<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a dark obsidian coif
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn in ear> an earring of the waves [superior]
<worn around neck> a necklace of the Emissary [poor]
<worn on body> a long flowing black robe
<worn about body> a reptile skin cloak
<worn about waist> a belt of dragonslaying [poor]
<worn on belt buckle>a quill
<worn on arms> some sandy sleeves
<held as shield> a fine glistening shield [superior] (glowing)
<worn around wrist> a glowing emerald bracelet [poor] (glowing) (humming)
<worn on hands> some glowing rubber mitts
<worn on finger> a sapphire ring
<primary weapon> a jewel-studded silver dagger [poor]
<worn on legs> some sandy leggings [poor]
<worn on feet> a pair of dark black boots
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 289h/328H 100v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 289h/328H 100v/135V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
Alas, you cannot go that way. . . .
< 289h/328H 101v/135V Pos: standing >
A Path Around the Outside of the Camp
This path ends abruptly here with exits only southwards. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. It can be seen that the path to the south bends eastwards
after a fair distance.
Obvious exits: -South
Nom enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 289h/328H 99v/135V Pos: standing >
A Path Around the Outside of the Camp
This path leads right against the wall of the camp. The wall
surrounding the camp consists of massive logs making entrance impossible.
Vicious looking spikes can be seen at the top which makes the idea of
scaling impossible. This path looks like it hasn't been traveled in a long
time, as overgrowth of bushes grow into the path making travel slightly
more difficult. The path along the outside wall continues north and south.
It can be seen that a fair distance to the north the path ends abruptly
while to the south it bends to the east. The ground here appears strangely
disturbed as though someone was digging here recently.
Obvious exits: -North -South -Down #
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 289h/328H 98v/135V Pos: standing >
Pardon?
< 290h/328H 99v/135V Pos: standing >
Ok.
< 290h/328H 100v/135V Pos: standing >
Inside a Small Tunnel
Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here. Upwards is a trapdoor which leads out of here.
Obvious exits: -East -Up
Nom enters from above.
The wraith of a su-monster enters from above.
The wraith of a su-monster enters from above.
The wraith of a su-monster enters from above.
< 290h/328H 98v/135V Pos: standing >
Ok.
< 290h/328H 99v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/328H 99v/135V Pos: standing >
Under the Camp Wall
Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here.
Obvious exits: -East -West
A magical torch appears to have fallen off the wall here (illuminating)
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 290h/328H 99v/135V Pos: standing >
Inside a Small Tunnel
Magically lit torches line the walls of this dirty tunnel. This tunnel
appears to have been made as an escape route for the bandits if they
needed to leave the camp fast and secretly in an emergency. It seems to
have been constructed by a superior engineer and looks to be very stable
with little chance of collapsing. The ground and walls are very dry and
dusty and this place appears to be kept at least partially maintained. No
doubt this tunnel would not only help the bandits escape the camp but
prisoners unfortunate enough to have been captured by the bandits could
escape through here. Upwards is a trapdoor which leads into the camp.
Obvious exits: -West -Up #
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 290h/328H 98v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 290h/328H 98v/135V Pos: standing >
Ok.
< 290h/328H 99v/135V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East -South -Down
Nom enters from below.
The wraith of a su-monster enters from below.
The wraith of a su-monster enters from below.
The wraith of a su-monster enters from below.
< 290h/328H 98v/135V Pos: standing >
Ok.
< 291h/328H 99v/135V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your north.
A vicious giant rat who is a brief walk away to your north.
A merchant who is not far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
The auctioneer who is in the distance to your east.
An auction guard who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
An ogre slave who is in the distance to your east.
A vicious giant rat who is in the distance to your south.
< 291h/328H 100v/135V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your north.
A vicious giant rat who is a brief walk away to your north.
A merchant who is not far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
The auctioneer who is in the distance to your east.
An auction guard who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A vicious giant rat who is in the distance to your south.
< 291h/328H 100v/135V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 291h/328H 100v/135V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 291h/328H 99v/135V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 291h/328H 98v/135V Pos: standing >
You quickly scan the area.
