<worn as a badge> a bloody cured leather badge
<worn on head> a fine hide skullcap
<worn on eyes> a pair of blue-tinted gnomish eyeglasses (magic)
<worn in ear> a pair of silver earrings with red rubies
<worn in ear> a scale of pulsating darkness
<worn on face> a mask of beastkind [superior] (magic)
<worn around neck> a pleasant necklace of flowers
<worn around neck> a pendant of a ruby-encrusted spider [superior] (glowing)
<worn on body> some legendary bronze cuirass
<worn about body> a frost-rimed marble bodycloak
<worn on back> a large leather backpack
<worn as quiver> a spiked leather quiver
<worn about waist> a strip of su-monster skin of regeneration
<worn on belt buckle>a rugged adventurers satchel (magic)
<attached to belt> a midnight blue tome with silver bindings (glowing)
<worn on arms> some moss-covered sleeves [superior] (glowing)
<held as shield> a shield made of lizard skin (magic)
<worn around wrist> a glowing emerald bracelet [poor] (glowing) (humming)
<worn around wrist> a troll-skin wrist protector
<worn on hands> a living matrix (magic)
<worn on finger> a ring of shimmering faerie fire [superior] (glowing)
<worn on finger> a tiny amethyst ring
<primary weapon> the globe of stars (glowing) (humming)
<worn on legs> some moss-covered leggings [superior] (glowing)
<worn on feet> some boots of forest running [superior]
MMMM^^^
MMM^^^MM
MM^^MMMM
MM^MMMM
MM^^MM
MMMMMM
MMMMM
MMMM
MMMM
Rocky Climb of the Eagle Ridge Mountains
Obvious exits: -N -E -S -W
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
Looks like an exit.
You extend your sights westward.
MMMM^^^
MMM^^^MM
MM^^MMMM
MM^MMMM
MM^^MM
MMMMMM
MMMMM
MMMM
MMMM
Rocky Climb of the Eagle Ridge Mountains
Obvious exits: -N -E -S -W
< 444h/444H 207v/207V Pos: standing >
A Narrow Passage Through the Mountains
Obvious exits: -N -W
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
Looks like an exit.
You extend your sights westward.
MMMM^^^
MMM^^^MM
MM^^MMMM
MM^MMMM
MM^^MM
MMMMMM
MMMMM
MMMM
MMMM
Rocky Climb of the Eagle Ridge Mountains
Obvious exits: -N -E -S -W
< 444h/444H 207v/207V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Bend in the Mountain Passage
Obvious exits: -E -S
< 444h/444H 207v/207V Pos: standing >
A Narrow Passage Through the Mountains
Obvious exits: -N -W
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
Looks like an exit.
You extend your sights northward.
A Bend in the Mountain Passage
Obvious exits: -E -S
< 444h/444H 207v/207V Pos: standing >
A Narrow Passage Through the Mountains
Obvious exits: -N -W
< 444h/444H 207v/207V Pos: standing >
A Narrow Passage Through the Mountains
Obvious exits: -N -W
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.
< 444h/444H 207v/207V Pos: standing >
A Narrow Passage Through the Mountains
Obvious exits: -N -W
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
A Narrow Passage Through the Mountains
Obvious exits: -N -W
< 444h/444H 207v/207V Pos: standing >
You start chanting...
< 444h/444H 207v/207V Pos: standing >
Casting: shadow travel
< 444h/444H 207v/207V Pos: standing >
You complete your spell...
You become one with the shadows and silently slip away.
You re-emerge from the shadows.
<map>
Zone: The Great Realm of Duris.
Room: The Larethian Sunwell
</map>
The Larethian Sunwell
Obvious exits: -W
Lined with stone and gold, the Larethian sunwell blazes brilliantly. (magic) (illuminating)
*Nul Anarchy (Kobold)(small) sits resting.(Red Aura)
< 444h/444H 207v/207V Pos: standing >
You now follow Nul.
< 444h/444H 207v/207V Pos: standing >
You attempt to give consent...
