The death of [37 Spiritualist] Ojo The Empire (Gnome)

in The Base of a Large Observation Tower on the Keep Roof

from the perspective of [36 Dark Dreamer] Riudel Anarchy (Kobold)

<worn as a badge>    a bloody cured leather badge
<worn on head>       a fine hide skullcap
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear>        a robin's tail feather (glowing)
<worn in ear>        a pair of silver earrings with red rubies
<worn around neck>   a twisted bronze necklace
<worn around neck>   a sinister diamond torque
<worn on body>       a silk white gown
<worn about body>    a frost-rimed marble bodycloak
<worn on back>       a large leather backpack
<worn as quiver>     a spiked leather quiver
<worn about waist>   a glowing copper belt
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt>   a midnight blue tome with silver bindings (glowing)
<worn on arms>       some stylish clay arm plates
<held as shield>     a dented adamantium buckler
<worn around wrist>  an ink-covered steel bracer [superior]
<worn around wrist>  a troll-skin wrist protector
<worn on hands>      some tarnished obsidian talons from Tribal Oasis
<worn on finger>     a humming cured leather band
<worn on finger>     a ring of the hierophant [poor] (magic)
<primary weapon>     an ancient forked-bladed warsword dubbed "Spider Bane" (magic) (glowing)
<worn on legs>       a coconut kilt [65%]
<worn on feet>       a pair of ferretskin boots (humming)


< 403h/403H 197v/203V Pos: standing >

< 403h/403H 198v/203V Pos: standing >
You make a magical gesture, sending Riudel back to the nether plane.
Riudel stops following you.
You make a magical gesture, sending Riudel back to the nether plane.
Riudel stops following you.

< 403h/403H 200v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Guardhouse at the Bottom of the Road Leading up the Motte
</map>
A Guardhouse at the Bottom of the Road Leading up the Motte
Obvious exits: -N# -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 403h/403H 200v/203V Pos: standing >
The gate seems to be closed.

< 403h/403H 201v/203V Pos: standing >
The gate seems to be closed.

< 403h/403H 202v/203V Pos: standing >
The gate seems to be closed.

< 403h/403H 203v/203V Pos: standing >
Ok.

< 403h/403H 203v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Path up the Motte Approaching the Keep
</map>
Along the Path up the Motte Approaching the Keep
Obvious exits: -S -U
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 403h/403H 202v/203V Pos: standing >
Ok.

< 403h/403H 202v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Path Up the Motte Approaching the Keep
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Path Up the Motte Approaching the Keep
</map>
Along the Path Up the Motte Approaching the Keep
Obvious exits: -N -D
An imposing man-at-arms is strolling about, looking for trouble.
Bisil enters from below.
An air elemental enters from below.
An air elemental enters from below.

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: At the Top of the Motte Before the Keep
</map>
At the Top of the Motte Before the Keep
Obvious exits: -N -E -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 403h/403H 200v/203V Pos: standing >

< 403h/403H 200v/203V Pos: standing >
Ok.

< 403h/403H 203v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: A Finely Crafted Spiral Staircase in the Foyer of the Keep
</map>
A Finely Crafted Spiral Staircase in the Foyer of the Keep
Obvious exits: -N -E -S -W -U
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 403h/403H 202v/203V Pos: standing >
Ok.

< 403h/403H 202v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Halfway Up a Finely Crafted Spiral Staircase
</map>
Halfway Up a Finely Crafted Spiral Staircase
Obvious exits: -N -U -D
Bisil enters from below.
An air elemental enters from below.
An air elemental enters from below.

< 403h/403H 201v/203V Pos: standing >

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Top of the Finely Crafted Staircase Leading the Roof of the Keep
</map>
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N -D
Bisil enters from below.
An air elemental enters from below.
An air elemental enters from below.

< 403h/403H 202v/203V Pos: standing >

< 403h/403H 202v/203V Pos: standing >
You wall d

< 403h/403H 202v/203V Pos: standing >
The door is open.
You extend your sights northward.
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S -W -U

< 403h/403H 202v/203V Pos: standing >
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N -D
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Bisil starts casting a spell.

< 403h/403H 202v/203V Pos: standing >
Obvious exits:
    North- (open door) The Base of a Large Observation Tower on the Keep Roof
    Down - Halfway Up a Finely Crafted Spiral Staircase

< 403h/403H 202v/203V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'xarr ay ghaiz'
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N -D
A greyish stone wall is here to the down. (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)

< 403h/403H 202v/203V Pos: standing >
You become less hazy.

