<worn on head> an old and frayed tam o'shanter (magic)
<worn on eyes> a twined gold eyepatch
<worn around neck> a fine copper medallion
<worn around neck> a training whistle (magic)
<worn around wrist> a silk wristband
<worn on hands> some hardened gem gloves
<worn on finger> a stylish ivory signet
<worn on finger> a patched bone ring
<held> a squat obsidian totem (magic)
<held> a marbled quartz totem (magic)
<worn on legs> some well-used bone greaves
<worn on feet> some boots of the forest (magic)
The stairway ends here at a door leading outside to the keep roof. The
only way to access the roof is through this area, a design fault of the
keep's architect for if compromised in battle the soldiers on the roof are
cut off from reinforcement. In recognition of this threat a large lock
has been added to the massive door, rendering it virtually impenetrable.
Obvious exits: -North# -Down
A black arabian mount trots in from below.
< 272h/272H 220v/224V Pos: standing >
The door seems to be closed.
< 272h/272H 221v/224V Pos: standing >
Ok.
< 272h/272H 222v/224V Pos: standing >
The Base of a Large Observation Tower on the Keep Roof
The keep roof stretches in all directions, from here except to the south,
which leads to the stairway down into the keep. The foot of a large tower
stands here, with a wooden ladder leading to an observation tower above. A
large flagpole can be seen looming even higher above the platform, the tip
of it wavering in the steady winds.
Obvious exits: -North -East -South -West -Up
A black arabian mount trots in from the south.
< 272h/272H 221v/224V Pos: standing >
Along the Sprawling Rooftop of the Keep
The rooftop of the keep stretches in all directions, with the crenels of
the battlements visible in the distance. The massive observation tower and
the shack holding the stairway into the keep can also be seen. Stacks of
boulders and ballista bolts lie here and there, ready for quick re-armament
in the even the castle is taken under siege.
Obvious exits: -North -East -South -West
A black arabian mount trots in from the west.
< 272h/272H 221v/224V Pos: standing >
Along the Eastern Crenelations of the Keep Roof
The edge of the eastern roof affords an incredible view of the country-
side below. Farms several leagues away can easily be seen, as well as
villages that are normally off of the horizon. Dark forests in the distance
and towering mountain peaks are all in sight, as well as large meadows and
hillside vales.
Obvious exits: -North -South -West
A black arabian mount trots in from the west.
< 272h/272H 221v/224V Pos: standing >
The Southeastern Corner of the Keep Roof
The southeastern corner of the rooftop looks down across both the bailey
to the south and the countryside to the the east. The bailey bustles with
people's activity as the commoners below carry out their daily tasks. Men
can be seen manning the palisdae platforms that ring both the bailey and the
motte as they dutifully patrol the castle perimeter.
Obvious exits: -North -West
(Q)A tall lookout is watching the horizon for invaders.
A black arabian mount trots in from the north.
< 272h/272H 221v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 272h/272H 221v/224V Pos: standing >
Ok.
A black arabian mount leaves west.
< 272h/272H 223v/224V Pos: standing >
You start chanting...
< 272h/272H 224v/224V Pos: standing >
You complete your spell...
You point at a tall lookout.
[Damage: 84 ] A tall lookout's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
A tall lookout misses you.
A tall lookout's fine punch strikes you.
You are knocked to the ground by a tall lookout's mighty bash!
< 258h/272H 224v/224V Pos: sitting >
< T: Ojo TP: sit TC:few scratches E: lookout sta EP: few wounds >
A tall lookout dodges your futile attack.
< 258h/272H 224v/224V Pos: sitting >
< T: Ojo TP: sit TC:few scratches E: lookout sta EP: few wounds >
You miss a tall lookout.
A tall lookout misses you.
A tall lookout's fine punch strikes you.
< 243h/272H 224v/224V Pos: sitting >
< T: Ojo TP: sit TC: small wounds E: lookout sta EP: few wounds >
You clamber to your feet.
