<worn as a badge> the insignia of swirling feathers and flowing water
<worn in ear> a sparkling earring (magic) (glowing)
<worn in ear> a troglodyte earring [superior]
<worn on face> a mask of festive feathers
<worn around neck> a necklace of the Emissary [superior] (magic)
<worn around neck> a human-made tin pendant
<worn on body> a hardened bone tunic
<worn about body> some black patherskin robes
<worn as quiver> a burnt quiver of health
<worn about waist> some polar bear fur underwear [superior]
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn on arms> some sandy sleeves (magic)
<held as shield> a heavy steel shield
<worn around wrist> a black and white zebra-hide wristband [superior]
<worn around wrist> a trollskin wrist band [superior] (magic)
<worn on hands> some ancient Tukluk spellshield gloves
<worn on finger> a gold ring with diamonds (illuminating)
<worn on finger> a gold ring with diamonds (illuminating)
<primary weapon> a large wooden spoon
<worn on legs> a flowing black skirt
*****
.*@**
^^P..
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 80v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
*****
**@**
.*P**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Alfy sneaks in from the south.
< 324h/324H 78v/162V Pos: standing >
< 324h/324H 81v/162V Pos: standing >
< 324h/324H 85v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
*****
**@**
**P**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the south.
< 324h/324H 83v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
M****
**@**
**P**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 81v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
*****
M*@**
**P**
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 80v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
*****
*M@P*
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the east.
< 324h/324H 78v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
*****
**@P*
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
A large minotaur hulks its way around here, scouting the terrain.
Alfy sneaks in from the east.
< 324h/324H 76v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
^****
**@P*
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Alfy sneaks in from the east.
< 324h/324H 74v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
^^***
**@PM
*****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 73v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
.^^**
**@P*
^****
The Tropical Jungles of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the east.
< 324h/324H 71v/162V Pos: standing >
< 324h/324H 76v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
M^.....****
M^^.....*****
MM^^.....******
MM^^^^^.*******
MMM^..^@*******
MMM^^**********
^MM^^^*********
MMM^^^*******
MMM^^^^****
Grassy Hills Covered with Exotic Shrubs
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Alfy sneaks in from the south.
< 324h/324H 74v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
M^^..^.****
MM^.....*****
MM^^.....******
MM^^.....******
MM^^^^^@*******
MMM^..^P*******
MMM^^**********
MM^^^********
MM^^^******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the south.
< 324h/324H 72v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
MM^^.^.****
MM^^..^.*****
MMM^.....******
MM^^.....******
MM^^...@.******
MM^^^^^P*******
MMM^..^^*******
MM^^*********
M^^^*******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 70v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
MMM^^.^.***
MMM^^..^.****
^MMM^.....*****
MMM^^.....*****
MMM^^..@P.*****
^MM^^^^^.******
^MMM^..^^******
MMM^^********
MM^^^******
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 69v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
MMMM^^.^.**
^MMM^^..^.***
^^MMM^.....****
^MMM^^.....****
^MMM^^.@P..****
^^MM^^^^^.*****
^^MMM^..^^*****
^MMM^^*******
^MM^^^*****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Alfy sneaks in from the east.
< 324h/324H 67v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
^MMMM^^.^.*
^^MMM^^..^.**
^^^MMM^.....***
^^MMM^^.....***
^^MMM^^@P...***
^^^MM^^^^^.****
^^^MMM^..^^****
^^MMM^^******
^^MM^^^****
The Lush Grasslands of Khomani-Khan
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the east.
Alfy sneaks in from the east.
< 324h/324H 65v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
Along a Game Trail
Scattered animal prints lay on the ground marking this as a game trail of
sorts. The variety of the marks is uncanny, it is obvious that this is a well
traveled path by the animals. Sounds of animal life stir through the air. Many
of the trees are darkened from years of lack of sunlight. The trees are
however still alive. the denseness of the forest can be attributed to the
trees being so dark, since they are the only factor preventing sunlight from
reaching the earth here. The trail is very wide and it is unmarked by
conventional methods of travel such as caravans and booted footprints.
Obvious exits: -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
A young doe nibbles on a branch.
Alfy sneaks in from the east.
< 324h/324H 64v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
Near a Log Cabin
The weeds and vegetation has grown out of control and plague the footsteps
of the cabin. It is obvious that this place has somehow been deserted. The
cabin stands a little over fifteen feet tall and looks to have been constructed
well. A small chimney is visible and emits no smoke, furthering signs of
abandonment. Two small windows were built on either side of the doorway, they
are however too dirty to see through. The roof of the cabin looks to house
many of the bird life of the forest, and snakes can be heard rattling their
tails in defiance. The cabin was made of a good lumber and it's obvious from
its size that many tree's had to fall in order to build it.