< 403h/403H 202v/203V Pos: standing >
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N -D
A greyish stone wall is here to the down. (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)

< 403h/403H 203v/203V Pos: standing >
You start chanting...

< 403h/403H 203v/203V Pos: standing >
Bisil sits down in a comfortable spot.

< 403h/403H 203v/203V Pos: standing >
Bisil opens a mystical tome with glowing elemental glyphs and begins studying it intently.

< 403h/403H 203v/203V Pos: standing >
You complete your spell...
Shadowy phantoms blur your image to the outside!

< 403h/403H 203v/203V Pos: standing >
You quickly scan the area.
You see nothing.

< 403h/403H 203v/203V Pos: standing >
You sit down and relax.

< 403h/403H 203v/203V Pos: sitting >
You have memorized the following spells:
( 8th circle)  1 - mask
( 7th circle)  4 - hammer
( 6th circle)  5 - reflection
( 5th circle)  4 - boulder
               2 - shadow travel
( 4th circle)  3 - sleep
               1 - farsee
               1 - infravision
               2 - insects
( 3rd circle)  2 - blindness
               1 - concealment
               2 - mirror image
               3 - shadow monster
( 2nd circle)  6 - burning hands
               2 - dispel magic
               1 - darkness
( 1st circle)  1 - minor creation
               7 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 6th) reflection
   10 seconds:  ( 1st) phantom armor

You can memorize no more spells.
You continue your study.

< 403h/403H 203v/203V Pos: sitting >
You start meditating...

< 403h/403H 203v/203V Pos: sitting >
You have finished memorizing reflection.

< 403h/403H 203v/203V Pos: sitting >
You have finished memorizing phantom armor.
Your studies are complete.

< 403h/403H 203v/203V Pos: sitting >
You clamber to your feet.

< 403h/403H 203v/203V Pos: standing >
You quickly scan the area.
You see nothing.

< 403h/403H 203v/203V Pos: standing >
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N -D
A greyish stone wall is here to the down. (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) sits resting.(Red Aura)

< 403h/403H 203v/203V Pos: standing >
Bisil closes his book and grins malevolently.

< 403h/403H 203v/203V Pos: standing >
Bisil clambers to his feet.

< 403h/403H 203v/203V Pos: standing >
Top of the Finely Crafted Staircase Leading the Roof of the Keep
Obvious exits: -N -D
A greyish stone wall is here to the down. (magic)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*Bisil  Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)

< 403h/403H 203v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Base of a Large Observation Tower on the Keep Roof
</map>
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S -W -U
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 403h/403H 202v/203V Pos: standing >

< 403h/403H 202v/203V Pos: standing >
Ok.

< 403h/403H 202v/203V Pos: standing >
You quickly scan the area.
A specially trained observer who is not far off above you.
The keep magician who is rather far off above you.

< 403h/403H 202v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Sprawling Rooftop of the Keep
</map>
Along the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 403h/403H 201v/203V Pos: standing >
You quickly scan the area.
A rooftop warden who is close by to your south.
A black arabian mount who is close by to your south.

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Crenelations of the Keep Roof
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Southern Crenelations of the Keep Roof
</map>
Along the Southern Crenelations of the Keep Roof
Obvious exits: -N -E
A rooftop warden is watching for trouble on the roof of the keep.
A beautiful black Arabian gelding stands here. (minion) 
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 403h/403H 202v/203V Pos: standing >
You quickly scan the area.
You see nothing.

< 403h/403H 202v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southeastern Corner of the Keep Roof
</map>
The Southeastern Corner of the Keep Roof
Obvious exits: -N -W
The corpse of a tall lookout is lying here.
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 403h/403H 201v/203V Pos: standing >
You quickly scan the area.
A rooftop warden who is close by to your west.
A black arabian mount who is close by to your west.

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Eastern Crenelations of the Keep Roof
</map>
Along the Eastern Crenelations of the Keep Roof
Obvious exits: -N -S -W
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 403h/403H 202v/203V Pos: standing >
You quickly scan the area.
You see nothing.

< 403h/403H 202v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northeastern Corner of the Keep Roof
</map>
The Northeastern Corner of the Keep Roof
Obvious exits: -S -W
A small green dragonscale has been left here.
Fresh blood splatters cover the area.
The corpse of a tall lookout is lying here.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 403h/403H 201v/203V Pos: standing >
You quickly scan the area.
A rooftop warden who is a brief walk away to your west.
A tall lookout who is rather far off to your west.