< 243h/272H 224v/224V Pos: standing >
< T: Ojo TP: sta TC: small wounds E: lookout sta EP: few wounds >
You miss a tall lookout.
You start chanting...
< 243h/272H 224v/224V Pos: standing >
< T: Ojo TP: sta TC: small wounds E: lookout sta EP: few wounds >
A tall lookout misses you.
You dodge a tall lookout's vicious attack.
< 243h/272H 224v/224V Pos: standing >
< T: Ojo TP: sta TC: small wounds E: lookout sta EP: few wounds >
You complete your spell...
You point at a tall lookout.
[Damage: 79 ] A tall lookout's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 243h/272H 224v/224V Pos: standing >
< T: Ojo TP: sta TC: small wounds E: lookout sta EP: nasty wounds >
You start chanting...
< 243h/272H 224v/224V Pos: standing >
< T: Ojo TP: sta TC: small wounds E: lookout sta EP: nasty wounds >
Casting: greater soul disturbance
< 243h/272H 224v/224V Pos: standing >
< T: Ojo TP: sta TC: small wounds E: lookout sta EP: nasty wounds >
You complete your spell...
You point at a tall lookout.
[Damage: 81 ] A tall lookout's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 243h/272H 224v/224V Pos: standing >
< T: Ojo TP: sta TC: small wounds E: lookout sta EP: awful >
You start chanting...
< 243h/272H 224v/224V Pos: standing >
< T: Ojo TP: sta TC: small wounds E: lookout sta EP: awful >
A tall lookout's fine punch strikes you.
< 231h/272H 224v/224V Pos: standing >
< T: Ojo TP: sta TC: small wounds E: lookout sta EP: awful >
You complete your spell...
You point at a tall lookout.
[Damage: 32 ] Your blast of molten spray slams into a tall lookout, burning holes into his flesh.
A tall lookout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tall lookout's death cry reverberates in your head as he falls to the ground.
< 231h/272H 224v/224V Pos: standing >
You get a pair of cotton-weave greaves from the corpse of a tall lookout.
You get a few coins from the corpse of a tall lookout.
There were: 21 gold coins.
< 232h/272H 224v/224V Pos: standing >
Ok.
You put 99 platinum, 23 gold, 6 silver, and 0 copper coins into a large leather backpack.
< 232h/272H 224v/224V Pos: standing >
You sit down and relax.
< 234h/272H 224v/224V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - spirit jump
1 - tormenting spirits
( 7th circle) 1 - ravenflight
( 6th circle) 1 - spirit sight
1 - wellness
4 - greater mending
( 5th circle) 1 - sense spirit
5 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 6 - scalding blast
2 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
9 seconds: ( 7th) greater soul disturbance
19 seconds: ( 7th) greater soul disturbance
28 seconds: ( 7th) greater soul disturbance
36 seconds: ( 5th) molten spray
You can memorize no more spells.
You continue your study.
< 235h/272H 224v/224V Pos: sitting >
You have no idea how to even begin.
< 235h/272H 224v/224V Pos: sitting >
You start meditating...
< 235h/272H 224v/224V Pos: sitting >
< 236h/272H 224v/224V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 243h/272H 224v/224V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 259h/272H 224v/224V Pos: sitting >
Hint: If a mob is at pretty hurt or worse, odds are it will be too hurt to track you down if you fought and fled.
< 261h/272H 224v/224V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 267h/272H 224v/224V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.
< 272h/272H 224v/224V Pos: sitting >
You clamber to your feet.
< 272h/272H 224v/224V Pos: standing >
< 272h/272H 224v/224V Pos: standing >
The Southeastern Corner of the Keep Roof
Obvious exits: -North -West
A few drops of fresh blood are scattered around the area.
The corpse of a tall lookout is lying here.
< 272h/272H 224v/224V Pos: standing >
Along the Eastern Crenelations of the Keep Roof
The edge of the eastern roof affords an incredible view of the country-
side below. Farms several leagues away can easily be seen, as well as
villages that are normally off of the horizon. Dark forests in the distance
and towering mountain peaks are all in sight, as well as large meadows and
hillside vales.
