<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a hood dusted with sand [superior]
<worn on eyes> goggles of the tinkerer [superior] (glowing)
<worn in ear> a gnomish ear amplifier
<worn in ear> a gnomish ear amplifier
<worn around neck> a mermaid scale necklace
<worn around neck> a mermaid scale necklace [poor]
<worn on back> a large leather backpack
<worn about waist> a belt of desert sands
<worn on belt buckle>a rugged adventurers satchel
<worn on arms> some moss and fungus-covered sleeves
<held as shield> a frozen stone heater shield
<worn around wrist> some lily pads (illuminating)
<worn around wrist> some lily pads (illuminating)
<worn on finger> a tarnished and abused ring [poor]
<worn on finger> a sapphire ring
<held> a swirling wand of light
<worn on legs> a nice pair of crimson-hued leggings
<worn on feet> a pair of bear-hide mountain boots [superior]
Inside a Small Tunnel
Obvious exits: -E -U
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from above.
The wraith of a su-monster enters from above.
The wraith of a su-monster enters from above.
You quickly scan the area.
You see nothing.
< 304h/304H 236v/275V Pos: standing >
Zloin closes the trapdoor.
< 304h/304H 236v/275V Pos: standing >
Zloin leaves east.
You follow Zloin.
Under the Camp Wall
Obvious exits: -E -W
A magical torch appears to have fallen off the wall here (illuminating)
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
You quickly scan the area.
You see nothing.
< 304h/304H 236v/275V Pos: standing >
Zloin leaves east.
You follow Zloin.
Inside a Small Tunnel
Obvious exits: -W -U#
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 304h/304H 235v/275V Pos: standing >
You quickly scan the area.
You see nothing.
< 304h/304H 237v/275V Pos: standing >
Zloin opens the trapdoor.
< 304h/304H 237v/275V Pos: standing >
Zloin floats up.
You follow Zloin.
Along the Wall of a Bandit Camp
Obvious exits: -N -E -S -D
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from below.
The wraith of a su-monster enters from below.
The wraith of a su-monster enters from below.
< 304h/304H 236v/275V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your north.
A vicious giant rat who is a brief walk away to your north.
A merchant who is not far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
The auctioneer who is in the distance to your east.
An auction guard who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
An ogre slave who is in the distance to your east.
A vicious giant rat who is in the distance to your south.
< 304h/304H 237v/275V Pos: standing >
Zloin closes the secret.
< 304h/304H 237v/275V Pos: standing >
You quickly scan the area.
A vicious giant rat who is close by to your north.
A vicious giant rat who is a brief walk away to your north.
A merchant who is not far off to your east.
An auction guard who is rather far off to your east.
A rich merchant who is rather far off to your east.
An auction guard who is rather far off to your east.
The auctioneer who is in the distance to your east.
An auction guard who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
A rich merchant who is in the distance to your east.
An ogre slave who is in the distance to your east.
A vicious giant rat who is in the distance to your south.
< 304h/304H 239v/275V Pos: standing >
Zloin leaves south.
You follow Zloin.
Along the Wall of a Bandit Camp
Obvious exits: -N -S
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 304h/304H 238v/275V Pos: standing >
Zloin leaves south.
You follow Zloin.
Along the Wall of a Bandit Camp
Obvious exits: -N -S
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 304h/304H 238v/275V Pos: standing >
Zloin leaves south.
You follow Zloin.
Along the Wall of a Bandit Camp
Obvious exits: -N -S
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 304h/304H 237v/275V Pos: standing >
You quickly scan the area.
A vicious giant rat who is rather far off to your north.
A vicious giant rat who is not far off to your south.
< 304h/304H 237v/275V Pos: standing >
Zloin leaves south.
You follow Zloin.
Along the Wall of a Bandit Camp
Obvious exits: -N -S
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 304h/304H 237v/275V Pos: standing >
You quickly scan the area.
A vicious giant rat who is in the distance to your north.
A vicious giant rat who is close by to your south.
< 304h/304H 237v/275V Pos: standing >
Zloin leaves north.
You follow Zloin.
Along the Wall of a Bandit Camp
Obvious exits: -N -S
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 304h/304H 237v/275V Pos: standing >
Zloin leaves north.
You follow Zloin.
Along the Wall of a Bandit Camp
Obvious exits: -N -S
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 304h/304H 236v/275V Pos: standing >
Zloin leaves north.
You follow Zloin.
Along the Wall of a Bandit Camp
Obvious exits: -N -S
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
You quickly scan the area.
A vicious giant rat who is not far off to your north.
A vicious giant rat who is rather far off to your north.
A vicious giant rat who is rather far off to your south.
< 304h/304H 236v/275V Pos: standing >
Zloin leaves north.
