The death of [30 Controller] Iona The Empire (Grey Elf)

in Gate Road East

from the perspective of [32 Air Magus] Bisil Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       an old and frayed tam o'shanter
<worn in ear>        a small ruby earring with golden insets. [88%]
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of beastkind [superior]
<worn around neck>   a pendant of a ruby-encrusted spider (glowing)
<worn around neck>   a silvery necklace with an obsidian pendant [poor] (glowing)
<worn on body>       a moss-covered cloak [superior] (glowing)
<worn about body>    a moss-covered cloak (glowing)
<worn on back>       a large leather backpack
<worn on tail>       a dented rubber tail protector
<worn about waist>   a long flowing sash of woven spidersilk
<worn on belt buckle>a thick tome of legendary lores
<attached to belt>   a mystical tome with glowing elemental glyphs
<attached to belt>   an obsidian hookah [79%]
<worn on arms>       some moss-covered sleeves [poor] (glowing)
<held as shield>     a well-polished mithril body shield [superior] [84%]
<worn around wrist>  a silver band with blue stones
<worn around wrist>  a bracelet of influence [poor]
<worn on hands>      a pair of moss-covered gloves [superior] (glowing)
<worn on finger>     a ring of shimmering faerie fire [superior] (glowing)
<worn on finger>     a gold ring with diamonds (illuminating)
<primary weapon>     a lunar sickle
<worn on legs>       some moss-covered leggings [superior] (glowing)
<worn on feet>       some boots of forest running [poor]

Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A tall psychomia treant ambles around the forest.
Nul leaves north.
An ice elemental leaves north.
You follow Nul.

Hunter's Tavern
   Built close to the Highway but still in the commercial sector, this
bustling pub is a second home to many of the militia of Myrabolus.
Many off-duty soldiers relax and talk casually, hardley noticing anything
going on around them. Up a short flight of stairs is the reception area
of the Rising Sun Inn.
Obvious exits: -South -Up   
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A Centaur (large) stands here.
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An air elemental enters from the south.
An air elemental enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Bisil enters from the south.
Liels enters from the south.
Riudel enters from the south.
Riudel enters from the south.
Riudel enters from the south.
Riudel enters from the south.
Riudel enters from the south.

< 398h/398H 165v/166V Pos: standing >
Liels suddenly attacks a Centaur!
Liels misses a Centaur.

< 398h/398H 165v/166V Pos: standing >
Nul gives an order to his followers.
An ice elemental makes a futile attempt to bash a Centaur, but he is simply immovable.

< 398h/398H 165v/166V Pos: standing >
A Centaur attempts to flee.
A Centaur trots south.

< 398h/398H 165v/166V Pos: standing >
A tall psychomia treant enters from the south.
You start chanting...

< 398h/398H 165v/166V Pos: standing >

< 398h/398H 165v/166V Pos: standing >
Casting: wall of stone **

< 398h/398H 165v/166V Pos: standing >
An ice elemental clambers to its feet.

< 398h/398H 165v/166V Pos: standing >
You complete your spell...

< 398h/398H 165v/166V Pos: standing >
Oof! Liels bumps into a greyish stone wall...

< 398h/398H 165v/166V Pos: standing >

< 398h/398H 165v/166V Pos: standing >
Riudel acks around like Bill the Cat.

< 398h/398H 165v/166V Pos: standing >
You start chanting...

< 398h/398H 165v/166V Pos: standing >
Riudel starts casting an offensive spell called 'dispel magic'.

< 398h/398H 165v/166V Pos: standing >
Casting: dispel magic 

< 398h/398H 165v/166V Pos: standing >
You complete your spell...
A greyish stone wall crumbles to dust and blows away.

< 398h/398H 165v/166V Pos: standing >
Riudel stops invoking abruptly!

< 398h/398H 165v/166V Pos: standing >
Hunter's Tavern
Obvious exits: -South -Up   
A tall psychomia treant ambles around the forest.
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Liels  Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
(Q)Dispensing drinks causally, this Duergar has made his home here.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.
An off-duty Myrabolan guard lounges in the tavern.