Obvious exits: -North -South -West
< 272h/272H 223v/224V Pos: standing >
The Northeastern Corner of the Keep Roof
The northeastern corner affords a grand view of the surrounding country-
side. Caravans in the distance can be seen traveling upon the highways of
the Duchy, and herds of sheep can be seen munching upon lush pastures of
thick grass. Several farms can be seen, their inhabitants hard at work
as they till and plow the soils of their land.
Obvious exits: -South -West
(Q)A tall lookout is watching the horizon for invaders.
< 272h/272H 222v/224V Pos: standing >
You start chanting...
A tall lookout suddenly attacks YOU!
A tall lookout misses you.
< 272h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: excellent >
You complete your spell...
You point at a tall lookout.
[Damage: 83 ] A tall lookout's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 272h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: few wounds >
You start chanting...
< 272h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: few wounds >
Casting: greater soul disturbance
< 272h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: few wounds >
You dodge a tall lookout's vicious attack.
A tall lookout misses you.
< 272h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: few wounds >
You complete your spell...
You point at a tall lookout.
[Damage: 86 ] A tall lookout's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 272h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: nasty wounds >
You start chanting...
< 272h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: nasty wounds >
You complete your spell...
You point at a tall lookout.
[Damage: 86 ] A tall lookout's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 272h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: awful >
You dodge a tall lookout's vicious attack.
You suddenly see a tall lookout's foot in your chest.
You don't have that spell memorized.
< 262h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: awful >
You start chanting...
< 262h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: awful >
Casting: molten spray
< 262h/272H 223v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: awful >
You complete your spell...
You point at a tall lookout.
[Damage: 21 ] Your blast of molten spray slams into a tall lookout, burning holes into his flesh.
A tall lookout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tall lookout's death cry reverberates in your head as he falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.
< 262h/272H 223v/224V Pos: standing >
You get a pair of cotton-weave greaves [poor] from the corpse of a tall lookout.
You get a few coins from the corpse of a tall lookout.
There were: 17 gold coins.
You get a green dragonscale from the corpse of a tall lookout.
You get a humming ivory visor from the corpse of a tall lookout.
< 262h/272H 223v/224V Pos: standing >
Ok.
You put 0 platinum, 17 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 262h/272H 223v/224V Pos: standing >
This item is from the zone: Heaven.
'a humming ivory visor'
Weight 2, Item type: ARMOR
Item is: NOREPAIR FLOAT
AC-apply is 8
This item will also affect your SV_PARA positively.
A humming ivory visor has an item value of 90.
A humming ivory visor is made of ivory and appears to be of average quality.
A humming ivory visor has an item value of 90.
< 267h/272H 224v/224V Pos: standing >
You drop a green dragonscale.
< 270h/272H 224v/224V Pos: standing >
You sit down and relax.
< 270h/272H 224v/224V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - spirit jump
1 - tormenting spirits
( 7th circle) 1 - ravenflight
( 6th circle) 1 - spirit sight
1 - wellness
4 - greater mending
( 5th circle) 1 - sense spirit
5 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 6 - scalding blast
2 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
9 seconds: ( 7th) greater soul disturbance
19 seconds: ( 7th) greater soul disturbance
28 seconds: ( 7th) greater soul disturbance
36 seconds: ( 5th) molten spray
You can memorize no more spells.
You continue your study.
< 271h/272H 224v/224V Pos: sitting >
You have no idea how to even begin.
< 271h/272H 224v/224V Pos: sitting >
You start meditating...
< 272h/272H 224v/224V Pos: sitting >
You stop meditating.
You stop using a twined gold eyepatch.
You slide a humming ivory visor over your eyes.
< 259h/259H 224v/224V Pos: sitting >
You stop using a humming ivory visor.
You slide a twined gold eyepatch over your eyes.
< 259h/259H 224v/224V Pos: sitting >
< 272h/272H 224v/224V Pos: sitting >
You have finished memorizing greater soul disturbance.