You follow Zloin.
Along the Wall of a Bandit Camp
Obvious exits: -N -E -S -D#
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 304h/304H 235v/275V Pos: standing >
Zloin leaves east.
You follow Zloin.
A Path Leading to the Center of the Bandit Camp
Obvious exits: -N# -E -W
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 304h/304H 235v/275V Pos: standing >
Zloin leaves east.
You follow Zloin.
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
*Zloin (Kobold)(small) stands, floating here.
A merchant stands here struggling to hear the auctioneer.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 304h/304H 234v/275V Pos: standing >
You quickly scan the area.
An auction guard who is not far off to your east.
A rich merchant who is not far off to your east.
An auction guard who is not far off to your east.
The auctioneer who is a brief walk away to your east.
An auction guard who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
A rich merchant who is a brief walk away to your east.
An ogre slave who is a brief walk away to your east.
A human bandit who is rather far off to your east.
A rich merchant who is rather far off to your east.
A human bandit who is in the distance to your east.
An auction guard who is in the distance to your east.
A merchant who is close by to your south.
< 304h/304H 234v/275V Pos: standing >
Zloin leaves south.
You follow Zloin.
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#
*Zloin (Kobold)(small) stands, floating here.
A merchant stands here struggling to hear the auctioneer.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 304h/304H 234v/275V Pos: standing >
Zloin leaves south.
You follow Zloin.
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S# -W#
A wooden sign is tacked to the southern door
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 304h/304H 234v/275V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A human bandit who is close by to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
< 304h/304H 234v/275V Pos: standing >
Zloin opens the door.
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A human bandit who is close by to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
An inexperienced guard who is close by to your south.
An inexperienced guard who is not far off to your south.
< 304h/304H 236v/275V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A human bandit who is close by to your east.
An auction guard who is a brief walk away to your east.
A merchant who is rather far off to your east.
A merchant who is rather far off to your east.
An inexperienced guard who is close by to your south.
An inexperienced guard who is not far off to your south.
< 304h/304H 238v/275V Pos: standing >
Zloin closes the door.
< 304h/304H 238v/275V Pos: standing >
Zloin leaves north.
You follow Zloin.
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W#
*Zloin (Kobold)(small) stands, floating here.
A merchant stands here struggling to hear the auctioneer.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 304h/304H 237v/275V Pos: standing >
Zloin leaves north.
You follow Zloin.
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
*Zloin (Kobold)(small) stands, floating here.
A merchant stands here struggling to hear the auctioneer.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
< 304h/304H 237v/275V Pos: standing >
Zloin leaves north.
You follow Zloin.
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -E -S
A wooden sign is tacked to the northern door
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
The wraith of a su-monster enters from the south.
You quickly scan the area.
A rich merchant who is a brief walk away to your east.
A merchant who is close by to your south.
A merchant who is not far off to your south.
< 304h/304H 236v/275V Pos: standing >
You quickly scan the area.
A rich merchant who is a brief walk away to your east.
A merchant who is close by to your south.
A merchant who is not far off to your south.
< 304h/304H 237v/275V Pos: standing >
Zloin opens the door.
< 304h/304H 238v/275V Pos: standing >
You quickly scan the area.
A rich merchant who is a brief walk away to your east.
A merchant who is close by to your south.
A merchant who is not far off to your south.
< 304h/304H 239v/275V Pos: standing >
Zloin closes the door.
< 304h/304H 240v/275V Pos: standing >
Zloin leaves east.
You follow Zloin.
A Path Near the Center of the Bandit Camp
Obvious exits: -E -S -W
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 304h/304H 239v/275V Pos: standing >
Zloin leaves east.
You follow Zloin.
A Path Near the Center of the Bandit Camp
Obvious exits: -E -S -W
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
You quickly scan the area.
A rich merchant who is close by to your east.
An auction guard who is close by to your south.
A rich merchant who is close by to your south.
An auction guard who is close by to your south.
< 304h/304H 238v/275V Pos: standing >
Zloin leaves east.
You follow Zloin.
The Center of the Bandit Camp
Obvious exits: -N -E -S -W
*Zloin (Kobold)(small) stands, floating here.
A rich looking merchant stands here yelling out bids.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 304h/304H 238v/275V Pos: standing >
Zloin leaves east.
You follow Zloin.
A Path Near a Slave Pen
Obvious exits: -N# -E -S -W
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 304h/304H 237v/275V Pos: standing >
Zloin leaves east.
You follow Zloin.
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -S -W
A wooden sign is tacked to the northern door
*Zloin (Kobold)(small) stands, floating here.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 304h/304H 236v/275V Pos: standing >
You quickly scan the area.
A human bandit who is close by to your south.
A human bandit who is close by to your south.