Obvious exits: -North# -East -South
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 63v/162V Pos: standing >
< 324h/324H 66v/162V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
A Dense Forest
The denseness of the forest forbids sunlight from even reaching the ground.
The eerieness of the darken wood seems to spell danger of sorts. the darkened
trees may be the product of ears of little to no sunlight, the trees are
however, living. The game trails on the ground are beginning to thin out a
little, they are still numerous thought. The darkened trees look as black as
coal. A few of t he trees have roots sticking out of the ground further
providing evidence of their ancientness. Owls whoot during the night, giving
an unwelcomed noise to those who reside in the town visible to the west.
Obvious exits: -North -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the north.
< 324h/324H 65v/162V Pos: standing >
Kiria's body appears to recover from the affects of the potion.
< 324h/324H 65v/162V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.
Morrigu leaves west.
You follow Morrigu.
Nearing a River
Wild life can be heard nearby but they remain unseen however, for the
forestation is very thick. The trees grow an incredible height here and they
block out the sunlight that is the demise of so many nocturnal creatures. A
river is faintly visible towards the west. Many game trails are visible to the
east however, as well to the west. It is obvious that this particular section
of the forest is a hot spot amongst the animals for it provides about the
only drinking water readily available in the region. One thing the river
isn't to those who dwell in this region is safe to travel.
Obvious exits: -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 64v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
Along a River
The forest thins out to reveal a river in its mist. Much of the ground is
wet for reasons undoubtedly caused by the water of the river. Weeds and
vegetation plague the river's edge and the bushes make great abodes for snakes
and other reptiles. Sounds of the river fill the air as well a the smell that
rapids normally bring, the smell of rain. Animals often come here to drink.
A hill slopes downward towards the river and it still rises to the east. The
white water of the river is caused by the ferociousness of the current
colliding with the rocks underneath that one rarely sees. A large rope and
wooden bridge is anchored by two boulders on this side and two boulders on the
other side. A forest opens up to the east.
Obvious exits: -East -West
Two large boulders with rope strung around them anchor a bridge.
Morrigu The Empire (Halfling)(small) stands in mid-air here.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
A bulky minotaur guard protects the settlement.
< 324h/324H 64v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
Above a River on a Rope Bridge
A strong current allows this river to turn into a white water rapid
that runs towards the southeast. Rocks are visible among the river, for they
are the reason the water runs white. Strong currents provide a fast means of
travel for those who would risk the chance of navigating the river. First jump
out into the river, whether one would survive on their own is left up to the
gods. Only those unafraid of dying should even attempt this.
Obvious exits: -East -West -Down
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the east.
< 324h/324H 63v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
Before a Wooden Bridge
Huge boulders rest off to the side of the trail, which is full of mud. Small
puddles of water form within the footsteps of a few massive trolls. Other
markings are among the mud, reptilian tracks are visible, their slithering
ways are hard to miss. The area is turning into a mud land, as opposed to
a swampy forest, however, the swamp is visible just to the west, along with
its dark and smelly ways. Alligators noisily splash in the swamp, they've no
doubt caught some prey and are twisting and turning in a death spiral to shake
the life out of its dinner. Crocodiles like their meat tender, which is why
bury their lunch in the bottom of the swamp, waiting for an hour until they
actually feast upon the flesh. The river to the east has a bridge above it.
The bridge is tied to four huge boulders that are used to anchor it, the bridge
being made of rope and planks and all.
Obvious exits: -North -East -West
Two large boulders with rope strung around them anchor a bridge.
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the east.
< 324h/324H 62v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Long Winding Trail of Mud
Mud envelopes the path, making progress for any heavily burdened minotaur
carrying the spoils of war, slow. The muck sinks a foot deep and stretches
the entire trail, never to let up. Along the trail, on either side, the rocky
aspect of the swamp comes to life. A large amount of boulders lay scattered
about the area, they look to have been pushed for they still have leave a
crater trail from point to point. Just where these boulders were pushed to
is inapprehensible at the moment, for they are not in sight. A horrible smell
sweeps the area, the smell of mud, which resembles maneaur.
Obvious exits: -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
A small snake swims in the swamp.
Alfy sneaks in from the east.