The Northeastern Corner of the Keep Roof
Obvious exits: -South -West
A small green dragonscale has been left here.
Fresh blood splatters cover the area.
The corpse of a tall lookout is lying here.
< 272h/272H 224v/224V Pos: sitting >
You are carrying: (5/11)
a humming ivory visor
a pair of cotton-weave greaves [poor]
a pair of cotton-weave greaves
a spit-shined pair of military boots
a large leather backpack
< 272h/272H 224v/224V Pos: sitting >
< 272h/272H 224v/224V Pos: sitting >
You put 4 items into a large leather backpack.
< 272h/272H 224v/224V Pos: sitting >
The Northeastern Corner of the Keep Roof
Obvious exits: -South -West
A small green dragonscale has been left here.
Fresh blood splatters cover the area.
The corpse of a tall lookout is lying here.
< 272h/272H 224v/224V Pos: sitting >
You are already resting.
< 272h/272H 224v/224V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - spirit jump
1 - tormenting spirits
( 7th circle) 1 - greater soul disturbance
1 - ravenflight
( 6th circle) 1 - spirit sight
1 - wellness
4 - greater mending
( 5th circle) 1 - sense spirit
5 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 6 - scalding blast
2 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
1 seconds: ( 7th) greater soul disturbance
11 seconds: ( 7th) greater soul disturbance
19 seconds: ( 5th) molten spray
You can memorize no more spells.
< 272h/272H 224v/224V Pos: sitting >
You have no idea how to even begin.
< 272h/272H 224v/224V Pos: sitting >
You start meditating...
< 272h/272H 224v/224V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 272h/272H 224v/224V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 272h/272H 224v/224V Pos: sitting >
You have finished memorizing molten spray.
You snap out of your meditative trance, memorization complete.
< 272h/272H 224v/224V Pos: sitting >
You clamber to your feet.
< 272h/272H 224v/224V Pos: standing >
The Northeastern Corner of the Keep Roof
Obvious exits: -South -West
A small green dragonscale has been left here.
Fresh blood splatters cover the area.
The corpse of a tall lookout is lying here.
< 272h/272H 224v/224V Pos: standing >
Along the Northern Crenelations of the Keep Roof
The northern edge of the roof is stocked with several different war
engines for use if enemies below attack. Several different styles of
catapult are chocked and ready to be wheeled into their firing positions,
and a large ballista is armed with bolts outlined in a fuzzy yellowish
glow, no doubt enchanted both for accuracy and power.
Obvious exits: -East -South -West
< 272h/272H 223v/224V Pos: standing >
Along the Northern Crenelations of the Keep Roof
The northern edge of the roof is stocked with several different war
engines for use if enemies below attack. Several different styles of
catapult are chocked and ready to be wheeled into their firing positions,
and a large ballista is armed with bolts outlined in a fuzzy yellowish
glow, no doubt enchanted both for accuracy and power.
Obvious exits: -East -South -West
< 272h/272H 222v/224V Pos: standing >
Along the Northern Crenelations of the Keep Roof
The northern edge of the roof is stocked with several different war
engines for use if enemies below attack. Several different styles of
catapult are chocked and ready to be wheeled into their firing positions,
and a large ballista is armed with bolts outlined in a fuzzy yellowish
glow, no doubt enchanted both for accuracy and power.
Obvious exits: -East -South -West
A rooftop warden is watching for trouble on the roof of the keep.
< 272h/272H 221v/224V Pos: standing >
The Northwestern Corner of the Keep Roof
The northwestern corner affords a grand view of the surrounding country-
side. Caravans in the distance can be seen traveling upon the highways of
the Duchy, and herds of sheep can be seen munching upon lush pastures of
thick grass. Several farms can be seen, their inhabitants hard at work
as they till and plow the soils of their land.
Obvious exits: -East -South
(Q)A tall lookout is watching the horizon for invaders.
< 272h/272H 220v/224V Pos: standing >
Along the Western Crenelations of the Keep Roof
The edge of the western roof affords an incredible view of the country-
side below. Farms several leagues away can easily be seen, as well as
villages that are normally off of the horizon. Dark forests in the distance
and towering mountain peaks are all in sight, as well as large meadows and
hillside vales.