< 444h/444H 207v/207V Pos: standing >
You are now a member of Nul's group.
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
You nod.
< 444h/444H 207v/207V Pos: standing >
The Larethian Sunwell
Obvious exits: -W
Lined with stone and gold, the Larethian sunwell blazes brilliantly. (magic) (illuminating)
*Nul Anarchy (Kobold)(small) sits resting.(Red Aura)
< 444h/444H 207v/207V Pos: standing >
You sit down and relax.
< 444h/444H 207v/207V Pos: sitting >
You have memorized the following spells:
( 8th circle) 1 - mask
( 7th circle) 4 - hammer
( 6th circle) 6 - reflection
( 5th circle) 4 - boulder
1 - shadow travel
( 4th circle) 3 - sleep
1 - farsee
1 - infravision
2 - insects
( 3rd circle) 2 - blindness
1 - concealment
2 - mirror image
3 - shadow monster
( 2nd circle) 3 - burning hands
4 - dispel magic
2 - darkness
( 1st circle) 1 - minor creation
7 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
6 seconds: ( 5th) shadow travel
You can memorize no more spells.
You continue your study.
< 444h/444H 207v/207V Pos: sitting >
You start meditating...
< 444h/444H 207v/207V Pos: sitting >
< 444h/444H 207v/207V Pos: sitting >
You have finished memorizing shadow travel.
Your studies are complete.
< 444h/444H 207v/207V Pos: sitting >
Nul clambers to his feet.
< 444h/444H 207v/207V Pos: sitting >
You clamber to your feet.
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
The Larethian Sunwell
Obvious exits: -W
Lined with stone and gold, the Larethian sunwell blazes brilliantly. (magic) (illuminating)
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
The Larethian Sunwell
Obvious exits: -W
Lined with stone and gold, the Larethian sunwell blazes brilliantly. (magic) (illuminating)
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
< 444h/444H 207v/207V Pos: standing >
Nul enters the Larethian sunwell.
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
There is no well here.
< 444h/444H 207v/207V Pos: standing >
You enter the Larethian sunwell.
<map>
Zone: The Great Realm of Duris.
Room: The Shaledrieth Sunwell
</map>
The Shaledrieth Sunwell
Obvious exits: -S
Framed by crystal, the Sheladrieth sunwell is here, blazing brilliantly. (magic) (illuminating)
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
You see nothing.
< 444h/444H 207v/207V Pos: standing >
The Shaledrieth Sunwell
Obvious exits: -S
Framed by crystal, the Sheladrieth sunwell is here, blazing brilliantly. (magic) (illuminating)
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
< 444h/444H 207v/207V Pos: standing >
Nul leaves south.
You follow Nul.
<map>
Zone: The Great Realm of Duris.
Room: A Grand Foyer Before the Shaledrieth Sunwell
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Grand Foyer Before the Shaledrieth Sunwell
</map>
A Grand Foyer Before the Shaledrieth Sunwell
Obvious exits: -N -D
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
< 444h/444H 206v/207V Pos: standing >
< 444h/444H 206v/207V Pos: standing >
Nul leaves down.
You follow Nul.
<map>
Zone: The Great Realm of Duris.
Room: A Landing Below the Shaledrieth Sunwell
</map>
<map>
Zone: The Great Realm of Duris.
Room: A Landing Below the Shaledrieth Sunwell
</map>
A Landing Below the Shaledrieth Sunwell
Obvious exits: -W# -U
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
You quickly scan the area.
You see nothing.
< 444h/444H 205v/207V Pos: standing >
< 444h/444H 205v/207V Pos: standing >
You quickly scan the area.
You see nothing.
< 444h/444H 207v/207V Pos: standing >
Nul opens the gates.
You quickly scan the area.
A wandering human who is close by to your west.
A proud high elf sentry who is close by to your west.
A proud high elf sentry who is close by to your west.
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your west.
A proud high elf sentry who is close by to your west.
A proud high elf sentry who is close by to your west.
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your west.
