The death of [31 Air Magus] Mordix (Kobold)

in Small Cobblestone Road

from the perspective of [31 Air Magus] Mordix (Kobold)

<worn on eyes>       a gleaming gem eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a dwarven-made bone collar
<worn around neck>   a light blue scarf
<worn on body>       some long spidersilk robes covered in shadows [poor]
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a belt of sewn ratskins
<attached to belt>   a quill
<worn around wrist>  a braid of black and blue fur
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a sapphire ring
<primary weapon>     an amber-colored rod
<held>               a swirling wand of light
<worn on legs>       a feathery band
<worn on feet>       a pair of metal studded boots

An air elemental's decent crush wounds you.
An air elemental misses you.
An air elemental misses you.
You attempt to flee...
Ghugarn's Armor Shop
Obvious exits: -S
A small, red-hot forging furnace has been set up here. (humming)
Ghugarn, the armorer, sells his gear here.
You flee northward!

< 227h/244H 111v/142V Pos: standing >
You sit down and relax.

< 227h/244H 113v/142V Pos: sitting >
You have memorized the following spells:
( 6th circle)  4 - stone skin
( 5th circle)  2 - identify
               2 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
               2 - strength
               2 - agility
( 2nd circle)  8 - sleep
               1 - mirror image
( 1st circle)  2 - minor creation

And you are currently memorizing the following spells:
    8 seconds:  ( 5th) conjure elemental
   19 seconds:  ( 7th) cyclone
   28 seconds:  ( 5th) conjure elemental

You can memorize 7 1st circle spell(s).
You continue your study.
You have memorized the following spells:
( 6th circle)  4 - stone skin
( 5th circle)  2 - identify
               2 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
               2 - strength
               2 - agility
( 2nd circle)  8 - sleep
               1 - mirror image
( 1st circle)  2 - minor creation

And you are currently memorizing the following spells:
    8 seconds:  ( 5th) conjure elemental
   19 seconds:  ( 7th) cyclone
   28 seconds:  ( 5th) conjure elemental

You can memorize 7 1st circle spell(s).
You continue your study.

< 227h/244H 116v/142V Pos: sitting >
You start meditating...

< 227h/244H 118v/142V Pos: sitting >

< 227h/244H 120v/142V Pos: sitting >
You have finished memorizing conjure elemental.

< 229h/244H 141v/142V Pos: sitting >
You have finished memorizing cyclone.

< 231h/244H 142v/142V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - cyclone
( 6th circle)  4 - stone skin
( 5th circle)  2 - identify
               1 - conjure elemental
               2 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
               2 - strength
               2 - agility
( 2nd circle)  8 - sleep
               1 - mirror image
( 1st circle)  2 - minor creation

And you are currently memorizing the following spells:
    5 seconds:  ( 5th) conjure elemental

You can memorize 7 1st circle spell(s).

< 231h/244H 142v/142V Pos: sitting >

< 231h/244H 142v/142V Pos: sitting >
You are already meditating.

< 231h/244H 142v/142V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 233h/244H 142v/142V Pos: sitting >
You clamber to your feet.

< 233h/244H 142v/142V Pos: standing >
You are already standing.

< 233h/244H 142v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W

< 233h/244H 141v/142V Pos: standing >
You start chanting...

< 233h/244H 141v/142V Pos: standing >
Casting: conjure elemental ****

< 234h/244H 141v/142V Pos: standing >
Casting: conjure elemental ***

< 234h/244H 141v/142V Pos: standing >
You complete your spell...
An air elemental starts following you.
An air elemental says in goblin 'Your wish is my command, Mordix!'

< 234h/244H 141v/142V Pos: standing >
You start chanting...

< 235h/244H 141v/142V Pos: standing >
The sun starts to set in the south.

< 235h/244H 141v/142V Pos: standing >
You complete your spell...
Someone is not pleased with you at all!
Someone suddenly attacks YOU!
An air elemental snaps into visibility.
An air elemental's crush wounds you.

< 230h/244H 141v/142V Pos: standing >
< T: Mordix TP: sta TC:few scratches E: air sta EP: excellent >
 An air elemental says in goblin 'For glory!'
An air elemental suddenly attacks someone!
An air elemental snaps into visibility.
An air elemental misses someone.