Obvious exits: -North -East -South
< 272h/272H 220v/224V Pos: standing >
The Southwestern Corner of the Keep Roof
The southwestern corner of the rooftop looks down across both the bailey
to the south and the countryside to the the west. The bailey bustles with
people's activity as the commoners below carry out their daily tasks. Men
can be seen manning the palisdae platforms that ring both the bailey and the
motte as they dutifully patrol the castle perimeter.
Obvious exits: -North -East
(Q)A tall lookout is watching the horizon for invaders.
< 272h/272H 220v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 272h/272H 220v/224V Pos: standing >
You start chanting...
A tall lookout suddenly attacks YOU!
A tall lookout misses you.
< 272h/272H 221v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: excellent >
You complete your spell...
You point at a tall lookout.
[Damage: 85 ] A tall lookout's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 272h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: few wounds >
You miss a tall lookout.
Hint: If you want to speak to another person that's not in the room, you can use the 'tell <character> <message>' command.
< 272h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:excellent E: lookout sta EP: few wounds >
You dodge a tall lookout's vicious attack.
A tall lookout's fine punch strikes you.
< 260h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: few wounds >
You start chanting...
< 260h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: few wounds >
You complete your spell...
You point at a tall lookout.
[Damage: 82 ] A tall lookout's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 260h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: nasty wounds >
You miss a tall lookout.
< 260h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: nasty wounds >
You start chanting...
< 260h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: nasty wounds >
A tall lookout's punch strikes you.
A tall lookout's kick parts your hair but does little else.
< 246h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: nasty wounds >
You complete your spell...
You point at a tall lookout.
[Damage: 87 ] A tall lookout's entire body spasms uncontrollably as his soul is wracked with unbearable pain.
< 246h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: awful >
< 246h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: awful >
You miss a tall lookout.
< 246h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: awful >
You don't have that spell memorized.
< 246h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: awful >
You start chanting...
< 246h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: awful >
You dodge a tall lookout's vicious attack.
< 246h/272H 222v/224V Pos: standing >
< T: Ojo TP: sta TC:few scratches E: lookout sta EP: awful >
You complete your spell...
You point at a tall lookout.
[Damage: 22 ] Your blast of molten spray slams into a tall lookout, burning holes into his flesh.
A tall lookout is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A tall lookout's death cry reverberates in your head as he falls to the ground.
< 246h/272H 222v/224V Pos: standing >
You get a pair of cotton-weave greaves [poor] from the corpse of a tall lookout.
You get a few coins from the corpse of a tall lookout.
There were: 21 gold coins.
< 247h/272H 222v/224V Pos: standing >
Ok.
You put 0 platinum, 21 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 247h/272H 223v/224V Pos: standing >
You sit down and relax.
< 248h/272H 223v/224V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - spirit jump
1 - tormenting spirits
( 7th circle) 1 - ravenflight
( 6th circle) 1 - spirit sight
1 - wellness
4 - greater mending
( 5th circle) 1 - sense spirit
5 - molten spray
( 4th circle) 1 - pantherspeed
2 - summon beast
1 - hawkvision
3 - mending
( 3rd circle) 6 - scalding blast
2 - purify spirit
( 2nd circle) 9 - flameburst
( 1st circle) 9 - ice missile
1 - spirit armor
And you are currently memorizing the following spells:
9 seconds: ( 7th) greater soul disturbance
19 seconds: ( 7th) greater soul disturbance
28 seconds: ( 7th) greater soul disturbance
36 seconds: ( 5th) molten spray
You can memorize no more spells.
You continue your study.
< 248h/272H 223v/224V Pos: sitting >
You have no idea how to even begin.
< 248h/272H 224v/224V Pos: sitting >
You start meditating...