A proud high elf sentry who is close by to your west.
A proud high elf sentry who is close by to your west.
< 444h/444H 207v/207V Pos: standing >
Nul leaves west.
You follow Nul.
<map>
Zone: The Great Realm of Duris.
Room: The Eastern Guard Post of Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Eastern Guard Post of Shaledrieth
</map>
The Eastern Guard Post of Shaledrieth
Obvious exits: -E -S
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A wandering human walks calmly here, interested in the high elves.
A strong-looking high elf sentry stands here, proudly watching the horizon.
A strong-looking high elf sentry stands here, proudly watching the horizon.
< 444h/444H 206v/207V Pos: standing >
Nul leaves south.
You follow Nul.
<map>
Zone: The Great Realm of Duris.
Room: The Eastern End of Grision Street
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Eastern End of Grision Street
</map>
The Eastern End of Grision Street
Obvious exits: -N -S# -W
A sign made of crystal is posted before the southern gate. (glowing)
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A merchant travels through the mountain outpost, smiling happily.
< 444h/444H 205v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your west.
A patrolling high elf guard who is close by to your west.
A half-elf adventurer who is not far off to your west.
< 444h/444H 205v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your west.
A patrolling high elf guard who is close by to your west.
A half-elf adventurer who is not far off to your west.
< 444h/444H 207v/207V Pos: standing >
The sun hangs low on the southern sky.
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your west.
A patrolling high elf guard who is close by to your west.
A half-elf adventurer who is not far off to your west.
< 444h/444H 207v/207V Pos: standing >
The Eastern End of Grision Street
Obvious exits: -N -S# -W
A sign made of crystal is posted before the southern gate. (glowing)
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A merchant travels through the mountain outpost, smiling happily.
< 444h/444H 207v/207V Pos: standing >
Nul starts casting a spell.
< 444h/444H 207v/207V Pos: standing >
Nul completes his spell...
Nul utters the words 'qaiyjcandus uqz'
An Ice Elemental forms from a cold gust of air.
An ice elemental sulkily says 'Your wish is my command, Nul!'
An ice elemental now follows Nul.
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your west.
A patrolling high elf guard who is close by to your west.
< 444h/444H 207v/207V Pos: standing >
An ice elemental is now a member of Nul's group.
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your west.
A patrolling high elf guard who is close by to your west.
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your west.
A patrolling high elf guard who is close by to your west.
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your west.
A patrolling high elf guard who is close by to your west.
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
Nul sits down in a comfortable spot.
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A wandering human who is close by to your west.
A patrolling high elf guard who is close by to your west.
< 444h/444H 207v/207V Pos: standing >
The Eastern End of Grision Street
Obvious exits: -N -S# -W
A sign made of crystal is posted before the southern gate. (glowing)
An ice elemental is here chilling the room. (minion)
*Nul Anarchy (Kobold)(small) sits resting.(Red Aura)
A merchant travels through the mountain outpost, smiling happily.
< 444h/444H 207v/207V Pos: standing >
Nul clambers to his feet.
< 444h/444H 207v/207V Pos: standing >
Nul opens the gate.
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
A wandering human who is close by to your north.
A proud high elf sentry who is close by to your north.
A proud high elf sentry who is close by to your north.
A tired bard who is not far off to your south.
A Grey Elf who is not far off to your south.
A tired bard who is not far off to your south.
A wandering human who is close by to your west.
A patrolling high elf guard who is close by to your west.
A wandering human who is not far off to your west.
< 444h/444H 207v/207V Pos: standing >
< 444h/444H 207v/207V Pos: standing >
Nul leaves south.
An ice elemental leaves south.
You follow Nul.
<map>
Zone: The Great Realm of Duris.
Room: The Northern Entrance of the Crystal Garden
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Northern Entrance of the Crystal Garden
</map>
The Northern Entrance of the Crystal Garden
Obvious exits: -N -S -W
An ice elemental is here chilling the room. (minion)
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
< 444h/444H 206v/207V Pos: standing >
Nul leaves south.