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Crenelations of the Keep Roof
</map>
Along the Northern Crenelations of the Keep Roof
Obvious exits: -E -S -W
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 403h/403H 202v/203V Pos: standing >
You quickly scan the area.
A rooftop warden who is not far off to your south.
A black arabian mount who is not far off to your south.
A rooftop warden who is not far off to your west.
A tall lookout who is a brief walk away to your west.

< 403h/403H 202v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Crenelations of the Keep Roof
</map>
Along the Northern Crenelations of the Keep Roof
Obvious exits: -E -S -W
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 403h/403H 201v/203V Pos: standing >
You quickly scan the area.
A rooftop warden who is close by to your west.
A tall lookout who is not far off to your west.

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Crenelations of the Keep Roof
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Northern Crenelations of the Keep Roof
</map>
Along the Northern Crenelations of the Keep Roof
Obvious exits: -E -S -W
A rooftop warden is watching for trouble on the roof of the keep.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 403h/403H 201v/203V Pos: standing >
You quickly scan the area.
A tall lookout who is close by to your west.

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northwestern Corner of the Keep Roof
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Northwestern Corner of the Keep Roof
</map>
The Northwestern Corner of the Keep Roof
Obvious exits: -E -S
A tall lookout is watching the horizon for invaders.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.

< 403h/403H 201v/203V Pos: standing >
You quickly scan the area.
A rooftop warden who is close by to your east.
A Gnome who is not far off to your south.

< 403h/403H 202v/203V Pos: standing >

< 403h/403H 203v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 403h/403H 203v/203V Pos: standing >
You quickly scan the area.
A rooftop warden who is close by to your east.
A Gnome who is not far off to your south.

< 403h/403H 203v/203V Pos: standing >

< 403h/403H 203v/203V Pos: standing >
Looks like an exit.
You extend your sights southward.
Along the Western Crenelations of the Keep Roof
Obvious exits: -N -E -S

< 403h/403H 203v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Western Crenelations of the Keep Roof
</map>
Along the Western Crenelations of the Keep Roof
Obvious exits: -N -E -S
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 403h/403H 202v/203V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Southwestern Corner of the Keep Roof
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a tall lookout is lying here.
A Gnome (small) FREE KURKIS -  The Empire sits resting.(Gold Aura)

< 403h/403H 202v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southwestern Corner of the Keep Roof
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southwestern Corner of the Keep Roof
</map>
The Southwestern Corner of the Keep Roof
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a tall lookout is lying here.
A Gnome (small) FREE KURKIS -  The Empire sits resting.(Gold Aura)
Bisil enters from the north.
An air elemental enters from the north.
An air elemental enters from the north.

< 403h/403H 201v/203V Pos: standing >

< 403h/403H 201v/203V Pos: standing >
Bisil gives an order to his followers.
Bisil snaps into visibility.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.

< 403h/403H 202v/203V Pos: standing >
You start chanting...
You snap into visibility.

< 403h/403H 203v/203V Pos: standing >
You complete your spell...
[Damage: 51 ] Your massive hammer causes a Gnome to double over in pain!
A Gnome stops using a marbled quartz totem.

< 403h/403H 203v/203V Pos: standing >
A Gnome gets a firwood bear totem from his large leather backpack.

< 403h/403H 203v/203V Pos: standing >
A Gnome grabs a firwood bear totem.

< 403h/403H 203v/203V Pos: standing >
A Gnome stops using a firwood bear totem.
You start chanting...

< 403h/403H 203v/203V Pos: standing >
A Gnome puts a firwood bear totem into a large leather backpack.

< 403h/403H 203v/203V Pos: standing >
A Gnome grabs a marbled quartz totem.

< 403h/403H 203v/203V Pos: standing >
A Gnome clambers to his feet.
A Gnome snaps out of his trance, looking frustrated.

< 403h/403H 203v/203V Pos: standing >
You complete your spell...
[Damage: 77 ] Your massive hammer causes a Gnome to double over in pain!

< 403h/403H 203v/203V Pos: standing >
It's hot out here.
A Gnome attempts to flee.
A Gnome leaves north.

< 403h/403H 203v/203V Pos: standing >
You failed.

< 403h/403H 203v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Western Crenelations of the Keep Roof
</map>
Along the Western Crenelations of the Keep Roof
Obvious exits: -N -E -S
Bisil enters from the south.

< 403h/403H 202v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Upon the Sprawling Rooftop of the Keep
</map>
Upon the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W
Bisil enters from the west.

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Base of a Large Observation Tower on the Keep Roof
</map>
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S# -W -U
Bisil enters from the west.