< 249h/272H 224v/224V Pos: sitting >
Skill
1h bludgeon 40
2h bludgeon 40
bandage 40
carve 40
climb 40
concentration 40
fishing 40
kick 40
meditate 64
mount 90
quick chant 77
retreat 40
salvage 40
shaman spell knowledge 54
swim 40
< 262h/272H 224v/224V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 264h/272H 224v/224V Pos: sitting >
Score information for Ojo
Level: 37 Race: Gnome Class: Shaman / Spiritualist Sex: Male
Hit points: 265(272) Moves: 224(224)
Coins carried: 0 platinum 0 gold 0 silver 0 copper
Compression ratio: 82%
Status: Sitting around, resting.
Memorizing Meditating
Frags: +0.00 Deaths: 0
Detecting: Evil Good Magic Life Heat
Enchantments: Ultravision Farsee Fly Armor
Herbs: Medicus
Combat Pulse: 14 Spell Pulse: 0.70
Leaderboard Points: 383
Active Spells:
--------------
well-rested bonus (135 minutes)
spirit armor (26 minutes)
sense spirit (27 minutes)
spirit sight (25 minutes)
pantherspeed (23 minutes)
ravenflight (22 minutes)
< 265h/272H 224v/224V Pos: sitting >
You should level anytime now!
< 268h/272H 224v/224V Pos: sitting >
< 270h/272H 224v/224V Pos: sitting >
Someone gives an order to his followers.
A Kobold snaps into visibility.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
< 272h/272H 224v/224V Pos: sitting >
A Kobold snaps into visibility.
< 272h/272H 224v/224V Pos: sitting >
You have finished memorizing greater soul disturbance.
< 272h/272H 224v/224V Pos: sitting >
A Kobold completes his spell...
A Kobold creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
You stop meditating.
You stop using a marbled quartz totem.
< 221h/272H 224v/224V Pos: sitting >
You get a firwood bear totem from a large leather backpack.
< 221h/272H 224v/224V Pos: sitting >
You hold a firwood bear totem.
< 221h/272H 224v/224V Pos: sitting >
You can't concentrate enough while resting.
You can't do this sitting!
< 222h/272H 224v/224V Pos: sitting >
You stop using a firwood bear totem.
A Kobold starts casting an offensive spell.
< 222h/272H 224v/224V Pos: sitting >
Ok.
< 223h/272H 224v/224V Pos: sitting >
You hold a marbled quartz totem.
< 223h/272H 224v/224V Pos: sitting >
You clamber to your feet.
You abandon your meditative trance.
< 223h/272H 224v/224V Pos: standing >
A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 147h/272H 224v/224V Pos: standing >
It's hot out here.
You attempt to flee...
Along the Western Crenelations of the Keep Roof
The edge of the western roof affords an incredible view of the country-
side below. Farms several leagues away can easily be seen, as well as
villages that are normally off of the horizon. Dark forests in the distance
and towering mountain peaks are all in sight, as well as large meadows and
hillside vales.
Obvious exits: -North -East -South
You flee northward!
< 148h/272H 196v/224V Pos: standing >
Upon the Sprawling Rooftop of the Keep
The rooftop of the keep stretches in all directions, with the crenels of
the battlements visible in the distance. The massive observation tower and
the shack holding the stairway into the keep can also be seen. Stacks of
boulders and ballista bolts lie here and there, ready for quick rearmament
in the even the castle is taken under siege.
Obvious exits: -North -East -South -West
< 150h/272H 196v/224V Pos: standing >
Along the Southern Crenelations of the Keep Roof
The large crenels of the roof battle ments here provide excellent cover
for any archers who wish to shoot at an enemy below. The blocks themselves
are made of hard granite several inches thick, easily large enough to stop
a crossbow bolt and likely to withstand anything but a direct hit with a
mangonel or catapult.
Obvious exits: -North -West
< 150h/272H 195v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 150h/272H 195v/224V Pos: standing >
The Southwestern Corner of the Keep Roof
The southwestern corner of the rooftop looks down across both the bailey
to the south and the countryside to the the west. The bailey bustles with
people's activity as the commoners below carry out their daily tasks. Men
can be seen manning the palisdae platforms that ring both the bailey and the
motte as they dutifully patrol the castle perimeter.