< 398h/398H 165v/166V Pos: standing >
Nul leaves south.
An ice elemental leaves south.
You follow Nul.

Market Road West
   Running west off the Myrabolus Highway, Market Road is the
designated commerce center of the city. It also happens to be the loudest
area in the city where the shouts of hundreds of humaniods mingle together
in an obscence display of inter-racial bartering.
Obvious exits: -North -East  -West 
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A Minotaur, raised in the city, wanders about.
An air elemental enters from the north.
An air elemental enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Liels enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.

< 398h/398H 164v/166V Pos: standing >
Nul leaves east.
An ice elemental leaves east.
You follow Nul.

Myrabolus Highway - Market Road Intersection
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area. 
Obvious exits: -North -East  -South -West 
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A cute little black kitten wanders around here.
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Liels enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.

< 398h/398H 164v/166V Pos: standing >
You quickly scan the area.
A pretty woman who is not far off to your north.
A celestial white dragon who is not far off to your north.
A kitty who is a brief walk away to your north.
A myrabolan commoner who is in the distance to your north.
A minotaur townsperson who is not far off to your east.
A pretty woman who is a brief walk away to your east.
A visiting grey elf who is in the distance to your east.
A pretty woman who is a brief walk away to your south.
A veteran pikeman who is a brief walk away to your south.
An elite guard who is a brief walk away to your south.
A minotaur townsperson who is close by to your west.
A black panther who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A high elf citizen who is a brief walk away to your west.
A myrabolan hunter guard who is in the distance to your west.

< 398h/398H 166v/166V Pos: standing >
Nul leaves south.
An ice elemental leaves south.
You follow Nul.

Myrabolus Highway
   This road is the central highway of the entire city, leading north
to the grand palace and south heading towards the gates, eventually
becoming the dirt road to the ravaged battle grounds.  Streets arch
out both east and west every block or two in an accurate systematic
design. Inbetween each street block, civilian homes make up the rest
of the area.
Obvious exits: -North -South
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
An air elemental enters from the north.
An air elemental enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Liels enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.

< 398h/398H 165v/166V Pos: standing >
Nul leaves south.
An ice elemental leaves south.
You follow Nul.

Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
An air elemental enters from the north.
An air elemental enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Bisil enters from the north.
Liels enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.
Riudel enters from the north.

< 398h/398H 164v/166V Pos: standing >
You quickly scan the area.
A celestial white dragon who is rather far off to your north.
A kitty who is in the distance to your north.
A pigeon who is a brief walk away to your east.
A minotaur townsperson who is rather far off to your east.
A soldier of fortune who is rather far off to your east.
A pretty woman who is close by to your south.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A myrabolan commoner who is close by to your west.
A whitetiger who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A minotaur townsperson who is rather far off to your west.
A myrabolan commoner who is in the distance to your west.

< 398h/398H 166v/166V Pos: standing >
Nul starts casting a spell.

< 398h/398H 166v/166V Pos: standing >
A pretty woman enters from the south.

< 398h/398H 166v/166V Pos: standing >
Nul completes his spell...
Nul utters the words 'yfagh bzaqai'
Nul conjures up a block of arcane ice and leaves it to melt.

< 398h/398H 166v/166V Pos: standing >
Nul leaves east.
An ice elemental leaves east.
You follow Nul.

Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West  -Up   
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Liels enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.

< 398h/398H 165v/166V Pos: standing >
Nul sits down in a comfortable spot.

< 398h/398H 165v/166V Pos: standing >

< 398h/398H 165v/166V Pos: standing >
The taste of blood slowly fades from your body.
Nul's pupils dialate and return to normal.
Liels's pupils dialate and return to normal.
Riudel's pupils dialate and return to normal.

< 398h/398H 165v/166V Pos: standing >
Hint: You can drag a corpse to safety by typing 'drag corpse <direction>'. 

< 398h/398H 165v/166V Pos: standing >

< 398h/398H 166v/166V Pos: standing >
Nul clambers to his feet.
Nul shrieks in shock from the severed tupor link.

< 398h/398H 166v/166V Pos: standing >

< 398h/398H 166v/166V Pos: standing >
You start chanting...