An auction guard who is close by to your south.
A merchant who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
A merchant who is a brief walk away to your south.
A rich merchant who is not far off to your west.
< 304h/304H 237v/275V Pos: standing >
Zloin opens the door.
< 304h/304H 237v/275V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your north.
An experienced bandit warrior who is close by to your north.
A human bandit who is close by to your south.
A human bandit who is close by to your south.
An auction guard who is close by to your south.
A merchant who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
A merchant who is a brief walk away to your south.
A rich merchant who is not far off to your west.
< 304h/304H 237v/275V Pos: standing >
You quickly scan the area.
An experienced bandit warrior who is close by to your north.
An experienced bandit warrior who is close by to your north.
A human bandit who is close by to your south.
A human bandit who is close by to your south.
An auction guard who is close by to your south.
A merchant who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
An auction guard who is not far off to your south.
A merchant who is a brief walk away to your south.
A rich merchant who is not far off to your west.
< 304h/304H 239v/275V Pos: standing >
Zloin closes the door.
< 304h/304H 239v/275V Pos: standing >
Zloin leaves south.
You follow Zloin.
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
*Zloin (Kobold)(small) stands, floating here.
A bandit walks around here waiting for action to happen.
A bandit walks around here waiting for action to happen.
A powerful looking guard stands here watching the auction.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 304h/304H 238v/275V Pos: standing >
Zloin leaves south.
You follow Zloin.
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
*Zloin (Kobold)(small) stands, floating here.
A merchant stands here struggling to hear the auctioneer.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
A powerful looking guard stands here watching the auction.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
You quickly scan the area.
A human bandit who is close by to your north.
A human bandit who is close by to your north.
An auction guard who is close by to your north.
A merchant who is close by to your south.
An auction guard who is close by to your west.
A rich merchant who is not far off to your west.
A merchant who is in the distance to your west.
< 304h/304H 238v/275V Pos: standing >
Zloin leaves south.
You follow Zloin.
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door
*Zloin (Kobold)(small) stands, floating here.
A merchant stands here struggling to hear the auctioneer.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
The wraith of a su-monster enters from the north.
< 304h/304H 237v/275V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is not far off to your north.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
A merchant who is close by to your west.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
< 304h/304H 238v/275V Pos: standing >
Zloin opens the door.
< 304h/304H 238v/275V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is not far off to your north.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
A merchant who is close by to your west.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
< 304h/304H 239v/275V Pos: standing >
Zloin opens the flap.
< 304h/304H 240v/275V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is not far off to your north.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
A Grey Elf who is close by to your east.
A merchant who is close by to your west.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
< 304h/304H 240v/275V Pos: standing >
Zloin closes the flap.
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is not far off to your north.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
A merchant who is close by to your west.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
< 304h/304H 242v/275V Pos: standing >
Zloin opens the flap.
You quickly scan the area.
A merchant who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
An auction guard who is close by to your north.
A human bandit who is not far off to your north.
A human bandit who is not far off to your north.
An auction guard who is not far off to your north.
A Grey Elf who is close by to your east.
A merchant who is close by to your west.
A merchant who is close by to your west.
An auction guard who is not far off to your west.
A human bandit who is rather far off to your west.
< 304h/304H 243v/275V Pos: standing >
Zloin leaves east.
You follow Zloin.
Inside a Smoky Tent
Obvious exits: -W
The corpse of a visiting slaver is lying here.
*Zloin (Kobold)(small) stands, floating here.
A Grey Elf (medium) sits resting.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
The wraith of a su-monster enters from the west.
< 304h/304H 242v/275V Pos: standing >
Zloin closes the flap.
< 304h/304H 243v/275V Pos: standing >
You quickly scan the area.
You see nothing.
< 304h/304H 244v/275V Pos: standing >
Zloin gives an order to his followers.
The wraith of a su-monster starts casting an offensive spell.
Zloin snaps into visibility.
The wraith of a su-monster snaps into visibility.
The wraith of a su-monster starts casting an offensive spell.
The wraith of a su-monster snaps into visibility.
The wraith of a su-monster starts casting an offensive spell.
The wraith of a su-monster snaps into visibility.
< 304h/304H 244v/275V Pos: standing >
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'buoblg qrunsoqpze yugh'
The wraith of a su-monster's fist beats the life out of a Grey Elf, blood pours from his body!
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'buoblg qrunsoqpze yugh'
The wraith of a su-monster's spell flows around a Grey Elf, leaving him unharmed!
The wraith of a su-monster completes its spell...
The wraith of a su-monster utters the words 'buoblg qrunsoqpze yugh'
The wraith of a su-monster's fist beats the life out of a Grey Elf, blood pours from his body!
A Grey Elf's some apprentice monk robes was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.