Obvious exits: -North -East
Fresh blood covers everything in the area.
The corpse of a tall lookout is lying here.
An air elemental sits in mid-air here. (Minion)
An air elemental sits in mid-air here. (Minion)
< 151h/272H 195v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 152h/272H 195v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 152h/272H 195v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 153h/272H 195v/224V Pos: standing >
Along the Southern Crenelations of the Keep Roof
The large crenels of the roof battle ments here provide excellent cover
for any archers who wish to shoot at an enemy below. The blocks themselves
are made of hard granite several inches thick, easily large enough to stop
a crossbow bolt and likely to withstand anything but a direct hit with a
mangonel or catapult.
Obvious exits: -North -West
< 154h/272H 196v/224V Pos: standing >
Upon the Sprawling Rooftop of the Keep
The rooftop of the keep stretches in all directions, with the crenels of
the battlements visible in the distance. The massive observation tower and
the shack holding the stairway into the keep can also be seen. Stacks of
boulders and ballista bolts lie here and there, ready for quick rearmament
in the even the castle is taken under siege.
Obvious exits: -North -East -South -West
< 155h/272H 195v/224V Pos: standing >
Along the Western Crenelations of the Keep Roof
The edge of the western roof affords an incredible view of the country-
side below. Farms several leagues away can easily be seen, as well as
villages that are normally off of the horizon. Dark forests in the distance
and towering mountain peaks are all in sight, as well as large meadows and
hillside vales.
Obvious exits: -North -East -South
< 156h/272H 195v/224V Pos: standing >
The Northwestern Corner of the Keep Roof
The northwestern corner affords a grand view of the surrounding country-
side. Caravans in the distance can be seen traveling upon the highways of
the Duchy, and herds of sheep can be seen munching upon lush pastures of
thick grass. Several farms can be seen, their inhabitants hard at work
as they till and plow the soils of their land.
Obvious exits: -East -South
A tall lookout is watching the horizon for invaders.
< 157h/272H 194v/224V Pos: standing >
Along the Northern Crenelations of the Keep Roof
The northern edge of the roof is stocked with several different war
engines for use if enemies below attack. Several different styles of
catapult are chocked and ready to be wheeled into their firing positions,
and a large ballista is armed with bolts outlined in a fuzzy yellowish
glow, no doubt enchanted both for accuracy and power.
Obvious exits: -East -South -West
< 158h/272H 194v/224V Pos: standing >
Upon the Sprawling Rooftop of the Keep
The rooftop of the keep stretches in all directions, with the crenels of
the battlements visible in the distance. The massive observation tower and
the shack holding the stairway into the keep can also be seen. Stacks of
boulders and ballista bolts lie here and there, ready for quick rearmament
in the even the castle is taken under siege.
Obvious exits: -North -East -South -West
A Kobold (small) Anarchy stands in mid-air here.(Red Aura)
A Kobold (small) Anarchy stands in mid-air here.(Red Aura)
A Kobold leaves west.
A Kobold leaves west.
< 160h/272H 194v/224V Pos: standing >
Along the Southern Crenelations of the Keep Roof
The large crenels of the roof battle ments here provide excellent cover
for any archers who wish to shoot at an enemy below. The blocks themselves
are made of hard granite several inches thick, easily large enough to stop
a crossbow bolt and likely to withstand anything but a direct hit with a
mangonel or catapult.
Obvious exits: -North -West
< 161h/272H 194v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 162h/272H 195v/224V Pos: standing >
The Southwestern Corner of the Keep Roof
The southwestern corner of the rooftop looks down across both the bailey
to the south and the countryside to the the west. The bailey bustles with
people's activity as the commoners below carry out their daily tasks. Men
can be seen manning the palisdae platforms that ring both the bailey and the
motte as they dutifully patrol the castle perimeter.
Obvious exits: -North -East
Fresh blood covers everything in the area.
The corpse of a tall lookout is lying here.