< 230h/244H 141v/142V Pos: standing >
< T: Mordix TP: sta TC:few scratches E: someone sta EP: excellent >
 Someone dodges your futile attack.
You miss someone.
An air elemental snaps into visibility.
You attempt to flee...
Before the Warrior Brigade
Obvious exits: -N -E# -S -W
You flee eastward!

< 230h/244H 116v/142V Pos: standing >

< 230h/244H 117v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W
An air elemental is here looking like a small living tornado. (minion) 

< 230h/244H 116v/142V Pos: standing >
Ghugarn's Armor Shop
Obvious exits: -S
A small, red-hot forging furnace has been set up here. (humming)
Ghugarn, the armorer, sells his gear here.

< 230h/244H 115v/142V Pos: standing >
You sit down and relax.

< 230h/244H 117v/142V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - cyclone
( 6th circle)  4 - stone skin
( 5th circle)  2 - identify
               2 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
               2 - strength
               2 - agility
( 2nd circle)  8 - sleep
               1 - mirror image
( 1st circle)  2 - minor creation

And you are currently memorizing the following spells:
    8 seconds:  ( 5th) conjure elemental
   17 seconds:  ( 5th) conjure elemental

You can memorize 7 1st circle spell(s).
You continue your study.
You have memorized the following spells:
( 7th circle)  1 - cyclone
( 6th circle)  4 - stone skin
( 5th circle)  2 - identify
               2 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
               2 - strength
               2 - agility
( 2nd circle)  8 - sleep
               1 - mirror image
( 1st circle)  2 - minor creation

And you are currently memorizing the following spells:
    8 seconds:  ( 5th) conjure elemental
   17 seconds:  ( 5th) conjure elemental

You can memorize 7 1st circle spell(s).
You continue your study.

< 230h/244H 121v/142V Pos: sitting >
You start meditating...

< 231h/244H 122v/142V Pos: sitting >
Autosaving...

< 232h/244H 136v/142V Pos: sitting >
You have finished memorizing conjure elemental.

< 233h/244H 142v/142V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.

< 234h/244H 142v/142V Pos: sitting >
You clamber to your feet.

< 234h/244H 142v/142V Pos: standing >
You have memorized the following spells:
( 7th circle)  1 - cyclone
( 6th circle)  4 - stone skin
( 5th circle)  2 - identify
               2 - conjure elemental
               2 - sense follower
( 4th circle)  6 - lightning bolt
               1 - levitate
( 3rd circle)  1 - concealment
               3 - shocking grasp
               2 - strength
               2 - agility
( 2nd circle)  8 - sleep
               1 - mirror image
( 1st circle)  2 - minor creation

You can memorize 7 1st circle spell(s).

< 234h/244H 142v/142V Pos: standing >
You are already standing.

< 234h/244H 142v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W
*An air elemental is here looking like a small living tornado. (minion) 

< 234h/244H 141v/142V Pos: standing >
You start chanting...

< 234h/244H 141v/142V Pos: standing >
You complete your spell...
An air elemental starts following you.
An air elemental says in goblin 'Your wish is my command, Mordix!'

< 235h/244H 142v/142V Pos: standing >
You are carrying: (9/11)
a braid of black and blue fur
a large moth-eaten leather sack
a mystical tome with glowing elemental glyphs
a large leather backpack
[5] a small bandage

< 235h/244H 142v/142V Pos: standing >
An air elemental is now a member of your group.
An air elemental is now a member of your group.

< 235h/244H 142v/142V Pos: standing >
You start chanting...

< 236h/244H 142v/142V Pos: standing >
Casting: stone skin 

< 236h/244H 142v/142V Pos: standing >
You complete your spell...
An air elemental's flesh melds with conjured rocks, turning it to stone.

< 236h/244H 142v/142V Pos: standing >
The idea has been logged - thanks for your input.

< 236h/244H 142v/142V Pos: standing >
You start chanting...

< 237h/244H 142v/142V Pos: standing >
Casting: identify ***

< 238h/244H 142v/142V Pos: standing >
Casting: identify 

< 238h/244H 142v/142V Pos: standing >
You complete your spell...
A braid of black and blue fur weighs 1 pounds and is worth roughly 5 platinum, 7 gold, and 5 silver.
The item is magical.
You mystically sense that this item will affect your AC by -8.
This item also affects your:
  AGI by +5
  HITROLL by +2
A braid of black and blue fur has an item value of 45.