< 398h/398H 166v/166V Pos: standing >

< 398h/398H 166v/166V Pos: standing >
Nul leaves west.
An ice elemental leaves west.
Liels leaves west.
Riudel leaves west.
Riudel leaves west.
Riudel leaves west.
Riudel leaves west.
Riudel leaves west.

< 398h/398H 166v/166V Pos: standing >
Casting: wall of stone *

< 398h/398H 166v/166V Pos: standing >
You complete your spell...
You see no exit in that direction!

< 398h/398H 166v/166V Pos: standing >
Gate Road East
Obvious exits: -East  -West  -Up   
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 

< 398h/398H 166v/166V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
A woman shopper travels the city.
An air elemental enters from the east.
An air elemental enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.

< 398h/398H 165v/166V Pos: standing >

< 398h/398H 165v/166V Pos: standing >
You quickly scan the area.
A kitty who is not far off to your north.
A pretty woman who is rather far off to your north.
A celestial white dragon who is rather far off to your north.
A kitty who is in the distance to your north.
A logger from desolate who is not far off to your east.
A pigeon who is not far off to your east.
A minotaur townsperson who is rather far off to your east.
A soldier of fortune who is in the distance to your east.
A veteran pikeman who is close by to your south.
An elite guard who is close by to your south.
A myrabolan commoner who is close by to your west.
A myrabolan hunter guard who is not far off to your west.
A whitetiger who is not far off to your west.
A whitetiger who is not far off to your west.
A myrabolan hunter guard who is not far off to your west.
A minotaur townsperson who is rather far off to your west.
A myrabolan commoner who is in the distance to your west.

< 398h/398H 165v/166V Pos: standing >
Gate Road West
   Gate Road continues west of the Highway providing access to
the primary residential sector of the city. As well as commoners who
travel and live here it also acts as a defence parimeter for the city
itself. Secondary soldiers, peacekeepers, and gate guards all
have barracks along this road.
Obvious exits: -East  -West  -Up   
A Half-Orc, born and raised in the city, loiters here.
A common resident of the city wanders the streets.
An air elemental enters from the east.
An air elemental enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.

< 398h/398H 164v/166V Pos: standing >
You quickly scan the area.
A pretty woman who is close by to your east.
A logger from desolate who is a brief walk away to your east.
A pigeon who is a brief walk away to your east.
A minotaur townsperson who is in the distance to your east.
A myrabolan hunter guard who is close by to your west.
A whitetiger who is close by to your west.
A whitetiger who is close by to your west.
A myrabolan hunter guard who is close by to your west.
A myrabolan commoner who is a brief walk away to your west.
A minotaur townsperson who is a brief walk away to your west.
An archer who is close by above you.

< 398h/398H 164v/166V Pos: standing >
A myrabolan commoner floats up.

< 398h/398H 165v/166V Pos: standing >
Myrabolus Highway - Gate Road Intersection
   This is the first main insection in the city. Gate Road runs east
to west parallel Market Road and Ancients Avenue. Inside the gates
a huge red painted sign reads:
        'Welcome to Myrabolus, Home of the Hunters.'
The peaceful citizens of the town welcome all visitors warmly and offer
directions to all this great city's attractions.  The Highway here runs
straight north here, directly towards the palace gates.
Obvious exits: -North -East  -South -West 
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Liels  Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
A woman shopper travels the city.
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Nul leaves east.
An ice elemental leaves east.
You follow Nul.

Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West  -Up   
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Liels enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.
Riudel enters from the west.

< 398h/398H 164v/166V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -North -East  -West 
A logger from Desolate has travelled to the city here.
A pigeon, trained by animal empathists, flutters about.
An air elemental enters from the west.
An air elemental enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.
Bisil enters from the west.

< 398h/398H 163v/166V Pos: standing >
Gate Road East
   To the east of the Myrabolan Highway, Gate Road follows to
Skylight Lane. As with both sides of the street, this road is acts as
the secondary defence line of the city where numerous housing blocks are
dedicated solely for the military infantry.
Obvious exits: -East  -West  -Up   
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Liels  Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).
An air elemental enters from the east.
An air elemental enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.
Bisil enters from the east.