< 162h/272H 194v/224V Pos: standing >
Alas, you cannot go that way. . . .
< 163h/272H 194v/224V Pos: standing >
Along the Western Crenelations of the Keep Roof
The edge of the western roof affords an incredible view of the country-
side below. Farms several leagues away can easily be seen, as well as
villages that are normally off of the horizon. Dark forests in the distance
and towering mountain peaks are all in sight, as well as large meadows and
hillside vales.
Obvious exits: -North -East -South
< 164h/272H 194v/224V Pos: standing >
Upon the Sprawling Rooftop of the Keep
The rooftop of the keep stretches in all directions, with the crenels of
the battlements visible in the distance. The massive observation tower and
the shack holding the stairway into the keep can also be seen. Stacks of
boulders and ballista bolts lie here and there, ready for quick rearmament
in the even the castle is taken under siege.
Obvious exits: -North -East -South -West
< 165h/272H 193v/224V Pos: standing >
The Base of a Large Observation Tower on the Keep Roof
The keep roof stretches in all directions, from here except to the south,
which leads to the stairway down into the keep. The foot of a large tower
stands here, with a wooden ladder leading to an observation tower above. A
large flagpole can be seen looming even higher above the platform, the tip
of it wavering in the steady winds.
Obvious exits: -North -East -South# -West -Up
You sense a lifeform nearby.
You sense a lifeform nearby.
A Kobold (small) Anarchy stands in mid-air here.(Red Aura)
A Kobold (small) Anarchy stands in mid-air here.(Red Aura)
< 165h/272H 193v/224V Pos: standing >
A Kobold gives an order to his followers.
An air elemental snaps into visibility.
You dodge a bash from an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
An air elemental's mass slams into you, knocking you to the ground!
< 166h/272H 194v/224V Pos: sitting >
< T: Ojo TP: sit TC: few wounds E: air kne EP: excellent >
Someone misses you.
An air elemental snaps into visibility.
An air elemental's crush wounds you.
An air elemental's decent crush wounds you.
An air elemental's crude crush wounds you.
An air elemental's decent crush strikes you.
An air elemental misses you.
< 147h/272H 194v/224V Pos: sitting >
< T: Ojo TP: sit TC: few wounds E: air kne EP: excellent >
An air elemental blocks your futile lunge at it.
< 147h/272H 194v/224V Pos: sitting >
< T: Ojo TP: sit TC: few wounds E: air kne EP: excellent >
A rooftop warden enters from the east.
A Kobold starts casting an offensive spell.
< 147h/272H 194v/224V Pos: sitting >
< T: Ojo TP: sit TC: few wounds E: air kne EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
OUCH! That really did HURT!
< 96h/272H 194v/224V Pos: sitting >
< T: Ojo TP: sit TC: nasty wounds E: air kne EP: excellent >
A Kobold starts casting an offensive spell.
< 96h/272H 194v/224V Pos: sitting >
< T: Ojo TP: sit TC: nasty wounds E: air kne EP: excellent >
A Kobold starts casting an offensive spell.
< 96h/272H 194v/224V Pos: sitting >
< T: Ojo TP: sit TC: nasty wounds E: air kne EP: excellent >
An air elemental's crude crush strikes you.
An air elemental's decent crush strikes you.
An air elemental's decent crush strikes you.
An air elemental's crush strikes you.
An air elemental misses you.
< 76h/272H 194v/224V Pos: sitting >
< T: Ojo TP: sit TC:pretty hurt E: air kne EP: excellent >
A rooftop warden enters from the north.
< 76h/272H 194v/224V Pos: sitting >
< T: Ojo TP: sit TC:pretty hurt E: air kne EP: excellent >
A Kobold completes his spell...
A Kobold utters the word 'pawwzf'
A Kobold creates a hammer out of thin air that smashes into you!
Your blood rushes out of your veins, as you slowly run out of life.
Blood pours from your many serious wounds and your strength fails.
You realize this may have been your last battle, and prepare for oblivion.
< -3h/272H 194v/224V Pos: sitting >