< 238h/244H 142v/142V Pos: standing >
You start chanting...

< 239h/244H 142v/142V Pos: standing >
You complete your spell...
An air elemental's flesh melds with conjured rocks, turning it to stone.

< 239h/244H 142v/142V Pos: standing >
You place a braid of black and blue fur around your left wrist.

< 239h/244H 142v/142V Pos: standing >
You are using:
<worn on eyes>       a gleaming gem eyepatch
<worn in ear>        a pair of silver earrings with red rubies
<worn in ear>        a robin's tail feather (glowing) (illuminating)
<worn around neck>   a dwarven-made bone collar
<worn around neck>   a light blue scarf
<worn on body>       some long spidersilk robes covered in shadows [poor]
<worn about body>    a jeweled cured leather mantle
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a belt of sewn ratskins
<attached to belt>   a quill
<worn on arms>       a pair of studded leather sleeves
<worn around wrist>  a braid of black and blue fur
<worn on hands>      a pair of brown leather gloves
<worn on finger>     a ring of shimmering faerie fire [poor] (glowing)
<worn on finger>     a sapphire ring
<primary weapon>     an amber-colored rod
<held>               a swirling wand of light
<worn on legs>       a feathery band
<worn on feet>       a pair of metal studded boots

< 240h/244H 142v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 240h/244H 142v/142V Pos: standing >
You are carrying: (8/11)
a large moth-eaten leather sack
a mystical tome with glowing elemental glyphs
a large leather backpack
[5] a small bandage

< 240h/244H 142v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.

< 241h/244H 141v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.

< 241h/244H 140v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.

< 241h/244H 139v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W
An air elemental enters from the west.
An air elemental enters from the west.

< 241h/244H 139v/142V Pos: standing >
Ghugarn's Armor Shop
Obvious exits: -S
A small, red-hot forging furnace has been set up here. (humming)
Ghugarn, the armorer, sells his gear here.
An air elemental enters from the south.
An air elemental enters from the south.

< 241h/244H 138v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -N -E -W
An air elemental enters from the north.
An air elemental enters from the north.

< 241h/244H 138v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.

< 242h/244H 137v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.

< 242h/244H 137v/142V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An air elemental enters from the east.
An air elemental enters from the east.

< 242h/244H 137v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An air elemental enters from the south.
An air elemental enters from the south.

< 242h/244H 136v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
An air elemental enters from the south.
An air elemental enters from the south.

< 242h/244H 136v/142V Pos: standing >

< 242h/244H 136v/142V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
An agitated commoner walks the road.
An agitated commoner walks the road.
An air elemental enters from the west.
An air elemental enters from the west.

< 242h/244H 136v/142V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
An air elemental enters from below.
An air elemental enters from below.

< 242h/244H 137v/142V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
An agitated commoner walks the road.
An agitated commoner walks the road.
An air elemental enters from above.
An air elemental enters from above.

< 243h/244H 137v/142V Pos: standing >
An agitated minotaur leaves east.

< 243h/244H 137v/142V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your east.
A shady chemist who is close by to your east.
A drunk minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
A drunken minotaur who is not far off to your east.
Syrm who is not far off to your east.
Brukish who is not far off to your west.
Grym who is close by above you.

< 243h/244H 137v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.

< 243h/244H 138v/142V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your east.
An agitated minotaur who is not far off to your east.
A shady chemist who is not far off to your east.
A drunk minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An agitated minotaur who is a brief walk away to your south.
Brukish who is close by to your west.

< 243h/244H 138v/142V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
An air elemental enters from the south.
An air elemental enters from the south.

< 243h/244H 138v/142V Pos: standing >
You quickly scan the area.
An agitated minotaur who is rather far off to your south.

< 244h/244H 139v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.

< 244h/244H 139v/142V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is close by to your east.
An agitated minotaur who is not far off to your east.
A shady chemist who is not far off to your east.
A drunk minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
An agitated minotaur who is a brief walk away to your south.
Brukish who is close by to your west.

< 244h/244H 140v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An air elemental enters from the north.
An air elemental enters from the north.

< 244h/244H 139v/142V Pos: standing >
You quickly scan the area.
A meditating shaman who is not far off to your north.
A reeling minotaur shaman who is not far off to your north.
An agitated minotaur who is not far off to your south.
Gonx who is close by to your west.