< 324h/324H 61v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
An Old Trail
Small rocks are swallowed whole by the mud and the various weeds that
arbitrary grow here. Below, on the ground, there resembles something that once
could have been a road, but the vegetation alongside a lack of effort to
maintain it resulted in its erosion by the many elements that envelope the
swamp. Dead trees outline the parameter, with hordes of vines hanging from
them, which prohibits vision further. The wind makes a wheezing sound as it
passes through the vines and empty tree branches. A slight smell fills the
air, the smell of maneaur. It is very foul.
Obvious exits: -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 61v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Muddy Trail through the Swamp
A horrible stench fills the area, a stench resembling that of maneaur that
all cows drop. The plumbing from the town has to run somewhere, so why not
here. From the smell of it, every minotaur in the city must have dropped many
loads during his trip to the latrine. Most of the swamp is shallow, yet that
doesn't matter, progress is still very difficult. Atop of some dead trees,
the fallen ones, moss and a variety of plant life grow steadily. Only the
reptiles live within proximity of this smell, for what do they care.
Obvious exits: -North -East -South
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 60v/162V Pos: standing >
< 324h/324H 61v/162V Pos: standing >
< 324h/324H 61v/162V Pos: standing >
Morrigu leaves south.
You follow Morrigu.
In the Muck
Two large totems stand on either side of the path, both of them the beholder
of heads. The heads lay impaled upon the totems, a warning to all those who
would attempt to traverse this swamp. They've been there a while one would
suppose, simply because nearly all of the flesh has rotten away exposing the
skull underneath. Flies swarm the area, small ponds of water alongside many
dead tress outline the area. Below, the ground is very soggy, the muck slows
progress to nearly a standstill. A small path opens up to the west, which
leads toward civilization.
Obvious exits: -North -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 60v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Muddy Trail
Sounds of the town to the west fill the air. Everything in the swampy forest
to the east seems to stir stir ever so slightly when anyone enters their waste
land. Many types of tracks lay below in the muck, some of these tracks were
made by minotaurs, however, many were made by reptiles. Mud inhibits travelling
tand makes progress very difficult. On either side of the pathway of mud lay
the dead swamp aspect of the area. Water envelopes most of the swamp forest's
ground, with a large number of standing and fallen trees alike. Back to the
west, a cobblestone road opens up and leads toward the town.
Obvious exits: -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
A small snake swims in the swamp.
< 324h/324H 60v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Path of Dirt
Some little rocks are visible along this dirt road. Mud doesn't totally
eclipse them just yet, however, the once totally enveloping trail to the east
has transformed into something that of a road of rocks, paved rocks. These
rocks seem to be made of cobblestone and provide easy access for all of those
who wish to traverse it. Weathering seems to have no hold upon these rocks,
for they have truly survived the test of time. Brushes and large patches of
weeds lay on either side of the path, guarding the algae covered water. Dead
trees lay about the area, however, all are out of reach and lay in shallow
pools of water that makes up the swamp to the east.
Obvious exits: -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the east.
Alfy sneaks in from the east.
< 324h/324H 59v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the east.
< 324h/324H 58v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East
Morrigu The Empire (Halfling)(small) stands in mid-air here.
An agitated commoner walks the road.
Kiria sneaks in from the east.
Alfy sneaks in from the east.
< 324h/324H 57v/162V Pos: standing >
< 324h/324H 58v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Morrigu The Empire (Halfling)(small) stands in mid-air here.
An commoner walks the road, intent on his destination.
Kiria sneaks in from the south.
< 324h/324H 57v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 57v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
An commoner walks the road, intent on his destination.
< 324h/324H 56v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
An Intersection of Roads
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry. The road continues
to the east and west. The northern street, along either side, has nearly
collapsed buildings just ready to succumb to the weight of gravity.
Obvious exits: -North -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 56v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 55v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -South# -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the east.
< 324h/324H 54v/162V Pos: standing >
Morrigu leaves west.
You follow Morrigu.
A Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -East -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 53v/162V Pos: standing >
You quickly scan the area.
An commoner who is rather far off to your east.
Morrigu leaves west.
You follow Morrigu.
A Turning
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East -West #
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the east.
Alfy sneaks in from the east.
< 324h/324H 53v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
A Cobblestone Intersection
It is here that two roads converge to form an intersection. Both roads were
made of a cobblestone that seems to have been paved over the years by constant
walking upon by the cow's within this town. Caravans and machines of war have
no trouble traversing this intersection, for it is truly grand. A small forest
sits to the east and must have some sort of grove within it, for why would it
still be standing? Birds can be heard chirping from it and animals are sure to
reside there. Large buildings loom in any direction along either road. Toward
the west it seems as though there are residential buildings, while to the north
it would appear that many commercial and various buildings reside, and finally
to the south there are many different types of buildings.