An ice elemental leaves south.
You follow Nul.
<map>
Zone: The Great Realm of Duris.
Room: The Center of the Crystal Garden of Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Center of the Crystal Garden of Shaledrieth
</map>
The Center of the Crystal Garden of Shaledrieth
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of a high elven gardener is lying here.
The corpse of an elderly gardener is lying here.
[2] The corpse of a high elven gardener is lying here.
An ice elemental is here chilling the room. (minion)
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A sleeping bard lies here in bed. (minion)
A Grey Elf (medium) FREE KURKIS - The Empire stands here.
A sleeping bard lies here in bed. (minion)
< 444h/444H 205v/207V Pos: standing >
< 444h/444H 205v/207V Pos: standing >
Nul gives an order to his followers.
Nul snaps into visibility.
A Grey Elf is knocked to the ground by an ice elemental's mighty bash!
You start chanting...
You snap into visibility.
< 444h/444H 205v/207V Pos: standing >
An ice elemental attacks a Grey Elf. [1 Hits]
< 444h/444H 206v/207V Pos: standing >
You complete your spell...
[Damage: 57 ] Your massive hammer causes a Grey Elf to double over in pain!
< 444h/444H 207v/207V Pos: standing >
A tired bard sings a song to protect him from the world.
< 444h/444H 207v/207V Pos: standing >
A Grey Elf attacks an ice elemental. [0 Hits]
< 444h/444H 207v/207V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
You start chanting...
< 444h/444H 207v/207V Pos: standing >
A tired bard says 'Today is a good day to die!'
A tired bard suddenly attacks an ice elemental!
Casting: hammer
Nul starts casting an offensive spell.
< 444h/444H 207v/207V Pos: standing >
You complete your spell...
[Damage: 55 ] Your massive hammer causes a Grey Elf to double over in pain!
< 444h/444H 207v/207V Pos: standing >
An ice elemental attacks a Grey Elf. [1 Hits]
< 444h/444H 207v/207V Pos: standing >
Nul's body appears to recover from the affects of the potion.
< 444h/444H 207v/207V Pos: standing >
Nul snaps into visibility.
< 444h/444H 207v/207V Pos: standing >
Nul snaps into visibility.
Nul completes his spell...
Nul utters the words 'uqz gsutzg'
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Grey Elf!
Nul's spell flows around a Grey Elf, leaving him unharmed!
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Grey Elf!
A Grey Elf's skin-wrapped tin cloak is weakened from the intense cold!
< 444h/444H 207v/207V Pos: standing >
You start chanting...
< 444h/444H 207v/207V Pos: standing >
A Grey Elf attacks an ice elemental. [0 Hits]
Nul starts casting an offensive spell.
Nul snaps into visibility.
< 444h/444H 207v/207V Pos: standing >
Casting: hammer
< 444h/444H 207v/207V Pos: standing >
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
A tired bard attacks an ice elemental. [0 Hits]
< 444h/444H 207v/207V Pos: standing >
Nul snaps into visibility.
A tired bard suddenly attacks an ice elemental!
A Grey Elf clambers to his feet.
< 444h/444H 207v/207V Pos: standing >
A tired bard sings a song to protect him from the world.
Nul completes his spell...
Nul utters the words 'uqz gsutzg'
Nul's spell flows around a Grey Elf, leaving him unharmed!
Nul's spell flows around a Grey Elf, leaving him unharmed!
Nul's spell flows around a Grey Elf, leaving him unharmed!
A Grey Elf drops a brutal cured leather cloak.
< 444h/444H 207v/207V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf leaves west.
< 444h/444H 207v/207V Pos: standing >
You failed.
< 444h/444H 207v/207V Pos: standing >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
< 444h/444H 207v/207V Pos: standing >
Nul gives an order to his followers.
< 444h/444H 207v/207V Pos: standing >
Slay whom?
< 444h/444H 207v/207V Pos: standing >
A tired bard starts casting an offensive spell called 'fireball'.