< 403h/403H 200v/203V Pos: standing >
The door seems to be closed.

< 403h/403H 200v/203V Pos: standing >
The door seems to be closed.

< 403h/403H 201v/203V Pos: standing >
You failed.

< 403h/403H 202v/203V Pos: standing >
You failed.

< 403h/403H 203v/203V Pos: standing >
Slay whom?

< 403h/403H 203v/203V Pos: standing >
You quickly scan the area.
A rooftop warden who is close by to your north.
A rooftop warden who is close by to your east.
A Gnome who is not far off to your west.
A specially trained observer who is not far off above you.
The keep magician who is rather far off above you.

< 403h/403H 203v/203V Pos: standing >

< 403h/403H 203v/203V Pos: standing >
Slay whom?

< 403h/403H 203v/203V Pos: standing >
Slay whom?

< 403h/403H 203v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Upon the Sprawling Rooftop of the Keep
</map>
Upon the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W
Bisil enters from the east.

< 403h/403H 202v/203V Pos: standing >
A Gnome enters from the north.

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Western Crenelations of the Keep Roof
</map>
Along the Western Crenelations of the Keep Roof
Obvious exits: -N -E -S
Bisil enters from the east.

< 403h/403H 201v/203V Pos: standing >

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southwestern Corner of the Keep Roof
</map>

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Southwestern Corner of the Keep Roof
</map>
The Southwestern Corner of the Keep Roof
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a tall lookout is lying here.
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Bisil enters from the north.

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Along the Western Crenelations of the Keep Roof
</map>
Along the Western Crenelations of the Keep Roof
Obvious exits: -N -E -S
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.

< 403h/403H 201v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: Upon the Sprawling Rooftop of the Keep
</map>
Upon the Sprawling Rooftop of the Keep
Obvious exits: -N -E -S -W
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 403h/403H 200v/203V Pos: standing >

<map>
Zone: The Motte and Bailey of Duke Delwyn.
Room: The Base of a Large Observation Tower on the Keep Roof
</map>
The Base of a Large Observation Tower on the Keep Roof
Obvious exits: -N -E -S# -W -U
Bisil enters from the west.
An air elemental enters from the west.
An air elemental enters from the west.

< 403h/403H 200v/203V Pos: standing >
The door seems to be closed.

< 403h/403H 201v/203V Pos: standing >
A Gnome enters from the west.

< 403h/403H 203v/203V Pos: standing >
You quickly scan the area.
A rooftop warden who is close by to your north.
A rooftop warden who is close by to your east.
A specially trained observer who is not far off above you.

< 403h/403H 203v/203V Pos: standing >
Bisil gives an order to his followers.
An air elemental snaps into visibility.
A Gnome avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into a Gnome, knocking him to the ground!

< 403h/403H 203v/203V Pos: standing >
An air elemental misses a Gnome.
An air elemental snaps into visibility.
An air elemental's crush wounds a Gnome.
An air elemental's decent crush wounds a Gnome.
An air elemental's crude crush wounds a Gnome.
An air elemental's decent crush strikes a Gnome.
An air elemental misses a Gnome.

< 403h/403H 203v/203V Pos: standing >
An air elemental blocks a Gnome's lunge at it.

< 403h/403H 203v/203V Pos: standing >
A rooftop warden enters from the east.
You start chanting...

< 403h/403H 203v/203V Pos: standing >
You complete your spell...
[Damage: 51 ] Your massive hammer causes a Gnome to double over in pain!

< 403h/403H 203v/203V Pos: standing >
You start chanting...

< 403h/403H 203v/203V Pos: standing >
Bisil starts casting an offensive spell.

< 403h/403H 203v/203V Pos: standing >
An air elemental's crude crush strikes a Gnome.
An air elemental's decent crush strikes a Gnome.
An air elemental's decent crush strikes a Gnome.
An air elemental's crush strikes a Gnome.
An air elemental misses a Gnome.

< 403h/403H 203v/203V Pos: standing >
A rooftop warden enters from the north.

< 403h/403H 203v/203V Pos: standing >
You complete your spell...
[Damage: 79 ] Your massive hammer causes a Gnome to double over in pain!
A Gnome is incapacitated and will slowly die, if not aided.

< 403h/403H 203v/203V Pos: standing >
Bisil completes his spell...
Bisil utters the word 'qlqraiz'
Bisil's cyclone tears at a Gnome, pounding and rending flesh!
A Gnome's some robes of sand weaving was completely destroyed by the massive blow!
A Gnome is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!