A vicious giant rat who is rather far off to your north.
A vicious giant rat who is not far off to your south.
< 291h/328H 99v/135V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. It can be seen that the southern path bends abruptly
to the east.
Obvious exits: -North -South
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 291h/328H 98v/135V Pos: standing >
You quickly scan the area.
A vicious giant rat who is in the distance to your north.
A vicious giant rat who is close by to your south.
< 291h/328H 98v/135V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Nom enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 291h/328H 98v/135V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Nom enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 291h/328H 98v/135V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center.
Obvious exits: -North -South
Nom enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 291h/328H 97v/135V Pos: standing >
Along the Wall of a Bandit Camp
This path leads right along the interior wall of the bandit camp.
Magically lit torches line the wall every several feet making it possible
for a human to move through here at any time of day. The wall itself is
composed of very tall logs with sharpened spikes at the top making attempts
to scale it impossible. A catwalk is directly above here which gives the
guards a chance to drop stuff on those who walk here. There are not many
footprints on the ground and it is rather quiet here which gives the idea
that this place is not frequently traveled. Numerous tents can be seen
towards the center of the camp and loud noises can be heard from an open
area in the center. The path eastwards leads directly into the bandit
camp where numerous tents can be found to the north and south. Not only
this but the ground here seems strangely disturbed as if someone was
digging here recently.
Obvious exits: -North -East -South -Down #
Nom enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 292h/328H 96v/135V Pos: standing >
A Path Leading to the Center of the Bandit Camp
This narrow path leads between the center of the bandit camp, and to
the road alongside the wall of the camp. To the north is a small tent
while southwards is the northern wall of a wooden structure. Great shouts
can be heard to the east while the road on the west seems much quieter and
less traveled. A giant platform can be faintly seen in the distance along
with a great smoky bonfire.
Obvious exits: -North# -East -West
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 292h/328H 96v/135V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 292h/328H 95v/135V Pos: standing >
You quickly scan the area.
An auction guard who is not far off to your east.
A rich merchant who is not far off to your east.
An auction guard who is not far off to your east.
The auctioneer who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
An ogre slave who is a brief walk away to your east.
A human bandit who is rather far off to your east.
A rich merchant who is rather far off to your east.
A human bandit who is in the distance to your east.
An auction guard who is in the distance to your east.
A merchant who is close by to your south.
< 292h/328H 95v/135V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the east where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the west is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. East leads to listening distance of the auction in the center.
Obvious exits: -North -East -South -West #
A merchant stands here struggling to hear the auctioneer.
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 292h/328H 95v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A rich merchant who is a brief walk away to your east.
A merchant who is rather far off to your east.
A merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
A merchant who is in the distance to your east.
A human bandit who is in the distance to your east.
An auction guard who is in the distance to your east.
An auction guard who is in the distance to your east.
< 292h/328H 95v/135V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the west while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northeast where a crowd of people have gathered.
Obvious exits: -North -East -South# -West #
A wooden sign is tacked to the southern door
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 292h/328H 94v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A human bandit who is close by to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
< 292h/328H 94v/135V Pos: standing >
The door seems to be closed.
< 292h/328H 95v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A human bandit who is close by to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
< 292h/328H 95v/135V Pos: standing >
Ok.
< 292h/328H 96v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A human bandit who is close by to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
An inexperienced guard who is close by to your south.
An inexperienced guard who is not far off to your south.
< 292h/328H 96v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A human bandit who is close by to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
A merchant who is rather far off to your east.
An inexperienced guard who is close by to your south.
An inexperienced guard who is not far off to your south.
< 292h/328H 97v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A human bandit who is close by to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
A merchant who is rather far off to your east.
An inexperienced guard who is close by to your south.
An inexperienced guard who is not far off to your south.
< 292h/328H 97v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A human bandit who is close by to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
A merchant who is rather far off to your east.
An inexperienced guard who is close by to your south.
An inexperienced guard who is not far off to your south.
< 292h/328H 97v/135V Pos: standing >
Ok.