< 398h/398H 164v/166V Pos: standing >
You quickly scan the area.
A logger from desolate who is close by to your east.
A pigeon who is close by to your east.
A minotaur townsperson who is a brief walk away to your east.
A soldier of fortune who is rather far off to your east.
A pretty woman who is close by to your west.
A half-orc commoner who is not far off to your west.
A whitetiger who is a brief walk away to your west.
A myrabolan hunter guard who is a brief walk away to your west.
A myrabolan commoner who is in the distance to your west.
A minotaur townsperson who is in the distance to your west.
A tired bard who is close by above you.
A tired bard who is close by above you.
A Grey Elf who is close by above you.

< 398h/398H 165v/166V Pos: standing >
Nul starts casting a spell.

< 398h/398H 166v/166V Pos: standing >

< 398h/398H 166v/166V Pos: standing >
You don't have that spell memorized.

< 398h/398H 166v/166V Pos: standing >
Nul completes his spell...
Nul utters the words 'xarr ay uqz'

< 398h/398H 166v/166V Pos: standing >
You sit down and relax.

< 398h/398H 166v/166V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
( 6th circle)  1 - teleport
               2 - stone skin
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - sense follower
( 4th circle)  1 - levitate
               1 - wall of force
( 3rd circle)  1 - shocking grasp
               2 - strength
               1 - dispel magic
               2 - agility
( 2nd circle)  3 - burning hands
               5 - sleep
               1 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
    9 seconds:  ( 6th) stone skin
   19 seconds:  ( 7th) fireball
   26 seconds:  ( 4th) lightning bolt
   34 seconds:  ( 4th) lightning bolt
   41 seconds:  ( 4th) lightning bolt
   49 seconds:  ( 4th) lightning bolt
   56 seconds:  ( 4th) lightning bolt
   63 seconds:  ( 3rd) shocking grasp
   71 seconds:  ( 5th) conjure elemental
   80 seconds:  ( 5th) wall of stone
   86 seconds:  ( 3rd) dispel magic
   95 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 398h/398H 166v/166V Pos: sitting >
The gods ignore you.

< 398h/398H 166v/166V Pos: sitting >
You start meditating...

< 398h/398H 166v/166V Pos: sitting >
Nul starts casting a spell.

< 398h/398H 166v/166V Pos: sitting >
Nul completes his spell...

< 398h/398H 166v/166V Pos: sitting >
You have finished memorizing stone skin.

< 398h/398H 166v/166V Pos: sitting >
You stop meditating.
Gate Road East
Obvious exits: -East  -West  -Up   
A huge block of solid ice is here to the east.
A huge block of solid ice is here to the west.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Liels  Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).

< 398h/398H 166v/166V Pos: sitting >
You clamber to your feet.
You abandon your studies.

< 398h/398H 166v/166V Pos: standing >
A Grey Elf enters from above.
A tired bard enters from above.
A tired bard enters from above.
Liels suddenly looks a bit dumb, and madly slams at a Grey Elf!
Riudel suddenly attacks a Grey Elf!
Riudel misses a Grey Elf.

< 398h/398H 166v/166V Pos: standing >
Ok.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Grey Elf avoids being bashed by an air elemental, who loses its balance and falls.

< 398h/398H 166v/166V Pos: standing >
A tired bard plays a song to lift his spirit off the ground.
An ice elemental flies through the air, free as a bird!
A tired bard plays a song to lift his spirit off the ground.

< 398h/398H 166v/166V Pos: standing >
Liels barely blocks a Grey Elf's lunge at him.
A Grey Elf misses Liels.

< 398h/398H 166v/166V Pos: standing >
Riudel misses a Grey Elf.
Riudel misses a Grey Elf.

< 398h/398H 166v/166V Pos: standing >
Liels's impressive slash strikes a Grey Elf.
Liels's fine slash strikes a Grey Elf.
Nul starts casting an offensive spell.