< 244h/244H 141v/142V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An air elemental enters from the north.
An air elemental enters from the north.

< 244h/244H 140v/142V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
You quickly scan the area.
A meditating shaman who is a brief walk away to your north.
A reeling minotaur shaman who is a brief walk away to your north.
An commoner who is rather far off to your east.
An agitated minotaur who is close by to your south.

< 244h/244H 141v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
An air elemental enters from the north.
An air elemental enters from the north.

< 244h/244H 141v/142V Pos: standing >
You quickly scan the area.
A meditating shaman who is rather far off to your north.
A reeling minotaur shaman who is rather far off to your north.

< 244h/244H 141v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An air elemental enters from the north.
An air elemental enters from the north.

< 244h/244H 140v/142V Pos: standing >
You quickly scan the area.
An agitated minotaur who is close by to your north.
A meditating shaman who is in the distance to your north.
A reeling minotaur shaman who is in the distance to your north.

< 244h/244H 140v/142V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.

< 244h/244H 140v/142V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your north.
A fluffy bunny who is a brief walk away to your east.

< 244h/244H 140v/142V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.

< 244h/244H 140v/142V Pos: standing >
You quickly scan the area.
A common minotaur who is not far off to your north.
A fluffy bunny who is rather far off to your east.
A common minotaur who is close by to your south.

< 244h/244H 141v/142V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W#
An air elemental enters from the east.
An air elemental enters from the east.

< 244h/244H 141v/142V Pos: standing >
You quickly scan the area.
A fluffy bunny who is in the distance to your east.
A common minotaur who is close by to your south.

< 244h/244H 141v/142V Pos: standing >
Ok.

< 244h/244H 141v/142V Pos: standing >
You quickly scan the area.
A common minotaur who is close by to your north.
A fluffy bunny who is in the distance to your east.
A common minotaur who is close by to your south.

< 244h/244H 141v/142V Pos: standing >
Ok.

< 244h/244H 141v/142V Pos: standing >
Grumbling Glee Lane
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.

< 244h/244H 140v/142V Pos: standing >
A Cobblestone Intersection
Obvious exits: -N -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.

< 244h/244H 139v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An air elemental enters from the south.
An air elemental enters from the south.

< 244h/244H 138v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S
An agitated commoner walks the road.
An air elemental enters from the south.
An air elemental enters from the south.

< 244h/244H 138v/142V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An air elemental enters from the south.
An air elemental enters from the south.

< 244h/244H 138v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An air elemental enters from the west.
An air elemental enters from the west.

< 244h/244H 137v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -S -W
An air elemental enters from the west.
An air elemental enters from the west.

< 244h/244H 139v/142V Pos: standing >
Alas, you cannot go that way. . . .

< 244h/244H 139v/142V Pos: standing >
Street of the Lost Warrior
Obvious exits: -E -W
An air elemental enters from the east.
An air elemental enters from the east.

< 244h/244H 139v/142V Pos: standing >
A Town Center
Obvious exits: -N -E -S -W
A small stream provides fresh water for all.
An air elemental enters from the east.
An air elemental enters from the east.

< 244h/244H 138v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -S -W
An air elemental enters from the south.
An air elemental enters from the south.

< 244h/244H 138v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
An agitated commoner walks the road.
An air elemental enters from the south.
An air elemental enters from the south.

< 244h/244H 138v/142V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
An air elemental enters from the west.
An air elemental enters from the west.

< 244h/244H 137v/142V Pos: standing >
A Grimney Sleeping Chamber
Obvious exits: -D
Grym, the innkeeper, sits on his stool.
An air elemental enters from below.
An air elemental enters from below.

< 244h/244H 137v/142V Pos: standing >
 Listing of the Gods
-=-=-=-=-=-=-=-=-=-=-
[ Greater God ] Plonus  (AFK)

There are 1 visible god(s) on.

 Listing of the Mortals!
-=-=-=-=-=-=-=-=-=-=-=-=-
[19 Sorcerer        ] Thalin (Drider)
[ 3 Sorcerer        ] Oblom (Minotaur)
[31 Spiritualist    ] Sgan (Drow Elf)
[22 Rogue           ] Rex (Goblin)
[20 Rogue           ] Nil (Troll)
[32 Ruiner          ] Liels (Troll)
[17 Illusionist     ] Nate (Kobold)
[27 Blighter        ] Matak (Goblin)
[31 Air Magus       ] Mordix (Kobold)

There are 9 mortal(s) on.