< 293h/328H 98v/135V Pos: standing >
A Path Near the Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the east where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the west is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. East leads to listening distance of the auction in the center.
Obvious exits: -North -East -South -West #
A merchant stands here struggling to hear the auctioneer.
Nom enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 293h/328H 97v/135V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A merchant stands here struggling to hear the auctioneer.
Nom enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 293h/328H 96v/135V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is a rather sturdy looking wooden building. The sign
on the northern door is very easy to read and in big letters. The actual
auction is being held to the southeast where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here.
Obvious exits: -North# -East -South
A wooden sign is tacked to the northern door
Nom enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 293h/328H 96v/135V Pos: standing >
The door seems to be closed.
< 293h/328H 96v/135V Pos: standing >
The door seems to be closed.
< 293h/328H 96v/135V Pos: standing >
The door seems to be closed.
< 293h/328H 97v/135V Pos: standing >
Ok.
< 293h/328H 97v/135V Pos: standing >
You quickly scan the area.
A rich merchant who is a brief walk away to your east.
A merchant who is close by to your south.
A merchant who is not far off to your south.
< 293h/328H 97v/135V Pos: standing >
You quickly scan the area.
A rich merchant who is a brief walk away to your east.
A merchant who is close by to your south.
A merchant who is not far off to your south.
< 293h/328H 98v/135V Pos: standing >
You quickly scan the area.
A rich merchant who is a brief walk away to your east.
A merchant who is close by to your south.
A merchant who is not far off to your south.
< 293h/328H 98v/135V Pos: standing >
Ok.
< 293h/328H 99v/135V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is the wall of the bandit leaders home. The actual
auction is being held to the southeast where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here. Eastwards continues the path near the
auction while west leads to the entrance of a wooden structure.
Obvious exits: -East -South -West
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 293h/328H 98v/135V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is the wall of the bandit leaders home. The actual
auction is being held to the southeast where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here. Eastwards continues the path near the
auction while west leads to the entrance of a wooden structure.
Obvious exits: -East -South -West
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 293h/328H 97v/135V Pos: standing >
The Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A rich looking merchant stands here yelling out bids.
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 293h/328H 96v/135V Pos: standing >
A Path Near a Slave Pen
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is the wall of the bandit leaders home. The actual
auction is being held to the southeast where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here. Eastwards leads to the entrance of
a wooden structure while to the north the entrance to a slave pen can be
seen. It can be seen from here that the condition of the slave pen is
terrible and very unsanitary.
Obvious exits: -North# -East -South -West
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 294h/328H 96v/135V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Northwards is a rather sturdy looking wooden building. The sign
on the northern door is very easy to read and in big letters. The actual
auction is being held to the southwest where a crowd of people have
gathered. Because this place is so open it would be a bad place to be caught
if the bandits were searching here.
Obvious exits: -North# -South -West
A wooden sign is tacked to the northern door
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 294h/328H 95v/135V Pos: standing >
Alas, you cannot go that way. . . .
< 294h/328H 95v/135V Pos: standing >
Ok.
< 294h/328H 96v/135V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your north.
An experienced bandit warrior who is close by to your north.
A human bandit who is close by to your south.
A human bandit who is close by to your south.
An auction guard who is close by to your south.
A merchant who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
A merchant who is a brief walk away to your south.
A rich merchant who is not far off to your west.
< 294h/328H 96v/135V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your north.
An experienced bandit warrior who is close by to your north.
A human bandit who is close by to your south.
A human bandit who is close by to your south.
An auction guard who is close by to your south.
A merchant who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
A merchant who is a brief walk away to your south.
A rich merchant who is not far off to your west.
< 294h/328H 96v/135V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your north.
An experienced bandit warrior who is close by to your north.
A human bandit who is close by to your south.
A human bandit who is close by to your south.
An auction guard who is close by to your south.
A merchant who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
A rich merchant who is not far off to your west.
< 294h/328H 97v/135V Pos: standing >
Ok.