A tired bard attacks an ice elemental. [2 Hits]
Nul gives an order to his followers.
< 444h/444H 207v/207V Pos: standing >
You quickly scan the area.
A travelling merchant who is a brief walk away to your north.
A wandering human who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A proud high elf sentry who is a brief walk away to your north.
A Grey Elf who is close by to your west.
< 444h/444H 207v/207V Pos: standing >
A tired bard attacks an ice elemental. [2 Hits]
< 444h/444H 207v/207V Pos: standing >
Nul leaves west.
You follow Nul.
<map>
Zone: The Great Realm of Duris.
Room: Within the Crystal Garden of Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: Within the Crystal Garden of Shaledrieth
</map>
Within the Crystal Garden of Shaledrieth
Obvious exits: -N -E
*Nul Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
A Grey Elf (medium) FREE KURKIS - The Empire stands here.
< 444h/444H 206v/207V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.
< 444h/444H 206v/207V Pos: standing >
A Grey Elf leaves east.
< 444h/444H 206v/207V Pos: standing >
Slay whom?
< 444h/444H 206v/207V Pos: standing >
< 444h/444H 206v/207V Pos: standing >
Nul stops chanting abruptly!
< 444h/444H 206v/207V Pos: standing >
Slay whom?
< 444h/444H 206v/207V Pos: standing >
Slay whom?
< 444h/444H 206v/207V Pos: standing >
Slay whom?
< 444h/444H 206v/207V Pos: standing >
Slay whom?
< 444h/444H 206v/207V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: The Center of the Crystal Garden of Shaledrieth
</map>
<map>
Zone: The Great Realm of Duris.
Room: The Center of the Crystal Garden of Shaledrieth
</map>
The Center of the Crystal Garden of Shaledrieth
Obvious exits: -N -E -S -W
A brutal cured leather cloak lies here on the ground.
Fresh blood covers everything in the area.
The corpse of a high elven gardener is lying here.
The corpse of an elderly gardener is lying here.
[2] The corpse of a high elven gardener is lying here.
A Grey Elf (medium) FREE KURKIS - The Empire stands here.
An ice elemental stands here, fighting a tired bard. (Minion)
A tired bard stands here, fighting an ice elemental. (Minion)
A tired bard stands here, fighting an ice elemental. (Minion)
< 444h/444H 205v/207V Pos: standing >
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: pretty hurt >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
Nul enters from the west.
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
Nul starts casting an offensive spell.
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
An ice elemental attacks a tired bard. [0 Hits]
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: nasty wounds >
Nul completes his spell...
Nul utters the words 'uqz gsutzg'
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Grey Elf!
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Grey Elf!
Nul stretches out his hand, unleashing a torret of razor sharp ice toward a Grey Elf!
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A tired bard attacks an ice elemental. [1 Hits]
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
You feel your skill in 1h bludgeon improving.
You attack a Grey Elf. [0 Hits]
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A tired bard attacks an ice elemental. [1 Hits]
Nul gives an order to his followers.
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Nul gives an order to his followers.
Nul snaps into visibility.
A Grey Elf avoids being bashed by an ice elemental, who loses its balance and falls.
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A Grey Elf attacks you. [0 Hits]
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
You start chanting...
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A tired bard sings a song to protect him from the world.
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Casting: hammer *
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A tired bard attacks an ice elemental. [0 Hits]
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A tired bard sings a song so well you feel your pain and suffering ebbing away.
A Grey Elf gives an order to his followers.
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
A tired bard attacks an ice elemental. [2 Hits]
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
Casting: hammer
< 444h/444H 205v/207V Pos: standing >
< T: Riudel TP: sta TC:excellent E: A Grey Elf sta EP: awful >
You complete your spell...
[Damage: 39 ] Your massive hammer causes a Grey Elf to double over in pain!
A Grey Elf's crystalline tower shield was completely destroyed by the massive blow!
A Grey Elf's pair of brown leather gloves was completely destroyed by the massive blow!
A tired bard stops following a Grey Elf.
A tired bard stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!