Total visible players: 10.
Record number of connections this boot: 33.
There are good(s) online.

< 244h/244H 138v/142V Pos: standing >
You are still a very long way from your next level.

< 244h/244H 142v/142V Pos: standing >
The Brawling Foot Inn
Obvious exits: -E -W -U
An air elemental enters from above.
An air elemental enters from above.

< 244h/244H 141v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
An air elemental enters from the east.
An air elemental enters from the east.

< 244h/244H 140v/142V Pos: standing >
A Discreet Herbal Sanctuary
Obvious exits: -S
A shaman minotaur meditates quietly in the corner.
A minotaur puffs on his pipe as he blinks curiously at you.
An air elemental enters from the south.
An air elemental enters from the south.

< 244h/244H 139v/142V Pos: standing >
You quickly scan the area.
An agitated minotaur who is not far off to your south.
An agitated minotaur who is in the distance to your south.

< 244h/244H 140v/142V Pos: standing >
Small Cobblestone Road
Obvious exits: -N -E -S -W
An air elemental enters from the north.
An air elemental enters from the north.

< 244h/244H 140v/142V Pos: standing >
You quickly scan the area.
A meditating shaman who is close by to your north.
A reeling minotaur shaman who is close by to your north.
An agitated minotaur who is not far off to your east.
A shady chemist who is a brief walk away to your east.
A drunk minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
A drunken minotaur who is a brief walk away to your east.
Syrm who is a brief walk away to your east.
An agitated minotaur who is close by to your south.
An agitated minotaur who is rather far off to your south.
Brukish who is close by to your west.

< 244h/244H 141v/142V Pos: standing >

< 244h/244H 142v/142V Pos: standing >
A Halfling enters from the south.
A Githzerai enters from the south.

< 244h/244H 142v/142V Pos: standing >

< 244h/244H 142v/142V Pos: standing >
A Halfling suddenly attacks YOU!
A Halfling's decent slash wounds you.
Sorry, you aren't allowed to do that in combat.

< 241h/244H 142v/142V Pos: standing >
< T: Mordix TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 241h/244H 142v/142V Pos: standing >
< T: Mordix TP: sta TC:few scratches E: A Halfling sta EP: excellent >
 A Halfling dances an acrobatic maneuver in battle, tripping you.

< 241h/244H 142v/142V Pos: sitting >
< T: Mordix TP: sit TC:few scratches E: A Halfling sta EP: excellent >
 A Halfling's impressive slash strikes you.
A Halfling's impressive pierce strikes you.
A Halfling's impressive slash strikes you.
A Halfling's impressive pierce strikes you.
A Halfling's powerful slash strikes you very hard.
OUCH!  That really did HURT!
A Halfling's slash strikes you.

< 146h/244H 142v/142V Pos: sitting >
< T: Mordix TP: sit TC: few wounds E: A Halfling sta EP: excellent >
 Tiny explosions wrack your body with pain!
OUCH!  That really did HURT!

< 86h/244H 142v/142V Pos: sitting >
< T: Mordix TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling dodges your futile attack.
A Halfling dodges your futile attack.

< 86h/244H 142v/142V Pos: sitting >
< T: Mordix TP: sit TC: nasty wounds E: A Halfling sta EP: excellent >
 A Halfling's fine slash strikes you.
A Halfling's decent slash strikes you.
A Halfling misses you.
A Human suddenly attacks YOU!
A Human's impressive slash seriously wounds you.
A Human's powerful slash enshrouds you in a mist of blood.
OUCH!  That really did HURT!

< 34h/244H 142v/142V Pos: sitting >
< T: Mordix TP: sit TC: awful E: A Halfling sta EP: excellent >
 A Halfling starts casting an offensive spell.

< 34h/244H 142v/142V Pos: sitting >
< T: Mordix TP: sit TC: awful E: A Halfling sta EP: excellent >
 Tiny explosions wrack your body with pain!
Your jeweled cured leather mantle shattered in bits as the tortured body spasms and quivers!
Your pair of studded leather sleeves shattered in bits as the tortured body spasms and quivers!
Your ring of shimmering faerie fire [poor] shattered in bits as the tortured body spasms and quivers!