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the south.
Alfy sneaks in from the south.
< 324h/324H 52v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Morrigu The Empire (Halfling)(small) stands in mid-air here.
An agitated commoner walks the road.
Kiria sneaks in from the south.
< 324h/324H 51v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South
Morrigu The Empire (Halfling)(small) stands in mid-air here.
Kiria sneaks in from the south.
Alfy sneaks in from the south.
< 324h/324H 51v/162V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.
An air elemental who is a brief walk away to your north.
An air elemental who is a brief walk away to your north.
A Kobold who is a brief walk away to your north.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.
An agitated minotaur who is close by to your south.
Morrigu leaves north.
You follow Morrigu.
A Town Center
This is the point where small roads intersect and go their separate
ways. Either of the roads were not finely made, but rather loosely put
together. The cobblestones that were used to construe them are evenly
paved and provide an smooth surface adequate for transporting caravans
and other various machines of war. Some lightly packed dirt on either
side of the trail and in-between the cobblestones look to have been
walked and trampled upon for many ages, hinting at the age of this
encampment. One would think that after such a time a town would prosper
into a city, that is not the cow's way however. Although they are not
the most savage and brutal race on Duris, they are by no means gentle, nor
are they stupid. In fact, most minotaurs possess a very intelligent mind,
if not sinister in nature. It is perfectly natural for these people to
live within small towns and seek refuge only within their own tribe.
Obvious exits: -North -East -South -West
A small stream provides fresh water for all.
Morrigu The Empire (Halfling)(small) stands in mid-air here.
< 324h/324H 50v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
An agitated commoner walks the road.
Kiria sneaks in from the south.
< 324h/324H 49v/162V Pos: standing >
Morrigu leaves north.
You follow Morrigu.
Small Cobblestone Road
The small cobblestones that have been laid some time ago to create this
road are paved and provide an easy traversing. Wheels glide over this section
of the town quite easily one would think. The dirt off the side of the road
and in-between the cracks of the stones would often times become airborne by
the wind during the day. It would pick up ever so slightly and collide with
a traveler or a building of some sort. The wind when it does this makes a
sharply pitched noise, an eerie noise during the night. There are no poles,
no lanterns, nor any sort of evidence that this road is difficult to travel
during the night, unaccomplished travelers need not worry.
Obvious exits: -North -East -South -West
Morrigu The Empire (Halfling)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Kobold (small) stands in mid-air here.(Red Aura)
< 324h/324H 48v/162V Pos: standing >
Small Cobblestone Road
Obvious exits: -North -East -South -West
Alfy The Empire (Halfling)(small) stands in mid-air here.
Kiria The Empire (Human)(medium) stands in mid-air here.(Gold Aura)
Morrigu The Empire (Halfling)(small) stands in mid-air here.
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
A Kobold (small) stands in mid-air here.(Red Aura)
< 324h/324H 49v/162V Pos: standing >
Morrigu suddenly attacks a Kobold!
< 324h/324H 51v/162V Pos: standing >
You begin to focus your will...
Alfy dances an acrobatic maneuver in battle, and trips up a Kobold!
< 324h/324H 52v/162V Pos: standing >
Casting: detonate
Alfy attacks a Kobold. [6 Hits]
< 324h/324H 53v/162V Pos: standing >
Your mental manipulations become a reality...
[Damage: 60 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.
< 324h/324H 54v/162V Pos: standing >
A Kobold attacks Morrigu. [0 Hits]
You begin to focus your will...
< 324h/324H 55v/162V Pos: standing >
Morrigu attacks a Kobold. [2 Hits]
Kiria suddenly attacks a Kobold!
< 324h/324H 55v/162V Pos: standing >
Morrigu starts casting an offensive spell.
< 324h/324H 56v/162V Pos: standing >
Casting: detonate
< 324h/324H 56v/162V Pos: standing >
Your mental manipulations become a reality...
[Damage: 45 ] You feel a warm sense of satisfaction as explosions engulf a Kobold.
A Kobold's jeweled cured leather mantle shattered in bits as the tortured body spasms and quivers!
A Kobold's pair of studded leather sleeves shattered in bits as the tortured body spasms and quivers!
A Kobold's ring of shimmering faerie fire [poor] shattered in bits as the tortured body spasms and quivers!
An air elemental stops following a Kobold.
An air elemental stops following a Kobold.
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!