< 294h/328H 97v/135V Pos: standing >
The Center of a Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. Exits lead in all directions and numerous tents can be found
on all sides also. Several wooden structures can be seen in the distance
as can a slave pen to the northeast and a cattle pen to the south. This
place makes a perfect gathering place whether it be to prepare for a raid,
to sell slaves, or to watch an execution of a prisoner.
Obvious exits: -North -East -South -West
A bandit walks around here waiting for action to happen.
A bandit walks around here waiting for action to happen.
A powerful looking guard stands here watching the auction.
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 294h/328H 97v/135V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. The actual auction is being held to the southeast where a crowd
of people have gathered. Because this place is so open it would be a bad
place to be caught if the bandits were searching here. To the east is an
entrance to a small tent while southwards leads to the entrance of a wooden
structure. West leads to listening distance of the auction in the center.
Obvious exits: -North -East # -South -West
A merchant stands here struggling to hear the auctioneer.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 294h/328H 96v/135V Pos: standing >
A Path Near the Center of the Bandit Camp
The ground here has been cleared so that many people can be in here
at once. There is a massive bonfire burning at the center and north of
that is a giant platform which the auctioneer stands on to sell items
or slaves. A large tent is closeby to the east while southwards is a
rather simple looking wooden building. The sign on the southern door is
very easy to read and in big letters. The actual auction is being held
to the northwest where a crowd of people have gathered. Because this place
is so open it would be a bad place to be caught if the bandits were
searching here.
Obvious exits: -North -East # -South# -West
A wooden sign is tacked to the southern door
A merchant stands here struggling to hear the auctioneer.
Nom enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 294h/328H 95v/135V Pos: standing >
The door seems to be closed.
< 294h/328H 95v/135V Pos: standing >
The door seems to be closed.
< 294h/328H 96v/135V Pos: standing >
The door seems to be closed.
< 294h/328H 96v/135V Pos: standing >
Ok.
< 294h/328H 96v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is not far off to your north.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
A merchant who is close by to your west.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
< 294h/328H 97v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is not far off to your north.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
A merchant who is close by to your west.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
< 294h/328H 97v/135V Pos: standing >
Ok.
< 295h/328H 98v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is not far off to your north.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
A Grey Elf who is close by to your east.
A merchant who is close by to your west.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
< 295h/328H 98v/135V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is not far off to your north.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
A Grey Elf who is close by to your east.
A merchant who is close by to your west.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
< 295h/328H 98v/135V Pos: standing >
Ok.
< 295h/328H 99v/135V Pos: standing >
Ok.
< 295h/328H 100v/135V Pos: standing >
Inside a Smoky Tent
This tent is very small and could hold five people at the most. The tent
walls are made from leather and it appears to be quite stable. These tents
are used as living quarters for visitors to the camp and contain a bedroll
and room for a small fire. Although plain in most senses, it appears to be
quite cozy compared to the harsh outside of the bandit camp. This tent
is quite different from the others. At each corner of the tent are strange
containers emitting white vapors. These vapors are probably used by
whoever lives here to relax after a long day of murdering and pillaging.
Obvious exits: -West
The corpse of a visiting slaver is lying here.
A Grey Elf (medium) sits resting.
Nom enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 295h/328H 99v/135V Pos: standing >
Ok.
< 296h/328H 100v/135V Pos: standing >
Ok.
The wraith of a su-monster starts casting an offensive spell.
You snap into visibility.
The wraith of a su-monster snaps into visibility.
The wraith of a su-monster starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a su-monster snaps into visibility.
The wraith of a su-monster starts casting an offensive spell called 'bigbys clenched fist'.
The wraith of a su-monster snaps into visibility.
< 296h/328H 101v/135V Pos: standing >
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'buoblg qrunsoqpze yugh'
[Damage: 55 ] The wraith of a su-monster's fist beats the life out of a Grey Elf, blood pours from his body!
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'buoblg qrunsoqpze yugh'
The wraith of a su-monster's spell flows around a Grey Elf, leaving him unharmed!
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'buoblg qrunsoqpze yugh'
[Damage: 82 ] The wraith of a su-monster's fist beats the life out of a Grey Elf, blood pours from his body!
A Grey Elf's some apprentice monk robes was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.