< 398h/398H 166v/166V Pos: standing >
Nul completes his spell...
Nul utters the word 'yfaghbuhz'
A Grey Elf wails in agony as Nul's biting cold freezes her exposed skin!
A Grey Elf sags, apparently weakened from the frigid cold!
Gate Road East
Obvious exits: -East  -West  -Up   
A huge block of solid ice is here to the east.
A huge block of solid ice is here to the west.
A sleeping bard lies here in bed. (minion) 
A sleeping bard lies here in bed. (minion) 
A Grey Elf (medium)  The Empire is lying in mid-air here, fighting Liels.
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
*An air elemental sits in mid-air here. (Minion) 
*An air elemental sits in mid-air here. (Minion) 
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riudel  Anarchy (Kobold)(small) stands in mid-air here, fighting a Grey Elf.(Red Aura)
Liels  Anarchy (Troll)(large) stands in mid-air here, fighting a Grey Elf.(Red Aura)
An ice elemental is here chilling the room. (minion) 
Nul  Anarchy (Kobold)(small) stands in mid-air here (Newbie).

< 398h/398H 166v/166V Pos: standing >
You sit down and relax.

< 398h/398H 166v/166V Pos: sitting >
You have memorized the following spells:
( 7th circle)  1 - haste
( 6th circle)  1 - teleport
               3 - stone skin
( 5th circle)  1 - identify
               1 - conjure elemental
               1 - sense follower
( 4th circle)  1 - levitate
               1 - wall of force
( 3rd circle)  1 - shocking grasp
               2 - strength
               1 - dispel magic
               2 - agility
( 2nd circle)  3 - burning hands
               5 - sleep
               1 - mirror image
( 1st circle)  3 - minor creation
               7 - magic missile

And you are currently memorizing the following spells:
   10 seconds:  ( 7th) fireball
   17 seconds:  ( 4th) lightning bolt
   25 seconds:  ( 4th) lightning bolt
   32 seconds:  ( 4th) lightning bolt
   40 seconds:  ( 4th) lightning bolt
   47 seconds:  ( 4th) lightning bolt
   54 seconds:  ( 3rd) shocking grasp
   62 seconds:  ( 5th) conjure elemental
   71 seconds:  ( 5th) wall of stone
   77 seconds:  ( 3rd) dispel magic
   86 seconds:  ( 5th) wall of stone

You can memorize no more spells.
You continue your study.

< 398h/398H 166v/166V Pos: sitting >
Riudel misses a Grey Elf.
Riudel misses a Grey Elf.
The gods ignore you.

< 398h/398H 166v/166V Pos: sitting >
You start meditating...
Riudel starts casting an offensive spell.

< 398h/398H 166v/166V Pos: sitting >
Nul gives an order to his followers.
A Grey Elf avoids being bashed by an ice elemental, who loses its balance and falls.

< 398h/398H 166v/166V Pos: sitting >
Riudel completes his spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
A swarm of insects's sting strikes a Grey Elf.
A Grey Elf's a shimmering locket of the mermaids was damaged from the massive blow!
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
A swarm of insects's fine sting strikes a Grey Elf.
Liels barely blocks a Grey Elf's lunge at him.
Liels dodges a Grey Elf's attack.

< 398h/398H 166v/166V Pos: sitting >
Autosaving...
Riudel starts casting an offensive spell.

< 398h/398H 166v/166V Pos: sitting >
Riudel completes his spell...
Riudel creates a hammer out of thin air that smashes into a Grey Elf, bits of flesh and bone fly everywhere!
Liels's impressive slash hits a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.

< 398h/398H 166v/166V Pos: sitting >
A tired bard plays a song to lift his spirit off the ground.
A tired bard plays a song to lift his spirit off the ground.

< 398h/398H 166v/166V Pos: sitting >
You stop meditating.
Ok.

< 398h/398H 166v/166V Pos: sitting >
An air elemental clambers to its feet.
Nul starts casting an offensive spell.
Riudel starts casting an offensive spell.

< 398h/398H 166v/166V Pos: sitting >
Nul completes his spell...
A Grey Elf wavers under the impact of the lightning bolt sent by Nul.
A Grey Elf's burnt rubber hat exploded spreading charges of electrical energy!
A Grey Elf's crude bone signet exploded spreading charges of electrical energy!
A tired bard stops following a Grey Elf.
A tired bard stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!