasts you with acid... OUCH!
YIKES! Another hit like that, and you've had it!!
You abandon your studies.
< 25h/103H 120v/120V Pos: sitting >
<A Troll starts casting an offensive spell.
< 25h/103H 120v/120V Pos: sitting >
<Simon starts casting a spell.
< 25h/103H 120v/120V Pos: sitting >
<You miss a Troll.
< 25h/103H 120v/120V Pos: sitting >
< T: Urgod TP: sit TC:pretty hurt E: A Troll sta EP: excellent >
A Troll completes his spell...
A Troll utters the words 'aque bragh'
A Troll blasts you with acid... OUCH!
Your soft skin cloak melted corroded by the acid.
Your pair of tight black slippers melted corroded by the acid.